目录结构调整

This commit is contained in:
2026-02-04 23:47:45 +08:00
parent 6938c911c3
commit 6b22238c6e
8780 changed files with 15333 additions and 574 deletions

View File

@@ -0,0 +1,77 @@
////////////////////////////////////////////////////////
///////////小局类/////////////////
var cls_aset2_gp=cls_aset2.NewClass();
//几副牌
cls_aset2_gp.get_cardcount = function(){
return 1;
}
//初始化牌列表
cls_aset2_gp.initcardlist = function(o_aset){
//几副牌
var card_count = this.get_cardcount();
//牌类
var card_class = this.get_cardclass();
//初始化
for (var i = 1; i <= card_count; i++){ //几副牌
for (var j = 1; j <= 4; j++){ //方块、梅花、红心、黑桃四种花色
for (var k = 1; k <= 13; k++){ //A到K
var id = (i - 1) * 54 + (j - 1) * 13 + k - 1; //牌的绝对id
//新建一张牌
var card_object = card_class.New(id);
o_aset.cardlist.push(card_object);
}
}
//小王
var card_object = card_class.New((i - 1) * 54 + 53 - 1);
o_aset.cardlist.push(card_object);
//大王
var card_object = card_class.New((i - 1) * 54 + 54 - 1);
o_aset.cardlist.push(card_object);
}
}
//每人需要发多少张牌
cls_aset2_gp.get_dealcount = function(o_aset, o_desk){
return 17;
}
//将牌id列表转换成牌对象列表
cls_aset2_gp.CardIdsToCards = function(o_aset, cardidlist){
var cardlist = [];
for (var i = 0; i < cardidlist.length; i++){
if(cardidlist[i]==214||cardidlist[i]==215){
var o_card = o_aset.cardlist[cardidlist[i]-52];
}else{
var o_card = o_aset.cardlist[cardidlist[i]];
}
cardlist.push(o_card);
}
return cardlist;
}
//设置每张牌的分值
cls_aset2_gp.setcardscore = function(o_aset){
//下面的代码是设置5、10、K分值的例子。类似功能需要在子游戏中重写该方法
for (var i = 0; i < o_aset.cardlist.length; i++){
var o_card = o_aset.cardlist[i];
var card_deal = this.get_cardclass().GetDeal(o_card);
if (card_deal != -2){
var card_number = this.get_cardclass().GetNumber(o_card);
switch (card_number){
case 5:
this.get_cardclass().SetScore(o_card, 5);
break;
case 10:
this.get_cardclass().SetScore(o_card, 10);
break;
case 13:
this.get_cardclass().SetScore(o_card, 10);
break;
default :
this.get_cardclass().SetScore(o_card, 0);
break;
}
}
}
}