目录结构调整

This commit is contained in:
2026-02-04 23:47:45 +08:00
parent 6938c911c3
commit 6b22238c6e
8780 changed files with 15333 additions and 574 deletions

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var Game_Config = Game_Config||{};//相关配置
Game_Config.Debugger={//调试配置
isDebugger : false,// debugger模式下会将所有收发的包输出到控制台(正式发布改为false)
AutoLogin : true,//debugger模式下是否需要记住登录状态自动登录(正式发布改为true)
isSubmitError : false,//是否需要服务器收集错误信息调试时可根据需要正式发布改为true
visitorLogin : true,//隐藏式游客登录
visiblePay:true,//审核通过后是否显示支付按钮
serverType:0,//0->正式服务器 1->测试服务器 2->本地服务器 http://ylyxservice1.0791ts.cn/config/update_json.txt
//gameserver:"http://testgame.youlehdyx.com/update_json/ceshi_json.txt"+"?"+ifast_random(100000)
//gameserver:"https://projectimage.tscce.cn/avatar/nickname1.txt"+"?"+ifast_random(100000)
gameserver:"http://ylyxservice1.xpxman.cn/config/update_jsonv2.txt"+"?"+ifast_random(100000)
};
Game_Config.Max = {
SumOfRoomtype:3,//创建时房间类型roomtype数组长度
ShowChat:2000,//聊天停留时间
PlayerCnt:5,//房间最大人数
group:500,//游戏最大群组号
showtime:10,//加载等待最少时间
reconnecttime:30000,//唤醒游戏间隔(超过间隔断线重连)
Mainnickname:10,//主界面玩家昵称显示长度(字符长度)
Infonickname:16//个人信息显示长度(字符长度)
};
Game_Config.Combat = {
height:80,//战绩页单行高度高度
up_y:190,//战绩页裁剪y坐标
bannerheight:60,//战绩横幅高度
bannery:80,//战绩横幅Y左边相对48精灵
btnbg:50
};
Game_Config.Info = {
Mainnickname:8,//游戏主界面玩家信息显示最大长度(字符)
textwidth_1:12.5,//昵称文字显示的宽度(未改动聊天显示文字大小无需改动无需修改)
textwidth_2:12.5,//积分文字显示的宽度(未改动聊天显示文字大小无需改动无需修改)
otherPositionDefault:true,//其他主界面玩家信息(昵称、积分)是否采用默认对齐方式对齐居中点为头像中点
myPositionDefault:true,//其他主界面玩家信息(昵称、积分)是否采用默认对齐方式对齐居中点为头像中点
myPosition:130,//自己信息对齐点(根据游戏界面自行修改)
position:[],//其他主界面玩家信息昵称、积分居中对齐的x坐标 注意是其他玩家不包括自己从下家开始
//TextContent:["1","2","3","4","5","6","7"],//常用语内容
TextContent:["你好","2","3","4","5","6","7"],//常用语内容
TextContentMp3:["","","","","","",""],//常用语对应音效
};
Game_Config.Share={//分享参数
appdownload:"",//下载链接(无需配置,从服务器获取)
title:"Test",//(分享标题)
description:"hello world",//分享描述
gameTitle:"",//游戏中的分享标题模板工程会自动将游戏名字分享出去、不必写在这个变量里
gameDescription:""//游戏中分享描述
};
Game_Config.Chat={//游戏内聊天配置信息
LimitLength:40,//聊天最大长度(字节长度)
textwidth:12.5,//聊天显示文字的宽度(未改动聊天显示文字大小无需改动无需修改)
ChatDis:[30,12],//聊天气泡与内容的间隔0位置左右间隔(最好不要低于30)1位置上下间隔
isLeft:[1,0,0,1,1],//聊天气泡是否为以左边为基准线
ChatLoc:[[35,517],[1100,315],[1100,105],[175,105],[175,315]]//聊天气泡的基准点位置(注意是基准点位置!)
};
Game_Config.Voice={//游戏内聊天配置信息
VoiceTime:600,//播放语音动画的时间一般情况无需无需修改
VoiceDis:[30,12],//语音气泡与内容的间隔0位置左右间隔(最好不要低于30)1位置上下间隔
isLeft:[1,0,0,1,1],//气泡是否为以左边为基准线
VoiceLoc:[[35,517],[1100,315],[1100,105],[175,105],[175,315]]//气泡的基准点位置(注意是基准点位置!)
};
Game_Config.Setting={
Ads1:"本游戏仅为娱乐休\n闲使用道具所有\n 游戏通用\n\n游戏问题请联系微\n 信公众号:\n",
//Ads2:"\n 或客服号:\n",
board:"",//从后台获取设置无效
//info:[" 客服信息","QQ:","",""],//客服QQ提醒
info:[" 客服信息","QQ:","手机:","微信:"],//客服QQ提醒
board_blength:24,//通知页面一行最大字节数(无需设置)
charge:"关注友乐微信公众号充值",//充值提示
};
Game_Config.Protocol={
x:270,//协议图片初始x坐标
y:70,//协议图片初始y坐标
h:560,//协议图片显示高度
w:729//协议图片显示宽度
};
Game_Config.Help={//帮助
x:300,//帮助图片初始x坐标
y:165,//帮助图片初始y坐标
w:729,//帮助图片显示高度
h:450//帮助图片显示宽度
};
Game_Config.Notice={//滚动公告
x1:0,//无需设置
x2:0,//无需设置
y:0,//无需设置
h:0,//无需设置
//以上参数用来截取滚动公告的显示,截取位置是与滚动公告底大小位置一致
speed:0.1,//滚动公告的滚动速度
width:15//滚动公告的内容字体的字节长度(汉字是两个字节)
};
Game_Config.Feedback = {//反馈配置
maxLen:250 //反馈内容最大长度
};
Game_Config.shakeList ={//摇一摇事件的回调ID、需要添加时在此处添加回调事件写在Utl_Input.js中的Utl.shakeEvent()中
nil:0,
startwar:1
};
Game_Config.soundList ={//声音资源名
MenuSceneMusic:"",//大厅界面背景音
MainSceneMusic:""//游戏主界面背景音
};
Game_Config.ClickButton = {//需要设置点击音效的按钮(只有有弹窗的按钮设置此音效有效、按钮已经设置好、子游戏不允许修改)
src_1:"00052.mp3",//点击时播放的声音资源文件( 不需要播放则不填,下同)
src_2:""//弹窗时播放的音效
}
Game_Config.loginButton = {//登录按钮信息
x1:485,//非审核版本微信登录按钮x
x2:113,//审核版本微信登录按钮x
x3:488,//审核版本游客登录按钮x
};
Game_Config.sysConfig = {
mainMenuButton:false,//是否进入主菜单界面隐藏四个按钮
mainScenePlayerInfo:false,//是否隐藏主界面玩家信息
mainSceneButton:false,//是否隐藏主界面按钮
shareRoom:false,//接收到星星场是否屏蔽平台框架显示
changeSeat:false,//是否屏蔽平台自动刷新换座后界面
hideNotice:false,//隐藏公告栏
}

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var Game_Modify = Game_Modify||{};//子游戏可能会修改的模块
Game_Modify.combat={
maxPlayerCount:5,
pageOnelimitStrLen:8,//战绩页一昵称最大长度
pageOneDoc:false,
pageTwolimitStrLen:16,//战绩页二昵称最大长度
pageTwoDoc:false,
};
Game_Modify.roomDes = "";
Game_Modify.game_config={//游戏配置默认值
};
Game_Modify.Type_1 = [
{id:0,des:"10局(房卡X1)",roomcard:1,type:1},
{id:1,des:"20局(房卡X2)",roomcard:2,type:2}
];
Game_Modify.Type_2 = [
{id:0,des:"房主扣卡",type:1},
{id:1,des:"每人扣卡",type:2}
];
Game_Modify.CreateRoomData = {//发送创建房间数据roomtype
//Roomcard:0,
Type_1:0,
Type_2:0,
//增加房间类型时在下面添加
};
Game_Modify.utlmousedown = function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6){
}
Game_Modify.utlmousedown_nomove = function(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5){
switch(spid){
}
}
Game_Modify.mouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2){
if(spid_down==spid_up){
switch(spid_up){
case 25://????
var data={};
data.agentid = GameData.AgentId;
data.playerid = C_Player.playerid;
data.gameid = GameData.GameId;
//data.roomtype = [[1,[1,2,3]],[1,[1,2]],[1,[1,2,3]],[1,[1,2,3,4,5]],[1,[1,2]],[[0,0,0,0,0],[1,5,3],[100,10000,0.01,1,500,0.02]]];
data.roomtype = [1,1,1,1,1,[1,5,3]];
Net.Send_create_room(data);
break;
case 150://???????
GameUI.OpenHelp();
break;
}
if(spid_up>=20&&spid_up<=21){//
Game_Modify.CreateRoomData.Type_1 = spid_up-20;
}
if(spid_up>=139&&spid_up<=140){
Game_Modify.CreateRoomData.Type_2 = spid_up-139;
}
}
}
Game_Modify.utlmousemove = function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1){
}
Game_Modify.utlgamemydrawbegin = function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
}
Game_Modify.gamemydraw = function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
switch(spid){
//勾选状态的钩钩是画上去的(如果需要改动勾选图片的尺寸、绘画时的参数自己调整)
//------------------- begin --------------
case 248://协议勾选
if(GameData.ProtocolIndex){
ifast_mydrawbmp(spid,4,5,5,40,40,0,0,40,40);
}
break;
case 139://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_2 == 0){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 140://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_2 == 1){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 20://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_1 == 0){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 21://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_1 == 1){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
//------------------- end ------------------
}
}
Game_Modify.OpenCreateRoom=function(){
Utl.playSound(Game_Config.ClickButton.src_2);
var roomty = Utl.getRoomtype();
if(roomty){
Game_Modify.CreateRoomData.Type_1 = roomty[0]-1;
Game_Modify.CreateRoomData.Type_2 = roomty[1]-1;
}else{
Game_Modify.CreateRoomData.Type_1 = 0;
Game_Modify.CreateRoomData.Type_2 = 0;
}
set_self(672,7,Game_Modify.Type_1[0].des,0,0);
set_self(673,7,Game_Modify.Type_1[1].des,0,0);
set_self(674,7,Game_Modify.Type_2[0].des,0,0);
set_self(675,7,Game_Modify.Type_2[1].des,0,0);
set_group(4,37,1,0,0);
}
Game_Modify.CloseCreateRoom=function(){
set_group(4,37,0,0,0);
}
Game_Modify.setRoomDes = function(roomcode,asetcount,roomtype){
Game_Modify.roomDes = "描述:"+roomcode+"("+asetcount+"局)";
}
//-----------------新版战绩---------------------------
var gameCombat={};
gameCombat.combatData = {
page:0,//当前处于第几页战绩 0我的战绩1第二页战绩
pageOneIndex:0,//选中的第二页的第几栏
pageTwoIndex:0,//选中的第二页的第几栏
type:0,
gradeIdx1:0,
gradeIdx2:0,
};
gameCombat.combatPageOneConfig = {
fSpid:63,
bgSpid:64,
splitSpid:86,
btnSpid:51,
txt1Spid:65,
txt2Spid:66,
txt3Spid:67,
bgTag:1,
splitTag:500,
btnTag:1000,
txt1Tag:1500,
txt2Tag:3000,
txt3Tag:4500,
clip_x:64,
clip_y:114,
clip_h:515,
clip_w:1175,
txt1Width:10,
txt2Width:10,
txt3Width:10,
splitPosition:[338,74],
btnPosition:[1065,0],
txt1Position:[[35,15],[35,60],[35,105]],//x,y
txt2Position:[[130,15],[130,60],[130,105]],//x,y
txt3Position5:[[400,45],[540,45],[680,45],[820,45],[960,45]],//[居中点,y]
txt3Position10:[[400,10],[540,10],[680,10],[820,10],[960,10],
[400,80],[540,80],[680,80],[820,80],[960,80]],//[居中点,y]
nickNameLimit5:8,
nickNameLimit10:8,
nsSpace:30,//昵称积分间隔
bgSpace:167,//背景间隔
};
gameCombat.combatPageTwoConfig = {
fSpid:87,
bgSpid:88,
splitSpid:91,
btnSpid:54,
txt1Spid:89,
//txt2Spid:66,
txt3Spid:90,
bgTag:1,
splitTag:500,
btnTag:1000,
txt1Tag:1500,
txt2Tag:3000,
txt3Tag:4500,
clip_x:64,
clip_y:114,
clip_h:515,
clip_w:1175,
txt1Width:10,
txt2Width:10,
txt3Width:10,
splitPosition:[338,74],
btnPosition:[1065,0],
txt1Position:[[90,50],[35,60],[35,105]],//x,y
txt2Position:[[130,15],[130,60],[130,105]],//x,y
txt3Position5:[[400,45],[540,45],[680,45],[820,45],[960,45]],//[居中点,y]
txt3Position10:[[400,10],[540,10],[680,10],[820,10],[960,10],
[400,80],[540,80],[680,80],[820,80],[960,80]],//[居中点,y]
nickNameLimit5:2,
nickNameLimit10:2,
nsSpace:30,//昵称积分间隔
bgSpace:167,//背景间隔
};
gameCombat.combatPageOneData = {
slide:false,
bgTag:0,
btnTag:0,
txt1Tag:0,
txt2Tag:0,
txt3Tag:0,
splitTag:0,
};
gameCombat.combatPageTwoData = {
slide:false,
bgTag:0,
btnTag:0,
txt1Tag:0,
txt2Tag:0,
txt3Tag:0,
splitTag:0,
};
gameCombat.utlani_doend=function(id,sx,count,allend){
}
gameCombat.utlmousedown = function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6){
switch(spid){
case gameCombat.combatPageOneConfig.fSpid:
gameCombat.combatPageOneData.slide = false;
break;
case gameCombat.combatPageTwoConfig.fSpid:
gameCombat.combatPageTwoData.slide = false;
break;
}
}
gameCombat.utlmouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2){
if(spid_down == gameCombat.combatPageOneConfig.fSpid){
var pos = get_self(spid_down,19,0,0,0);
var sh = get_self(spid_down,21,0,0,0);
if(sh <= gameCombat.combatPageOneConfig.clip_h){
play_ani(1,spid_down,19,pos,gameCombat.combatPageOneConfig.clip_y,0,ifast_abs(gameCombat.combatPageOneConfig.clip_y - pos),0,0,0,1,0,0,0);
}else{
if(pos > gameCombat.combatPageOneConfig.clip_y){
play_ani(1,spid_down,19,pos,gameCombat.combatPageOneConfig.clip_y,0,ifast_abs(gameCombat.combatPageOneConfig.clip_y - pos),0,0,0,1,0,0,0);
}else{
var ppos = gameCombat.combatPageOneConfig.clip_y + gameCombat.combatPageOneConfig.clip_h - sh;
if(pos < ppos){
play_ani(1,spid_down,19,pos,ppos,0,ifast_abs(ppos - pos),0,0,0,1,0,0,0);
}
}
}
}
if(spid_down == gameCombat.combatPageTwoConfig.fSpid){
var pos = get_self(spid_down,19,0,0,0);
var sh = get_self(spid_down,21,0,0,0);
if(sh <= gameCombat.combatPageTwoConfig.clip_h){
play_ani(1,spid_down,19,pos,gameCombat.combatPageTwoConfig.clip_y,0,ifast_abs(gameCombat.combatPageTwoConfig.clip_y - pos),0,0,0,1,0,0,0);
}else{
if(pos > gameCombat.combatPageTwoConfig.clip_y){
play_ani(1,spid_down,19,pos,gameCombat.combatPageTwoConfig.clip_y,0,ifast_abs(gameCombat.combatPageTwoConfig.clip_y - pos),0,0,0,1,0,0,0);
}else{
var ppos = gameCombat.combatPageTwoConfig.clip_y + gameCombat.combatPageTwoConfig.clip_h - sh;
if(pos < ppos){
play_ani(1,spid_down,19,pos,ppos,0,ifast_abs(ppos - pos),0,0,0,1,0,0,0);
}
}
}
}
if(spid_down==spid_up){
switch(spid_up){
case 13://发送战绩请求
break;
case gameCombat.combatPageOneConfig.fSpid://战绩页一
if(!gameCombat.combatPageOneData.slide){
var up_id = ifast_check_add(spid_up,upx,upy);
if(up_id>=gameCombat.combatPageOneConfig.btnTag&&up_id<=gameCombat.combatPageOneConfig.txt1Tag){
//console.log(up_id - gameCombat.combatPageOneConfig.btnTag);
gameCombat.newGoCombatPageTwo(up_id - gameCombat.combatPageOneConfig.btnTag);
}
}
break;
case gameCombat.combatPageTwoConfig.fSpid://战绩页二
if(!gameCombat.combatPageTwoData.slide){
var up_id = ifast_check_add(spid_up,upx,upy);
//console.log(up_id);
if(up_id>=gameCombat.combatPageTwoConfig.btnTag&&up_id<=gameCombat.combatPageTwoConfig.txt1Tag){
console.log(up_id - gameCombat.combatPageTwoConfig.btnTag);//选中的是第几小局0开始
gameCombat.combatData.pageTwoIndex = up_id - gameCombat.combatPageTwoConfig.btnTag;
gameCombat.newGoCombatPageThree(gameCombat.combatData.pageOneIndex,gameCombat.combatData.pageTwoIndex);
}
}
break;
case 49:
case 61:
{
gameCombat.closeNewCombat();
}
break;
case 55://战绩返回
if(gameCombat.combatData.page == 0){
gameCombat.closeNewCombat();
}else if(gameCombat.combatData.page == 1){
gameCombat.newGoCombatPageOne();
}else{
gameCombat.newGoCombatPageTwo(gameCombat.combatData.pageOneIndex);
}
break;
case 84:
gameCombat.Send_get_player_grade1(0);
break;
case 85:
gameCombat.Send_get_player_grade1(1);
break;
case 104://我的开房上一页
gameCombat.Send_get_player_grade1(1,1,gameCombat.combatData.gradeIdx1);
break;
case 105://下一页
gameCombat.Send_get_player_grade1(1,2,gameCombat.combatData.gradeIdx2);
break;
}
}
}
gameCombat.utlmousemove=function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1){
switch(spid){
case gameCombat.combatPageOneConfig.fSpid:
if(ifast_abs(offmovey)>2){
set_self(spid,19,offmovey,1,0,0);
gameCombat.combatPageOneData.slide = true;
}
break;
case gameCombat.combatPageTwoConfig.fSpid:
if(ifast_abs(offmovey)>2){
set_self(spid,19,offmovey,1,0,0);
gameCombat.combatPageTwoData.slide = true;
}
break;
}
}
gameCombat.utlgamemydraw=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
}
gameCombat.utlgamemydrawbegin=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
if(spid==gameCombat.combatPageOneConfig.fSpid){
set_clip(0,0,gameCombat.combatPageOneConfig.clip_x,gameCombat.combatPageOneConfig.clip_y,gameCombat.combatPageOneConfig.clip_w,gameCombat.combatPageOneConfig.clip_h);
}
if(spid==gameCombat.combatPageTwoConfig.fSpid){
set_clip(0,0,gameCombat.combatPageTwoConfig.clip_x,gameCombat.combatPageTwoConfig.clip_y,gameCombat.combatPageTwoConfig.clip_w,gameCombat.combatPageTwoConfig.clip_h);
}
}
//打开战绩
gameCombat.openNewCombat = function(){
//gameCombat.combatData.page = 0;
if(!gameCombat.combatData.type){
set_self(83,43,1,0,0);
}else{
set_self(83,43,2,0,0);
}
set_group(7,37,1,0,0);
//gameCombat.newCreateCombatPageOne();
gameCombat.newGoCombatPageOne();
}
//关闭战绩
gameCombat.closeNewCombat = function(){
set_group(7,37,0,0,0);
set_group(8,37,0,0,0);
set_group(9,37,0,0,0);
set_group(13,37,0,0,0);
set_group(14,37,0,0,0);
set_group(15,37,0,0,0);
set_group(16,37,0,0,0);
set_group(17,37,0,0,0);
gameCombat.removeCombatPageOne();
gameCombat.removeCombatPageTwo();
gameCombat.removeCombatPageThree();
}
//创建战绩页一
gameCombat.newCreateCombatPageOne = function(){
gameCombat.removeCombatPageOne();
set_group(8,37,1,0,0);
set_self(gameCombat.combatPageOneConfig.fSpid,18,gameCombat.combatPageOneConfig.clip_x,0,0);
set_self(gameCombat.combatPageOneConfig.fSpid,19,gameCombat.combatPageOneConfig.clip_y,0,0);
var h = gameCombat.combatPageOneConfig.bgSpace;
set_self(gameCombat.combatPageOneConfig.fSpid,21,h*CombatInfo.length,0,0);
set_self(gameCombat.combatPageOneConfig.fSpid,20,get_self(gameCombat.combatPageOneConfig.bgSpid,20,0,0,0),0,0);
var bgTag = gameCombat.combatPageOneConfig.bgTag;
var btnTag = gameCombat.combatPageOneConfig.btnTag;
var txt1Tag = gameCombat.combatPageOneConfig.txt1Tag;
var txt2Tag = gameCombat.combatPageOneConfig.txt2Tag;
var txt3Tag = gameCombat.combatPageOneConfig.txt3Tag;
var splitTag = gameCombat.combatPageOneConfig.splitTag;
for(var i=0;i<CombatInfo.length;i++){
//背景
var bg = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.bgSpid,
0,0+i*gameCombat.combatPageOneConfig.bgSpace,bgTag);
bgTag++;
//时间标签
var timeTag = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt1Spid,
gameCombat.combatPageOneConfig.txt1Position[0][0],
gameCombat.combatPageOneConfig.txt1Position[0][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt1Tag);
set_self(timeTag,7,"时间:",0,0);
txt1Tag++;
//房号标签
var roomCodeTag = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt1Spid,
gameCombat.combatPageOneConfig.txt1Position[1][0],
gameCombat.combatPageOneConfig.txt1Position[1][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt1Tag);
set_self(roomCodeTag,7,"房号:",0,0);
txt1Tag++;
//局数标签
var countTag = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt1Spid,
gameCombat.combatPageOneConfig.txt1Position[2][0],
gameCombat.combatPageOneConfig.txt1Position[2][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt1Tag);
set_self(countTag,7,"局数:",0,0);
txt1Tag++;
//时间
var time = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt2Spid,
gameCombat.combatPageOneConfig.txt2Position[0][0],
gameCombat.combatPageOneConfig.txt2Position[0][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt2Tag);
set_self(time,7,CombatInfo[i].overtime,0,0);
txt2Tag++;
//房号
var roomcode = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt2Spid,
gameCombat.combatPageOneConfig.txt2Position[1][0],
gameCombat.combatPageOneConfig.txt2Position[1][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt2Tag);
txt2Tag++;
set_self(roomcode,7,CombatInfo[i].roomcode,0,0);
//局数
var round = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt2Spid,
gameCombat.combatPageOneConfig.txt2Position[2][0],
gameCombat.combatPageOneConfig.txt2Position[2][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt2Tag);
txt2Tag++;
set_self(round,7,CombatInfo[i].gameinfo1.roundsum,0,0);
//玩家信息(昵称,积分)
var position = gameCombat.combatPageOneConfig.txt3Position5;
var _pCount = 0;
for(var m=0;m<CombatInfo[i].gameinfo1.playerlist.length;m++){
if(CombatInfo[i].gameinfo1.playerlist[m]){
_pCount++;
}
}
if(_pCount > 5){
//splitPosition
position = gameCombat.combatPageOneConfig.txt3Position10;
var splitLine = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.splitSpid,
gameCombat.combatPageOneConfig.splitPosition[0],
gameCombat.combatPageOneConfig.splitPosition[1]+i*gameCombat.combatPageOneConfig.bgSpace,
splitTag);
splitTag++;
}
var nameLimit;
CombatInfo[i].gameinfo1.playerlist.length > 5 ? nameLimit = gameCombat.combatPageOneConfig.nickNameLimit10:nameLimit = gameCombat.combatPageOneConfig.nickNameLimit5;
var n=0;
for(var j=0;j<CombatInfo[i].gameinfo1.playerlist.length;j++){
if(CombatInfo[i].gameinfo1.playerlist[j]){
//set_rec(233+i*count+j*2,Func.subString(CombatInfo[i].gameinfo1.playerlist[j][0],gameCombat.combat.pageOnelimitStrLen,gameCombat.combat.pageOneDoc));
//set_rec(234+i*count+j*2,CombatInfo[i].gameinfo1.playerlist[j][1]);
//var nameTxt = "";
//if(CombatInfo[i].gameinfo1.playerlist[j]){
var nameTxt = Func.subString(CombatInfo[i].gameinfo1.playerlist[j][0],nameLimit,true);
//}
var nickname = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt3Spid,
position[n][0]- String(nameTxt).gblen()*gameCombat.combatPageOneConfig.txt3Width/2,
position[n][1]+i*gameCombat.combatPageOneConfig.bgSpace,txt3Tag);
txt3Tag++;
set_self(nickname,7,nameTxt,0,0);
//var scoreTxt = "";
//if(CombatInfo[i].gameinfo1.playerlist[j]){
var scoreTxt = CombatInfo[i].gameinfo1.playerlist[j][1];
//}
//
var score = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt3Spid,
position[n][0]- String(scoreTxt).gblen()*gameCombat.combatPageOneConfig.txt3Width/2,
position[n][1]+gameCombat.combatPageOneConfig.nsSpace+i*gameCombat.combatPageOneConfig.bgSpace,txt3Tag);
txt3Tag++;
set_self(score,7,scoreTxt,0,0);
n++;
}
}
var btn = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.btnSpid,
gameCombat.combatPageOneConfig.btnPosition[0],
gameCombat.combatPageOneConfig.btnPosition[1]+i*gameCombat.combatPageOneConfig.bgSpace,
btnTag);
btnTag++;
}
gameCombat.combatPageOneData.bgTag = bgTag;
gameCombat.combatPageOneData.btnTag = btnTag;
gameCombat.combatPageOneData.txt1Tag = txt1Tag;
gameCombat.combatPageOneData.txt2Tag = txt2Tag;
gameCombat.combatPageOneData.txt3Tag = txt3Tag;
gameCombat.combatPageOneData.splitTag = splitTag;
}
//删除战绩页一
gameCombat.removeCombatPageOne = function(){
for(var i=gameCombat.combatPageOneConfig.bgTag;i<gameCombat.combatPageOneData.bgTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.bgTag = 0;
for(var i=gameCombat.combatPageOneConfig.btnTag;i<gameCombat.combatPageOneData.btnTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.btnTag = 0;
for(var i=gameCombat.combatPageOneConfig.txt1Tag;i<gameCombat.combatPageOneData.txt1Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.txt1Tag = 0;
for(var i=gameCombat.combatPageOneConfig.txt2Tag;i<gameCombat.combatPageOneData.txt2Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.txt2Tag = 0;
for(var i=gameCombat.combatPageOneConfig.txt3Tag;i<gameCombat.combatPageOneData.txt3Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.txt3Tag = 0;
for(var i=gameCombat.combatPageOneConfig.splitTag;i<gameCombat.combatPageOneData.splitTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.splitTag = 0;
set_group(8,37,0,0,0);
}
//创建战绩页二
gameCombat.newCreateCombatPageTwo = function(){
set_group(9,37,1,0,0);
set_self(gameCombat.combatPageTwoConfig.fSpid,18,gameCombat.combatPageTwoConfig.clip_x,0,0);
set_self(gameCombat.combatPageTwoConfig.fSpid,19,gameCombat.combatPageTwoConfig.clip_y,0,0);
var h = gameCombat.combatPageTwoConfig.bgSpace;
set_self(gameCombat.combatPageTwoConfig.fSpid,21,h*CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round.length,0,0);
set_self(gameCombat.combatPageTwoConfig.fSpid,20,get_self(gameCombat.combatPageTwoConfig.bgSpid,20,0,0,0),0,0);
var bgTag = gameCombat.combatPageTwoConfig.bgTag;
var btnTag = gameCombat.combatPageTwoConfig.btnTag;
var txt1Tag = gameCombat.combatPageTwoConfig.txt1Tag;
var txt3Tag = gameCombat.combatPageTwoConfig.txt3Tag;
var splitTag = gameCombat.combatPageTwoConfig.splitTag;
for(var i=0;i<CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round.length;i++){
//背景
var bg = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.bgSpid,
0,0+i*gameCombat.combatPageTwoConfig.bgSpace,bgTag);
bgTag++;
//第几局
var round = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.txt1Spid,
gameCombat.combatPageTwoConfig.txt1Position[0][0],
gameCombat.combatPageTwoConfig.txt1Position[0][1]+i*gameCombat.combatPageTwoConfig.bgSpace,
txt1Tag);
var rd = i+1;
var txt = "";
rd < 10 ? (txt = "第 "+rd+" 局" ): (txt = "第"+rd+"局");
set_self(round,7,txt,0,0);
txt1Tag++;
//玩家信息(昵称,积分)
var position = gameCombat.combatPageTwoConfig.txt3Position5;
var _pCount=0;
for(var m=0;m<CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist.length;m++){
if(CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist[m]){
_pCount++;
}
}
if(_pCount > 5){
//splitPosition
position = gameCombat.combatPageTwoConfig.txt3Position10;
var splitLine = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.splitSpid,
gameCombat.combatPageTwoConfig.splitPosition[0],
gameCombat.combatPageTwoConfig.splitPosition[1]+i*gameCombat.combatPageTwoConfig.bgSpace,
splitTag);
splitTag++;
}
var nameLimit;
CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist.length > 5 ? nameLimit = gameCombat.combatPageTwoConfig.nickNameLimit10:nameLimit = gameCombat.combatPageTwoConfig.nickNameLimit5;
var scoreList = [];
var n=0;
for(var j=0;j<CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist.length;j++){
if(CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist[j]){
//set_rec(233+i*count+j*2,Func.subString(CombatInfo[i].gameinfo1.playerlist[j][0],gameCombat.combat.pageOnelimitStrLen,gameCombat.combat.pageOneDoc));
//set_rec(234+i*count+j*2,CombatInfo[i].gameinfo1.playerlist[j][1]); - String(nameTxt).gblen()*gameCombat.combatPageOneConfig.txt3Width
var nameTxt = Func.subString(CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist[j][0],nameLimit,true);
var nickname = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.txt3Spid,
position[n][0],position[n][1]+i*gameCombat.combatPageTwoConfig.bgSpace,txt3Tag);
txt3Tag++;
set_self(nickname,7,nameTxt,0,0);
//var scoreTxt = CombatInfo[gameCombat.combatData.page].gameinfo1.playerlist[j][1];
// - String(scoreTxt).gblen()*gameCombat.combatPageOneConfig.txt3Width
var score = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.txt3Spid,
position[n][0],position[n][1]+gameCombat.combatPageTwoConfig.nsSpace+i*gameCombat.combatPageTwoConfig.bgSpace,txt3Tag);
txt3Tag++;
set_self(score,7,0,0,0);
//scoreList.push(score);
//.length <= 5 ? _maxLen = CombatInfo[v].gameinfo1.round[i].length : _maxLen = 5;
for(var k=0;k<CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round[i].length;k++){
//set_rec(232+i*count+CombatInfo[gameCombat.combatData.page].gameinfo1.round[i][j][0],CombatInfo[v].gameinfo1.round[i][j][1]);
if(CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round[i][k][0] == j){
set_self(score,7,CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round[i][k][1]);
}
}
n++;
}
}
var btn = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.btnSpid,
gameCombat.combatPageTwoConfig.btnPosition[0],
gameCombat.combatPageTwoConfig.btnPosition[1]+i*gameCombat.combatPageTwoConfig.bgSpace,
btnTag);
btnTag++;
}
gameCombat.combatPageTwoData.bgTag = bgTag;
gameCombat.combatPageTwoData.btnTag = btnTag;
gameCombat.combatPageTwoData.txt1Tag = txt1Tag;
gameCombat.combatPageTwoData.txt3Tag = txt3Tag;
gameCombat.combatPageTwoData.splitTag = splitTag;
}
//删除战绩页一
gameCombat.removeCombatPageTwo = function(){
for(var i=gameCombat.combatPageTwoConfig.bgTag;i<gameCombat.combatPageTwoData.bgTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.bgTag = 0;
for(var i=gameCombat.combatPageTwoConfig.btnTag;i<gameCombat.combatPageTwoData.btnTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.btnTag = 0;
for(var i=gameCombat.combatPageTwoConfig.txt1Tag;i<gameCombat.combatPageTwoData.txt1Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.txt1Tag = 0;
for(var i=gameCombat.combatPageTwoConfig.txt3Tag;i<gameCombat.combatPageTwoData.txt3Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.txt3Tag = 0;
for(var i=gameCombat.combatPageTwoConfig.splitTag;i<gameCombat.combatPageTwoData.splitTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.splitTag = 0;
set_group(9,37,0,0,0);
}
//创建战绩页三
gameCombat.newCreateCombatPageThree = function(){
gameCombat.combatData.page = 2;
}
gameCombat.removeCombatPageThree = function(){
}
//前往战绩页一
gameCombat.newGoCombatPageOne = function(){
gameCombat.removeCombatPageTwo();
gameCombat.removeCombatPageThree();
gameCombat.combatData.page = 0;
gameCombat.newCreateCombatPageOne();
if(gameCombat.combatData.type){
set_self(104,37,1,0,0);
set_self(105,37,1,0,0);
}else{
set_self(104,37,0,0,0);
set_self(105,37,0,0,0);
}
if(CombatCount){
set_self(684,7,CombatCount,0,0);
set_self(684,20,String(CombatCount).length*14,0,0);
}else{
set_self(683,37,0,0,0);
set_self(684,37,0,0,0);
}
set_self(82,37,1,0,0);
if(!gameCombat.combatData.type){
set_self(82,43,1,0,0);
}else{
set_self(82,43,2,0,0);
}
}
//前往战绩页一
gameCombat.newGoCombatPageTwo = function(page){
gameCombat.combatData.page = 1;
gameCombat.removeCombatPageOne();
gameCombat.removeCombatPageThree();
gameCombat.combatData.pageOneIndex = page;
gameCombat.newCreateCombatPageTwo();
if(CombatCount){
set_self(684,7,CombatCount,0,0);
set_self(684,20,String(CombatCount).length*14,0,0);
}else{
set_self(683,37,0,0,0);
set_self(684,37,0,0,0);
}
set_self(82,37,1,0,0);
if(!gameCombat.combatData.type){
set_self(82,43,1,0,0);
}else{
set_self(82,43,2,0,0);
}
}
//前往战绩页一
gameCombat.newGoCombatPageThree = function(idx1,idx2){//idx1第几大局,idx2第几小局
gameCombat.removeCombatPageOne();
gameCombat.removeCombatPageTwo();
gameCombat.newCreateCombatPageThree();
//console.log("idx1:"+idx1+" idx2:"+idx2);
}
//发送战绩一
gameCombat.Send_get_player_grade1 = function(type,direction,gradeidx){
var data={};
data.agentid = GameData.AgentId;
data.playerid = C_Player.playerid;
data.gameid = GameData.GameId;
gameCombat.combatData.type = type;
if(typeof type != "undefined"){
data.type = type;
}
if(typeof direction != "undefined"){
data.direction = direction;
}
if(typeof gradeidx != "undefined"){
data.gradeidx = gradeidx;
}
Net.Send_get_player_grade1(data);
}
//接收获取战绩
gameCombat.get_player_grade1 = function(_msg){
Utl.playSound(Game_Config.ClickButton.src_2);
//gameCombat.combatData.type = _msg.data.type;
CombatInfo = _msg.data.gradeinfo;
CombatCount = _msg.data.asetcount;
for(var i=0;i<CombatInfo.length;i++){
if(typeof CombatInfo[i].gameinfo1 == "string"){
CombatInfo[i].gameinfo1=JSON.parse(CombatInfo[i].gameinfo1);
}
if(i==0){
gameCombat.combatData.gradeIdx1 = CombatInfo[i].idx;
}
if(i==CombatInfo.length-1){
gameCombat.combatData.gradeIdx2 = CombatInfo[i].idx;
}
}
gameCombat.openNewCombat();
}
//
gameCombat.Send_get_player_grade2 = function(_data){
Net.Send_get_player_grade2(_data);
}
//
gameCombat.get_player_grade2 = function(_msg){
}

View File

@@ -0,0 +1,189 @@
Game_Modify.StartWar=function(_msg){//开战
}
Game_Modify._ReceiveData=function(_msg){//接收数据包
}
Game_Modify.createRoom=function(_roomtype,_infinite){//创建房间
}
Game_Modify.myJoinRoom=function(_msg){//自己进入房间
}
Game_Modify.Reconnect=function(_deskinfo){//重连
}
Game_Modify.stopAllSounds=function(){//关闭所有声音 (游戏声音)
}
Game_Modify.Free=function(_msg){//投票解散结果为同意时,点击结果界面确认的按钮时触发
}
Game_Modify.DeskInfo=function(_msg){//未开战状态下自己加入是牌桌数据
}
Game_Modify.breakRoom=function(){//游戏已开局情况下自己退出房间触发
}
Game_Modify.playerJoinRoom=function(seat){//其他玩家加入房间
}
Game_Modify.playerLeaveRoom=function(seat){//其他玩家离开房间
}
Game_Modify.updateScene = function(){//更新游戏界面
//根据本地数据重新显示界面
}
Game_Modify.closeGameScene=function(){//关闭游戏界面
}
Game_Modify.playerOffline = function(seat){//玩家离线
}
Game_Modify.playerOnline = function(seat){//玩家上线
}
Game_Modify.playerphonestate = function(seat,type){//玩家电话状态type->挂断1->接打电话、有电话进来的状态
}
Game_Modify.shakeEvent = function(){
switch(GameData.shakeID){
case Game_Config.shakeList.startwar://摇一摇开战(如果有主动开战)
var data={};
data.agentid=GameData.AgentId;
data.gameid=GameData.GameId;
data.playerid=C_Player.playerid;
data.roomcode=Desk.roomcode;
Net.Send_self_makewar(data);
Func.stopshake();
GameData.shakeID=Game_Config.shakeList.nil;
break;
}
}
Game_Modify.calResult = function(inputArr){
}
Game_Modify.onEnterMainScene = function(roomtype){//进入游戏主场景
console.log("进入游戏主场景");
}
Game_Modify.onExitMainScene = function(){//退出游戏主场景
console.log("退出游戏主场景");
}
Game_Modify.onGameConfig = function(_gameConfig){//获取到游戏配置时调用(只在game_config有数据时才调用)
}
Game_Modify.onEnterVideo = function(){//进入牌局回放触发
}
Game_Modify.onSurrender = function(_msg){//收到投降回包
}
Game_Modify.onReady = function(seat){//玩家准备触发
}
Game_Modify.getRoomInfo = function(roomtype,type,tea){//通过roomtype获取房间描述每行最多18个字符超过需要自己换行type1系统房间2非系统房间
console.log("Game_Modify.getRoomInfo:"+roomtype);
return "房间描述"+roomtype;
}
Game_Modify.getStarLimit = function(roomtype){//通过roomtype获取房间星星场下限数量(准入)
console.log("Game_Modify.getStarLimit:"+roomtype);
return 2001000;
}
Game_Modify.getMult = function(roomtype,type){//通过roomtype获取房间星星场倍数
console.log("Game_Modify.getStarLimit:"+roomtype);
return 10000;
}
Game_Modify.getFullRoomInfo = function(roomtype){//通过roomtype获取房间全部信息描述 每行最多26个字符超过需要自己换行
console.log("Game_Modify.getFullRoomInfo:"+roomtype);
return "房间描述房间描\n述房间描述房间\n描述房间描述"+roomtype;
}
Game_Modify.onOpenHelp = function(spid){//打开帮助页面触发
}
//显示大厅界面触发
Game_Modify.onMainMenuScene = function(){
}
//确认数字输入框回调
Game_Modify.onCheckInput = function(_result){
console.log(_result);
}
//创建房间成功后触发
Game_Modify.onCreateRoom = function(_data){
}
//获取离场限制
Game_Modify.getLeaveLimit = function(roomtype){
return 10;
}
//成功获取定位信息触发
Game_Modify.onLocationInfo = function(_locationInfo){
if(_locationInfo){
if(!gamehall_Data.isLocation){
gamehall_Data.isLocation = 1;
Utl.SaveData(gamehall_Logic.isLocation,1);
gamehall_Data.isLocation = 1;
var aConfig = gamehall_Logic.alyArea([_locationInfo.longitude,_locationInfo.latitude]);
if(aConfig){
var agConfig = gamehall_Logic.isExitAgentCode(aConfig.agentCode);
if(agConfig){
gamehall_Data.agentConfigTemp = agConfig;
if(gamehall_Data.agentConfig){
if(gamehall_Data.agentConfigTemp.agentCode != gamehall_Data.agentConfig.agentCode){
gamehall_GameUI.openCheckSwitch(true);
}
}else{
gamehall_GameUI.openCheckSwitch(true);
}
}else{
gamehall_Data.agentConfigTemp = null;
}
}
}
}
}
//进入游戏界面创建牌桌之前调用
Game_Modify.onCreateDesk = function(roomtype){
console.log("onCreateDesk:"+roomtype);
}
//通过roomtype获取是否开启视频功能0->不开启1->开启
Game_Modify.getVideoByRoomType = function(roomtype){
return 1;
}
//返回值为字符数组数组每项为房间一项描述信息
Game_Modify.getRoomTopDescAry = function(roomtype){
console.log(roomtype);
return ["2人跑得快(17张)","特色玩法"];
}
//星星场房间列表
Game_Modify.getShareRoom = function(_msg){
}
//玩家自己退出房间
Game_Modify.myExitRoom = function(seat){
}
//接收到换座包触发
Game_Modify.changeSeat = function(seat1,seat2){
}
//关闭vip选项时调用
Game_Modify.onCloseVip = function(){
}
Game_Modify.getRoomMode = function(roomtype){
return 0;
}