目录结构调整

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2026-02-04 23:47:45 +08:00
parent 6938c911c3
commit 6b22238c6e
8780 changed files with 15333 additions and 574 deletions

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///////////////////////////////////////////////////
////////// cls_youle_room_room: 房间 //////////
///////////////////////////////////////////////////
var cls_youle_room_room = cls_youle_room_room || {
//构造函数
new: function(o_game, roomcode, roomtype, needroomcard, asetcount){
var room = {};
//基本信息
room.o_game = o_game; //游戏
room.roomcode = roomcode; //房号
room.roomtype = roomtype; //房间类型
room.needroomcard = needroomcard; //开房需要的房卡数量
room.asetcount = asetcount; //总局数
room.createtime = min_now(); //开房时间
room.seatlist = []; //座位列表
var makewarplayercount = youle_room.import.makewar_playercount(o_game, roomtype);
if (makewarplayercount){
room.seatlist.length = makewarplayercount;
} else {
room.seatlist.length = o_game.seatcount;
}
room.battlestate = 0; //游戏状态 0:未开战 1:已开战
room.makewartime = null; //开战时间
room.owner = null; //房主
room.applyfreetime = null; //申请解散的时间
room.freetimer = null; //默认同意解散房间的定时器
room.wasdeduct = false; //是否扣除了房主的房卡
//24小时后如果没有玩家在房间内则解散房间的定时器
var do_freeroom24 = function(){
for (var i = 0; i < room.seatlist.length; i++) {
if (room.seatlist[i]){
return;
}
}
min_closetime(room.freetimer24);
room.freetimer24 = null;
youle_room.export.save_grade(room, null, null, 1);
}
room.freetimer24 = min_ontime(do_freeroom24, 24 * 60 * 60 * 1000);
//方法
room.method = {};
//查找玩家
room.method.find_player = function(playerid){
return cls_youle_room_room.find_player(room, playerid);
}
//获取玩家人数
room.method.get_playercount = function(){
return cls_youle_room_room.get_playercount(room);
}
//获取已准备的玩家人数
room.method.get_playercount_prepare = function(){
return cls_youle_room_room.get_playercount_prepare(room);
}
//获取房间内所有玩家的基本信息
room.method.get_playerlist = function(){
return cls_youle_room_room.get_playerlist(room);
}
//房间是否满桌
room.method.get_isfull = function(){
return cls_youle_room_room.get_isfull(room);
}
//获取房间内所有玩家的申请解散房间状态
room.method.get_agreefree = function(){
return cls_youle_room_room.get_agreefree(room);
}
//给房间内某个位置的玩家发包
room.method.sendpack_toseat = function(msg, seat){
cls_youle_room_room.sendpack_toseat(room, msg, seat);
}
//给房间内的其他玩家发包
room.method.sendpack_toother = function(msg, selfseat){
cls_youle_room_room.sendpack_toother(room, msg, selfseat);
}
//默认同意解散倒计时
room.method.get_freeroom_countdown = function(){
return cls_youle_room_room.get_freeroom_countdown(room);
}
//打开默认同意解散的定时器
room.method.open_free_timer = function(){
cls_youle_room_room.open_free_timer(room);
}
//关闭默认同意解散的定时器
room.method.close_free_timer = function(){
cls_youle_room_room.close_free_timer(room);
}
//获取房间信息
room.method.get_roominfo = function(){
return cls_youle_room_room.get_roominfo(room);
}
return room;
},
//查找玩家
find_player: function(o_room, playerid){
var o_player = null;
for (var i = 0; i < o_room.seatlist.length; i++){
if (o_room.seatlist[i]){
if (o_room.seatlist[i].playerid == playerid){
o_player = o_room.seatlist[i];
break;
}
}
}
return o_player;
},
//获取玩家人数
get_playercount: function(o_room){
var count = 0;
for (var i = 0; i < o_room.seatlist.length; i++){
if (o_room.seatlist[i]){
count++;
}
}
return count;
},
//获取已准备的玩家人数
get_playercount_prepare: function(o_room){
var count = 0;
for (var i = 0; i < o_room.seatlist.length; i++){
if (o_room.seatlist[i] && o_room.seatlist[i].gameinfo.isprepare){
count++;
}
}
return count;
},
//获取房间内所有玩家的基本信息
get_playerlist: function(o_room){
var playerlist = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]){
var player = o_room.seatlist[i].method.get_info();
playerlist.push(player);
} else {
playerlist.push(null);
}
}
return playerlist;
},
//房间是否满桌
get_isfull: function(o_room){
for (var i = 0; i < o_room.seatlist.length; i++) {
if (!o_room.seatlist[i] || !o_room.seatlist[i].gameinfo.isprepare){
return false;
}
}
return true;
},
//获取房间内所有玩家的申请解散房间状态
get_agreefree: function(o_room){
if (!o_room.applyfreetime){
return null;
}
var info = {};
//默认同意解散倒计时
info.countdown = o_room.method.get_freeroom_countdown();
var list = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]){
list.push(o_room.seatlist[i].gameinfo.agree);
} else {
list.push(null);
}
};
info.state = list;
return info;
},
//给房间内某个位置的玩家发包
sendpack_toseat: function(o_room, msg, seat){
if (seat < o_room.seatlist.length){
if (o_room.seatlist[seat]) {
msg.conmode = o_room.seatlist[seat].conmode;
msg.fromid = o_room.seatlist[seat].fromid;
youle_room.app.SendPack(msg);
}
}
},
//给房间内的其他玩家发包
sendpack_toother: function(o_room, msg, selfseat){
// for (var i = 0; i < o_room.seatlist.length; i++) {
// if (o_room.seatlist[i] && (i != selfseat)) {
// msg.conmode = o_room.seatlist[i].conmode;
// msg.fromid = o_room.seatlist[i].fromid;
// youle_room.app.SendPack(msg);
// }
// }
var _toids_tcp = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i] && (i != selfseat)) {
if (o_room.seatlist[i].conmode && o_room.seatlist[i].fromid){
if (o_room.seatlist[i].conmode == "tcp"){
_toids_tcp.push(o_room.seatlist[i].fromid);
} else {
msg.conmode = o_room.seatlist[i].conmode;
msg.fromid = o_room.seatlist[i].fromid;
youle_room.app.SendPack(msg);
}
}
}
}
if (_toids_tcp.length > 0){
msg.conmode = "tcp";
youle_room.app.SendPack(msg, _toids_tcp);
}
},
//默认同意解散房间的倒计时时间
get_freeroom_countdown: function(o_room){
var apply = new Date(o_room.applyfreetime);
var now = new Date();
return o_room.o_game.o_agent.freeroom - parseInt((now.getTime() - apply.getTime()) / 1000);
},
//打开默认同意解散的定时器
open_free_timer: function(o_room){
var do_freeroom = function(){
o_room.freetimer = null;
for (var i = 0; i < o_room.seatlist.length; i++){
if (o_room.seatlist[i]){
if (o_room.seatlist[i].gameinfo.agree == -1){
o_room.seatlist[i].gameinfo.agree = 1;
}
}
}
//通知代理商服务器解散房间
var o_game = o_room.o_game;
var o_agent = o_game.o_agent;
var msg1 = {};
msg1.app = youle_room.app.appname;
msg1.route = youle_room.app.youle_agent.routename;
msg1.rpc = "free_room";
msg1.data = {};
msg1.data.agentid = o_agent.agentid;
msg1.data.gameid = o_game.gameid;
msg1.data.roomcode = o_room.roomcode;
//玩家列表
msg1.data.playeridlist = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]){
msg1.data.playeridlist.push(o_room.seatlist[i].playerid);
}
}
if (o_agent.server == o_game.roomserver){
//房间服务器与代理商服务器是同一地址
youle_room.app.youle_agent[msg1.rpc](msg1);
//通知前端房间内的所有人解散房间
var msg2 = {};
msg2.app = youle_room.app.appname;
msg2.route = youle_room.routename;
msg2.rpc = "free_room";
msg2.data = {};
//获取房间内各玩家的解散房间状态
msg2.data.seats = o_room.method.get_agreefree().state;
//获取游戏的解散包
// if (o_room.battlestate == 1){
// msg2.data.deskfree = youle_room.import.get_disbandRoom(o_room);
// }
// o_room.method.sendpack_toother(msg2, -1);
if (o_room.battlestate == 1){
var _deskfree = youle_room.import.get_disbandRoom(o_room);
if (_deskfree){
if (_deskfree.sendtype && _deskfree.sendtype == 1 && _deskfree.seatlist){
//子游戏返回的解散json数据如果有sendtype属性且值等于1则表示需要向不同的玩家各自发包且根据seatlist数组对应给各位置的玩家发游戏解散包
for (var n = 0; n < _deskfree.seatlist.length; n++) {
if (_deskfree.seatlist){
msg2.data.deskfree = _deskfree.seatlist[n];
o_room.method.sendpack_toseat(msg2, n);
}
}
} else {
msg2.data.deskfree = _deskfree;
o_room.method.sendpack_toother(msg2, -1);
}
} else {
o_room.method.sendpack_toother(msg2, -1);
}
} else {
o_room.method.sendpack_toother(msg2, -1);
}
//释放房间
o_game.method.free_room(o_room);
} else {
//房间服务器与代理商服务器不是同一地址
var cfg = {};
cfg.url = "http://" + o_agent.server + ":" + o_agent.httpport + "/index.html";
cfg.type = "POST";
cfg.data = JSON.stringify(msg1);
cfg.success = function(str){
var _info = {};
//获取房间内各玩家的解散房间状态
_info.seats = o_room.method.get_agreefree().state;
//获取游戏的解散包
// if (o_room.battlestate == 1){
// _info.deskfree = youle_room.import.get_disbandRoom(o_room);
// }
var _deskfree = null;
if (o_room.battlestate == 1){
_deskfree = youle_room.import.get_disbandRoom(o_room);
}
//通知前端房间内的所有人需要断开房间服务器,连接代理服务器
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]) {
var msg2 = {};
msg2.app = youle_room.app.appname;
msg2.route = youle_room.routename;
msg2.rpc = "connect_agentserver";
msg2.data = {};
msg2.data.agentserver = o_agent.server + ":" + o_agent.tcpport;
msg2.data.data = {};
msg2.data.data.opt = "free_room";
msg2.data.data.playerid = o_room.seatlist[i].playerid;
msg2.data.data.agentid = o_agent.agentid;
msg2.data.data.gameid = o_game.gameid;
if (_deskfree){
if (_deskfree.sendtype && _deskfree.sendtype == 1 && _deskfree.seatlist){
//子游戏返回的解散json数据如果有sendtype属性且值等于1则表示需要向不同的玩家各自发包且根据seatlist数组对应给各位置的玩家发游戏解散包
_info.deskfree = _deskfree.seatlist[i];
} else {
_info.deskfree = _deskfree;
}
}
msg2.data.data.info = _info;
msg2.conmode = o_room.seatlist[i].conmode;
msg2.fromid = o_room.seatlist[i].fromid;
//此处conmode = null是为了避免触发玩家离线通知其他玩家事件
o_room.seatlist[i].conmode = null;
o_room.seatlist[i].fromid = null;
youle_room.app.SendPack(msg2);
}
}
//释放房间
o_game.method.free_room(o_room);
};
cfg.error = function(str){};
min_http(cfg);
}
}
o_room.freetimer = min_ontimeout(do_freeroom, o_room.o_game.o_agent.freeroom * 1000);
},
//关闭默认同意解散的定时器
close_free_timer: function(o_room){
min_closetime(o_room.freetimer);
o_room.freetimer = null;
},
//获取房间信息
get_roominfo: function(o_room){
var info = {};
info.roomtype = o_room.roomtype; //房间类型
info.needroomcard = o_room.needroomcard; //开房需要的房卡数量
info.asetcount = o_room.asetcount; //总局数
info.createtime = o_room.createtime; //开房时间
info.makewartime = o_room.makewartime; //开战时间
info.battlestate = o_room.battlestate; //游戏状态 0:未开战 1:已开战
info.wasdeduct = o_room.wasdeduct; //是否扣除了房主的房卡
info.roommode = o_room.roommode; //是否是星星场
info.beanfloor = o_room.beanfloor; //星星下限
info.beanmult = o_room.beanmult; //星星场倍数
info.needprepare = o_room.needprepare; //是否需要准备
info.advanced_type = o_room.advanced_type; //是否高级房间
info.advanced_teabean = o_room.advanced_teabean; //茶水费
info.infinite = o_room.infinite; //是否无限场
//房主id
if (o_room.owner){
info.ownerid = o_room.owner.playerid;
} else {
info.ownerid = null;
}
//玩家列表
info.seatlist = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (!o_room.seatlist[i]){
info.seatlist.push(null);
} else {
var p = {};
p.playerid = o_room.seatlist[i].playerid;
p.nickname = o_room.seatlist[i].nickname;
p.onstate = o_room.seatlist[i].onstate; //在线状态 null未连接 0在线 1离线 2电话中
p.needroomcard = o_room.seatlist[i].needroomcard;
p.wasdeduct = o_room.seatlist[i].wasdeduct;
p.bean = o_room.seatlist[i].bean;
p.isowner = o_room.seatlist[i].gameinfo.isowner;
p.isbet = o_room.seatlist[i].gameinfo.isbet;
p.grade = o_room.seatlist[i].gameinfo.grade;
p.isprepare = o_room.seatlist[i].gameinfo.isprepare;
var _agentsvr_agent = youle_agent.agents.method.find_agent(o_room.o_game.o_agent.agentid);
var _agentsvr_player = _agentsvr_agent.method.find_player(o_room.seatlist[i].playerid);
p.unionid = _agentsvr_player.unionid;
info.seatlist.push(p);
}
}
return info;
}
}