目录结构调整

This commit is contained in:
2026-02-04 23:47:45 +08:00
parent 6938c911c3
commit 6b22238c6e
8780 changed files with 15333 additions and 574 deletions

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kehuduan = 1; //是否有服务器
/////////////////////////////////////////////////////////
////本地数据/////////
//game.ersansi = [1017,1034,1051,1068];
huifang=0;
xj = 0;
xxs = [];
xxcxjch = -1; //星星场小局重绘变量
cunjingling = []; //全部虚拟精灵
xuanjl = []; //癞子虚拟精灵
kg = 0; //大小局控制
djzt = 0; //点击状态
xp = 0; //滑动状态
sp = 0; //手牌的变量
touxiang = []; //头像
zhadanfen = []; //所有炸分类型
tishi = 1; //提示用
spy = 540; //牌初始值坐标
spx = 620;
spy2= 520;
cpy1 = 345; //出牌初始值坐标
cpy2 = 175;
cpy3 = 20;
cpx1 = 580; //出牌初始值坐标
cpx2 = 1013;
cpx3 = 557;
cpx4 = 155;
spjg = 50; //手牌间距
cpsf = 60; //牌缩放
anniu = [1069,1070,1071]; //按钮
xs_dsq = 2000; //定时器时间
huadong_h = 147; //滑动的高度
kongzhi = [0,0,0,0]; //保单音效控制
lunshu = 0; //回放的轮数
keyichu = []; //可以出的牌
bianpai = 0; //癞子动画
difen = 1; //低分初始值
xxcshuju = [0,0,0]; //星星场倍数和限制
tanchuang = 0; //弹窗的显示情况
diand = 0;
xsxianzhi = [0,0]
xxccsf=100;//星星场茶水费
//////////////////////////////////////////////////
var gp = gp||{}; //算法用的数据
laizi_weizhi = []; //癞子牌位置
paipai = []; //癞子牌改变的大小
quchong = []; //去重
quchong_pai = [];
jieguo_pai_gai = []; //结果牌该
laizi_mun = 0; //癞子数目
gp.pai = {};
shanchu = [];
shanchu_pai = [];
jieguo_pai = [];
//////////////////////////////////////////////////
////服务器数据/////////
var game = game||{};
game.my_seat = 0; //自己座位号
game.arr = [];
game.pass = 0; //不要
game.jushu = [0,0]; //局数和总局数
game.dq_dapai = []; // 玩家出的牌
game.xs_dapai = [[],[],[]]; //显示玩家出的牌
game.paixing = [[]] ; //出的牌型,-1为出的牌错误
game.grade = [0,0,0]; //三个人总得分
game.xiaojufen = [0,0,0]; //三个人小局得分
game.zha = [] ; //三个人的炸弹
game.shengli = 0; //小局赢家
game.suoyoupai = [[],[],[]];//打完剩的手牌
game.quanbufen = [[],[],[]];//三个人全局得分
game.shoupai = []; //玩家手牌
game.ersansi = []; //保存不同人数的手牌长度
game.people = 0; //保存人数
game.kexuanpai = []; //保存出牌人的可选牌型
game.zhuang = 0; //庄
game.zhuangtai = 0; //状态
game.countdown = 10000; //倒计时
game.zhanji = [0,0,0,0]; //战绩分
game.pai = []; //牌
game.seat = 99; //出牌的人
game.control = -1; //控制权
game.zhunbei = [0,0,0]; //是否准备
game.carlen = []; //每个人剩几张牌
game.xs_paishu = []; //小局显示排数
game.daxiaoju = 0; //判断大小局
game.tishipai = []; //提示牌
game.zhinengchu = 0; //只能出
game.baodan = []; //报单
game.leixing = []; //房间类型
game.chu = 0; //出牌的人
game.tuoguan = 0;
///////////////////////////////////////////////////////////
var yx = yx||{};
///////////音效///////
yx.danpai1 = ["00101.mp3",
"00102.mp3","00103.mp3","00104.mp3","00105.mp3","00106.mp3","00107.mp3","00108.mp3","00109.mp3","00110.mp3","00111.mp3","00112.mp3","00113.mp3"];
yx.danpai2 = ["00114.mp3",
"00115.mp3","00116.mp3","00117.mp3","00118.mp3","00119.mp3","00120.mp3","00121.mp3","00122.mp3","00123.mp3","00124.mp3","00125.mp3","00126.mp3"];
yx.duizi1 = ["00127.mp3",
"00128.mp3","00129.mp3","00130.mp3","00131.mp3","00132.mp3","00133.mp3","00134.mp3","00135.mp3","00136.mp3","00137.mp3","00138.mp3","00139.mp3"];
yx.duizi2 = ["00140.mp3",
"00141.mp3","00142.mp3","00143.mp3","00144.mp3","00145.mp3","00146.mp3","00147.mp3","00148.mp3","00149.mp3","00150.mp3","00151.mp3","00152.mp3"];
yx.sanzhang1 = ["00153.mp3",
"00154.mp3","00155.mp3","00156.mp3","00157.mp3","00158.mp3","00159.mp3","00160.mp3","00161.mp3","00162.mp3","00163.mp3","00164.mp3","00165.mp3"];
yx.sanzhang2 = ["00166.mp3",
"00167.mp3","00168.mp3","00169.mp3","00170.mp3","00171.mp3","00172.mp3","00173.mp3","00174.mp3","00175.mp3","00176.mp3","00177.mp3","00178.mp3"];
yx.zhadan1 = ["00179.mp3","00181.mp3","00205.mp3","00206.mp3"];
yx.zhadan2 = ["00180.mp3","00182.mp3","00207.mp3","00208.mp3"];
yx.shun1 = ["00183.mp3","00185.mp3","00195.mp3"];
yx.shun2 = ["00184.mp3","00186.mp3","00196.mp3"];
yx.buyao1 = ["00189.mp3","00190.mp3","00191.mp3"];
yx.buyao2 = ["00192.mp3","00193.mp3","00194.mp3"];
yx.changyong = ["00197.mp3","00198.mp3","00199.mp3","00200.mp3","00201.mp3","00202.mp3","00203.mp3",
"00204.mp3"];//保单,打牌,发牌,飞机,截图,时间,按钮 ,炸弹
//////////////////////////////////////////////////
///////////回放///////
game.hf_xinxi = [];
game.hf_seat = 0;
game.hf_roomcode = [];
game.hf_difen = [];
game.hf_ju = 0; //回放第几局