目录结构调整
This commit is contained in:
650
codes/games/client/Projects/erqiwang/js/00_Surface/00_minhttp.js
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650
codes/games/client/Projects/erqiwang/js/00_Surface/00_minhttp.js
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@@ -0,0 +1,650 @@
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(function(wnd, undef){
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//复制json对象
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function min_copyjson(json)
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{
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return JSON.parse(JSON.stringify(json));
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}
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//json对象转字符串
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function min_jsontostr(json) {
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return JSON.stringify(json);
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}
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//字符串转json对象
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function min_strtojson(str) {
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return JSON.parse(str);
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}
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//字符串转整型 def:转换失败时返回的默认值
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function min_strtoint(str, def) {
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var i = parseInt(str);
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if (i == 0) {
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return 0;
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};
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if (!i) { //=0也会进来
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if (!def) {
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def = 0;
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};
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i = def;
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}
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return i;
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};
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//整型转字符串
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function min_inttostr(i) {
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return i.toString();
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};
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//整除
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function min_div(i, b)
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{
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if (!b) {
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return parseInt(i);
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}
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return parseInt(i / b);
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};
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//取余数
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function min_mod(a, b){
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return a % b;
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};
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//取绝对值
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function min_abs(b) {
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return Math.abs(b);
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};
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//取随机数
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function min_random(min, max) {
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var Range = max - min;
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var Rand = Math.random();
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return (min + Math.round(Rand * Range));
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};
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//取随机数1
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function min_random1(num) {
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return parseInt(Math.random()*num);
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};
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//随机字符串
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function min_randomChar(length){
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var x = "0123456789";
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var y = "qwertyuioplkjhgfdsazxcvbnm";
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var z = "QWERTYUIOPLKJHGFDSAZXCVBNM";
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var tmp = "";
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for (var i = 0; i < length; i++) {
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switch(min_random(0, 2)) {
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case 0:
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tmp += x.charAt(Math.ceil(Math.random()*100000000)%x.length);
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break;
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case 1:
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tmp += y.charAt(Math.ceil(Math.random()*100000000)%y.length);
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break;
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case 2:
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tmp += z.charAt(Math.ceil(Math.random()*100000000)%z.length);
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break;
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default:
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break;
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}
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}
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// var timestamp = new Date().getTime();
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// return timestamp + tmp;
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return tmp;
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}
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//取长度
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function min_length(key) {
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if (typeof(key) != "string") {
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var key = key + "";
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}
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return key.length;
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}
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//字符全替换
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function min_replaceAll(str, str_old, str_new, ignoreCase)
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{
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if (!RegExp.prototype.isPrototypeOf(str_old)) {
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return str.replace(new RegExp(str_old, (ignoreCase ? "gi": "g")), str_new);
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} else {
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return str.replace(str_old, str_new);
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}
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}
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//取本地当前时间,格式yyyy-MM-dd HH:MM:SS
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function min_now()
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{
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var date = new Date();
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var seperator1 = "-";
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var seperator2 = ":";
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var month = date.getMonth() + 1;
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var strDate = date.getDate();
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if (month >= 1 && month <= 9) {
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month = "0" + month;
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}
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if (strDate >= 0 && strDate <= 9) {
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strDate = "0" + strDate;
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}
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var currentdate = date.getFullYear() + seperator1 + month + seperator1 + strDate
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+ " " + date.getHours() + seperator2 + date.getMinutes()
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+ seperator2 + date.getSeconds();
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return currentdate;
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}
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//本地存储数据
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function min_writefile_gameid(msg, gameid, fileid) {
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localStorage.setItem("file_" + gameid + "_" + fileid, msg);
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}
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//读取本地数据
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function min_readfile_gameid(gameid, fileid) {
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return localStorage.getItem("file_" + gameid + "_" + fileid);
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}
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//取当前页面url中的参数值 def:没取到时返回的默认值
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function min_getQueryString(name, def) {
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var self = window;
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var reg = new RegExp("(^|&)" + name + "=([^&]*)(&|$)");
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var r = self.location.search.substr(1).match(reg);
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if (r != null) {
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return unescape(r[2])
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} else {
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if (def) {
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return def;
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} else {
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return null;
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}
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}
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}
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//获取当前页面的路径
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function min_getUrlRootPath() {
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var curWwwPath = window.location.host;
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var pathName = window.location.pathname;
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return curWwwPath + pathName.substr(0,pathName.lastIndexOf('/'));
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}
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//设置cookie
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function min_setCookie(name, value, exp_minute) {
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if (!exp_minute) {
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exp_minute = 20; //默认时效20分钟
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}
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var exp = new Date();
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exp.setTime(exp.getTime() + exp_minute*60*1000);
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document.cookie = name + "=" + value + ";expires=" + exp.toGMTString()+';path=/';
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}
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//读取cookie
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function min_getCookie(name) {
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var arr = document.cookie.match(new RegExp("(^| )"+name+"=([^;]*)(;|$)"));
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if(arr != null)
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return arr[2];
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return null;
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}
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//删除cookie
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function min_delCookie(name) {
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var value = min_getCookie(name);
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if (value) {
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min_setCookie(name, value, 0);
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}
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}
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//获取一个dom
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function min_getdom(id)
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{
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return document.getElementById(id);
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};
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//设置一个dom属性值 id:dom、或dom的id、或实列,key:属性,val:值
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function min_setdom(id, key, val) {
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var obj;
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if (typeof(id) == 'string') {
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obj = min_getdom(id);
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}
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else {
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obj = id;
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}
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obj.setAttribute(key, val);
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}
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//添加一段innerHTML
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function min_uphtml(id, str, isadd) {
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/*
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setAttribute是设置网页元素的属性,就是在标签里内如<img />标签的src属性。
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innerHTML不是属性,只是JS里内代表一个双标记中间的文本,如:<span> </span>中间的字符。
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*/
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var obj = window.document.getElementById(id);
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if (isadd) {
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obj.innerHTML = obj.innerHTML + str;
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}
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else {
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obj.innerHTML = str;
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}
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}
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//新建一个定时器每隔time毫秒执行一次func函数,函数返回定时器id
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function min_ontime(func, time)
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{
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return setInterval(func, time);
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}
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//新建一个定时器time毫秒后执行一次func函数(只执行一次),函数返回定时器id
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function min_ontimeout(func, time)
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{
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return setTimeout(func, time);
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}
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//关闭定时器id为timerid的定时器
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function min_closetime(timerid)
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{
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return clearTimeout(timerid);
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}
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//encode转码
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function min_encode(s)
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{
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return encodeURIComponent(s);
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}
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//decode解码
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function min_decode(s)
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{
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return decodeURIComponent(s);
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}
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//新建一个tcp连接
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function min_tcp(config)
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{
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var ws = new WebSocket("ws://" + config.ipport); //"127.0.0.1:5414"
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//连接上服务器后触发的事件
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if (config.onopen) {
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ws.onopen = config.onopen;
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};
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//收到服务器发来的数据包后触发的事件,onmessage函数会有一个底层的msg参数,其中msg.data才是服务器发过来的业务数据
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if (config.onmessage) {
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ws.onmessage = config.onmessage;
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};
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//断开与服务器的连接后触发的事件
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if (config.onclose) {
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ws.onclose = config.onclose; //断开连接的事件
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};
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return ws;
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}
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//http请求
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function min_http(config) {
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/*
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config =
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{
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url: "http://127.0.0.1:5414/index.html",
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type: "POST", //GET or POST 方法
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data: "", //请求的数据
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success: func_callback_succ, //请求成功后的回调函数function(data,status,callbackdata)
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error: func_callback_err, //请求失败后的回调函数function(data,status)
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callbackdata: "", //作为回调函数第三个参数带入回调函数的数据
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//enurl: 0, //是否encodeURIComponent转码, 默认0不转码
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//deurl: 0, //是否decodeURIComponent解码,默认0不解码
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debugLog: false, //是否输出debug日志,默认false
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method: "(OPTIONAL) True for async and False for Non-async | By default its Async"
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}
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*/
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if (!config.debugLog) {
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config.debugLog = false;
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}
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if (!config.enurl) {
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config.enurl = 0;
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}
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if (!config.deurl) {
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config.deurl = 0;
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}
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if (!config.method) {
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config.method = true;
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}
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if (!config.url) {
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if (config.debugLog == true) {
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console.log("No Url!");
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}
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return;
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};
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if (!config.type) {
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if (config.debugLog == true) {
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console.log("No Default type (GET/POST) given!");
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}
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return;
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}
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var xmlhttp = initXMLhttp();
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xmlhttp.onreadystatechange = function() {
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if (xmlhttp.readyState == 4 && xmlhttp.status == 200 && config.success)
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{
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var responseText = mydecodeURIComponent(xmlhttp.responseText, config.deurl);
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if (!config.callbackdata) {
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config.success(responseText, xmlhttp.readyState);
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}
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else {
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config.success(responseText, xmlhttp.readyState, config.callbackdata);
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}
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if (config.debugLog == true) {
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console.log("SuccessResponse");
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}
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if (config.debugLog == true) {
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console.log("Response Data:" + xmlhttp.responseText);
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}
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}
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else
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{
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if (xmlhttp.readyState == 4 && config.error)
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{
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if (!config.callbackdata) {
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config.error(xmlhttp.readyState, xmlhttp.status);
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}
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else {
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config.error(xmlhttp.readyState, xmlhttp.status, config.callbackdata);
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}
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}
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if (config.debugLog == true) {
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console.log("FailureResponse --> readyState:" + xmlhttp.readyState + ", Status:" + xmlhttp.status);
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}
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}
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}
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var sendString = [],
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sendData = config.data;
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if (typeof sendData === "string") {
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var tmpArr = String.prototype.split.call(sendData, '&');
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for (var i = 0, j = tmpArr.length; i < j; i++) {
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var datum = tmpArr[i].split('=');
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if (datum[1]) {
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sendString.push(myencodeURIComponent(datum[0], config.enurl) + "=" + myencodeURIComponent(datum[1], config.enurl));
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}
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else {
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sendString.push(myencodeURIComponent(datum[0], config.enurl));
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}
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}
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}
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else if (typeof sendData === 'object' && !(sendData instanceof String || (FormData && sendData instanceof FormData))) {
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for (var k in sendData) {
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var datum = sendData[k];
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if (Object.prototype.toString.call(datum) == "[object Array]") {
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for (var i = 0, j = datum.length; i < j; i++) {
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sendString.push(myencodeURIComponent(k, config.enurl) + "[]=" + myencodeURIComponent(datum[i], config.enurl));
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}
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}
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else {
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||||
sendString.push(myencodeURIComponent(k, config.enurl) + "=" + myencodeURIComponent(datum, config.enurl));
|
||||
}
|
||||
}
|
||||
}
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||||
sendString = sendString.join('&');
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||||
|
||||
if (config.type == "GET") {
|
||||
var g;
|
||||
var i = config.url.lastIndexOf("?");
|
||||
if (i > 8) {
|
||||
g = "&";
|
||||
} else {
|
||||
g = "?";
|
||||
}
|
||||
var ddata = new Date().getMilliseconds();
|
||||
if (sendString == "") {
|
||||
sendString = '#dfw1977=' + (ddata + min_random(1, 99999) * 1000);
|
||||
} else {
|
||||
sendString = sendString + '#dfw1977=' + (ddata + min_random(1, 99999) * 1000);
|
||||
}
|
||||
xmlhttp.open("GET", config.url + g + sendString, config.method);
|
||||
xmlhttp.send();
|
||||
|
||||
if (config.debugLog == true) {
|
||||
console.log("GET fired at:" + config.url + "?" + sendString);
|
||||
}
|
||||
}
|
||||
if (config.type == "POST") {
|
||||
xmlhttp.open("POST", config.url, config.method);
|
||||
xmlhttp.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
|
||||
xmlhttp.send(sendString);
|
||||
|
||||
if (config.debugLog == true) {
|
||||
console.log("POST fired at:" + config.url + " || Data:" + sendString);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function initXMLhttp() {
|
||||
var xmlhttp;
|
||||
if (window.XMLHttpRequest) {
|
||||
//code for IE7,firefox chrome and above
|
||||
xmlhttp = new XMLHttpRequest();
|
||||
} else {
|
||||
//code for Internet Explorer
|
||||
xmlhttp = new ActiveXObject("Microsoft.XMLHTTP");
|
||||
}
|
||||
return xmlhttp;
|
||||
}
|
||||
|
||||
//转码
|
||||
function myencodeURIComponent(s, ifif)
|
||||
{
|
||||
if (ifif == 1) {
|
||||
return min_encode(s);
|
||||
} else {
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
//解码
|
||||
function mydecodeURIComponent(s, ifif)
|
||||
{
|
||||
if (ifif == 1) {
|
||||
return min_decode(s);
|
||||
} else {
|
||||
return s;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//在数组中根据元素值查找下标
|
||||
function min_ary_indexof(array1, val, name)
|
||||
{
|
||||
for (var i = 0; i < array1.length; i++)
|
||||
{
|
||||
if (!name)
|
||||
{
|
||||
if (array1[i] == val)
|
||||
return i;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (array1[i][name] == val)
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
};
|
||||
|
||||
//在数组中根据值删除元素
|
||||
function min_ary_delval(array1, val, name)
|
||||
{
|
||||
var index = min_ary_indexof(array1, val, name);
|
||||
if (index > -1)
|
||||
{
|
||||
array1.splice(index, 1);
|
||||
}
|
||||
};
|
||||
|
||||
//在数组中根据下标删除诺干个元素
|
||||
function min_ary_delfromto(array1, from, to)
|
||||
{
|
||||
var rest = array1.slice((to || from) + 1 || array1.length);
|
||||
array1.length = from < 0 ? array1.length + from : from;
|
||||
array1.push.apply(array1, rest);
|
||||
};
|
||||
|
||||
//在数组中删除某一对象元素
|
||||
function min_ary_delobj(array1, object)
|
||||
{
|
||||
for (var i = 0; i < array1.length; ++i)
|
||||
{
|
||||
if (array1[i] === object)
|
||||
{
|
||||
array1.splice(i, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//数组包含
|
||||
function min_ary_include(aryparent, arychild){
|
||||
for (var i = 0; i < arychild.length; i++) {
|
||||
var found = false;
|
||||
for (var j = 0; j < aryparent.length; j++) {
|
||||
if (aryparent[j] == arychild[i]){
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
//数组相减
|
||||
function min_ary_deduct(aryparent, arychild){
|
||||
var re = [];
|
||||
for (var i = 0; i < aryparent.length; i++){
|
||||
var found = false;
|
||||
for (var j = 0; j < arychild.length; j++){
|
||||
if (aryparent[i] == arychild[j]){
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found){
|
||||
re.push(aryparent[i])
|
||||
}
|
||||
}
|
||||
return re;
|
||||
};
|
||||
|
||||
//是否存在指定函数
|
||||
function min_ExitsFunction(funcName)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (typeof(eval(funcName)) == "function")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch(e)
|
||||
{}
|
||||
return false;
|
||||
}
|
||||
|
||||
//(按顺序)加载js文件
|
||||
function min_loadJsFile(str_jsfile, func_succ, NoRandomFlag)
|
||||
{
|
||||
var domScript = document.createElement('script');
|
||||
if (!NoRandomFlag)
|
||||
{
|
||||
// str_jsfile = str_jsfile + '?' + Math.random() * 10000;
|
||||
// str_jsfile = str_jsfile + '?' + min_random(1, 10000000);
|
||||
str_jsfile = str_jsfile + '?' + min_timestamp();
|
||||
}
|
||||
domScript.src = str_jsfile;
|
||||
func_succ = func_succ || function(){};
|
||||
domScript.onload = domScript.onreadystatechange = function() {
|
||||
if (!this.readyState || 'loaded' === this.readyState || 'complete' === this.readyState) {
|
||||
func_succ();
|
||||
this.onload = this.onreadystatechange = null;
|
||||
this.parentNode.removeChild(this);
|
||||
}
|
||||
}
|
||||
document.getElementsByTagName('head')[0].appendChild(domScript);
|
||||
}
|
||||
|
||||
//生成一个GUID
|
||||
function min_guid()
|
||||
{
|
||||
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
|
||||
var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
|
||||
return v.toString(16);});
|
||||
}
|
||||
|
||||
//获取时间戳
|
||||
function min_timestamp()
|
||||
{
|
||||
return new Date().getTime();
|
||||
}
|
||||
|
||||
|
||||
wnd.min_copyjson = min_copyjson; //复制json对象
|
||||
wnd.min_jsontostr = min_jsontostr; //json转字符串
|
||||
wnd.min_strtojson = min_strtojson; //字符串转json
|
||||
wnd.min_inttostr = min_inttostr; //整型转字符型
|
||||
wnd.min_strtoint = min_strtoint; //字符型转整型
|
||||
|
||||
wnd.min_div = min_div; //整除
|
||||
wnd.min_mod = min_mod; //取余数
|
||||
wnd.min_abs = min_abs; //取绝对值
|
||||
wnd.min_random = min_random; //取随机数
|
||||
wnd.min_random1 = min_random1; //取随机数1
|
||||
wnd.min_randomChar = min_randomChar; //随机字符串
|
||||
wnd.min_length = min_length; //取长度
|
||||
wnd.min_replaceAll = min_replaceAll; //字符全替换
|
||||
|
||||
wnd.min_now = min_now; //取本地当前时间
|
||||
wnd.min_guid = min_guid; //生成一个GUID
|
||||
|
||||
wnd.min_getQueryString = min_getQueryString; //取当前页面url中的参数值
|
||||
wnd.min_getUrlRootPath = min_getUrlRootPath; //获取当前页面的路径
|
||||
|
||||
wnd.min_setCookie = min_setCookie; //设置cookie
|
||||
wnd.min_getCookie = min_getCookie; //读取cookie
|
||||
wnd.min_delCookie = min_delCookie; //删除cookie
|
||||
|
||||
wnd.min_getdom = min_getdom; //获取一个dom
|
||||
wnd.min_setdom = min_setdom; //设置一个dom属性值
|
||||
wnd.min_uphtml = min_uphtml; //添加一段innerHTML
|
||||
|
||||
wnd.min_ontime = min_ontime; //新建一个周期性的定时器
|
||||
wnd.min_ontimeout = min_ontimeout; //新建一个一次性的定时器
|
||||
wnd.min_closetime = min_closetime; //关闭定时器
|
||||
|
||||
wnd.min_writefile_gameid = min_writefile_gameid; //本地存储数据
|
||||
wnd.min_readfile_gameid = min_readfile_gameid; //读取本地数据
|
||||
|
||||
wnd.min_encode = min_encode; //encodeURIComponent转码
|
||||
wnd.min_decode = min_decode; //decodeURIComponent解码
|
||||
|
||||
wnd.min_tcp = min_tcp; //新建一个tcp连接
|
||||
wnd.min_http = min_http; //http请求
|
||||
|
||||
wnd.min_ary_indexof = min_ary_indexof; //在数组中根据元素值查找下标
|
||||
wnd.min_ary_delval = min_ary_delval; //在数组中根据值删除元素
|
||||
wnd.min_ary_delfromto = min_ary_delfromto; //在数组中根据下标删除诺干个元素
|
||||
wnd.min_ary_delobj = min_ary_delobj; //在数组中删除某一对象元素
|
||||
wnd.min_ary_include = min_ary_include; //数组包含
|
||||
wnd.min_ary_deduct = min_ary_deduct; //数组相减
|
||||
|
||||
wnd.min_ExitsFunction = min_ExitsFunction; //是否存在函数
|
||||
wnd.min_loadJsFile = min_loadJsFile; //加载js文件
|
||||
|
||||
wnd.min_guid = min_guid; //生成一个GUID
|
||||
wnd.min_timestamp = min_timestamp; //获取时间戳
|
||||
})(window);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
459
codes/games/client/Projects/erqiwang/js/00_Surface/02_Const.js
Normal file
459
codes/games/client/Projects/erqiwang/js/00_Surface/02_Const.js
Normal file
@@ -0,0 +1,459 @@
|
||||
var AppList = AppList||{};
|
||||
var RouteList = RouteList||{};
|
||||
var RpcList = RpcList||{};
|
||||
//--------------AppList---------------
|
||||
AppList.app = "youle";
|
||||
|
||||
//-----------RouteList-------------
|
||||
RouteList.platform = "platform";
|
||||
RouteList.agent="agent";
|
||||
RouteList.room="room";
|
||||
|
||||
|
||||
//----------------RpcList--------------
|
||||
RpcList.player_login = "player_login";
|
||||
RpcList.self_join_room = "self_join_room";
|
||||
RpcList.create_room = "create_room";
|
||||
RpcList.self_break_room = "self_break_room";
|
||||
RpcList.other_break_room = "other_break_room";
|
||||
RpcList.other_join_room = "other_join_room";
|
||||
RpcList.self_exit_room = "self_exit_room";
|
||||
RpcList.other_exit_room = "other_exit_room";
|
||||
RpcList.self_apply_free_room = "self_apply_free_room";
|
||||
RpcList.other_apply_free_room = "other_apply_free_room";
|
||||
RpcList.self_agree_free_room = "self_agree_free_room";
|
||||
RpcList.other_agree_free_room = "other_agree_free_room";
|
||||
RpcList.self_refuse_free_room = "self_refuse_free_room";
|
||||
RpcList.other_refuse_free_room = "other_refuse_free_room";
|
||||
RpcList.free_room = "free_room";
|
||||
RpcList.over_game = "over_game";
|
||||
RpcList.get_player_grade1 = "get_player_grade1";
|
||||
RpcList.get_player_grade2 = "get_player_grade2";
|
||||
RpcList.update_roomcard = "update_roomcard";
|
||||
RpcList.other_offline = "other_offline";
|
||||
RpcList.other_online = "other_online";
|
||||
RpcList.send_voice = "send_voice";
|
||||
RpcList.play_voice = "play_voice";
|
||||
RpcList.send_text = "send_text";
|
||||
RpcList.receive_chat = "receive_chat";
|
||||
RpcList.get_player_task = "get_player_task";
|
||||
RpcList.player_finish_task = "player_finish_task";
|
||||
RpcList.get_task_award = "get_task_award";
|
||||
RpcList.can_award = "can_award";
|
||||
RpcList.kick_offline = "kick_offline";
|
||||
RpcList.call_phone = "call_phone";
|
||||
RpcList.other_callphone = "other_callphone";
|
||||
RpcList.hangup_phone = "hangup_phone";
|
||||
RpcList.other_hangup = "other_hangup";
|
||||
RpcList.self_makewar = "self_makewar";
|
||||
RpcList.other_makewar = "other_makewar";
|
||||
RpcList.agentserver_game="agentserver_game";
|
||||
RpcList.send_gift="send_gift";
|
||||
RpcList.other_send_gift="other_send_gift";
|
||||
RpcList.send_voice="send_voice";
|
||||
RpcList.play_voice="play_voice";
|
||||
RpcList.connect_roomserver="connect_roomserver";
|
||||
RpcList.connect_agentserver="connect_agentserver";
|
||||
RpcList.broadcast="broadcast";
|
||||
RpcList.send_phiz="send_phiz";
|
||||
RpcList.submit_opinion = "submit_opinion";
|
||||
RpcList.kick_server = "kick_server";
|
||||
RpcList.get_paylist = "get_paylist";
|
||||
RpcList.pay_succ = "pay_succ";
|
||||
RpcList.submit_location = "submit_location";
|
||||
RpcList.binding_invitecode = "binding_invitecode";
|
||||
RpcList.update_bean = "update_bean";
|
||||
RpcList.get_player_invitecode = "get_player_invitecode";
|
||||
RpcList.beanroom_surrender = "beanroom_surrender";
|
||||
RpcList.player_prepare = "player_prepare";
|
||||
RpcList.share_room = "share_room";
|
||||
RpcList.get_share_room = "get_share_room";
|
||||
RpcList.quick_enter_share_room = "quick_enter_share_room";
|
||||
RpcList.advanced_roomlist = "advanced_roomlist";
|
||||
RpcList.advanced_createroom = "advanced_createroom";
|
||||
RpcList.change_room = "change_room";
|
||||
|
||||
|
||||
var h5RpcList={}
|
||||
h5RpcList.joinRoom = "joinRoom";
|
||||
//----------------------------end------------------------------
|
||||
|
||||
var ClickBtn = [3,5,6,7,13,14,15,10,11,12,25,17,9,47,51,53,55,58,59,60,61,74,75,80,115,183,150,151,153,181,201,202,183,184,185,205,206,207,208,209,210,211,212,166,167,168,169,170,124,127,130,
|
||||
133,233,245,246,247,253,248,249,253,256,257,258,259,260,261,262,263,550,177,283,375,391,392,393,394,395,396,397,
|
||||
398,399,400,401,402,403,366,367,386,464,234,345,483,484,493,509,512,513,514,515,519,520,521,568,569,570,571,572,579,
|
||||
602,626,604,656,661,662,663,664,665,666,667,668,669,670,671,3000,3004,3007,3008,3009,3010,3011,3014];
|
||||
var C_PageOne = {
|
||||
Tag:1,
|
||||
X:1100,
|
||||
Y:160,
|
||||
H:80
|
||||
};
|
||||
var C_PageTwo = {
|
||||
Tag:1,
|
||||
X:1100,
|
||||
Y:160,
|
||||
H:80
|
||||
};
|
||||
var UnClickBtn = [50,225,227,228,229,699,161,162,164,165,370,426,427,428,429,430,431,432,433,434,435,446,447,448,449,450,451,452,453,454,455,468,469,470,471,472,473,474,475,476,477,498,499,500,501,
|
||||
502,503,504,505,506,507,81,573,574,575,629,630,631,632,633
|
||||
];
|
||||
|
||||
var ConstVal=ConstVal||{};
|
||||
ConstVal.Max = {
|
||||
ShowChat:2000,
|
||||
textlength:20,
|
||||
headImgTimer:200,
|
||||
heartbeat:30000
|
||||
};
|
||||
|
||||
ConstVal.Tips={
|
||||
width:30,
|
||||
time:3000,
|
||||
|
||||
};
|
||||
ConstVal.Kick={
|
||||
text:"网络出现异常!",
|
||||
tip:"(请重启游戏)"
|
||||
};
|
||||
ConstVal.screenShotParam = 0.7;
|
||||
ConstVal.ShareTaskId="TJnueK1103Xgwj2o79xM2nvSe0WN6rzp";
|
||||
|
||||
ConstVal.iMessage={
|
||||
text_y1:-60,
|
||||
text_y2:25,
|
||||
icon_x:20,
|
||||
icon_y1:-65,
|
||||
icon_y2:20,
|
||||
close_x:1205,
|
||||
close_y1:-60,
|
||||
close_y2:25,
|
||||
bg_y1:-85,
|
||||
bg_y2:0,
|
||||
time:500,
|
||||
x1:85,
|
||||
x2:1205,
|
||||
y:0,
|
||||
h:85,
|
||||
speed:0.05,
|
||||
max_length:60
|
||||
};
|
||||
ConstVal.Emotion = {
|
||||
//动画帧间隔200
|
||||
mode:1,//表情播放时间模式1->按帧数确定时间2->按照show_time_list确定
|
||||
count:20,
|
||||
f_spid:467,
|
||||
tag:1,
|
||||
rate:100,
|
||||
col_num:4,//一行上的个数
|
||||
spid_list:[528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547],//表情精灵列表序号对应
|
||||
src_list:[147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166],//表情对应资源号
|
||||
frame_list:[5,25,31,30,14,7,8,17,3,8,30,14,35,24,23,15,6,24,31,9],//表情对应帧数
|
||||
show_time_list:[147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166],//表情播放时间
|
||||
x:20,
|
||||
y:20,
|
||||
dis_x:20,
|
||||
dis_y:20,
|
||||
w:100,
|
||||
h:100,
|
||||
clip_x:0,
|
||||
clip_y:0,
|
||||
clip_h:0,
|
||||
clip_w:0
|
||||
|
||||
}
|
||||
ConstVal.Com_History = {
|
||||
//动画帧间隔200
|
||||
f_spid:696,
|
||||
head_tag:1,
|
||||
page_count:5,
|
||||
text_width:11.5,
|
||||
bubble_tag:10000,
|
||||
content_tag:20000,
|
||||
time_tag:30000,
|
||||
time_length:[10,30,60,90,120,300],
|
||||
bubble_width:[100,140,180,220,260,300,340],//气泡长度
|
||||
head_res_id:116,
|
||||
head_x:20,
|
||||
head_y:30,
|
||||
head_h:60,
|
||||
head_dis_y:35,
|
||||
time_bubble_dis_x:10,
|
||||
head_bubble_dis_x:78,
|
||||
bubble_content_dis_x:25,
|
||||
head_bubble_dis_y:0,
|
||||
head_content_1_dis_y:13,
|
||||
head_content_2_dis_y:13,
|
||||
time_bubble_dis_y:13,
|
||||
clip_x:0,
|
||||
clip_y:0,
|
||||
clip_h:0,
|
||||
clip_w:0
|
||||
|
||||
}
|
||||
ConstVal.Task = {
|
||||
f_spid:176,//父精灵
|
||||
bg_spid:123,//背景精灵
|
||||
task_des_spid:135,//任务描述精灵
|
||||
reward_des_spid:307,//任务奖励描述
|
||||
proc_bg_spid:311,//任务进度背景
|
||||
proc_spid:315,//任务进度前景
|
||||
proc_des_spid:319,//任务进度文字描述
|
||||
get_reward_btn_spid:124,//领取任务按钮
|
||||
isreward_spid:328,//已领取
|
||||
tofinish_btn_spid:125,//去完成任务
|
||||
//tag值
|
||||
bg_tag:1,
|
||||
task_des_tag:1000,
|
||||
reward_des_tag:2000,
|
||||
proc_bg_tag:3000,
|
||||
proc_tag:4000,
|
||||
proc_des_tag:5000,
|
||||
get_reward_btn_tag:6000,
|
||||
isreward_tag:7000,
|
||||
tofinish_btn_tag:8000,
|
||||
//位置
|
||||
bg_x:0,
|
||||
bg_y:0,
|
||||
bg_w:0,//动态获取
|
||||
bg_dis_x:0,
|
||||
|
||||
task_des_x:30,
|
||||
task_des_y:30,
|
||||
|
||||
reward_des_y:265,
|
||||
proc_bg_y:380,
|
||||
proc_y:380,
|
||||
proc_des_y:380,
|
||||
get_reward_btn_y:368,
|
||||
isreward_y:365,
|
||||
tofinish_btn_y:330,
|
||||
|
||||
clip_x:110,
|
||||
clip_y:170,
|
||||
clip_w:0,
|
||||
clip_h:0
|
||||
}
|
||||
ConstVal.Launch_mode={
|
||||
name:"Launchtype",
|
||||
from_hall:1,
|
||||
from_self:0
|
||||
};
|
||||
ConstVal.OS = {//操作系统类型
|
||||
apple:1,//苹果
|
||||
android:2,//安卓
|
||||
winphone:3,//windowsphone
|
||||
other:4//其他
|
||||
};
|
||||
ConstVal.InterEffSoundsList = ["00001.mp3","00002.mp3","00003.mp3","00004.mp3"];
|
||||
ConstVal.soudsSpidList = [235,13,5,6,7,9,339,11,12,14,15,249,10,376,377,378,379,380,381,382,383,384,385,150,153,151,283,181,513,233,185];
|
||||
ConstVal.Broadcast = {
|
||||
textwidth:18,
|
||||
speed:0.1,
|
||||
clip_x:0,
|
||||
clip_y:0,
|
||||
clip_w:0,
|
||||
clip_h:0
|
||||
};
|
||||
ConstVal.Notice = {
|
||||
replaceOldWord:"#",
|
||||
replaceNewWord:"\n",
|
||||
lineHeight:60,
|
||||
textHeight:30,
|
||||
textWidth:14,
|
||||
clip_x:0,
|
||||
clip_y:0,
|
||||
clip_w:725,
|
||||
clip_h:430
|
||||
};
|
||||
ConstVal.payConfig = {
|
||||
enablePay:false
|
||||
};
|
||||
ConstVal.netType = 0;
|
||||
ConstVal.loginButton = {
|
||||
key:"loginimage",
|
||||
type1:[1,22],//0->类型值 1->图片资源ID
|
||||
type2:[2,203]
|
||||
}
|
||||
|
||||
ConstVal.userAgent = {
|
||||
paraName:"",
|
||||
uAgent_1:1,
|
||||
uAgent_2:2,
|
||||
uAgent_3:3
|
||||
};
|
||||
ConstVal.worldRoom = {
|
||||
f_sp_1:522,
|
||||
f_sp_2:523,
|
||||
bg_sp_1:524,
|
||||
bg_sp_2:525,
|
||||
top_sp_1:526,
|
||||
top_sp_2:563,
|
||||
des_sp_1:527,
|
||||
des_sp_2:564,
|
||||
starbg_sp_1:566,
|
||||
starbg_sp_2:567,
|
||||
star_sp_1:562,
|
||||
star_sp_2:565,
|
||||
|
||||
bg_sp_tag_1:1,
|
||||
bg_sp_tag_2:1,
|
||||
top_sp_tag_1:5000,
|
||||
top_sp_tag_2:5000,
|
||||
des_sp_tag_1:10000,
|
||||
des_sp_tag_2:10000,
|
||||
starbg_sp_tag_1:15000,
|
||||
starbg_sp_tag_2:15000,
|
||||
star_sp_tag_1:20000,
|
||||
star_sp_tag_2:20000,
|
||||
|
||||
clip_x_1:0,
|
||||
clip_x_2:0,
|
||||
clip_y_1:0,
|
||||
clip_y_2:0,
|
||||
clip_w_1:1150,
|
||||
clip_w_2:1150,
|
||||
clip_h_1:0,
|
||||
clip_h_2:0,
|
||||
|
||||
bg_sp_x_1:0,
|
||||
bg_sp_x_2:0,
|
||||
bg_sp_y_1:0,
|
||||
bg_sp_y_2:0,
|
||||
bg_sp_space_1:6,
|
||||
bg_sp_space_2:6,
|
||||
top_sp_x_1:25,
|
||||
top_sp_x_2:25,
|
||||
top_sp_y_1:25,
|
||||
top_sp_y_2:25,
|
||||
top_sp_width_1:13,
|
||||
top_sp_width_2:13,
|
||||
top_sp_space_1:6,
|
||||
top_sp_space_2:6,
|
||||
des_sp_x_1:25,
|
||||
des_sp_x_2:25,
|
||||
des_sp_y_1:80,
|
||||
des_sp_y_2:80,
|
||||
des_sp_width_1:11,
|
||||
des_sp_width_2:11,
|
||||
des_sp_space_1:6,
|
||||
des_sp_space_2:6,
|
||||
|
||||
|
||||
starbg_sp_x_1:35,
|
||||
starbg_sp_x_2:35,
|
||||
starbg_sp_y_1:182,
|
||||
starbg_sp_y_2:182,
|
||||
starbg_sp_space_1:6,
|
||||
starbg_sp_space_2:6,
|
||||
|
||||
star_sp_x_1:35,
|
||||
star_sp_x_2:35,
|
||||
star_sp_y_1:189,
|
||||
star_sp_y_2:189,
|
||||
star_sp_space_1:6,
|
||||
star_sp_space_2:6,
|
||||
};
|
||||
ConstVal.snrRoomList ={
|
||||
f_spid:611,
|
||||
bg_spid:622,
|
||||
rcode_bg_spid:623,
|
||||
rcode_spid:624,
|
||||
close_spid:625,
|
||||
update_spid:626,
|
||||
switch_spid:627,
|
||||
info_spid:600,
|
||||
profit_spid:601,
|
||||
|
||||
bg_tag:1,
|
||||
rcode_bg_tag:100,
|
||||
rcode_tag:200,
|
||||
close_tag:300,
|
||||
update_tag:400,
|
||||
switch_tag:500,
|
||||
info_tag:600,
|
||||
profit_tag:700,
|
||||
|
||||
clip_x:0,
|
||||
clip_y:0,
|
||||
clip_w:900,
|
||||
clip_h:0,
|
||||
|
||||
bg_x:0,
|
||||
rcode_bg_x:33,
|
||||
rcode_x:50,
|
||||
close_x:70,
|
||||
update_x:20,
|
||||
switch_x:150,
|
||||
info_x:25,
|
||||
profit_x:0,
|
||||
|
||||
bg_y:0,
|
||||
rcode_bg_y:260,
|
||||
rcode_y:8,
|
||||
close_y:260,
|
||||
update_y:90,
|
||||
switch_y:90,
|
||||
info_y:90,
|
||||
profit_y:267,
|
||||
|
||||
profit_w:12,
|
||||
|
||||
bg_space:30,
|
||||
rcode_bg_space:35,
|
||||
rcode_space:50,
|
||||
close_space:300,
|
||||
update_space:400,
|
||||
switch_space:500,
|
||||
|
||||
};
|
||||
ConstVal.rankList ={
|
||||
f_spid:609,
|
||||
bg_spid:610,
|
||||
badge_spid:629,
|
||||
headimg_spid:630,
|
||||
headfront_spid:631,
|
||||
name_spid:632,
|
||||
star_spid:633,
|
||||
|
||||
bg_tag:1,
|
||||
badge_tag:100,
|
||||
headimg_tag:200,
|
||||
headfront_tag:300,
|
||||
name_tag:400,
|
||||
star_tag:500,
|
||||
|
||||
clip_x:0,
|
||||
clip_y:0,
|
||||
clip_w:0,
|
||||
clip_h:511,
|
||||
|
||||
bg_x:0,
|
||||
badge_x:-20,
|
||||
headimg_x:93,
|
||||
headfront_x:85,
|
||||
name_x:190,
|
||||
star_x:190,
|
||||
|
||||
bg_y:0,
|
||||
badge_y:-5,
|
||||
headimg_y:12,
|
||||
headfront_y:5,
|
||||
name_y:8,
|
||||
star_y:42,
|
||||
|
||||
|
||||
space:13,
|
||||
|
||||
headsrc:116
|
||||
|
||||
};
|
||||
ConstVal.MenuScene = {
|
||||
createBtn_1:[780,182],//有星星场
|
||||
joinBtn_1:[780,320],
|
||||
starBtn:[780,458],
|
||||
createBtn_2:[780,230],
|
||||
joinBtn_2:[780,405]
|
||||
};
|
||||
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
324
codes/games/client/Projects/erqiwang/js/00_Surface/04_Data.js
Normal file
324
codes/games/client/Projects/erqiwang/js/00_Surface/04_Data.js
Normal file
@@ -0,0 +1,324 @@
|
||||
/*var returnCitySN = {"cip": "171.34.213.118", "cid": "360000", "cname": "江西省"}*/
|
||||
|
||||
var C_Player;
|
||||
var InfoSex=0;
|
||||
|
||||
|
||||
var arrBan=[];
|
||||
var RoomCode = "";
|
||||
var RoomNum = -1;
|
||||
|
||||
var CombatCount = 0;
|
||||
var CombatPage = 0;//战绩页码
|
||||
var CombatPageTwoIndex = 0;//大局标号
|
||||
var CombatPageThreeIndex = 0;//小局标号
|
||||
|
||||
var CombatInfo = [];//战绩详情
|
||||
var C_PageOneBtn = [];//战绩页一按钮id
|
||||
var C_PageTwoBtn = [];//战绩页二按钮id
|
||||
var CombatBackHeight = 0;//战绩背景高度
|
||||
|
||||
var TaskInfo = [];//任务详情
|
||||
var VoteTime=0;//投票倒计时秒
|
||||
|
||||
var GameData=GameData||{};
|
||||
GameData.HallServer="";
|
||||
GameData.Server="";
|
||||
GameData.AjaxUrl="";
|
||||
GameData.scrollmsg="";
|
||||
GameData.wechat_gzh="";
|
||||
GameData.wechat_kfh="";
|
||||
GameData.qq = "";
|
||||
GameData.tel = "";
|
||||
GameData.gzhcolor1 = "";
|
||||
GameData.gzhcolor2 = "";
|
||||
GameData.telcolor = "";
|
||||
|
||||
GameData.errorMsg = null;
|
||||
GameData.tcpConnect=true;
|
||||
GameData.tcpConnectState = false;
|
||||
GameData.TimerID=0;
|
||||
GameData.TimerID_2=0;
|
||||
GameData.timer=10000;
|
||||
GameData.time_2=15000;
|
||||
GameData.NetType=0;//是否为首次连接
|
||||
GameData.Protocol_H=1;
|
||||
GameData.ProtocolIndex=true;
|
||||
GameData.isLoad=true;
|
||||
GameData.LoadCount=0;
|
||||
GameData.Timesup=false;
|
||||
GameData.InteractPlayer = -1;
|
||||
GameData.isCallback=false;
|
||||
GameData.isBoard=true;
|
||||
GameData.ConnectType=false;//1->更换服务器不需要重连
|
||||
GameData.ConnectRpc="";//更换服务器成功后发包的RPC
|
||||
GameData.ConnectPack={};//更换服务器成功后发包数据
|
||||
GameData.Battery = 0;//电量
|
||||
GameData.NetWork = 0;//网络情况1 未连接网络 2 连接wifi 3 连接2G/3G/4G
|
||||
GameData.WifiLevel = 0;//WiFi强度
|
||||
GameData.wechat_ewm = "";//二维码
|
||||
GameData.appstate=true;//true程序前台运行false程序后台运行
|
||||
GameData.OS = ConstVal.OS.other;//1->IOS 2->Android 3->wp 4->other
|
||||
GameData.isLogin = false;//是否已登录
|
||||
GameData.leaveTime=0;//
|
||||
GameData.disType = false;
|
||||
GameData.reconnectTimer=0;
|
||||
GameData.isClose = false;
|
||||
GameData.isCloseTimer = null;
|
||||
GameData.firstConnect = true;//第一次连接
|
||||
GameData.firstConnect_Succ = false;//第一次连接成功
|
||||
GameData.firstConnect_Timer = null;//第一次连接定时器
|
||||
GameData.loginTimer = null;
|
||||
GameData.tryTimes = 0;//链接尝试次数
|
||||
GameData.isReconnect = false;
|
||||
GameData.isCreateEmotion = false;
|
||||
GameData.ChatPage = 1;
|
||||
GameData.slidEmotion = false;
|
||||
GameData.communionHistory=[];//聊天历史//二维数组[[方位,类型(1-文字2语音),内容,时长]]
|
||||
GameData.createHistoryLen = 0;//以创建的精灵的长度
|
||||
GameData.slideHistory = false;
|
||||
GameData.TcpTimer = null;//tcp连接失败判断定时器
|
||||
GameData.slideTask = false;//是否滑动任务
|
||||
GameData.copyTaskTagList = [];//任务复制精灵tag列表
|
||||
|
||||
|
||||
|
||||
GameData.versionState = 0;//苹果审核结果
|
||||
GameData.visitorserver = "";//游客服务器地址
|
||||
GameData.isVisitor = false;
|
||||
|
||||
GameData.shakeID = 0;//摇一摇事件ID
|
||||
GameData.isRecord = false;
|
||||
|
||||
GameData.LaunchMode = ConstVal.Launch_mode.from_self;
|
||||
|
||||
GameData.Multiple = "";
|
||||
GameData.OrgArr=[];
|
||||
GameData.MultiArr = [];
|
||||
|
||||
GameData.isFirstLogin = true;//是否是第一次登陆
|
||||
|
||||
GameData.payList = null;
|
||||
GameData.payData = [0,0];
|
||||
|
||||
GameData.visitorClick = 0;
|
||||
GameData.Scene = 0;
|
||||
|
||||
GameData.urlFail = false;
|
||||
GameData.BroadcastArray = [];
|
||||
GameData.isBoardcast = false;
|
||||
|
||||
GameData.tcpState = [0,0];
|
||||
GameData.Notice ={
|
||||
heigth:0,
|
||||
lineSum:0,
|
||||
width:0
|
||||
}
|
||||
GameData.marketID = 0;
|
||||
GameData.getJSONState = false;//JSON获取成功状态
|
||||
GameData.Config = null;//服务器配置json
|
||||
GameData.AgentLoginImg = "";//代理商图片
|
||||
GameData.TopUpUrl = "";//索要房卡地址
|
||||
|
||||
GameData.tryConnect = false;
|
||||
GameData.hallConfig = {
|
||||
enablePay:1,
|
||||
logoffCallback:0,//不通知
|
||||
worldRoomList:0,//星星争霸是否可用
|
||||
max:100,
|
||||
min:0,
|
||||
unit:1,
|
||||
shareMsg:"",
|
||||
autoWorldRoomList:0,//是否自动弹出星星争霸场
|
||||
rankList:0,//是否显示排行榜按钮
|
||||
groupMsg:"",//试玩群信息
|
||||
isReSetOwnerNote:0,//是否替换签名
|
||||
activity:0,//是否显示活动如果显示则为[x,y,w,h/*,btnUrl,url,actid*/]
|
||||
shareButton:1,//是否显示分享到平台
|
||||
enableQuickEnter:1,//是否隐藏快速加入
|
||||
|
||||
};
|
||||
GameData.starName = "星星";
|
||||
GameData.roomCardName = "房卡";
|
||||
GameData.gameConfig = {};
|
||||
|
||||
GameData.playerHeadImgState = false;//玩家主界面头像加载状态
|
||||
GameData.matchhtml = "";//比赛链接地址
|
||||
|
||||
GameData.Validator = null;
|
||||
GameData.loginBtnType = ConstVal.loginButton.type1[0];//登录按钮样式
|
||||
GameData.netWorkSate = false;
|
||||
|
||||
GameData.heartBeatTimer = null;//心跳事件定时器ID
|
||||
GameData.heartBeatStage = false;//提示框是否处于心跳提示事件
|
||||
|
||||
GameData.telSpid = 179;//拨打电话精灵号
|
||||
GameData.matchInfo = null;//比赛场信息
|
||||
|
||||
GameData.agentmode = 1;//邀请码模式
|
||||
|
||||
GameData.infMode = 0;//是否为无限局
|
||||
GameData.infClickCount = 0;//点击次数
|
||||
|
||||
GameData.checkType = 1;//确认面板事件类型 1->解散房间 2->退出房间 3->投降
|
||||
GameData.roomList = [];//房间列表
|
||||
|
||||
GameData.sendLoginTimer = null;//发送重连登录包定时器
|
||||
GameData.loginList = [];//
|
||||
GameData.isConnected = false;
|
||||
|
||||
GameData.isSendLoginState = false;//是否在等待登录包
|
||||
GameData.isSendLoginTimer = null;//登录包收包定时器
|
||||
GameData.isTcpConnect = false;//是否在连接状态
|
||||
|
||||
GameData.TcpID = 0;//tcpid
|
||||
GameData.websocketList=[];
|
||||
GameData.pack="";
|
||||
GameData.infoSeat = -1;
|
||||
|
||||
GameData.sendLoginTimes = 0;
|
||||
|
||||
GameData.backUrl = "";
|
||||
|
||||
GameData.playerid = "";
|
||||
|
||||
GameData.serverConfig = {};
|
||||
|
||||
GameData.userAgent = ConstVal.userAgent.uAgent_1;
|
||||
|
||||
GameData.getbattery = "";
|
||||
GameData.getbatteryPack = {};
|
||||
|
||||
GameData.getnetwork = "";
|
||||
GameData.getnetworkPack = {};
|
||||
|
||||
GameData.getVersionState = "";
|
||||
GameData.getVersionStatePack = {};
|
||||
|
||||
GameData.getchannelName = "";
|
||||
GameData.getchannelNamePack = {};
|
||||
|
||||
GameData.getmarketname = "";
|
||||
GameData.getmarketnamePack = {};
|
||||
|
||||
GameData.gamepastetext = "";
|
||||
GameData.gamepastetextPack = {};
|
||||
GameData.worldRoomSys=[];
|
||||
|
||||
//玩家房间数据
|
||||
GameData.worldRoomPly=[];
|
||||
|
||||
GameData.worldRoomSysSlide = false;
|
||||
GameData.worldRoomPlySlide = false;
|
||||
|
||||
GameData.menuNotice = null;
|
||||
|
||||
GameData.advertInfo_1 = {
|
||||
|
||||
msg:"",
|
||||
url:"",
|
||||
};
|
||||
GameData.advertInfo_2 = {
|
||||
|
||||
msg:"",
|
||||
url:"",
|
||||
};
|
||||
GameData.advertInfo_0 = {
|
||||
|
||||
msg:"",
|
||||
url:"",
|
||||
};
|
||||
GameData.noticePage = 0;
|
||||
GameData.noticePara = [[0,0],[0,0],[0,0]];
|
||||
|
||||
GameData.snrOption = {
|
||||
profit:0,
|
||||
roomcode:"",
|
||||
};
|
||||
GameData.snrRoomList = {
|
||||
roomlist:[],
|
||||
roomtype:[],
|
||||
tea:1000,
|
||||
shortcode:888
|
||||
};
|
||||
GameData.snrRoomListSlide = false;
|
||||
GameData.snrOptionLength = 0;
|
||||
GameData.snrOptionRoomTag = 0;
|
||||
GameData.snrOptionMode = 0;
|
||||
GameData.snrOptionRoomtype = "";
|
||||
GameData.snrOptionDes = "";
|
||||
|
||||
GameData.shortCode = "";
|
||||
|
||||
GameData.isShowWorldRoomList = true;
|
||||
GameData.shareMsg = "";
|
||||
|
||||
GameData.rankList = [];
|
||||
GameData.rankListTag = 0;
|
||||
GameData.ranListLength = 0;
|
||||
GameData.rankListSlide = false;
|
||||
|
||||
GameData.h5Version = 0;
|
||||
//
|
||||
var shareParam = {
|
||||
appid: "14936872341446",
|
||||
devkey: "14915485974028"
|
||||
}
|
||||
|
||||
GameData.shareTimeline = {//朋友圈
|
||||
title: "",
|
||||
desc: "",
|
||||
link: "",
|
||||
imgUrl: ""
|
||||
}
|
||||
GameData.shareAppMessage = {//好友
|
||||
title: "",
|
||||
desc: "",
|
||||
link: "",
|
||||
imgUrl: ""
|
||||
}
|
||||
GameData.gameData = "";
|
||||
GameData.fromH5GameData = {};
|
||||
GameData.isJoinRoomFromH5 = false;
|
||||
GameData.h5ShareImage = "";
|
||||
GameData.screenShotStage = 0;
|
||||
GameData.screenShotSpidList = [];
|
||||
|
||||
GameData.ownerNote = "";
|
||||
GameData.isDebugger = 0;
|
||||
|
||||
GameData.returnUrl = "";
|
||||
|
||||
GameData.configData = "";
|
||||
GameData.h5ShareUrl = "";
|
||||
|
||||
GameData.inputPanelData = "";
|
||||
GameData.inputCallBack = null;
|
||||
|
||||
GameData.isShowNeighbor = true;
|
||||
|
||||
GameData.nameImgFrame_1 = 1;//房卡图片帧数
|
||||
GameData.nameImgFrame_2 = 1;//星星图片帧数
|
||||
GameData.surrendCount = 0;
|
||||
|
||||
|
||||
GameData.htmlCode = "";
|
||||
GameData.htmlId = "";
|
||||
|
||||
GameData.serverIndex = 0;//连接地址下标
|
||||
GameData.tryReconnectTimes = 0;
|
||||
GameData.isChangeServer = true;
|
||||
|
||||
GameData.shareFrom = 0;//0->框架分享 1->游戏分享
|
||||
GameData.activityType = 0;//子游戏调用类型
|
||||
GameData.activityData = null;//子游戏调用类型
|
||||
GameData.shareTimes = 0;//分享次数
|
||||
|
||||
GameData.sharePostUrl = "http://localhost:4477/testurl";//截图分享链接
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
3167
codes/games/client/Projects/erqiwang/js/00_Surface/05_Func.js
Normal file
3167
codes/games/client/Projects/erqiwang/js/00_Surface/05_Func.js
Normal file
File diff suppressed because it is too large
Load Diff
408
codes/games/client/Projects/erqiwang/js/00_Surface/06_Player.js
Normal file
408
codes/games/client/Projects/erqiwang/js/00_Surface/06_Player.js
Normal file
@@ -0,0 +1,408 @@
|
||||
function Player(seat){
|
||||
this.openid = "";//id
|
||||
this.playerid = -1;//playerid
|
||||
this.nickname = "";//昵称
|
||||
this.avatar = "";//头像地址
|
||||
this.sex = 0;//性别
|
||||
this.ip = "";//ip地址
|
||||
this.province = "";//微信信息省份
|
||||
this.city = "";//微信信息城市
|
||||
this.roomcard = -1;//房卡数量
|
||||
this.taskstate = 0;//任务状态
|
||||
this.unionid = 0;//平台唯一表示
|
||||
this.seat = seat; //座位号
|
||||
this.score = 0;
|
||||
this.state = -1;//玩家状态0->默认值 -1->申请解散 1->同意解散 2->拒绝解散
|
||||
this.status = 0;//0->默认值 1->房主 2->非房主
|
||||
//this.offline = 0;//玩家是否离线0->否 1->离线
|
||||
this.canexit=1;//是否可以直接离开
|
||||
this.onstate=0;//0:在线1:离线2:通话中
|
||||
this.addr = null;
|
||||
this.invitecode = "";//邀请码
|
||||
this.isStart = false;//能否点击按钮开始游戏
|
||||
this.bean = 0;//玩家豆子数量
|
||||
this.initialBean = 0;//玩家豆子初始值
|
||||
this.isprepare = 0;//玩家是否准备
|
||||
this.advanced = 0;//玩家是否有高级选项
|
||||
this.paycode = "";//吱口令
|
||||
}
|
||||
//玩家信息初始化
|
||||
if(typeof(Player.prototype.Init) == "undefined"){
|
||||
Player.prototype.Init = function(bTemp){
|
||||
this.openid = "";//id
|
||||
this.playerid = -1;//playerid
|
||||
this.nickname = "";//昵称
|
||||
this.score = 0;
|
||||
this.avatar = "";//头像地址
|
||||
this.sex = 0;//性别
|
||||
this.ip = "";//ip地址
|
||||
this.province = "";//省份
|
||||
this.city = "";//城市
|
||||
this.roomcard = 0;//房卡数量
|
||||
this.taskstate = 0;//任务状态
|
||||
this.unionid = 0;//平台唯一表示
|
||||
if(bTemp)this.seat = -1; //座位号
|
||||
this.state = -1;//玩家状态0->默认值 1->申请解散 2->同意解散 3->拒绝解散
|
||||
this.status = 0;//0->默认值 1->房主 2->非房主
|
||||
this.offline = 0;//玩家是否离线0->否 1->离线
|
||||
this.canexit=1;//是否可以直接离开
|
||||
this.onstate=0;//0:在线1:离线2:通话中
|
||||
this.addr = null;
|
||||
this.invitecode = "";//邀请码
|
||||
this.isStart = false;//能否点击按钮开始游戏
|
||||
this.bean = 0;//玩家豆子数量
|
||||
this.initialBean = 0;//玩家豆子初始值
|
||||
this.isprepare = 0;//玩家是否准备
|
||||
this.advanced = 0;//玩家是否有高级选项
|
||||
this.paycode = "";//吱口令
|
||||
};
|
||||
}
|
||||
//玩家微信信息初始化
|
||||
if(typeof(Player.prototype.SetWxInfo) == "undefined"){
|
||||
Player.prototype.SetWxInfo = function(openid,headimgurl,nickname,sex,city,Province,unionid){
|
||||
this.openid = openid;//id
|
||||
this.nickname = nickname;//昵称
|
||||
this.avatar = headimgurl;//头像地址
|
||||
this.sex = sex;//性别
|
||||
this.city = city;//城市
|
||||
this.province = Province;//省
|
||||
this.unionid=unionid;//开放平台id
|
||||
//alert("设置玩家信息");
|
||||
};
|
||||
}
|
||||
//玩家游戏信息初始化
|
||||
if(typeof(Player.prototype.SetMyInfo) == "undefined"){
|
||||
Player.prototype.SetMyInfo = function(_playerid,_roomcard,_taskstate,_ip,_score,_bean,_paycode){
|
||||
this.playerid = _playerid;
|
||||
this.roomcard = _roomcard;
|
||||
this.taskstate = _taskstate;
|
||||
this.ip=_ip;
|
||||
this.score = _score;
|
||||
this.bean = _bean;
|
||||
this.initialBean = _bean;
|
||||
//this.paycode = _paycode;
|
||||
};
|
||||
}
|
||||
//设置玩家位置
|
||||
if(typeof(Player.prototype.SetLocationInfo) == "undefined"){
|
||||
Player.prototype.SetLocationInfo = function(_locationinfo){
|
||||
this.addr = _locationinfo;
|
||||
set_self(200,7,C_Player.addr.province+"-"+C_Player.addr.city,0,0);
|
||||
};
|
||||
}
|
||||
|
||||
//设置玩家座位
|
||||
if(typeof(Player.prototype.SetSeat) == "undefined"){
|
||||
Player.prototype.SetSeat = function(seat){
|
||||
this.seat = seat;
|
||||
};
|
||||
}
|
||||
//设置玩家邀请码
|
||||
if(typeof(Player.prototype.setInvitecod) == "undefined"){
|
||||
Player.prototype.setInvitecod = function(_invitecode){
|
||||
this.invitecode = _invitecode;
|
||||
};
|
||||
}
|
||||
//修改房卡
|
||||
if(typeof(Player.prototype.UpdateRoomcard) == "undefined"){
|
||||
Player.prototype.UpdateRoomcard = function(_msg){
|
||||
this.roomcard = _msg.data.roomcard;
|
||||
set_self(157,7,C_Player.roomcard,0,0);
|
||||
set_self(157,18,get_self(287,18,0,0,0)+get_self(287,20,0,0,0)/2-String(C_Player.roomcard).length*7,0,0);
|
||||
GameUI.Openupdataroomcard(_msg);
|
||||
};
|
||||
}
|
||||
//修改豆豆
|
||||
if(typeof(Player.prototype.update_bean) == "undefined"){
|
||||
Player.prototype.update_bean = function(_msg){
|
||||
this.bean = _msg.data.bean;
|
||||
set_self(497,7,C_Player.bean,0,0);
|
||||
set_self(497,18,get_self(496,18,0,0,0)+get_self(496,20,0,0,0)/2-String(C_Player.bean).length*7,0,0);
|
||||
set_self(510,7,GameData.starName+":"+C_Player.bean,0,0);
|
||||
GameUI.openUpdateBean(_msg);
|
||||
if(C_Player.seat>-1){//在房间内
|
||||
var pobj = Desk.GetPlayerBySeat(C_Player.seat);
|
||||
pobj.bean = C_Player.bean;
|
||||
pobj = null;
|
||||
if(C_Player.seat == GameData.infoSeat){
|
||||
set_self(511,7,GameData.starName+":"+C_Player.bean,0,0);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
//修改豆豆
|
||||
if(typeof(Player.prototype.changeBean) == "undefined"){
|
||||
Player.prototype.changeBean = function(_bean){
|
||||
this.bean = this.initialBean + _bean;
|
||||
set_self(497,7,C_Player.bean,0,0);
|
||||
set_self(497,18,get_self(496,18,0,0,0)+get_self(496,20,0,0,0)/2-String(C_Player.bean).length*7,0,0);
|
||||
set_self(510,7,GameData.starName+":"+C_Player.bean,0,0);
|
||||
if(C_Player.seat>-1){//在房间内
|
||||
var pobj = Desk.GetPlayerBySeat(C_Player.seat);
|
||||
pobj.bean = C_Player.bean;
|
||||
pobj = null;
|
||||
if(C_Player.seat == GameData.infoSeat){
|
||||
set_self(511,7,GameData.starName+":"+C_Player.bean,0,0);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
//设置房卡
|
||||
if(typeof(Player.prototype.setRoomcard) == "undefined"){
|
||||
Player.prototype.setRoomcard = function(_roomcard){
|
||||
this.roomcard = _roomcard;
|
||||
//set_rec(203,this.roomcard);
|
||||
set_self(157,7,this.roomcard,0,0);
|
||||
set_self(157,18,get_self(287,18,0,0,0)+get_self(287,20,0,0,0)/2-String(C_Player.roomcard).length*7,0,0);
|
||||
|
||||
};
|
||||
}
|
||||
//设置吱口令
|
||||
if(typeof(Player.prototype.setPayCode) == "undefined"){
|
||||
Player.prototype.setPayCode = function(_paycode){
|
||||
if(_paycode){
|
||||
this.paycode = _paycode;//吱口令
|
||||
}else{
|
||||
this.paycode = "";//吱口令
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
//绑定邀请码
|
||||
if(typeof(Player.prototype.binding_invitecode) == "undefined"){
|
||||
Player.prototype.binding_invitecode = function(_msg){
|
||||
|
||||
if(_msg.data.state == 0){
|
||||
this.invitecode = _msg.data.invitecode;
|
||||
}
|
||||
GameUI.OpenTips(_msg.data.error,ConstVal.Tips.time);
|
||||
|
||||
};
|
||||
}
|
||||
//设置牌桌内玩家数据
|
||||
if(typeof(Player.prototype.SetDeskInfo) == "undefined"){
|
||||
Player.prototype.SetDeskInfo = function(_data){
|
||||
this.playerid=_data.playerid;
|
||||
this.nickname=_data.nickname;
|
||||
this.avatar=_data.avatar;
|
||||
this.sex=_data.sex;
|
||||
this.ip=_data.ip;
|
||||
this.onstate=_data.onstate;
|
||||
this.bean = _data.bean;
|
||||
this.initialBean = _data.bean;//玩家豆子初始值
|
||||
this.isprepare = _data.isprepare;//玩家是否准备
|
||||
if(_data.paycode){
|
||||
this.paycode = _data.paycode;
|
||||
}else{
|
||||
this.paycode = "";
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
//房间解散
|
||||
if(typeof(Player.prototype.BreakRoom) == "undefined"){
|
||||
Player.prototype.BreakRoom = function(){
|
||||
this.seat = -1; //座位号
|
||||
this.state = -1;//玩家状态0->默认值 1->申请解散 2->同意解散 3->拒绝解散
|
||||
this.status = 0;//0->默认值 1->房主 2->非房主
|
||||
this.isStart = false;//能否点击按钮开始游戏
|
||||
//this.paycode = "";
|
||||
};
|
||||
}
|
||||
//申请解散房间
|
||||
if(typeof(Player.prototype.ApplyBreakRoom) == "undefined"){
|
||||
Player.prototype.ApplyBreakRoom = function(){
|
||||
this.state = 0;//玩家状态0->默认值 1->申请解散 2->同意解散 3->拒绝解散
|
||||
};
|
||||
}
|
||||
//同意解散房间
|
||||
if(typeof(Player.prototype.AgreeBreakRoom) == "undefined"){
|
||||
Player.prototype.AgreeBreakRoom = function(){
|
||||
this.state = 1;//玩家状态0->默认值 1->申请解散 2->同意解散 3->拒绝解散
|
||||
};
|
||||
}
|
||||
//拒绝解散房间
|
||||
if(typeof(Player.prototype.RefuseBreakRoom) == "undefined"){
|
||||
Player.prototype.RefuseBreakRoom = function(){
|
||||
this.state = 2;//玩家状态0->默认值 1->申请解散 2->同意解散 3->拒绝解散
|
||||
};
|
||||
}
|
||||
//更改玩家是否可以直接退出
|
||||
if(typeof(Player.prototype.ChangeExit) == "undefined"){
|
||||
Player.prototype.ChangeExit = function(v){
|
||||
this.canexit = v;
|
||||
switch(v){
|
||||
case 1:
|
||||
if(this.status == 1){
|
||||
set_self(181,43,4,0,0);
|
||||
}else{
|
||||
set_self(181,43,3,0,0);
|
||||
}
|
||||
|
||||
break;
|
||||
case 0:
|
||||
set_self(181,43,1,0,0);
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
//更改玩家通话状态
|
||||
if(typeof(Player.prototype.phonestate) == "undefined"){
|
||||
Player.prototype.phonestate = function(state){
|
||||
state=Number(state);
|
||||
C_Player.onstate=state;
|
||||
var pobj=Desk.GetPlayerBySeat(C_Player.seat);
|
||||
if(!pobj){return;}
|
||||
pobj.onstate=state;
|
||||
GameUI.SetOnState(C_Player.seat.seat,state);
|
||||
switch(state){
|
||||
case 0://挂断
|
||||
var data={};
|
||||
data.agentid=GameData.AgentId;
|
||||
data.gameid=GameData.GameId;
|
||||
data.playerid=C_Player.playerid;
|
||||
data.roomcode=Desk.roomcode;
|
||||
Net.Send_hangup_phone(data);
|
||||
break;
|
||||
case 1://接起电话
|
||||
var data={};
|
||||
data.agentid=GameData.AgentId;
|
||||
data.gameid=GameData.GameId;
|
||||
data.playerid=C_Player.playerid;
|
||||
data.roomcode=Desk.roomcode;
|
||||
Net.Send_call_phone(data);
|
||||
break;
|
||||
case 2://电话进来
|
||||
var data={};
|
||||
data.agentid=GameData.AgentId;
|
||||
data.gameid=GameData.GameId;
|
||||
data.playerid=C_Player.playerid;
|
||||
data.roomcode=Desk.roomcode;
|
||||
Net.Send_call_phone(data);
|
||||
break;
|
||||
case 3://去电
|
||||
var data={};
|
||||
data.agentid=GameData.AgentId;
|
||||
data.gameid=GameData.GameId;
|
||||
data.playerid=C_Player.playerid;
|
||||
data.roomcode=Desk.roomcode;
|
||||
Net.Send_call_phone(data);
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
//更改玩家任务提醒状态
|
||||
if(typeof(Player.prototype.ChangeTaskstate) == "undefined"){
|
||||
Player.prototype.ChangeTaskstate = function(v){
|
||||
this.taskstate = v;
|
||||
};
|
||||
}
|
||||
//分享回调
|
||||
if(typeof(Player.prototype.sharesuccess) == "undefined"){
|
||||
Player.prototype.sharesuccess = function(success,type){
|
||||
|
||||
if(success==2 && type == 2){//分享成功
|
||||
var data={};
|
||||
data.agentid=GameData.AgentId;
|
||||
data.playerid=this.playerid;
|
||||
data.taskid=ConstVal.ShareTaskId;
|
||||
Net.Send_player_finish_task(data);
|
||||
|
||||
}else{
|
||||
//GameUI.OpenTips("分享失败!",ConstVal.Tips.time);
|
||||
}
|
||||
if(success == 2 && GameData.shareFrom == 1){//截图分享成功
|
||||
try{
|
||||
if(!isArray(GameData.hallConfig.activity)){
|
||||
return;
|
||||
}
|
||||
GameData.shareTimes++;
|
||||
//logmessage("大赢家截图分享成功!"+GameData.shareTimes+"、"+GameData.activityType,1);
|
||||
switch(GameData.activityType){//
|
||||
case 1://大赢家
|
||||
if(GameData.shareTimes == 1){
|
||||
var sendUrl = "http://discount.0791ts.cn/api/add_game_times";
|
||||
var actId = 1;
|
||||
|
||||
if(GameData.hallConfig.activity.length>4){
|
||||
sendUrl = GameData.hallConfig.activity[5];
|
||||
actId = GameData.hallConfig.activity[6];
|
||||
}
|
||||
Logic.sendToWeb(sendUrl,actId);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}catch(e){
|
||||
|
||||
}
|
||||
}
|
||||
GameData.activityType = 0;
|
||||
GameData.activityData = null;
|
||||
|
||||
};
|
||||
}
|
||||
//有
|
||||
if(typeof(Player.prototype.player_finish_task) == "undefined"){
|
||||
Player.prototype.player_finish_task = function(_msg){
|
||||
if(_msg.data.state==1 && C_Player.taskstate==0){
|
||||
C_Player.taskstate=1;
|
||||
}
|
||||
};
|
||||
}
|
||||
//领取任务奖励
|
||||
if(typeof(Player.prototype.get_task_award) == "undefined"){
|
||||
Player.prototype.get_task_award = function(_msg){
|
||||
for(var i=0;i<TaskInfo.length;i++){
|
||||
if(TaskInfo[i].taskid == _msg.data.taskid){
|
||||
TaskInfo[i].state = 2;
|
||||
}
|
||||
}
|
||||
this.taskstate=_msg.data.taskstate;
|
||||
GameUI.CloseTask();
|
||||
GameUI.OpenTask();
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
859
codes/games/client/Projects/erqiwang/js/00_Surface/07_Desk.js
Normal file
859
codes/games/client/Projects/erqiwang/js/00_Surface/07_Desk.js
Normal file
@@ -0,0 +1,859 @@
|
||||
|
||||
|
||||
var Desk=Desk||{};
|
||||
|
||||
Desk.PlayerList=[];//玩家列表
|
||||
Desk.roomcode = "";//房间号
|
||||
Desk.stage=0;//牌桌阶段 0->未开局 1->已开局
|
||||
Desk.state=0;//牌桌解散状态 0->正常 1->申请解散状态
|
||||
Desk.applyresult=-1;//投票结果-1->无结果0->不通过1->通过
|
||||
Desk.AgreeList=[];//同意解散座位列表
|
||||
Desk.agreefree=[];
|
||||
Desk.roomtype = [];
|
||||
Desk.warcnt=0;//开战条件
|
||||
Desk.playercnt=0;//玩家总数
|
||||
Desk.count=0;// 总局数
|
||||
Desk.deskfree=null;
|
||||
Desk.starCount = 0;//投降扣除星星数量
|
||||
Desk.roomMode = 0;//0->普通场 1->星星场
|
||||
Desk.needprepare = 0;//是否需要准备
|
||||
Desk.myInfo = null;//自己的信息
|
||||
Desk.infinite = 0;//无限局
|
||||
Desk.isSystem = 1;//是否为系统房间
|
||||
Desk.setMyInfo = function(_data){
|
||||
Desk.myInfo.seat = _data.seat;
|
||||
Desk.myInfo.playerid=_data.playerid;
|
||||
Desk.myInfo.nickname=_data.nickname;
|
||||
Desk.myInfo.avatar=_data.avatar;
|
||||
Desk.myInfo.sex=_data.sex;
|
||||
Desk.myInfo.ip=_data.ip;
|
||||
Desk.myInfo.onstate=_data.onstate;
|
||||
Desk.myInfo.bean = _data.bean;
|
||||
Desk.myInfo.initialBean = _data.bean;//玩家豆子初始值
|
||||
//Desk.myInfo.paycode = _data.paycode;
|
||||
}
|
||||
Desk.setStarCount = function(_value){
|
||||
Desk.starCount = _value;
|
||||
}
|
||||
Desk.setInfinite = function(_value){
|
||||
Desk.infinite = _value;
|
||||
//Desk.infinite = 1;
|
||||
}
|
||||
Desk.setRoomMode = function(_value){
|
||||
Desk.roomMode = _value;
|
||||
}
|
||||
Desk.Create=function(){//创建牌桌
|
||||
this.PlayerList.length = Game_Config.Max.PlayerCnt;
|
||||
for(var i=0;i<Game_Config.Max.PlayerCnt;i++){
|
||||
this.PlayerList[i] = new Player(i);
|
||||
}
|
||||
//Desk.myInfo = new Player(-1);
|
||||
}
|
||||
Desk.SetStage=function(v){
|
||||
this.stage=v;
|
||||
}
|
||||
Desk.getPrepareCnt=function(){
|
||||
if(Desk.needprepare == 1){
|
||||
var rValue = 0;
|
||||
for(var i=0;i<Desk.PlayerList.length;i++){
|
||||
if(Desk.PlayerList[i].isprepare == 1){
|
||||
rValue++;
|
||||
}
|
||||
}
|
||||
if(C_Player.isprepare == 0){
|
||||
rValue++;
|
||||
}
|
||||
return rValue;
|
||||
}else{
|
||||
return Desk.playercnt;
|
||||
}
|
||||
}
|
||||
Desk.inDesk=function(_playerid){
|
||||
for(var i=0;i<Desk.PlayerList.length;i++){
|
||||
if(Desk.PlayerList[i].playerid == _playerid){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
Desk.Init=function(){//牌桌信息初始化
|
||||
for(var i=0;i<this.PlayerList.length;i++){
|
||||
var pobj=this.GetPlayerBySeat(i);
|
||||
pobj.Init(false);
|
||||
pobj = null;
|
||||
}
|
||||
Desk.count=0;// 总局数
|
||||
this.warcnt=0;//开战条件
|
||||
this.playercnt=0;//玩家总数
|
||||
this.applyresult=-1;//投票结果-1->无结果0->不通过1->通过
|
||||
this.roomcode = "";//房间号
|
||||
this.stage=0;//牌桌阶段 0->未开局 1->已开局
|
||||
this.state=0;//牌桌解散状态 0->正常 1->申请解散状态
|
||||
this.AgreeList=[];//同意解散座位列表
|
||||
Desk.deskfree=null;
|
||||
Desk.starCount = 0;//投降扣除星星数量
|
||||
Desk.roomMode = 0;//0->普通场 1->星星场
|
||||
Desk.needprepare = 0;//是否需要准备
|
||||
Desk.infinite = 0;//无限局
|
||||
//Desk.myInfo.Init();//自己的信息
|
||||
}
|
||||
Desk.setRoom=function(roomcode,asetcount,roomtype){//设置房间号
|
||||
this.roomcode = roomcode;
|
||||
this.count = asetcount;
|
||||
this.roomtype = roomtype;
|
||||
//Game_Modify.setRoomDes(roomcode,asetcount,roomtype);
|
||||
//set_self(291,7,Game_Modify.roomDes,0,0);
|
||||
}
|
||||
Desk.GetPlayerBySeat=function(seat){
|
||||
return this.PlayerList[seat];
|
||||
}
|
||||
Desk.getPlayerIndexByPlayerid=function(_playerid){
|
||||
_playerid = Number(_playerid);
|
||||
if(_playerid<0){return -1;}
|
||||
for(var i=0;i<Desk.PlayerList.length;i++){
|
||||
if(_playerid == Number(Desk.PlayerList[i].playerid)){
|
||||
return Logic.ChangeToStatus(C_Player.seat,i);
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
Desk.login=function(_msg){//登录
|
||||
|
||||
if(_msg.data.state==0){
|
||||
//C_Player.Init();
|
||||
GameData.sendLoginTimes = 0;
|
||||
Logic.savePlayerId(_msg.data.playerid);
|
||||
GameData.isLogin=true;
|
||||
this.Init();
|
||||
if(!(_msg.data.score)){
|
||||
_msg.data.score = 0;
|
||||
}
|
||||
if(_msg.data.invitecode){
|
||||
C_Player.setInvitecod(_msg.data.invitecode);
|
||||
}
|
||||
C_Player.SetMyInfo(_msg.data.playerid,_msg.data.roomcard,_msg.data.taskstate,_msg.data.ip,_msg.data.score,_msg.data.bean);
|
||||
if(_msg.data.advanced){
|
||||
C_Player.advanced = _msg.data.advanced;
|
||||
}else{
|
||||
C_Player.advanced = 0;
|
||||
}
|
||||
GameData.AgentId=_msg.data.agentid;
|
||||
GameData.ChannelId=_msg.data.channelid;
|
||||
|
||||
|
||||
if(_msg.data.roomcode){//已在房间中
|
||||
if(_msg.data.match){
|
||||
GameData.matchInfo = _msg.data.match;
|
||||
}else{
|
||||
GameData.matchInfo = null;
|
||||
}
|
||||
if(typeof _msg.data.roommode != "undefined"){
|
||||
Desk.setRoomMode(Number(_msg.data.roommode));
|
||||
}
|
||||
if(_msg.data.beanlimit){
|
||||
Desk.setStarCount(_msg.data.beanlimit);
|
||||
}
|
||||
if(typeof _msg.data.needprepare != "undefined"){
|
||||
Desk.needprepare = _msg.data.needprepare;
|
||||
}
|
||||
if(_msg.data.infinite){
|
||||
Desk.setInfinite(_msg.data.infinite);
|
||||
}
|
||||
C_Player.SetSeat(_msg.data.seat);
|
||||
this.warcnt=_msg.data.makewar;
|
||||
|
||||
Desk.count = _msg.data.asetcount;
|
||||
this.stage=_msg.data.isbattle;
|
||||
if(_msg.data.isowner==1){//房主设置
|
||||
C_Player.status=1;
|
||||
}else{
|
||||
C_Player.status=2;
|
||||
}
|
||||
if(_msg.data.seat==0){//房主设置
|
||||
C_Player.isStart=true;
|
||||
}else{
|
||||
C_Player.isStart=false;
|
||||
}
|
||||
var pobj=this.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.SetDeskInfo(C_Player);
|
||||
pobj = null;
|
||||
for(var i=0;i<_msg.data.players.length;i++){
|
||||
if(_msg.data.players[i]!=null){
|
||||
if(i == C_Player.seat){
|
||||
C_Player.isprepare = _msg.data.players[i].isprepare;
|
||||
}
|
||||
var pobj=this.GetPlayerBySeat(i);
|
||||
pobj.SetDeskInfo(_msg.data.players[i]);
|
||||
pobj = null;
|
||||
this.playercnt++;
|
||||
GameUI.SetOnState(i,_msg.data.players[i].onstate);
|
||||
GameUI.SetIsprepare(i,_msg.data.players[i].isprepare);
|
||||
}
|
||||
}
|
||||
//GameData.getbatteryPack = _msg;
|
||||
//GameData.getbattery = "MainScene.Desk.login";
|
||||
Desk.setRoom(_msg.data.roomcode,_msg.data.asetcount,_msg.data.roomtype);
|
||||
GameUI.MainScene(true);
|
||||
Game_Modify.setRoomDes(_msg.data.roomcode,_msg.data.asetcount,_msg.data.roomtype);
|
||||
set_self(291,7,Game_Modify.roomDes,0,0);
|
||||
//if(GameData.userAgent != ConstVal.userAgent.uAgent_3){
|
||||
if(Desk.infinite == 0){
|
||||
if(Desk.stage==0){
|
||||
GameUI.ShowStartScene();
|
||||
}else{
|
||||
|
||||
}
|
||||
GameUI.showReady();
|
||||
}else{
|
||||
GameUI.ShowStartScene();
|
||||
//if(Desk.stage == 0){
|
||||
//if(C_Player.isprepare == 1){
|
||||
GameUI.showReady();
|
||||
|
||||
//}
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(_msg.data.isbet == 0){
|
||||
C_Player.ChangeExit(1);
|
||||
}else{
|
||||
C_Player.ChangeExit(0);
|
||||
}
|
||||
if(Desk.infinite == 1){
|
||||
C_Player.ChangeExit(1);
|
||||
}
|
||||
if(_msg.data.agreefree){
|
||||
if(_msg.data.agreefree!=null){
|
||||
var bTemp=false;
|
||||
Desk.state=1;
|
||||
Desk.GetPlayerBySeat(_msg.data.seat).ApplyBreakRoom();
|
||||
Desk.agreefree=_msg.data.agreefree.state;
|
||||
for(var i=0;i<Desk.agreefree.length;i++){
|
||||
if(Desk.agreefree[i]==1){
|
||||
Desk.AgreeList.push(i);
|
||||
var pobj=Desk.GetPlayerBySeat(C_Player.seat,i);
|
||||
pobj.state=Desk.agreefree[i];
|
||||
if(i==C_Player.seat){
|
||||
C_Player.state = 1;
|
||||
bTemp=true;
|
||||
}
|
||||
}
|
||||
if(Desk.agreefree[i]==0){
|
||||
var pobj=Desk.GetPlayerBySeat(C_Player.seat,i);
|
||||
pobj.state=Desk.agreefree[i];
|
||||
if(i==C_Player.seat){
|
||||
C_Player.state = 0;
|
||||
bTemp=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
GameUI.OpenApply(bTemp,_msg.data.agreefree.countdown);
|
||||
}
|
||||
|
||||
}
|
||||
if(_msg.data.deskinfo){
|
||||
Game_Modify.Reconnect(_msg.data.deskinfo);
|
||||
}
|
||||
//}
|
||||
}else{
|
||||
|
||||
Game_Modify.closeGameScene();
|
||||
GameUI.JumpMenuScene();
|
||||
if(!GameData.isReconnect){
|
||||
if(Logic.JudgeShow()){
|
||||
GameUI.OpenBoard();
|
||||
}else{
|
||||
if(GameData.hallConfig.worldRoomList){
|
||||
var data={};
|
||||
data.agentid = GameData.AgentId;
|
||||
data.playerid = C_Player.playerid;
|
||||
data.gameid = GameData.GameId;
|
||||
Net.Send_get_share_room(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
GameData.isReconnect = false;
|
||||
}
|
||||
|
||||
}else{
|
||||
GameUI.OpenTips("登录失败",ConstVal.Tips.time);
|
||||
}
|
||||
}
|
||||
Desk.create_room=function(_msg){//创建房间
|
||||
if(_msg.data.state==0){//成功
|
||||
|
||||
Desk.Init();
|
||||
if(_msg.data.match){
|
||||
GameData.matchInfo = _msg.data.match;
|
||||
}else{
|
||||
GameData.matchInfo = null;
|
||||
}
|
||||
if(typeof _msg.data.roommode != "undefined"){
|
||||
Desk.setRoomMode(Number(_msg.data.roommode));
|
||||
}
|
||||
if(_msg.data.beanlimit){
|
||||
Desk.setStarCount(_msg.data.beanlimit);
|
||||
}
|
||||
if(_msg.data.infinite){
|
||||
Desk.setInfinite(_msg.data.infinite);
|
||||
}
|
||||
if(typeof _msg.data.needprepare != "undefined"){
|
||||
Desk.needprepare = _msg.data.needprepare;
|
||||
}
|
||||
Utl.saveRoomtype(_msg.data.roomtype);
|
||||
|
||||
this.warcnt=_msg.data.makewar;
|
||||
C_Player.SetSeat(_msg.data.seat);
|
||||
C_Player.status=1;
|
||||
C_Player.isprepare = 0;
|
||||
C_Player.isStart = true;//能否点击按钮开始游戏
|
||||
this.playercnt=1;
|
||||
C_Player.ChangeExit(1);
|
||||
var pobj=this.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.SetDeskInfo(C_Player);
|
||||
//GameData.getbattery = "MainScene.Desk.create_room";
|
||||
//GameData.getbatteryPack = _msg;
|
||||
Desk.setRoom(_msg.data.roomcode,_msg.data.asetcount,_msg.data.roomtype);
|
||||
GameUI.MainScene(true);
|
||||
Game_Modify.setRoomDes(_msg.data.roomcode,_msg.data.asetcount,_msg.data.roomtype);
|
||||
set_self(291,7,Game_Modify.roomDes,0,0);
|
||||
//if(GameData.userAgent != ConstVal.userAgent.uAgent_3){
|
||||
GameUI.ShowStartScene();
|
||||
GameUI.showReady();
|
||||
|
||||
Desk.count = _msg.data.asetcount;
|
||||
//}
|
||||
|
||||
if(GameData.h5Version == 1){
|
||||
GameData.isJoinRoomFromH5 = true;
|
||||
}
|
||||
|
||||
}else{//失败
|
||||
|
||||
if(_msg.data.showerror==1){
|
||||
GameUI.OpenTips(_msg.data.error,ConstVal.Tips.time);
|
||||
}
|
||||
}
|
||||
}
|
||||
Desk.self_join_room=function(_msg){//自己进入房间
|
||||
|
||||
switch(_msg.data.state){
|
||||
case 0://进入房间成功
|
||||
Desk.Init();
|
||||
if(String(GameData.shortCode).length<6 && String(GameData.shortCode).length>0){
|
||||
Logic.saveShortCode(GameData.shortCode);
|
||||
GameData.shortCode = "";
|
||||
}else{
|
||||
GameData.shortCode = "";
|
||||
Logic.saveShortCode("");
|
||||
}
|
||||
if(_msg.data.infinite){
|
||||
Desk.setInfinite(_msg.data.infinite);
|
||||
}
|
||||
if(_msg.data.match){
|
||||
GameData.matchInfo = _msg.data.match;
|
||||
}else{
|
||||
GameData.matchInfo = null;
|
||||
}
|
||||
if(typeof _msg.data.roommode != "undefined"){
|
||||
Desk.setRoomMode(Number(_msg.data.roommode));
|
||||
}
|
||||
if(_msg.data.beanlimit){
|
||||
Desk.setStarCount(_msg.data.beanlimit);
|
||||
}
|
||||
if(typeof _msg.data.needprepare != "undefined"){
|
||||
Desk.needprepare = _msg.data.needprepare;
|
||||
}
|
||||
if( _msg.data.ownerNote){
|
||||
//GameData.ownerNote = _msg.data.ownerNote;
|
||||
Logic.setOwnerNote(_msg.data.ownerNote);
|
||||
Utl.SaveData(Utl.Config.ownerNote,_msg.data.ownerNote);
|
||||
}
|
||||
Desk.warcnt = _msg.data.makewar;
|
||||
|
||||
C_Player.SetSeat(_msg.data.seat);
|
||||
//if(_msg.data.paycode){
|
||||
C_Player.setPayCode(_msg.data.paycode);
|
||||
//}else{
|
||||
//C_Player.setPayCode("");
|
||||
//}
|
||||
|
||||
//C_Player.status=2;
|
||||
if(_msg.data.isowner==1){//房主设置
|
||||
C_Player.status=1;
|
||||
Logic.removeRoomFromList(Number(_msg.data.roomcode));
|
||||
}else{
|
||||
C_Player.status=2;
|
||||
}
|
||||
if(_msg.data.seat==0){//房主设置
|
||||
//C_Player.status=1;
|
||||
C_Player.isStart = true;//能否点击按钮开始游戏
|
||||
}else{
|
||||
//C_Player.status=2;
|
||||
C_Player.isStart = false;//能否点击按钮开始游戏
|
||||
}
|
||||
C_Player.ChangeExit(1);
|
||||
|
||||
this.GetPlayerBySeat(_msg.data.seat).SetDeskInfo(C_Player);
|
||||
this.playercnt=0;
|
||||
for(var i=0;i<_msg.data.players.length;i++){
|
||||
//var pobj=this.GetPlayerBySeat(_msg.data.players[i].seat);
|
||||
if(_msg.data.players[i]!=null){
|
||||
if(i == C_Player.seat){
|
||||
C_Player.isprepare = _msg.data.players[i].isprepare;
|
||||
}
|
||||
var pobj=this.GetPlayerBySeat(i);
|
||||
pobj.SetDeskInfo(_msg.data.players[i]);
|
||||
this.playercnt++;
|
||||
//if(_msg.data.players[i].seat==0){//房主设置
|
||||
//pobj.status=1;
|
||||
//}else{
|
||||
//pobj.status=2;
|
||||
//}
|
||||
GameUI.SetOnState(i,_msg.data.players[i].onstate);
|
||||
GameUI.SetIsprepare(i,_msg.data.players[i].isprepare);
|
||||
}
|
||||
}
|
||||
//GameData.getbattery = "MainScene.Desk.self_join_room";
|
||||
//GameData.getbatteryPack = _msg;
|
||||
Desk.setRoom(_msg.data.roomcode,_msg.data.asetcount,_msg.data.roomtype);
|
||||
GameUI.MainScene(true);
|
||||
Game_Modify.setRoomDes(_msg.data.roomcode,_msg.data.asetcount,_msg.data.roomtype);
|
||||
set_self(291,7,Game_Modify.roomDes,0,0);
|
||||
//if(GameData.userAgent != ConstVal.userAgent.uAgent_3){
|
||||
Game_Modify.myJoinRoom(_msg);
|
||||
|
||||
if(_msg.data.deskwar){
|
||||
Desk.stage=1;
|
||||
|
||||
C_Player.ChangeExit(0);
|
||||
if(Desk.infinite == 1){
|
||||
C_Player.ChangeExit(1);
|
||||
}
|
||||
//Desk.setRoom(_msg.data.roomcode,_msg.data.asetcount,_msg.data.roomtype);
|
||||
Game_Modify.StartWar(_msg);
|
||||
}else{
|
||||
//this.stage=0;
|
||||
//GameUI.ShowStartScene();
|
||||
//C_Player.ChangeExit(1);
|
||||
if(_msg.data.deskinfo){
|
||||
Desk.stage=1;
|
||||
Game_Modify.DeskInfo(_msg.data.deskinfo);
|
||||
if(Desk.infinite == 1){
|
||||
GameUI.ShowStartScene();
|
||||
}
|
||||
//C_Player.ChangeExit(0);
|
||||
}else{
|
||||
Desk.stage=0;
|
||||
GameUI.ShowStartScene();
|
||||
C_Player.ChangeExit(1);
|
||||
}
|
||||
//Desk.setRoom(_msg.data.roomcode,_msg.data.asetcount,_msg.data.roomtype);
|
||||
}
|
||||
GameUI.showReady();
|
||||
if(Desk.infinite == 1 && Desk.stage==1){
|
||||
GameUI.hideReady();
|
||||
}
|
||||
////Desk.count/////////
|
||||
|
||||
Desk.count = _msg.data.asetcount;
|
||||
//}
|
||||
break;
|
||||
|
||||
default:
|
||||
if(_msg.data.showerror==1){
|
||||
GameUI.OpenTips(_msg.data.error,ConstVal.Tips.time);
|
||||
}
|
||||
if(_msg.data.state==99){
|
||||
Logic.removeRoomFromList(Number(_msg.data.roomcode));
|
||||
GameUI.updateNoticeBoard();
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(GameData.h5Version == 1){
|
||||
GameUI.closeCheck();
|
||||
GameData.isJoinRoomFromH5 = true;
|
||||
}
|
||||
}
|
||||
Desk.self_break_room=function(_msg){//接收未开局之前房主自己解散房间
|
||||
GameData.shakeID = Game_Config.shakeList.nil;
|
||||
Func.stopshake();
|
||||
this.Init();
|
||||
if(_msg.data.roomcode){
|
||||
Logic.removeRoomFromList(Number(_msg.data.roomcode));
|
||||
//GameUI.updateNoticeBoard();
|
||||
}
|
||||
C_Player.BreakRoom();
|
||||
GameUI.JumpMenuScene();
|
||||
Game_Modify.stopAllSounds();
|
||||
|
||||
}
|
||||
Desk.other_break_room=function(_msg){//接收未开局之前他人房主解散房间
|
||||
this.Init();
|
||||
C_Player.BreakRoom();
|
||||
Game_Modify.stopAllSounds();
|
||||
GameUI.JumpMenuScene();
|
||||
GameUI.OpenTips("房主已解散房间!",ConstVal.Tips.time);
|
||||
}
|
||||
Desk.other_join_room=function(_msg){//接收其他玩家加入房间
|
||||
var pobj=this.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.SetDeskInfo(_msg.data);
|
||||
if(typeof _msg.data.needprepare != "undefined"){
|
||||
Desk.needprepare = _msg.data.needprepare;
|
||||
}
|
||||
GameUI.PlayerJoinRoom(_msg.data.seat);
|
||||
Game_Modify.playerJoinRoom(_msg.data.seat);
|
||||
this.playercnt++;
|
||||
GameUI.showStartButton();
|
||||
if(C_Player.status == 1 && Desk.playercnt == 2 && Desk.roomMode == 1 && Desk.infinite == 0 && Desk.stage == 0){
|
||||
GameUI.showEscape();//set_self(513,37,1,0,0);
|
||||
}else{
|
||||
GameUI.hideEscape();//set_self(513,37,0,0,0);
|
||||
if(GameData.checkType==3){
|
||||
GameUI.closeCheck();
|
||||
}
|
||||
}
|
||||
if(_msg.data.deskwar){
|
||||
this.makewar(_msg);
|
||||
}else{
|
||||
|
||||
}
|
||||
}
|
||||
Desk.self_exit_room=function(_msg){//接收未开局之前自己退出房间
|
||||
if(Desk.stage==1){
|
||||
Game_Modify.breakRoom();
|
||||
}
|
||||
if(typeof(_msg.data.isowner)!="undefined"){
|
||||
if(_msg.data.isowner == 1 && Desk.infinite == 0){
|
||||
Logic.addRoomToList(Number(_msg.data.roomcode));
|
||||
//GameUI.updateNoticeBoard();
|
||||
}
|
||||
}
|
||||
this.Init();
|
||||
|
||||
C_Player.BreakRoom();
|
||||
GameUI.JumpMenuScene();
|
||||
Game_Modify.stopAllSounds();
|
||||
}
|
||||
Desk.other_exit_room=function(_msg){//接收未开局之前其他玩家退出房间
|
||||
var pobj=this.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.Init(false);
|
||||
this.playercnt--;
|
||||
GameUI.showStartButton();
|
||||
if(C_Player.status == 1 && Desk.playercnt == 2 && Desk.roomMode == 1 && Desk.infinite == 0 && Desk.stage == 0){
|
||||
GameUI.showEscape();//set_self(513,37,1,0,0);
|
||||
}else{
|
||||
GameUI.hideEscape();//set_self(513,37,0,0,0);
|
||||
if(GameData.checkType==3){
|
||||
GameUI.closeCheck();
|
||||
}
|
||||
}
|
||||
if(_msg.data.seat == 0 && Desk.infinite == 0){
|
||||
GameUI.OpenTips("房主已经离开,新进入房间的玩家成为新房主,您也可重进房间成为房主");
|
||||
}
|
||||
Game_Modify.playerLeaveRoom(_msg.data.seat);
|
||||
GameUI.PlayerLeaveRoom(_msg.data.seat);
|
||||
}
|
||||
Desk.self_apply_free_room=function(_msg){//接收开局之后自己申请解散房间
|
||||
C_Player.ApplyBreakRoom();
|
||||
this.state=1;
|
||||
this.GetPlayerBySeat(C_Player.seat).ApplyBreakRoom();
|
||||
this.agreefree=_msg.data.agreefree.state;
|
||||
for(var i=0;i<this.agreefree.length;i++){
|
||||
if(this.agreefree[i]==1){
|
||||
this.AgreeList.push(i);
|
||||
}
|
||||
}
|
||||
GameUI.OpenApply(true,_msg.data.agreefree.countdown);
|
||||
|
||||
}
|
||||
Desk.other_apply_free_room=function(_msg){//接收开局之后其他玩家申请解散房间
|
||||
this.state=1;
|
||||
//this.AgreeList.push(_msg.data.seat);
|
||||
this.GetPlayerBySeat(_msg.data.seat).ApplyBreakRoom();
|
||||
this.agreefree=_msg.data.agreefree.state;
|
||||
for(var i=0;i<this.agreefree.length;i++){
|
||||
if(this.agreefree[i]==1){
|
||||
this.AgreeList.push(i);
|
||||
}
|
||||
}
|
||||
GameUI.OpenApply(false,_msg.data.agreefree.countdown);
|
||||
}
|
||||
Desk.self_agree_free_room=function(_msg){//接收自己同意解散房间
|
||||
C_Player.AgreeBreakRoom();
|
||||
this.state=1;
|
||||
this.AgreeList.push(C_Player.seat);
|
||||
this.GetPlayerBySeat(C_Player.seat).AgreeBreakRoom();
|
||||
GameUI.SelfVote(1);
|
||||
}
|
||||
Desk.other_agree_free_room=function(_msg){//接收其他玩家同意解散房间
|
||||
this.state=1;
|
||||
this.AgreeList.push(_msg.data.seat);
|
||||
this.GetPlayerBySeat(_msg.data.seat).ApplyBreakRoom();
|
||||
GameUI.OtherVote(1,_msg);
|
||||
}
|
||||
Desk.self_refuse_free_room=function(_msg){//接收自己拒绝解散房间
|
||||
C_Player.RefuseBreakRoom();
|
||||
this.state=0;
|
||||
this.applyresult=0;
|
||||
this.AgreeList=[];
|
||||
for(var i=0;i<this.PlayerList.length;i++){
|
||||
var pobj=this.GetPlayerBySeat(i);
|
||||
pobj.state=0;
|
||||
}
|
||||
GameUI.OpenApplyResult(false,[C_Player.seat]);
|
||||
}
|
||||
Desk.other_refuse_free_room=function(_msg){//接收其他玩家拒绝解散房间
|
||||
C_Player.RefuseBreakRoom();
|
||||
this.state=0;
|
||||
this.applyresult=0;
|
||||
this.AgreeList=[];
|
||||
for(var i=0;i<this.PlayerList.length;i++){
|
||||
var pobj=this.GetPlayerBySeat(i);
|
||||
pobj.state=0;
|
||||
}
|
||||
GameUI.OpenApplyResult(false,[_msg.data.seat]);
|
||||
}
|
||||
Desk.free_room=function(_msg){//接收解散房间
|
||||
this.applyresult=1;
|
||||
GameUI.OpenApplyResult(true,_msg.data.seats);
|
||||
if(_msg.data.deskfree){
|
||||
Desk.deskfree=_msg.data.deskfree;
|
||||
}
|
||||
if(_msg.data.roomcard){
|
||||
C_Player.setRoomcard(_msg.data.roomcard);
|
||||
}
|
||||
}
|
||||
Desk.other_offline=function(_msg){//其他玩家离线
|
||||
var pobj=this.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.onstate=1;
|
||||
GameUI.SetOnState(_msg.data.seat,1);
|
||||
Game_Modify.playerOffline(_msg.data.seat);
|
||||
}
|
||||
Desk.other_online=function(_msg){//其他玩家上线
|
||||
var pobj=this.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.onstate=0;
|
||||
pobj.ip=_msg.data.ip;
|
||||
GameUI.SetOnState(_msg.data.seat,0);
|
||||
Game_Modify.playerOnline(_msg.data.seat);
|
||||
}
|
||||
Desk.send_text=function(_msg){//发送消息
|
||||
GameUI.playTextVoice(_msg.data.text);
|
||||
GameUI.ShowChat(Logic.ChangeToStatus(C_Player.seat,_msg.data.seat),_msg.data.text);
|
||||
GameUI.addCommunion(Logic.ChangeToStatus(C_Player.seat,_msg.data.seat),1,_msg.data.text,0);
|
||||
}
|
||||
|
||||
Desk.Start=function(){//开始按钮
|
||||
|
||||
}
|
||||
Desk.get_player_task=function(_msg){//接收任务列表
|
||||
TaskInfo=_msg.data.tasks;
|
||||
GameUI.OpenTask();
|
||||
}
|
||||
|
||||
Desk.kick_offline=function(_msg){//玩家踢出
|
||||
var s_data={};
|
||||
s_data.loginList = GameData.loginList;
|
||||
s_data.tcpId = GameData.TcpID;
|
||||
s_data.tcpState = GameData.isConnected;
|
||||
Net.submit_error(JSON.stringify(s_data),"收到踢下线包");
|
||||
GameUI.OpenKick(ConstVal.Kick.text+ConstVal.Kick.tip);
|
||||
}
|
||||
Desk.call_phone=function(_msg){//拨打电话
|
||||
if(C_Player.seat==_msg.data.seat){
|
||||
C_Player.onstate=2;
|
||||
}
|
||||
var pobj=this.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.onstate=2;
|
||||
GameUI.SetOnState(_msg.data.seat,2);
|
||||
Game_Modify.playerphonestate(_msg.data.seat,1);
|
||||
}
|
||||
|
||||
Desk.hangup_phone=function(_msg){//挂断电话
|
||||
if(C_Player.seat==_msg.data.seat){
|
||||
C_Player.onstate=0;
|
||||
}
|
||||
var pobj=this.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.onstate=0;
|
||||
GameUI.SetOnState(_msg.data.seat,0);
|
||||
Game_Modify.playerphonestate(_msg.data.seat,0);
|
||||
}
|
||||
|
||||
Desk.self_makewar=function(_msg){//主动开战
|
||||
|
||||
Func.stopshake();
|
||||
GameData.ShakeID = Game_Config.shakeList.nil;
|
||||
if(get_self(218,7,0,0,0)=="房主已经离开,新进入房间的玩家成为新房主,您也可重进房间成为房主"){
|
||||
GameUI.CloseTips();
|
||||
}
|
||||
this.stage=1;
|
||||
if(Desk.needprepare == 1){
|
||||
if(C_Player.isprepare == 1){
|
||||
C_Player.ChangeExit(0);
|
||||
|
||||
}
|
||||
}else{
|
||||
C_Player.ChangeExit(0);
|
||||
}
|
||||
if(Desk.infinite == 1){
|
||||
C_Player.ChangeExit(1);
|
||||
}
|
||||
var pobj = Desk.GetPlayerBySeat(0);
|
||||
pobj.isprepare = 1;
|
||||
pobj = null;
|
||||
GameUI.SetIsprepare(0,1);
|
||||
GameUI.hideReady();
|
||||
C_Player.isprepare = 1;
|
||||
GameUI.HideStartScene();
|
||||
Game_Modify.StartWar(_msg);
|
||||
}
|
||||
Desk.makewar=function(_msg){//自动或者他人开战
|
||||
Func.stopshake();
|
||||
GameData.ShakeID = Game_Config.shakeList.nil;
|
||||
if(get_self(218,7,0,0,0)=="房主已经离开,新进入房间的玩家成为新房主,您也可重进房间成为房主"){
|
||||
GameUI.CloseTips();
|
||||
}
|
||||
this.stage=1;
|
||||
if(Desk.needprepare == 1){
|
||||
if(C_Player.isprepare == 1){
|
||||
C_Player.ChangeExit(0);
|
||||
}
|
||||
}else{
|
||||
C_Player.ChangeExit(0);
|
||||
}
|
||||
if(Desk.infinite == 1){
|
||||
C_Player.ChangeExit(1);
|
||||
}
|
||||
var pobj = Desk.GetPlayerBySeat(0);
|
||||
pobj.isprepare = 1;
|
||||
pobj = null;
|
||||
GameUI.SetIsprepare(0,1);
|
||||
if(0 == C_Player.seat){
|
||||
GameUI.hideReady();
|
||||
C_Player.isprepare = 1;
|
||||
}
|
||||
if(Desk.needprepare == 1 && Desk.infinite == 1){
|
||||
if(C_Player.isprepare == 1){
|
||||
GameUI.hideChangeRoom();
|
||||
GameUI.hideReady();
|
||||
|
||||
}
|
||||
}
|
||||
GameUI.HideStartScene();
|
||||
Game_Modify.StartWar(_msg);
|
||||
|
||||
}
|
||||
Desk.send_gift=function(_msg){//互动动画
|
||||
GameUI.PlayEffect(_msg.data.sendseat,_msg.data.receiveseat,_msg.data.giftid);
|
||||
}
|
||||
|
||||
Desk.send_voice=function(_msg){//语音
|
||||
// if(Logic.ChangeToStatus(C_Player.seat,_msg.data.seat)!=0){
|
||||
GameUI.play_voice(_msg.data.voiceurl,1,Logic.ChangeToStatus(C_Player.seat,_msg.data.seat));
|
||||
// }
|
||||
|
||||
GameUI.addCommunion(Logic.ChangeToStatus(C_Player.seat,_msg.data.seat),2,_msg.data.voiceurl,Number(_msg.data.time).toFixed(1));
|
||||
}
|
||||
Desk.send_phiz = function(_msg){//表情
|
||||
GameUI.ShowEmotion(Logic.ChangeToStatus(C_Player.seat,_msg.data.seat),_msg.data.text);
|
||||
}
|
||||
Desk.submit_opinion = function(_msg){
|
||||
if(_msg.data.state==0){//反馈成功
|
||||
set_self(551,7,"",0,0);
|
||||
GameUI.OpenTips("已收到您的宝贵意见,我们将尽快处理",ConstVal.Tips.time);
|
||||
}else{
|
||||
GameUI.OpenTips("啊哦~网络有点小状况,您的反馈意见没能收到",ConstVal.Tips.time);
|
||||
}
|
||||
}
|
||||
Desk.kick_server = function(_msg){
|
||||
|
||||
GameUI.OpenKick(_msg.data.msg);
|
||||
}
|
||||
Desk.broadcast = function(_msg){
|
||||
var type=0;
|
||||
if(typeof(_msg.data.msgtype) != "undefined"){
|
||||
type = _msg.data.msgtype;
|
||||
}
|
||||
switch(type){
|
||||
case 0:
|
||||
GameUI.ShowiMessage(_msg.data.msgcontent);
|
||||
break;
|
||||
case 1:
|
||||
GameUI.addBroadcast(_msg.data.msgcontent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Desk.player_prepare = function(_msg){
|
||||
var pobj = Desk.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.isprepare = 1;
|
||||
pobj = null;
|
||||
GameUI.SetIsprepare(_msg.data.seat,1);
|
||||
if(_msg.data.seat == C_Player.seat){
|
||||
GameUI.hideReady();
|
||||
C_Player.isprepare = 1;
|
||||
}
|
||||
GameUI.showStartButton();
|
||||
Game_Modify.onReady(_msg.data.seat);
|
||||
if(_msg.data.deskwar){
|
||||
GameUI.HideStartScene();
|
||||
Desk.stage=1;
|
||||
C_Player.ChangeExit(0);
|
||||
Game_Modify.StartWar(_msg);
|
||||
}else{
|
||||
|
||||
}
|
||||
if(Desk.infinite == 1){
|
||||
C_Player.ChangeExit(1);
|
||||
}
|
||||
if(Desk.stage == 1){
|
||||
Utl.closeMainSceneButton();
|
||||
}
|
||||
}
|
||||
Desk.share_room = function(_msg){
|
||||
GameUI.OpenTips("已成功分享至平台!",ConstVal.Tips.time);
|
||||
}
|
||||
|
||||
Desk.get_share_room = function(_msg){
|
||||
GameData.isShowWorldRoomList = false;
|
||||
GameUI.CloseBoard();
|
||||
GameUI.closeWorldRoom();
|
||||
GameUI.setWorldRoom(_msg.data);
|
||||
GameUI.openWorldRoom();
|
||||
}
|
||||
Desk.show_message = function(_msg){
|
||||
GameUI.OpenTips(_msg.data.msg,Number(_msg.data.time));
|
||||
}
|
||||
Desk.advanced_roomlist = function(_msg){
|
||||
GameData.snrRoomList = _msg.data;
|
||||
GameUI.openSeniorOptions(GameData.snrOptionMode,GameData.snrOptionRoomtype,GameData.snrOptionDes);
|
||||
}
|
||||
Desk.advanced_createroom = function(_msg){
|
||||
var s_code = GameData.snrRoomList.shortcode;
|
||||
GameData.snrRoomList = _msg.data;
|
||||
GameData.snrRoomList.shortcode = s_code;
|
||||
GameUI.closeSeniorOptions();
|
||||
GameUI.openSeniorOptions(GameData.snrOptionMode,GameData.snrOptionRoomtype,GameData.snrOptionDes);
|
||||
}
|
||||
Desk.update_bean = function(_msg){
|
||||
if(typeof _msg.data.seat == "undefined"){//自己充值包括大厅
|
||||
C_Player.update_bean(_msg);
|
||||
}else{//房间内他人充值
|
||||
var pobj = Desk.GetPlayerBySeat(_msg.data.seat);
|
||||
pobj.bean = _msg.data.bean;
|
||||
pobj = null;
|
||||
if(_msg.data.seat == GameData.infoSeat){
|
||||
set_self(511,7,GameData.starName+":"+_msg.data.bean,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,717 @@
|
||||
var storage = window.localStorage;
|
||||
var Utl = Utl||{};
|
||||
|
||||
Utl.Config={};
|
||||
|
||||
|
||||
Utl.Config.pre_bgm = "tsgame_bgm_";
|
||||
Utl.Config.bgm = "";
|
||||
Utl.Config.pre_sound = "tsgame_sound_";
|
||||
Utl.Config.sound = "";
|
||||
|
||||
Utl.Config.pre_wxinfo = "tsgame_wxinfo_";
|
||||
Utl.Config.wxinfo = "tsgame_wxinfo";
|
||||
Utl.Config.maxtime = 48;//小时
|
||||
Utl.Config.pre_validtime = "tsgame_validtime_";//有效时间(时间戳)
|
||||
Utl.Config.validtime = "tsgame_validtime";//有效时间(时间戳)
|
||||
|
||||
Utl.Config.pre_visitorinfo = "tsgame_visitorinfo_";
|
||||
Utl.Config.visitorinfo = "tsgame_visitorinfo";
|
||||
|
||||
Utl.Config.pre_roomtype = "tsgame_roomtype_";
|
||||
Utl.Config.roomtype = "";
|
||||
|
||||
Utl.Config.pre_multiple = "tsgame_multiple_";
|
||||
Utl.Config.multiple = "";
|
||||
|
||||
Utl.Config.pre_shake = "tsgame_shake_";
|
||||
Utl.Config.shake = "";
|
||||
|
||||
Utl.Config.pre_voice = "tsgame_voice_";
|
||||
Utl.Config.voice = "";
|
||||
|
||||
Utl.Config.pre_roomlist = "tsgame_roomlist_";
|
||||
Utl.Config.roomlist = "";
|
||||
|
||||
Utl.Config.pre_playerid = "tsgame_playerid_";
|
||||
Utl.Config.playerid = "";
|
||||
|
||||
Utl.Config.pre_gradeinfo = "tsgame_gradeinfo_";
|
||||
Utl.Config.gradeinfo = "";
|
||||
|
||||
Utl.Config.pre_shortcode = "tsgame_shortcode_";
|
||||
Utl.Config.shortcode = "";
|
||||
|
||||
Utl.Config.pre_ownerNote = "tsgame_ownerNote_";
|
||||
Utl.Config.ownerNote = "";
|
||||
|
||||
Utl.Config.pre_machineId = "tsgame_machineId_";
|
||||
Utl.Config.machineId = "";
|
||||
|
||||
Utl.SetStorage=function(){
|
||||
Utl.Config.bgm = Utl.Config.pre_bgm+GameData.GameId;
|
||||
Utl.Config.sound = Utl.Config.pre_sound+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.roomtype = Utl.Config.pre_roomtype+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.shake = Utl.Config.pre_shake+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.multiple = Utl.Config.pre_multiple+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.voice = Utl.Config.pre_voice+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.roomlist = Utl.Config.pre_roomlist+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.playerid = Utl.Config.pre_playerid+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.gradeinfo = Utl.Config.pre_gradeinfo+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.shortcode = Utl.Config.pre_shortcode+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.ownerNote = Utl.Config.pre_ownerNote+GameData.GameId+GameData.AgentId;
|
||||
Utl.Config.machineId = Utl.Config.pre_machineId;
|
||||
}
|
||||
|
||||
|
||||
Utl.SaveData = function(key,data){
|
||||
storage.setItem(key,data);
|
||||
}
|
||||
Utl.checkKey=function(key){
|
||||
if(storage.getItem(key)==null){
|
||||
return false;
|
||||
}else{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Utl.ReadData=function(key){
|
||||
return storage.getItem(key);
|
||||
}
|
||||
Utl.RemoveItemByKey=function(key){
|
||||
if(storage.getItem(key)!=null){
|
||||
storage.removeItem(key);
|
||||
}
|
||||
}
|
||||
Utl.removeItemFromArray = function(_array,_data){
|
||||
var index = _array.indexOf(_data);
|
||||
if(index>-1){
|
||||
var r_data = _array.splice(index,1);
|
||||
return r_data;
|
||||
}else{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Utl.ClearStorage=function(){
|
||||
storage.clear();
|
||||
}
|
||||
//对象克隆
|
||||
Utl.clone = function(myObj){
|
||||
if(typeof(myObj) != 'object') return myObj;
|
||||
if(myObj == null) return myObj;
|
||||
|
||||
var myNewObj = new Object();
|
||||
|
||||
for(var i in myObj)
|
||||
myNewObj[i] = Utl.clone(myObj[i]);
|
||||
|
||||
return myNewObj;
|
||||
}
|
||||
Utl.getMyInfo=function(){//获取玩家自身信息
|
||||
var obj_return = Utl.clone(C_Player);
|
||||
return obj_return;
|
||||
}
|
||||
|
||||
Utl.setGrade=function(seat,grade){//设置游戏主界面玩家积分信息
|
||||
var ind=Logic.ChangeToStatus(C_Player.seat,seat);
|
||||
set_self(436+ind,7,grade,0,0);
|
||||
if(ind==0){
|
||||
if(Game_Config.Info.myPositionDefault){
|
||||
set_self(436+ind,18,get_self(376+ind,18,0,0,0) + get_self(376+ind,20,0,0,0)/2 - String(grade).gblen()*Game_Config.Info.textwidth_2/2,0,0);
|
||||
}else{
|
||||
set_self(436+ind,18,Game_Config.Info.myPosition - String(grade).gblen()*Game_Config.Info.textwidth_2/2,0,0);
|
||||
}
|
||||
}else{
|
||||
if(Game_Config.Info.otherPositionDefault){
|
||||
set_self(436+ind,18,get_self(376+ind,18,0,0,0) + get_self(376+ind,20,0,0,0)/2 - String(grade).gblen()*Game_Config.Info.textwidth_2/2,0,0);
|
||||
}else{
|
||||
set_self(436+ind,18,Game_Config.Info.position[ind-1] - String(grade).gblen()*Game_Config.Info.textwidth_2/2,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//播放背景音乐
|
||||
Utl.playMusic=function(){
|
||||
if(Utl.ReadData(Utl.Config.bgm)==1){
|
||||
if(get_self(149,37,0,0,0)==1){//游戏界面中
|
||||
Func.play_wav(Game_Config.soundList.MenuSceneMusic,-1);
|
||||
Func.play_wav(Game_Config.soundList.MainSceneMusic,1);
|
||||
}else{
|
||||
Func.play_wav(Game_Config.soundList.MainSceneMusic,-1);
|
||||
Func.play_wav(Game_Config.soundList.MenuSceneMusic,1);
|
||||
}
|
||||
}
|
||||
}
|
||||
//播放音效
|
||||
Utl.playSound=function(src){
|
||||
if(Utl.ReadData(Utl.Config.sound)==1){
|
||||
Func.play_wav(src,0);
|
||||
}
|
||||
}
|
||||
//停止播放背景音乐
|
||||
Utl.stopMusic=function(){
|
||||
Func.play_wav(Game_Config.soundList.MainSceneMusic,-1);
|
||||
Func.play_wav(Game_Config.soundList.MenuSceneMusic,-1);
|
||||
|
||||
}
|
||||
//停止播放音效
|
||||
Utl.stopSound=function(src){
|
||||
Func.play_wav(src,-1);
|
||||
}
|
||||
//获取游戏ID
|
||||
Utl.getGameID=function(){
|
||||
return GameData.GameId;
|
||||
}
|
||||
//获取代理商ID
|
||||
Utl.getAgentID=function(){
|
||||
return GameData.AgentId;
|
||||
}
|
||||
//获取房间内某个座位玩家的playerid
|
||||
Utl.getPlayeridBySeat=function(seat){
|
||||
var pobj=Desk.GetPlayerBySeat(seat);
|
||||
return pobj.playerid;
|
||||
}
|
||||
//获取房间内某个座位的玩家昵称
|
||||
Utl.getNicknameBySeat=function(seat){
|
||||
var pobj=Desk.GetPlayerBySeat(seat);
|
||||
return pobj.nickname;
|
||||
}
|
||||
//获取房间内某个座位的玩家性别
|
||||
Utl.getSexBySeat=function(seat){
|
||||
var pobj=Desk.GetPlayerBySeat(seat);
|
||||
return pobj.sex;
|
||||
}
|
||||
//获取玩家playerid
|
||||
Utl.getMyPlayerid=function(){
|
||||
return C_Player.playerid;
|
||||
}
|
||||
//获取玩家playerid
|
||||
Utl.getMySex=function(){
|
||||
return C_Player.sex;
|
||||
}
|
||||
//获得房间号
|
||||
Utl.getRoomcode=function(){
|
||||
return Desk.roomcode;
|
||||
}
|
||||
//获取玩家座位号
|
||||
Utl.getMySeat=function(){
|
||||
return C_Player.seat;
|
||||
}
|
||||
//玩家退出房间
|
||||
Utl.Exit=function(){
|
||||
Desk.Init();
|
||||
C_Player.BreakRoom();
|
||||
GameUI.JumpMenuScene(true);
|
||||
if(GameData.matchInfo){
|
||||
GameData.matchInfo = null;
|
||||
Utl.openMatchUrl();
|
||||
}
|
||||
}
|
||||
//设置LocalData
|
||||
Utl.setCookie=function(name, value, exp_hour) {
|
||||
if (!exp_hour) {
|
||||
exp_hour = 48; //默认时效48小时
|
||||
}
|
||||
var exp = new Date();
|
||||
Utl.SaveData(Utl.Config.validtime,exp.getTime() + exp_hour*60*60*1000);
|
||||
Utl.SaveData(name,value);
|
||||
}
|
||||
|
||||
//读取LocalData
|
||||
Utl.getCookie=function(name) {
|
||||
if(GameData.versionState == 0){
|
||||
var vt=Utl.ReadData(Utl.Config.validtime);
|
||||
if(vt==null){
|
||||
return null;
|
||||
}
|
||||
var exp = new Date().getTime();
|
||||
if(exp < vt){//
|
||||
return Utl.ReadData(name);
|
||||
}else{
|
||||
return null;
|
||||
}
|
||||
}else{
|
||||
return Utl.ReadData(name);
|
||||
}
|
||||
}
|
||||
|
||||
//删除LocalData
|
||||
Utl.delCookie=function(name) {
|
||||
Utl.RemoveItemByKey(Utl.Config.validtime);
|
||||
Utl.RemoveItemByKey(name);
|
||||
}
|
||||
Utl.getAppService=function(){//ture为前台状态 false、为后台状态
|
||||
return GameData.appservice;
|
||||
}
|
||||
|
||||
//关闭所有窗口
|
||||
Utl.closeWindow=function(){
|
||||
GameUI.CloseSetting();
|
||||
set_group(29,37,0,0,0);
|
||||
set_self(223,37,0,0,0);
|
||||
GameUI.CloseInfo();
|
||||
GameUI.CloseChat();
|
||||
set_self(38,37,0,0,0);
|
||||
set_self(39,37,0,0,0);
|
||||
GameUI.CloseHelp();
|
||||
}
|
||||
Utl.changeToStatus = function(seat){//将座位转化为方位(以自己为原点0,逆时针旋转依次往上加)
|
||||
return Logic.ChangeToStatus(C_Player.seat,seat);
|
||||
}
|
||||
|
||||
Utl.isMainScene = function(){//获取是否在游戏主界面
|
||||
var rt = get_self(149,37,0,0,0);
|
||||
if(rt==1){
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Utl.getMyOpenid = function(){//获取玩家openid
|
||||
return C_Player.openid;
|
||||
}
|
||||
Utl.getOnState = function(status){//获取玩家状态
|
||||
return GameUI.onstate[status];//1-->离线 2-->通话 其他正常
|
||||
}
|
||||
Utl.saveRoomtype = function(_data){//保存创建房间时的房间类型
|
||||
var rt={};
|
||||
rt.data = _data;
|
||||
rt = JSON.stringify(rt);
|
||||
Utl.SaveData(Utl.Config.roomtype,rt);
|
||||
}
|
||||
Utl.getRoomtype = function(){//获取上次创建的房间类型
|
||||
var roomty = Utl.ReadData(Utl.Config.roomtype);
|
||||
if(roomty){
|
||||
roomty = JSON.parse(roomty);
|
||||
//if(Game_Config.Max.SumOfRoomtype!=roomty.data.length){
|
||||
//Utl.SaveData(Utl.Config.roomtype,"");
|
||||
//return null;
|
||||
//}else{
|
||||
return roomty.data;
|
||||
//}
|
||||
|
||||
}
|
||||
return null;
|
||||
}
|
||||
Utl.delRoomtype = function(){//删除房间类型
|
||||
Utl.RemoveItemByKey(Utl.Config.roomtype);
|
||||
}
|
||||
//获得计算器计算结果(传入需要计算的数组)
|
||||
Utl.getMultipleResult = function(inputArr){
|
||||
var mult = 1;
|
||||
GameData.OrgArr = [].concat(inputArr);
|
||||
if(Utl.checkKey(Utl.Config.multiple)){
|
||||
var rd = Utl.ReadData(Utl.Config.multiple);
|
||||
if(GameUI.checkNumber(rd)){
|
||||
var rt = Number(rd);
|
||||
if(rt>0){
|
||||
mult = rt;
|
||||
}else{
|
||||
Utl.SaveData(Utl.Config.multiple,"1");
|
||||
}
|
||||
}else{
|
||||
Utl.SaveData(Utl.Config.multiple,"1");
|
||||
}
|
||||
}else{
|
||||
Utl.SaveData(Utl.Config.multiple,"1");
|
||||
}
|
||||
var rtarr = [];
|
||||
rtarr.length = inputArr.length;
|
||||
for(var i=0;i<inputArr.length;i++){
|
||||
rtarr[i] = Func.accMul(inputArr[i],mult);
|
||||
}
|
||||
return rtarr;
|
||||
}
|
||||
//打开提示
|
||||
Utl.openTips = function(_msg,time,mode){
|
||||
GameUI.OpenTips(_msg,time,mode);
|
||||
}
|
||||
//关闭提示
|
||||
Utl.closeTips = function(){
|
||||
GameUI.CloseTips();
|
||||
}
|
||||
//发送消息
|
||||
Utl.sendData = function(_app,_route,_rpc,_data){
|
||||
Net._SendData(_app,_route,_rpc,_data);
|
||||
}
|
||||
//获取某个座位玩家的头像资源id
|
||||
Utl.getHeadimgSrc = function(seat){
|
||||
var idx = Utl.changeToStatus(seat);
|
||||
return 116+idx;
|
||||
}
|
||||
//开启加载界面
|
||||
Utl.startLoad = function(){
|
||||
GameUI.StartLoad();
|
||||
}
|
||||
//关闭加载界面
|
||||
Utl.endLoad = function(){
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
Utl.changePlayerState = function(state){//设置玩家是否可以直接退出房间 0->不可以1->可以
|
||||
if(Desk.infinite == 1){C_Player.ChangeExit(1);return;}
|
||||
C_Player.ChangeExit(state);
|
||||
}
|
||||
Utl.getGameConfig = function(){//获取游戏配置
|
||||
return GameData.gameConfig;
|
||||
}
|
||||
/*
|
||||
{"address":"江西省南昌市青云谱区施尧路靠近上海浦东发展银行(长天支行)","city":"南昌市",
|
||||
"cityCode":"0791","country":"中国","district":"青云谱区","latitude":28.623546,"longitude":115.900333,
|
||||
"province":"江西省","street":"施尧路"}*/
|
||||
Utl.getLocation = function(){//获取玩家定位信息
|
||||
if(C_Player.addr){
|
||||
return Utl.clone(C_Player.addr);
|
||||
}else{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Utl.getMathInfo = function(){
|
||||
return Utl.clone(GameData.matchInfo);
|
||||
}
|
||||
Utl.getInfMode = function(){
|
||||
return GameData.infMode;
|
||||
}
|
||||
Utl.changeBean = function(_bean,seat){
|
||||
var ind = Logic.ChangeToStatus(C_Player.seat,seat);
|
||||
var pobj=Desk.GetPlayerBySeat(seat);
|
||||
pobj.bean = pobj.initialBean + _bean;
|
||||
var beanInfo = pobj.bean;
|
||||
pobj = null;
|
||||
if(get_self(216,37,0,0,0) == 1 && GameData.infoSeat == seat){
|
||||
set_self(511,7,GameData.starName+":"+beanInfo,0,0);
|
||||
}
|
||||
//switch(ind){
|
||||
//case 0:
|
||||
//C_Player.changeBean(_bean);
|
||||
//break;
|
||||
//default:
|
||||
//if(get_self(216,37,0,0,0) == 1 && GameData.infoSeat == seat){
|
||||
//set_self(511,7,GameData.starName+":"+beanInfo,0,0);
|
||||
//}
|
||||
//break;
|
||||
//}
|
||||
|
||||
}
|
||||
//关闭邀请显示
|
||||
Utl.closeInvitation = function(){
|
||||
set_self(183,37,0,0,0);
|
||||
set_self(195,37,0,0,0);
|
||||
}
|
||||
//关闭互动显示
|
||||
Utl.closeCommunication = function(){
|
||||
set_self(152,37,0,0,0);
|
||||
set_self(153,37,0,0,0);
|
||||
}
|
||||
//跳转比赛网页
|
||||
Utl.openMatchUrl = function(){
|
||||
Func.OpenurlTitleData(GameData.backUrl,"","");
|
||||
}
|
||||
//牌局回放进入主界面
|
||||
Utl.openVideo = function(_playerList,_seat,_roomcode){
|
||||
/*
|
||||
_playerList 格式: [[昵称,头像],[]...]
|
||||
*/
|
||||
for(var i=0;i<_playerList.length;i++){
|
||||
if(_playerList[i]!=null){
|
||||
var pobj=Desk.GetPlayerBySeat(i);
|
||||
//pobj.SetDeskInfo(_playerList[i]);
|
||||
pobj.nickname = _playerList[i][0];
|
||||
pobj.avatar = _playerList[i][1];
|
||||
pobj = null;
|
||||
}
|
||||
}
|
||||
C_Player.seat = _seat;
|
||||
Desk.roomcode = _roomcode;
|
||||
//GameUI.HideNotice();
|
||||
//GameData.Battery=Func.getbattery();
|
||||
GameData.Battery = 1;
|
||||
if(GameData.Battery<=0.2){
|
||||
set_self(338,43,3,0,0);
|
||||
}else{
|
||||
set_self(338,43,2,0,0);
|
||||
}
|
||||
//GameData.NetWork=Func.getnetwork();
|
||||
GameData.NetWork = 1;
|
||||
if(GameData.NetWork==2){
|
||||
set_self(336,43,3,0,0);
|
||||
Func.getwifisignalLevel();
|
||||
}else{
|
||||
set_self(336,43,4,0,0);
|
||||
}
|
||||
if(GameData.OS == ConstVal.OS.apple){//苹果
|
||||
set_self(154,1,174,0,0);
|
||||
set_self(155,1,174,0,0);
|
||||
set_self(156,1,173,0,0);
|
||||
}else if(GameData.OS == ConstVal.OS.android){//安卓
|
||||
set_self(154,1,69,0,0);
|
||||
set_self(155,1,69,0,0);
|
||||
set_self(156,1,70,0,0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
set_group(21,37,1,0,0);
|
||||
set_self(150,37,0,0,0);
|
||||
set_self(151,37,0,0,0);
|
||||
set_self(152,37,0,0,0);
|
||||
set_self(153,37,0,0,0);
|
||||
for(var i=0;i<Desk.PlayerList.length;i++){
|
||||
if(Desk.PlayerList[i].nickname!="" ){
|
||||
var ind=Logic.ChangeToStatus(C_Player.seat,i);
|
||||
var text=Func.subString(Desk.PlayerList[i].nickname,Game_Config.Info.Mainnickname,true);
|
||||
set_self(406+ind,7,text,0,0);
|
||||
if(ind==0){
|
||||
if(Game_Config.Info.myPositionDefault){
|
||||
set_self(406+ind,18,get_self(376+ind,18,0,0,0) + get_self(376+ind,20,0,0,0)/2 - text.gblen()*Game_Config.Info.textwidth_1/2,0,0);
|
||||
}else{
|
||||
set_self(406+ind,18,Game_Config.Info.myPosition - text.gblen()*Game_Config.Info.textwidth_1/2,0,0);
|
||||
}
|
||||
}else{
|
||||
if(Game_Config.Info.otherPositionDefault){
|
||||
set_self(406+ind,18,get_self(376+ind,18,0,0,0) + get_self(376+ind,20,0,0,0)/2 - text.gblen()*Game_Config.Info.textwidth_1/2,0,0);
|
||||
}else{
|
||||
set_self(406+ind,18,Game_Config.Info.position[ind-1] - text.gblen()*Game_Config.Info.textwidth_1/2,0,0);
|
||||
}
|
||||
}
|
||||
|
||||
set_self(436+ind,7,0,0,0);
|
||||
if(ind==0){
|
||||
if(Game_Config.Info.myPositionDefault){
|
||||
set_self(436+ind,18,get_self(376+ind,18,0,0,0) + get_self(376+ind,20,0,0,0)/2 - Game_Config.Info.textwidth_2/2,0,0);
|
||||
}else{
|
||||
set_self(436+ind,18,Game_Config.Info.myPosition - Game_Config.Info.textwidth_2/2,0,0);
|
||||
}
|
||||
}else{
|
||||
if(Game_Config.Info.otherPositionDefault){
|
||||
set_self(436+ind,18,get_self(376+ind,18,0,0,0) + get_self(376+ind,20,0,0,0)/2 - Game_Config.Info.textwidth_2/2,0,0);
|
||||
}else{
|
||||
set_self(436+ind,18,Game_Config.Info.position[ind-1] - Game_Config.Info.textwidth_2/2,0,0);
|
||||
}
|
||||
}
|
||||
Func.up_imgurl(116+ind,Desk.PlayerList[i].avatar);
|
||||
set_group(43+ind,37,1,0,0);
|
||||
}
|
||||
}
|
||||
play_ani123(1,156,35,255,100,1000,0,0,1);
|
||||
Utl.playMusic();
|
||||
Game_Modify.onEnterVideo();
|
||||
//GameData.Scene = 2;
|
||||
//Game_Modify.onEnterMainScene(Desk.roomtype);
|
||||
}
|
||||
Utl.closeVideo =function(){
|
||||
Utl.playMusic();
|
||||
Desk.Init();
|
||||
C_Player.BreakRoom();
|
||||
set_group(21,37,0,0,0);
|
||||
for(var i=0;i<Game_Config.Max.PlayerCnt;i++){
|
||||
set_group(43+i,37,0,0,0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Utl.getPlayerCnt = function(){
|
||||
return Desk.playercnt;
|
||||
}
|
||||
//存储战绩
|
||||
Utl.saveGradeInfo = function(_data){
|
||||
var rData = Utl.readGradeInfo();
|
||||
if(rData){
|
||||
rData = JSON.parse(rData);
|
||||
rData.unshift(_data);
|
||||
var overLen = rData.length - 10;
|
||||
for(var i=0;i<overLen;i++){
|
||||
rData.pop();
|
||||
}
|
||||
}
|
||||
Utl.SaveData(Utl.Config.gradeinfo,JSON.stringify(rData));
|
||||
}
|
||||
//读取战绩
|
||||
Utl.readGradeInfo = function(){
|
||||
return Utl.ReadData(Utl.Config.gradeinfo);
|
||||
}
|
||||
Utl.getPlayerReadyState = function(seat){
|
||||
var pobj = Desk.GetPlayerBySeat(seat);
|
||||
return pobj.isprepare;
|
||||
}
|
||||
//获取玩家是否拥有高级选项
|
||||
Utl.getPlayerAdvanced = function(){
|
||||
return C_Player.advanced;
|
||||
}
|
||||
//打开高级选项调用
|
||||
Utl.openSnrOption = function(mode,roomtype,descrip){
|
||||
GameData.snrOptionMode = mode;
|
||||
GameData.snrOptionRoomtype = roomtype;
|
||||
GameData.snrOptionDes = descrip;
|
||||
|
||||
var data = {}
|
||||
data.agentid = GameData.AgentId;
|
||||
data.gameid = GameData.GameId;
|
||||
data.playerid = C_Player.playerid;
|
||||
Net.Send_advanced_roomlist(data);
|
||||
}
|
||||
//获取玩家是否拥有高级选项 0无高级选项>0有高级选项
|
||||
Utl.getAdvanced = function(){
|
||||
return C_Player.advanced;
|
||||
}
|
||||
//获取游戏是否为审核版本(0非审核1审核)
|
||||
Utl.getVersionState = function(){
|
||||
return GameData.versionState;
|
||||
}
|
||||
//获取游戏是否为h5版本(0->非h51->h5)
|
||||
Utl.getH5Version = function(){
|
||||
return GameData.h5Version;
|
||||
}
|
||||
//游戏结算时调用
|
||||
Utl.onGameFinished = function(inputArray,spidList){//结算信息[[昵称,输赢分数],.......]
|
||||
if(!spidList){
|
||||
spidList=[];
|
||||
}
|
||||
if(GameData.h5Version == 1){
|
||||
var title = "";
|
||||
var desc = "";
|
||||
if(inputArray.length>3){
|
||||
for(var i=0;i<5;i++){
|
||||
if(inputArray.length>i){
|
||||
if(i<2){
|
||||
title += inputArray[i][1]+":" +Func.subString(inputArray[i][0],24-String(inputArray[i][1]).length - 3,true) + "\n";
|
||||
}else{
|
||||
desc += inputArray[i][1] + ":" +Func.subString(inputArray[i][0],24-String(inputArray[i][1]).length - 3,true) +"\n";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}else{
|
||||
title = Game_Config.Share.title;
|
||||
for(var i=0;i<3;i++){
|
||||
if(inputArray.length>i){
|
||||
desc += inputArray[i][1] + ":" +Func.subString(inputArray[i][0],24-String(inputArray[i][1]).length - 3,true) +"\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
GameData.shareAppMessage = Logic.getShareDataObj(title,desc);
|
||||
GameData.shareTimeline = Logic.getShareDataObj1(Game_Config.Share.title+Game_Config.Share.description,"");
|
||||
shareLink(GameData.shareTimeline,GameData.shareAppMessage);
|
||||
for(var i=0;i<Desk.PlayerList.length;i++){
|
||||
if(Desk.PlayerList[i].playerid != -1 ){
|
||||
var ind=Logic.ChangeToStatus(C_Player.seat,i);
|
||||
//up_imgurl(116+ind,"assets/bmp/00170.png",1);
|
||||
set_self(116+ind,1,170,0,0);
|
||||
}
|
||||
}
|
||||
for(var i=0;i<spidList.length;i++){
|
||||
set_self(spidList[i],37,0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Utl.getBeanBySeat = function(seat){
|
||||
var pobj = Desk.GetPlayerBySeat(seat);
|
||||
if(pobj){
|
||||
return pobj.bean;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
Utl.getIsDebugger = function(){
|
||||
return GameData.isDebugger;
|
||||
}
|
||||
//打开数字输入面板
|
||||
Utl.openInputPanel = function(_msg,_callback){
|
||||
GameUI.openInputPanel(_msg,_callback);
|
||||
}
|
||||
//关闭数字输入面板
|
||||
Utl.closeInputPanel = function(){
|
||||
GameUI.closeInputPanel();
|
||||
}
|
||||
//获取房卡名称
|
||||
Utl.getRoomCardName = function(){
|
||||
return GameData.roomCardName;
|
||||
}
|
||||
//获取星星名称名称
|
||||
Utl.getstarName = function(){
|
||||
return GameData.starName;
|
||||
}
|
||||
//获取房卡图片帧数
|
||||
Utl.getNameImgFrame_1 = function(){
|
||||
return Number(GameData.nameImgFrame_1);
|
||||
}
|
||||
//获取星星图片帧数
|
||||
Utl.getNameImgFrame_2 = function(){
|
||||
return Number(GameData.nameImgFrame_2);
|
||||
}
|
||||
//子游戏活动的调用类型(在收到大局结算包调用、重画时不允许调用)
|
||||
Utl.typeForActivity = function(type,data){
|
||||
//logmessage("typeForActivity"+type,1);
|
||||
GameData.activityType = type;
|
||||
GameData.activityData = data;
|
||||
GameData.shareTimes = 0;
|
||||
//switch(type){
|
||||
//case 1://大赢家
|
||||
//GameData.activityType = type;
|
||||
//GameData.activityData = data;
|
||||
//break;
|
||||
//}
|
||||
}
|
||||
//设置玩家准备状态
|
||||
Utl.setPlayerPrepare = function(seat,state){
|
||||
var pobj=Desk.GetPlayerBySeat(seat);
|
||||
pobj.isprepare = state;
|
||||
if(seat == C_Player.seat){
|
||||
C_Player.isprepare = state;
|
||||
}
|
||||
GameUI.SetIsprepare(seat,state);
|
||||
GameUI.showReady();
|
||||
|
||||
//switch(state){
|
||||
//case 0:
|
||||
|
||||
//break;
|
||||
//case 1:
|
||||
|
||||
//break;
|
||||
//}
|
||||
}
|
||||
//获取是否为无限局0非无限局1无限局
|
||||
Utl.getIsInfinite = function(){
|
||||
return Desk.infinite;
|
||||
}
|
||||
//复制到粘贴板
|
||||
Utl.gameCopytext = function(text){
|
||||
Func.gameCopytext(text);
|
||||
}
|
||||
Utl.openTips2 = function(_msg,time){
|
||||
GameUI.openTips2(_msg,time);
|
||||
}
|
||||
//关闭主界面按钮
|
||||
Utl.closeMainSceneButton = function(){
|
||||
GameUI.HideStartScene();
|
||||
GameUI.hideEscape();
|
||||
GameUI.hideReady();
|
||||
GameUI.hideChangeRoom();
|
||||
}
|
||||
//更改牌桌开战和玩家是否参与游戏(无限局)
|
||||
Utl.setDeskStage = function(state){
|
||||
if(Desk.infinite == 0){return;}
|
||||
Desk.SetStage(state);
|
||||
switch(state){
|
||||
case 0://未开战
|
||||
GameUI.showReady();
|
||||
GameUI.showChangeRoom();
|
||||
GameUI.showExitBtn();
|
||||
break;
|
||||
case 1://已开战
|
||||
if(C_Player.isprepare == 1){
|
||||
GameUI.hideReady();
|
||||
GameUI.HideStartScene();
|
||||
GameUI.hideChangeRoom();
|
||||
GameUI.hideExitBtn();
|
||||
}else{
|
||||
GameUI.hideReady();
|
||||
GameUI.showExitBtn();
|
||||
GameUI.showChangeRoom();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
//获取吱口令
|
||||
Utl.getPayCodeBySeat = function(seat){
|
||||
var pobj = Desk.GetPlayerBySeat(seat);
|
||||
return pobj.paycode;
|
||||
}
|
||||
581
codes/games/client/Projects/erqiwang/js/00_Surface/09_Net.js
Normal file
581
codes/games/client/Projects/erqiwang/js/00_Surface/09_Net.js
Normal file
@@ -0,0 +1,581 @@
|
||||
var Net = Net||{};
|
||||
Net.tcp = {};
|
||||
Net.tcp.isConnected = false;//已有连接连上
|
||||
Net.tcp.tcpIDAva = 1;//用过的ID的最大值
|
||||
Net.tcp.tcpIDList = [];//TCP ID列表
|
||||
Net.tcp.connectCount = 3;//同时最多连接个数
|
||||
Net.tcp.connectList = [];//tcp连接对象池
|
||||
Net.tcp.connect = function(_id,ws){
|
||||
|
||||
}
|
||||
Net.ws_tcp;
|
||||
Net._SendData = function(_app,_route,_rpc,_data){
|
||||
|
||||
var _msg = {};
|
||||
_msg.app = _app,
|
||||
_msg.route = _route;
|
||||
_msg.rpc = _rpc;
|
||||
_msg.data = _data;
|
||||
if(ConstVal.netType == 0){
|
||||
Net.ws_tcp.send(JSON.stringify(_msg));
|
||||
}else{
|
||||
Func.AjaxHttp2(GameData.Server,JSON.stringify(_msg),
|
||||
function(cbData){
|
||||
console.log(cbData);
|
||||
},function(){
|
||||
GameUI.OpenTips("网络状况不好");
|
||||
});
|
||||
}
|
||||
|
||||
if(Game_Config.Debugger.isDebugger){
|
||||
console.log("发送数据:"+JSON.stringify(_msg));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Net.submit_error = function(_packet,_msg){
|
||||
//提交错误
|
||||
if(GameData.errorMsg != _msg){
|
||||
GameData.errorMsg = _msg;
|
||||
}else {
|
||||
return;
|
||||
}
|
||||
var msg = {
|
||||
app:"youle",
|
||||
route:"agent",
|
||||
rpc:"submit_error",
|
||||
data:{
|
||||
packet:_packet,
|
||||
msg:_msg,
|
||||
playerid:C_Player.playerid,
|
||||
agentid:GameData.AgentId,
|
||||
gameid:GameData.GameId,
|
||||
}
|
||||
}
|
||||
try{
|
||||
Net.ws_tcp.send(JSON.stringify(msg));
|
||||
}catch(e){
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Net.submit_log = function(_packet,_msg){
|
||||
var msg = {
|
||||
app:"youle",
|
||||
route:"agent",
|
||||
rpc:"submit_error",
|
||||
data:{
|
||||
packet:_packet,
|
||||
msg:_msg,
|
||||
playerid:C_Player.playerid,
|
||||
agentid:GameData.AgentId,
|
||||
gameid:GameData.GameId
|
||||
}
|
||||
}
|
||||
console.log(_packet);
|
||||
console.log(_msg);
|
||||
try{
|
||||
Net.ws_tcp.send(JSON.stringify(msg));
|
||||
}catch(e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//发送创建房间
|
||||
Net.Send_create_room = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.create_room,_data);
|
||||
}
|
||||
//接收创建房间
|
||||
Net.create_room = function(_msg){
|
||||
//Logic.CreateRoom(_msg.data);
|
||||
Desk.create_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
Game_Modify.createRoom(_msg.roomtype,_msg.data.infinite);
|
||||
if(Game_Modify.onCreateRoom){
|
||||
Game_Modify.onCreateRoom(_msg.data);
|
||||
}
|
||||
|
||||
}
|
||||
//发送登录请求
|
||||
Net.Send_login = function(_data){
|
||||
//console.log(returnCitySN);
|
||||
if(typeof returnCitySN != "undefined"){
|
||||
_data.ip = returnCitySN.cip;
|
||||
}
|
||||
_data.machineid = Logic.getMachineId();
|
||||
_data.machineroom = Utl.getRoomcode();
|
||||
//alert("进入Net.Send_login方法");
|
||||
GameUI.StartLoad();
|
||||
var _playerid = Logic.readPlayerId();
|
||||
if(_playerid){
|
||||
_data.playerid = _playerid;
|
||||
}
|
||||
GameData.loginList.push(GameData.TcpID);
|
||||
GameData.isSendLoginState = true;
|
||||
GameData.sendLoginTimes++;
|
||||
if(GameData.sendLoginTimer == null){
|
||||
GameData.isSendLoginTimer = setTimeout(function(){
|
||||
|
||||
|
||||
GameData.ConnectType = false;
|
||||
GameData.disType = true;
|
||||
GameData.NetType=1;
|
||||
GameUI.StartLoad();
|
||||
GameData.isClose = true;
|
||||
Net.ws_tcp.close();
|
||||
GameData.isCloseTimer = setInterval(function(){
|
||||
if(GameData.isClose){
|
||||
Net.ws_tcp.close();
|
||||
}
|
||||
},5000);
|
||||
},4000);
|
||||
}
|
||||
if(GameData.sendLoginTimes>=2){
|
||||
if(GameData.isSendLoginTimer){
|
||||
window.clearTimeout(GameData.isSendLoginTimer);
|
||||
GameData.isSendLoginTimer = null;
|
||||
}
|
||||
if(GameData.isClose){
|
||||
GameData.isClose = false;
|
||||
window.clearTimeout(GameData.isCloseTimer);
|
||||
}
|
||||
if(GameData.sendLoginTimer){
|
||||
window.clearTimeout(GameData.sendLoginTimer);
|
||||
GameData.sendLoginTimer = null;
|
||||
}
|
||||
GameUI.EndLoad();
|
||||
GameUI.OpenKick("网络繁忙,请退出游戏,稍后登录! ");
|
||||
}
|
||||
Net._SendData(AppList.app,RouteList.agent,RpcList.player_login,_data);
|
||||
|
||||
}
|
||||
//接收登录
|
||||
Net.player_login = function(_msg){
|
||||
GameUI.EndLoad();
|
||||
Desk.login(_msg);
|
||||
|
||||
}
|
||||
|
||||
//发送玩家自己进入房间请求
|
||||
Net.Send_self_join_room = function(_data){
|
||||
GameUI.StartLoad();
|
||||
GameData.shortCode = _data.roomcode;
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.self_join_room,_data);
|
||||
}
|
||||
//接收玩家自己进入房间请求
|
||||
Net.self_join_room = function(_msg){
|
||||
|
||||
Desk.self_join_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
|
||||
//发送未开局之前房主自己解散房间
|
||||
Net.Send_self_break_room = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.self_break_room,_data);
|
||||
}
|
||||
//接收未开局之前房主自己解散房间
|
||||
Net.self_break_room = function(_msg){
|
||||
Desk.self_break_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
|
||||
//接收未开局之前他人房主解散房间
|
||||
Net.other_break_room = function(_msg){
|
||||
Desk.other_break_room(_msg);
|
||||
}
|
||||
//接收其他玩家加入房间
|
||||
Net.other_join_room = function(_msg){
|
||||
Desk.other_join_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
//发送未开局之前自己退出房间
|
||||
Net.Send_self_exit_room = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.self_exit_room,_data);
|
||||
}
|
||||
//接收未开局之前自己退出房间
|
||||
Net.self_exit_room = function(_msg){
|
||||
GameUI.closeCheck();
|
||||
Desk.self_exit_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
|
||||
//接收未开局之前其他玩家退出房间
|
||||
Net.other_exit_room = function(_msg){
|
||||
Desk.other_exit_room(_msg);
|
||||
}
|
||||
//发送开局之后自己申请解散房间
|
||||
Net.Send_self_apply_free_room = function(_data){
|
||||
//GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.self_apply_free_room,_data);
|
||||
}
|
||||
//接收开局之后自己申请解散房间
|
||||
Net.self_apply_free_room = function(_msg){
|
||||
Desk.self_apply_free_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
|
||||
}
|
||||
//接收开局之后其他玩家申请解散房间
|
||||
Net.other_apply_free_room = function(_msg){
|
||||
Desk.other_apply_free_room(_msg);
|
||||
}
|
||||
//发送自己同意解散房间
|
||||
Net.Send_self_agree_free_room = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.self_agree_free_room,_data);
|
||||
}
|
||||
//接收自己同意解散房间
|
||||
Net.self_agree_free_room = function(_msg){
|
||||
Desk.self_agree_free_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
//接收其他玩家同意解散房间
|
||||
Net.other_agree_free_room = function(_msg){
|
||||
Desk.other_agree_free_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
//发送自己拒绝解散房间
|
||||
Net.Send_self_refuse_free_room = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.self_refuse_free_room,_data);
|
||||
}
|
||||
//接收自己拒绝解散房间
|
||||
Net.self_refuse_free_room = function(_msg){
|
||||
Desk.self_refuse_free_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
//接收其他玩家拒绝解散房间
|
||||
Net.other_refuse_free_room = function(_msg){
|
||||
Desk.other_refuse_free_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
//接收解散房间
|
||||
Net.free_room = function(_msg){
|
||||
Desk.free_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
|
||||
//发送获取战绩
|
||||
Net.Send_get_player_grade1 = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.get_player_grade1,_data);
|
||||
}
|
||||
//接收获取战绩
|
||||
Net.get_player_grade1 = function(_msg){
|
||||
Game_Modify.get_player_grade1(_msg);
|
||||
GameUI.EndLoad();
|
||||
//Logic.SetCombatInfo(_msg.data);
|
||||
//GameUI.OpenCombat();
|
||||
|
||||
}
|
||||
//发送获取战绩2
|
||||
Net.Send_get_player_grade2 = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.get_player_grade2,_data);
|
||||
}
|
||||
//接收获取战绩2
|
||||
Net.get_player_grade2 = function(_msg){
|
||||
Game_Modify.get_player_grade2(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
|
||||
//接收修改房卡
|
||||
Net.update_roomcard = function(_msg){
|
||||
C_Player.UpdateRoomcard(_msg);
|
||||
}
|
||||
|
||||
//接收其他玩家离线
|
||||
Net.other_offline = function(_msg){
|
||||
Desk.other_offline(_msg);
|
||||
}
|
||||
|
||||
//接收其他玩家上线
|
||||
Net.other_online = function(_msg){
|
||||
Desk.other_online(_msg);
|
||||
}
|
||||
|
||||
//发送发送聊天消息
|
||||
Net.Send_send_text = function(_data){
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.send_text,_data);
|
||||
}
|
||||
//接收发送聊天消息
|
||||
Net.send_text = function(_msg){
|
||||
Desk.send_text(_msg);
|
||||
}
|
||||
|
||||
//发送获取任务列表
|
||||
Net.Send_get_player_task = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.get_player_task,_data);
|
||||
}
|
||||
//接收获取任务列表
|
||||
Net.get_player_task = function(_msg){
|
||||
Desk.get_player_task(_msg);
|
||||
//GameUI.SetTaskInfo(_msg);
|
||||
GameUI.EndLoad();
|
||||
|
||||
}
|
||||
//发送完成任务
|
||||
Net.Send_player_finish_task = function(_data){
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.player_finish_task,_data);
|
||||
}
|
||||
//接收完成任务
|
||||
Net.player_finish_task = function(_msg){
|
||||
C_Player.player_finish_task(_msg);
|
||||
}
|
||||
//发送领取任务奖励
|
||||
Net.Send_get_task_award = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.get_task_award,_data);
|
||||
|
||||
}
|
||||
//接收领取任务奖励
|
||||
Net.get_task_award = function(_msg){
|
||||
C_Player.get_task_award(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
//发送有任务可领取
|
||||
Net.Send_can_award = function(_data){
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.refresh_task_state,_data);
|
||||
}
|
||||
//接收有任务可领取
|
||||
Net.can_award = function(_msg){
|
||||
C_Player.can_award(_msg);
|
||||
}
|
||||
//接收踢下线
|
||||
Net.kick_offline = function(_msg){
|
||||
Desk.kick_offline(_msg);
|
||||
}
|
||||
//发送自己打电话
|
||||
Net.Send_call_phone = function(_data){
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.call_phone,_data);
|
||||
}
|
||||
//接收自己打电话
|
||||
Net.call_phone = function(_msg){
|
||||
Desk.call_phone(_msg);
|
||||
}
|
||||
|
||||
//发送自己挂断电话
|
||||
Net.Send_hangup_phone = function(_data){
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.hangup_phone,_data);
|
||||
}
|
||||
//接自己收挂断打电话
|
||||
Net.hangup_phone = function(_msg){
|
||||
Desk.hangup_phone(_msg);
|
||||
}
|
||||
|
||||
//发送房主开局
|
||||
Net.Send_self_makewar = function(_data){
|
||||
//GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.self_makewar,_data);
|
||||
}
|
||||
//接收房主开局
|
||||
Net.self_makewar = function(_msg){
|
||||
Desk.self_makewar(_msg);
|
||||
//GameUI.EndLoad();
|
||||
}
|
||||
//接收房主开局
|
||||
Net.other_makewar = function(_msg){
|
||||
Desk.makewar(_msg);
|
||||
}
|
||||
//自己发送互动
|
||||
Net.Send_send_gift=function(_data){
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.send_gift,_data);
|
||||
}
|
||||
Net.send_gift=function(_msg){
|
||||
Desk.send_gift(_msg);
|
||||
}
|
||||
|
||||
//自己发送语音
|
||||
Net.Send_send_voice=function(_data){
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.send_voice,_data);
|
||||
}
|
||||
Net.send_voice=function(_msg){
|
||||
Desk.send_voice(_msg);
|
||||
}
|
||||
|
||||
//发送切换至房间服务器
|
||||
Net.Send_connect_roomserver=function(_data){
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.connect_roomserver,_data);
|
||||
}
|
||||
Net.connect_roomserver=function(_msg){
|
||||
|
||||
GameData.ConnectType=true;
|
||||
GameData.disType =false;
|
||||
GameData.ConnectPack = _msg.data;
|
||||
GameData.ConnectRpc = RpcList.connect_roomserver;
|
||||
GameData.Server=_msg.data.roomserver;
|
||||
//Logic.Connect();
|
||||
Net.ws_tcp.close();
|
||||
}
|
||||
|
||||
//发送切换至大厅服务器
|
||||
Net.Send_connect_agentserver=function(_data){
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.connect_agentserver,_data);
|
||||
}
|
||||
Net.connect_agentserver=function(_msg){
|
||||
if(_msg.data.opt == RpcList.other_break_room || _msg.data.opt == RpcList.free_room){
|
||||
GameUI.StartLoad();
|
||||
}
|
||||
GameData.ConnectType=true;
|
||||
GameData.disType =false;
|
||||
GameData.ConnectRpc = RpcList.connect_agentserver;
|
||||
GameData.ConnectPack = _msg.data;
|
||||
GameData.Server=_msg.data.agentserver;
|
||||
//Logic.Connect();
|
||||
Net.ws_tcp.close();
|
||||
}
|
||||
Net.Send_broadcast=function(_data){
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.broadcast,_data);
|
||||
}
|
||||
//接收即时信息
|
||||
Net.broadcast=function(_msg){
|
||||
//
|
||||
Desk.broadcast(_msg);
|
||||
}
|
||||
//发送互动
|
||||
Net.Send_send_phiz=function(_data){
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.send_phiz,_data);
|
||||
}
|
||||
//接收互动
|
||||
Net.send_phiz=function(_msg){
|
||||
Desk.send_phiz(_msg);
|
||||
}
|
||||
//提交反馈
|
||||
Net.Send_submit_opinion=function(_data){
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.submit_opinion,_data);
|
||||
}
|
||||
//接收反馈
|
||||
Net.submit_opinion=function(_msg){
|
||||
Desk.submit_opinion(_msg);
|
||||
}
|
||||
//踢出玩家
|
||||
Net.Send_kick_server=function(_data){
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.kick_server,_data);
|
||||
}
|
||||
Net.kick_server=function(_msg){
|
||||
Desk.kick_server(_msg);
|
||||
}
|
||||
//获取支付列表
|
||||
Net.Send_get_paylist=function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.get_paylist,_data);
|
||||
}
|
||||
//接收支付列表
|
||||
Net.get_paylist=function(_msg){
|
||||
GameData.payList = _msg.data.paylist;
|
||||
GameUI.OpenPay();
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
//支付成功后通知服务器
|
||||
Net.Send_pay_succ=function(_data){
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.pay_succ,_data);
|
||||
}
|
||||
//提交位置信息
|
||||
Net.Send_submit_location=function(_data){
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.submit_location,_data);
|
||||
}
|
||||
//提交位置信息
|
||||
Net.submit_location=function(_msg){
|
||||
Game.submit_location(_msg);
|
||||
}
|
||||
//发送绑定
|
||||
Net.Send_binding_invitecode=function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.binding_invitecode,_data);
|
||||
}
|
||||
//接收绑定
|
||||
Net.binding_invitecode=function(_msg){
|
||||
GameUI.EndLoad();
|
||||
C_Player.binding_invitecode(_msg);
|
||||
}
|
||||
|
||||
//接收修改豆豆
|
||||
Net.update_bean = function(_msg){
|
||||
//C_Player.update_bean(_msg);
|
||||
Desk.update_bean(_msg);
|
||||
}
|
||||
|
||||
Net.Send_get_player_invitecode = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.get_player_invitecode,_data);
|
||||
}
|
||||
Net.get_player_invitecode = function(_msg){
|
||||
GameUI.EndLoad();
|
||||
C_Player.setInvitecod(_msg.data.invitecode);
|
||||
GameUI.OpenBind();
|
||||
}
|
||||
|
||||
Net.Send_beanroom_surrender = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.beanroom_surrender,_data);
|
||||
}
|
||||
Net.beanroom_surrender = function(_msg){
|
||||
GameUI.EndLoad();
|
||||
GameUI.closeCheck();
|
||||
if(_msg.data.state==0){
|
||||
Game_Modify.onSurrender(_msg);
|
||||
}else{//失败
|
||||
if(_msg.data.showerror==1){
|
||||
GameUI.OpenTips(_msg.data.error);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Net.Send_player_prepare = function(_data){
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.player_prepare,_data);
|
||||
}
|
||||
Net.player_prepare = function(_msg){
|
||||
Desk.player_prepare(_msg);
|
||||
}
|
||||
Net.Send_share_room = function(_data){
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.share_room,_data);
|
||||
}
|
||||
Net.share_room = function(_msg){
|
||||
Desk.share_room(_msg);
|
||||
}
|
||||
Net.Send_get_share_room = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.get_share_room,_data);
|
||||
|
||||
}
|
||||
Net.get_share_room = function(_msg){
|
||||
Desk.get_share_room(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
Net.Send_quick_enter_share_room = function(_data){
|
||||
console.log(_data);
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.quick_enter_share_room,_data);
|
||||
}
|
||||
Net.show_message = function(_msg){
|
||||
GameUI.EndLoad();
|
||||
Desk.show_message(_msg);
|
||||
}
|
||||
Net.Send_advanced_roomlist = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.advanced_roomlist,_data);
|
||||
|
||||
}
|
||||
Net.advanced_roomlist = function(_msg){
|
||||
GameUI.EndLoad();
|
||||
Desk.advanced_roomlist(_msg);
|
||||
}
|
||||
Net.Send_advanced_createroom = function(_data){
|
||||
GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.agent,RpcList.advanced_createroom,_data);
|
||||
|
||||
}
|
||||
Net.advanced_createroom = function(_msg){
|
||||
GameUI.EndLoad();
|
||||
Desk.advanced_createroom(_msg);
|
||||
}
|
||||
Net.Send_change_room = function(_data){
|
||||
//GameUI.StartLoad();
|
||||
this._SendData(AppList.app,RouteList.room,RpcList.change_room,_data);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
var Game=Game||{};
|
||||
|
||||
Game.submit_location = function(_msg){
|
||||
if(_msg.data.wechat_gzh){
|
||||
GameData.wechat_gzh = _msg.data.wechat_gzh;
|
||||
set_self(340,41,0,0,0);
|
||||
set_self(340,7,GameData.wechat_gzh,0,0);
|
||||
set_self(339,20,GameData.wechat_gzh.gblen()*13,0,0);
|
||||
set_self(340,18,get_self(16,18,0,0,0)+get_self(16,20,0,0,0)/2-GameData.wechat_gzh.gblen()*6.5,0,0);
|
||||
set_self(339,18,get_self(16,18,0,0,0)+get_self(16,20,0,0,0)/2-GameData.wechat_gzh.gblen()*6.5,0,0);
|
||||
}
|
||||
if(_msg.data.wechat_ewm){
|
||||
GameData.wechat_ewm=_msg.data.wechat_ewm;
|
||||
}
|
||||
if(_msg.data.wechat_kfh){
|
||||
GameData.wechat_kfh=_msg.data.wechat_kfh;
|
||||
set_self(179,7,GameData.wechat_kfh,0,0);
|
||||
}
|
||||
if(_msg.data.qq){
|
||||
GameData.qq=_msg.data.qq;
|
||||
set_self(682,7,GameData.qq,0,0);
|
||||
}
|
||||
if(_msg.data.tel){
|
||||
GameData.tel=_msg.data.tel;
|
||||
set_self(GameData.telSpid,20,String(GameData.tel).gblen()*14,0,0);
|
||||
set_self(GameData.telSpid,7,GameData.tel,0,0);
|
||||
}
|
||||
if(_msg.data.invitecode){
|
||||
C_Player.setInvitecod(_msg.data.invitecode);
|
||||
GameUI.CloseBind();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
4629
codes/games/client/Projects/erqiwang/js/00_Surface/11_GameUI.js
Normal file
4629
codes/games/client/Projects/erqiwang/js/00_Surface/11_GameUI.js
Normal file
File diff suppressed because it is too large
Load Diff
1677
codes/games/client/Projects/erqiwang/js/00_Surface/12_Logic.js
Normal file
1677
codes/games/client/Projects/erqiwang/js/00_Surface/12_Logic.js
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,116 @@
|
||||
var Game_Config = Game_Config||{};//相关配置
|
||||
Game_Config.Debugger={//调试配置
|
||||
isDebugger : true,// debugger模式下会将所有收发的包输出到控制台(正式发布改为false)
|
||||
AutoLogin : true,//debugger模式下是否需要记住登录状态自动登录(正式发布改为true)
|
||||
isSubmitError : false,//是否需要服务器收集错误信息调试时可根据需要(正式发布改为true)
|
||||
visitorLogin : true,//隐藏式游客登录
|
||||
visiblePay:true,//审核通过后是否显示支付按钮
|
||||
serverType:0,//服务器0->正式 1->测试 2->本地
|
||||
gameserver:"http://ovw4mqeln.bkt.clouddn.com/update_json/74update_json.txt"+"?"+ifast_random(100000)
|
||||
|
||||
};
|
||||
|
||||
Game_Config.Max = {
|
||||
SumOfRoomtype:3,//创建时房间类型roomtype数组长度
|
||||
ShowChat:2000,//聊天停留时间
|
||||
PlayerCnt:3,//房间最大人数
|
||||
group:500,//游戏最大群组号
|
||||
showtime:10,//加载等待最少时间
|
||||
reconnecttime:30000,//唤醒游戏间隔(超过间隔断线重连)
|
||||
Mainnickname:20,//主界面玩家昵称显示长度(字符长度)
|
||||
Infonickname:16//个人信息显示长度(字符长度)
|
||||
|
||||
};
|
||||
Game_Config.Combat = {
|
||||
height:80,//战绩页单行高度高度
|
||||
up_y:190,//战绩页裁剪y坐标
|
||||
bannerheight:60,//战绩横幅高度
|
||||
bannery:80,//战绩横幅Y左边(相对48精灵)
|
||||
btnbg:50
|
||||
};
|
||||
Game_Config.Info = {
|
||||
Mainnickname:8,//游戏主界面玩家信息显示最大长度(字符)
|
||||
textwidth_1:11.5,//聊天显示文字的宽度(未改动聊天显示文字大小无需改动无需修改)
|
||||
textwidth_2:12.5,//聊天显示文字的宽度(未改动聊天显示文字大小无需改动无需修改)
|
||||
otherPositionDefault:true,//其他主界面玩家信息(昵称、积分)是否采用默认对齐方式对齐居中点为头像中点
|
||||
myPositionDefault:false,//其他主界面玩家信息(昵称、积分)是否采用默认对齐方式对齐居中点为头像中点
|
||||
myPosition:700,//自己信息对齐点(根据游戏界面自行修改)
|
||||
position:[],//其他主界面玩家信息(昵称、积分)居中对齐的x坐标 注意是其他玩家不包括自己从下家开始
|
||||
TextContent:["快点吧,我等的花儿都谢了。","离开一下,马上回来","诶。抓得一手烂牌","这牌打得太给力!","二七王,我喜欢玩","不好意思,我又赢啦","我先走了,后会有期"],//常用语内容
|
||||
TextContentMp3:["","","","","","",""],//常用语对应音效
|
||||
};
|
||||
Game_Config.Share={//分享参数
|
||||
appdownload:"",//下载链接(无需配置,从服务器获取)
|
||||
title:"",//(分享标题)
|
||||
description:"最受欢迎的棋牌游戏!",//分享描述
|
||||
gameTitle:"",//游戏中的分享标题模板工程会自动将游戏名字分享出去、不必写在这个变量里(子游戏需要设置)
|
||||
gameDescription:""//游戏中分享描述(子游戏需要设置)
|
||||
};
|
||||
Game_Config.Chat={//游戏内聊天配置信息
|
||||
LimitLength:40,//聊天最大长度(字节长度)
|
||||
textwidth:12.5,//聊天显示文字的宽度(未改动聊天显示文字大小无需改动无需修改)
|
||||
ChatDis:[30,12],//聊天气泡与内容的间隔0位置左右间隔(最好不要低于30)1位置上下间隔
|
||||
isLeft:[1,0,1,1,1],//聊天气泡是否为以左边为基准线
|
||||
ChatLoc:[[660,526],[1090,90],[185,90],[175,105],[175,315]]//聊天气泡的基准点位置(注意是基准点位置!)
|
||||
|
||||
};
|
||||
Game_Config.Voice={//游戏内聊天配置信息
|
||||
VoiceTime:600,//播放语音动画的时间一般情况无需无需修改
|
||||
VoiceDis:[30,12],//语音气泡与内容的间隔0位置左右间隔(最好不要低于30)1位置上下间隔
|
||||
isLeft:[1,0,1,1,1],//气泡是否为以左边为基准线
|
||||
VoiceLoc:[[518,526],[1090,180],[185,180],[175,105],[175,315]]//气泡的基准点位置(注意是基准点位置!)
|
||||
};
|
||||
Game_Config.Setting={
|
||||
Ads1:"本游戏仅为娱乐休\n闲使用,房卡所有\n友乐游戏通用\n\n游戏问题请联系微\n 信公众号:\n",
|
||||
//Ads2:"\n 或客服号:\n",
|
||||
board:"",//从后台获取设置无效
|
||||
info:[" 客服信息","QQ:","手机:","微信:"],//客服QQ提醒
|
||||
board_blength:24,//通知页面一行最大字节数(无需设置)
|
||||
charge:"关注友乐微信公众号充值",//充值提示
|
||||
//BtnLoc : [751,833]//音效设置界面两个按钮的x坐标点
|
||||
};
|
||||
Game_Config.Protocol={
|
||||
x:270,//协议图片初始x坐标
|
||||
y:70,//协议图片初始y坐标
|
||||
h:560,//协议图片显示高度
|
||||
w:729//协议图片显示宽度
|
||||
};
|
||||
Game_Config.Help={//帮助
|
||||
x:300,//帮助图片初始x坐标
|
||||
y:165,//帮助图片初始y坐标
|
||||
w:729,//帮助图片显示高度
|
||||
h:450//帮助图片显示宽度
|
||||
};
|
||||
Game_Config.Notice={//滚动公告
|
||||
x1:0,//无需设置
|
||||
x2:0,//无需设置
|
||||
y:0,//无需设置
|
||||
h:0,//无需设置
|
||||
//以上参数用来截取滚动公告的显示,截取位置是与滚动公告底大小位置一致
|
||||
speed:0.1,//滚动公告的滚动速度
|
||||
width:15//滚动公告的内容字体的字节长度(汉字是两个字节)
|
||||
};
|
||||
Game_Config.Feedback = {//反馈配置
|
||||
maxLen:250 //反馈内容最大长度
|
||||
};
|
||||
Game_Config.shakeList ={//摇一摇事件的回调ID、需要添加时在此处添加回调事件写在Utl_Input.js中的Utl.shakeEvent()中
|
||||
nil:0,
|
||||
startwar:1
|
||||
};
|
||||
Game_Config.soundList ={//声音资源名
|
||||
MenuSceneMusic:"00101.mp3",//大厅界面背景音
|
||||
MainSceneMusic:"00102.mp3",//游戏主界面背景音
|
||||
};
|
||||
Game_Config.ClickButton = {//需要设置点击音效的按钮(只有有弹窗的按钮设置此音效有效、按钮已经设置好、子游戏不允许修改)
|
||||
src_1:"00103.mp3",//点击时播放的声音资源文件( 不需要播放则不填,下同)
|
||||
src_2:""//弹窗时播放的音效
|
||||
}
|
||||
Game_Config.loginButton = {//??????
|
||||
x1:258,//???????????x
|
||||
x2:113,//??????????x
|
||||
x3:488,//??????????x
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,634 @@
|
||||
|
||||
var Game_Modify = Game_Modify||{};//子游戏可能会修改的模块
|
||||
var C_PageOne = {
|
||||
Tag:1,
|
||||
X:1050,
|
||||
Y:160,
|
||||
H:80
|
||||
};
|
||||
var C_PageTwo = {
|
||||
Tag:1,
|
||||
X:1050,
|
||||
Y:160,
|
||||
H:80
|
||||
};
|
||||
|
||||
Game_Modify.roomDes = "";
|
||||
Game_Modify.game_config={
|
||||
|
||||
};
|
||||
Game_Modify.Type_1 = [
|
||||
{id:0,des1:"2局",des2:"(房卡X1)",roomcard:1,type:1},
|
||||
{id:1,des1:"4局",des2:"(房卡X2)",roomcard:2,type:2}
|
||||
];
|
||||
Game_Modify.Type_2 = [
|
||||
{id:0,des:"叫分的一半升一级",type:1},
|
||||
{id:1,des:"40分升一级",type:2}
|
||||
];
|
||||
Game_Modify.Type_3 = [
|
||||
{id:0,des:"房主扣卡",type:1},
|
||||
{id:1,des:"每人扣卡",type:2}
|
||||
];
|
||||
Game_Modify.CreateRoomData = {//发送创建房间数据roomtype
|
||||
//Roomcard:0,
|
||||
Type_1:0,
|
||||
Type_2:0,
|
||||
Type_3:0
|
||||
//增加房间类型时在下面添加
|
||||
};
|
||||
Game_Modify.utlmousedown = function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6){
|
||||
|
||||
}
|
||||
Game_Modify.utlmousedown_nomove = function(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5){
|
||||
switch(spid){
|
||||
//case ConstVal.Task.f_spid:
|
||||
//GameData.slideTask = false;
|
||||
//break;
|
||||
}
|
||||
}
|
||||
Game_Modify.mouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2){
|
||||
if(spid_down == 52){
|
||||
var pos = get_self(50,19,0,0,0);
|
||||
if(pos > Game_Config.Combat.up_y){
|
||||
var t = pos - Game_Config.Combat.up_y;
|
||||
play_ani(1,50,19,pos,Game_Config.Combat.up_y,0,t,0,0,0,1,0,0,0);
|
||||
for(var i=0;i<C_PageOneBtn.length;i++){
|
||||
var p = get_self(C_PageOneBtn[i],19,0,0,0);
|
||||
var d = pos - Game_Config.Combat.up_y;
|
||||
|
||||
play_ani(1,C_PageOneBtn[i],19,p,p-d,0,t,0,0,0,1,0,0,0);
|
||||
}
|
||||
}else{
|
||||
if(CombatInfo.length<=5){
|
||||
if(pos < Game_Config.Combat.up_y){
|
||||
var t = Game_Config.Combat.up_y - pos;
|
||||
play_ani(1,50,19,pos,Game_Config.Combat.up_y,0,t,0,0,0,1,0,0,0);
|
||||
for(var i=0;i<C_PageOneBtn.length;i++){
|
||||
var p = get_self(C_PageOneBtn[i],19,0,0,0);
|
||||
var d = pos - Game_Config.Combat.up_y;
|
||||
|
||||
play_ani(1,C_PageOneBtn[i],19,p,p-d,0,t,0,0,0,1,0,0,0);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
var dis = Game_Config.Combat.up_y+5*(Game_Config.Combat.height+2)-CombatInfo.length*(Game_Config.Combat.height+2);
|
||||
if(pos < dis){
|
||||
var t = dis - pos;
|
||||
play_ani(1,50,19,pos,dis,0,t,0,0,0,1,0,0,0);
|
||||
for(var i=0;i<C_PageOneBtn.length;i++){
|
||||
var p = get_self(C_PageOneBtn[i],19,0,0,0);
|
||||
var d = pos - dis;
|
||||
|
||||
play_ani(1,C_PageOneBtn[i],19,p,p-d,0,t,0,0,0,1,0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(spid_down == 56){
|
||||
var pos = get_self(57,19,0,0,0);
|
||||
if(pos > Game_Config.Combat.up_y){
|
||||
var t = pos - Game_Config.Combat.up_y;
|
||||
play_ani(1,57,19,pos,Game_Config.Combat.up_y,0,t,0,0,0,1,0,0,0);
|
||||
for(var i=0;i<C_PageTwoBtn.length;i++){
|
||||
var p = get_self(C_PageTwoBtn[i],19,0,0,0);
|
||||
var d = pos - Game_Config.Combat.up_y;
|
||||
|
||||
play_ani(1,C_PageTwoBtn[i],19,p,p-d,0,t,0,0,0,1,0,0,0);
|
||||
}
|
||||
}else{
|
||||
if(CombatInfo_2.length<=5){
|
||||
if(pos < Game_Config.Combat.up_y){
|
||||
var t = Game_Config.Combat.up_y - pos;
|
||||
play_ani(1,57,19,pos,Game_Config.Combat.up_y,0,t,0,0,0,1,0,0,0);
|
||||
for(var i=0;i<C_PageTwoBtn.length;i++){
|
||||
var p = get_self(C_PageTwoBtn[i],19,0,0,0);
|
||||
var d = pos - Game_Config.Combat.up_y;
|
||||
|
||||
play_ani(1,C_PageTwoBtn[i],19,p,p-d,0,t,0,0,0,1,0,0,0);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
var dis = Game_Config.Combat.up_y+5*(Game_Config.Combat.height+2)-CombatInfo_2.length*(Game_Config.Combat.height+2);
|
||||
if(pos < dis){
|
||||
var t = dis - pos;
|
||||
play_ani(1,57,19,pos,dis,0,t,0,0,0,1,0,0,0);
|
||||
for(var i=0;i<C_PageTwoBtn.length;i++){
|
||||
var p = get_self(C_PageTwoBtn[i],19,0,0,0);
|
||||
var d = pos - dis;
|
||||
|
||||
play_ani(1,C_PageTwoBtn[i],19,p,p-d,0,t,0,0,0,1,0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(spid_down==spid_up){
|
||||
switch(spid_up){
|
||||
case 25://创建房间
|
||||
var data={};
|
||||
data.agentid = GameData.AgentId;
|
||||
data.playerid = C_Player.playerid;
|
||||
data.gameid = GameData.GameId;
|
||||
data.roomtype = [Game_Modify.Type_1[Game_Modify.CreateRoomData.Type_1].type,Game_Modify.Type_2[Game_Modify.CreateRoomData.Type_2].type,Game_Modify.Type_3[Game_Modify.CreateRoomData.Type_3].type];//发送的房间类型数组
|
||||
|
||||
Net.Send_create_room(data);
|
||||
break;
|
||||
case 150://游戏内帮助按钮
|
||||
GameUI.OpenHelp();
|
||||
break;
|
||||
case 13://发送战绩请求
|
||||
var data = {};
|
||||
data.agentid = GameData.AgentId;
|
||||
data.playerid = C_Player.playerid;
|
||||
data.gameid = GameData.GameId;
|
||||
Game_Modify.Send_get_player_grade1(data);
|
||||
break;
|
||||
case 52://战绩页一
|
||||
var up_id = ifast_check_add(52,upx,upy);
|
||||
console.log(up_id);
|
||||
if(up_id>=C_PageOne.Tag&&up_id<=C_PageOne.Tag+CombatInfo.length){
|
||||
|
||||
GameData.GradeIdx=CombatInfo[up_id - C_PageOne.Tag].idx;
|
||||
var data = {};
|
||||
data.agentid = GameData.AgentId;
|
||||
data.playerid = C_Player.playerid;
|
||||
data.gameid = GameData.GameId;
|
||||
data.idx=GameData.GradeIdx;
|
||||
Game_Modify.Send_get_player_grade2(data);
|
||||
}
|
||||
break;
|
||||
case 56://战绩页二
|
||||
var up_id = ifast_check_add(56,upx,upy);
|
||||
console.log(up_id);
|
||||
if(up_id>=C_PageTwo.Tag&&up_id<=C_PageOne.Tag+CombatInfo_2.length){
|
||||
//this.GoCombatPageThree(up_id - C_PageTwo.Tag);
|
||||
eqw_GameUI.Data.Video_Index=up_id - C_PageTwo.Tag;
|
||||
eqw_GameUI.SetVideoData();
|
||||
eqw_GameUI.OpenVideo();
|
||||
}
|
||||
break;
|
||||
case 49:
|
||||
case 61:
|
||||
{
|
||||
Game_Modify.CloseCombat();
|
||||
}
|
||||
break;
|
||||
case 55://战绩返回
|
||||
if(CombatPage == 0){
|
||||
Game_Modify.CloseCombat();
|
||||
}else if(CombatPage == 1){
|
||||
Game_Modify.GoCombatPageOne();
|
||||
}else{
|
||||
Game_Modify.GoCombatPageTwo(CombatPageTwoIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(spid_up>=20&&spid_up<=21){//
|
||||
Game_Modify.CreateRoomData.Type_2 = spid_up-20;
|
||||
|
||||
}
|
||||
if(spid_up>=139&&spid_up<=140){
|
||||
Game_Modify.CreateRoomData.Type_1 = spid_up-139;
|
||||
|
||||
}
|
||||
if(spid_up>=22&&spid_up<=23){//
|
||||
Game_Modify.CreateRoomData.Type_3 = spid_up-22;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Game_Modify.utlmousemove = function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1){
|
||||
switch(spid){
|
||||
case 52://战绩页一
|
||||
set_self(50,19,offmovey,1,0);
|
||||
for(var i=0;i<C_PageOneBtn.length;i++){
|
||||
set_self(C_PageOneBtn[i],19,offmovey,1,0);
|
||||
}
|
||||
break;
|
||||
case 56://战绩页二
|
||||
set_self(57,19,offmovey,1,0);
|
||||
for(var i=0;i<C_PageTwoBtn.length;i++){
|
||||
set_self(C_PageTwoBtn[i],19,offmovey,1,0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
Game_Modify.utlgamemydrawbegin = function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
|
||||
if(spid>=50&&spid<=52){
|
||||
set_clip(0,0,50,Game_Config.Combat.up_y,1200,5*(Game_Config.Combat.height+2));
|
||||
}
|
||||
if(spid==54||spid==56||spid==57){
|
||||
set_clip(0,0,50,Game_Config.Combat.up_y,1200,5*(Game_Config.Combat.height+2));
|
||||
}
|
||||
}
|
||||
Game_Modify.gamemydraw = function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
|
||||
switch(spid){
|
||||
//勾选状态的钩钩是画上去的(如果需要改动勾选图片的尺寸、绘画时的参数自己调整)
|
||||
//------------------- begin --------------
|
||||
case 248://协议勾选
|
||||
if(GameData.ProtocolIndex){
|
||||
ifast_mydrawbmp(spid,4,5,5,40,40,0,0,40,40);
|
||||
}
|
||||
break;
|
||||
case 139://创建房间时的勾选
|
||||
if(Game_Modify.CreateRoomData.Type_1 == 0){
|
||||
ifast_mydrawbmp(spid,4,5,5,40,40,0,0,40,40);
|
||||
}
|
||||
break;
|
||||
case 140://创建房间时的勾选
|
||||
if(Game_Modify.CreateRoomData.Type_1 == 1){
|
||||
ifast_mydrawbmp(spid,4,5,5,40,40,0,0,40,40);
|
||||
}
|
||||
break;
|
||||
case 20://创建房间时的勾选
|
||||
if(Game_Modify.CreateRoomData.Type_2 == 0){
|
||||
ifast_mydrawbmp(spid,4,5,5,40,40,0,0,40,40);
|
||||
}
|
||||
break;
|
||||
case 21://创建房间时的勾选
|
||||
if(Game_Modify.CreateRoomData.Type_2 == 1){
|
||||
ifast_mydrawbmp(spid,4,5,5,40,40,0,0,40,40);
|
||||
}
|
||||
break;
|
||||
case 22://创建房间时的勾选
|
||||
if(Game_Modify.CreateRoomData.Type_3 == 0){
|
||||
ifast_mydrawbmp(spid,4,5,5,40,40,0,0,40,40);
|
||||
}
|
||||
break;
|
||||
case 23://创建房间时的勾选
|
||||
if(Game_Modify.CreateRoomData.Type_3 == 1){
|
||||
ifast_mydrawbmp(spid,4,5,5,40,40,0,0,40,40);
|
||||
}
|
||||
break;
|
||||
case 48:
|
||||
if(CombatPage == 0){//战绩页一
|
||||
ifast_mydrawbmp(spid,1069,40,Game_Config.Combat.bannery,1060,Game_Config.Combat.bannerheight,0,0,999,41);
|
||||
ifast_mydrawtext(spid,205,130,Game_Config.Combat.bannery+18,50,25);//时间
|
||||
ifast_mydrawtext(spid,206,270,Game_Config.Combat.bannery+18,75,25);//房间号
|
||||
ifast_mydrawtext(spid,207,400,Game_Config.Combat.bannery+18,50,25);//局数
|
||||
ifast_mydrawtext(spid,208,550,Game_Config.Combat.bannery+18,50,25);//玩家
|
||||
ifast_mydrawtext(spid,208,710,Game_Config.Combat.bannery+18,50,25);//玩家
|
||||
ifast_mydrawtext(spid,208,870,Game_Config.Combat.bannery+18,50,25);//玩家
|
||||
//ifast_mydrawtext(spid,228,860,Max.bannery+18,50,25);//玩家
|
||||
//ifast_mydrawtext(spid,228,990,Max.bannery+18,50,25);//玩家
|
||||
|
||||
}else if(CombatPage == 1){//战绩页二
|
||||
//ifast_mydrawbmp(spid,36,95,Max.bannery,1000,Max.bannerheight,0,0,34,34);
|
||||
ifast_mydrawbmp(spid,1069,55,Game_Config.Combat.bannery,1040,Game_Config.Combat.bannerheight,0,0,999,41);
|
||||
ifast_mydrawtext(spid,205,140,Game_Config.Combat.bannery+18,50,25);//局数
|
||||
ifast_mydrawtext(spid,206,380-String(get_rec(206)).gblen()*6.25,Game_Config.Combat.bannery+18,String(get_rec(206)).gblen()*12.5,25);//玩家1
|
||||
ifast_mydrawtext(spid,207,610-String(get_rec(207)).gblen()*6.25,Game_Config.Combat.bannery+18,String(get_rec(207)).gblen()*12.5,25);//玩家2
|
||||
ifast_mydrawtext(spid,208,840-String(get_rec(208)).gblen()*6.25,Game_Config.Combat.bannery+18,String(get_rec(208)).gblen()*12.5,25);//玩家3
|
||||
//ifast_mydrawtext(spid,229,760,Max.bannery+18,get_rec(229).length*25,25);//玩家4
|
||||
//ifast_mydrawtext(spid,230,920,Max.bannery+18,get_rec(230).length*25,25);//玩家5
|
||||
}else{//战绩页三
|
||||
//ifast_mydrawbmp(spid,5,400,Max.bannery,184,55,0,0,184,55);
|
||||
ifast_mydrawtext(spid,225,640-get_rec(225).length*25,Game_Config.Combat.bannery+18,get_rec(225).length*50,50);//玩家5
|
||||
}
|
||||
break;
|
||||
case 50://战绩页一底
|
||||
for(var i=0;i<CombatInfo.length;i++){
|
||||
ifast_mydrawbmp(spid,1071,0,(i+1)*Game_Config.Combat.height,1084,5,0,0,1084,5);
|
||||
ifast_mydrawtext(spid,230+i*13,10,i*Game_Config.Combat.height+37,get_rec(230+i*13).gblen()*12.5,25);
|
||||
ifast_mydrawtext(spid,231+i*13,230,i*Game_Config.Combat.height+37,80,25);
|
||||
ifast_mydrawtext(spid,232+i*13,380,i*Game_Config.Combat.height+37,100,25);
|
||||
for(var j=0;j<CombatInfo[i].gameinfo1.players.length;j++){
|
||||
ifast_mydrawtext(spid,233+i*13+j*2,550+j*160-String(get_rec(233+i*13+j*2)).gblen()*6.25-12.5,i*Game_Config.Combat.height+20,String(get_rec(233+i*13+j*2)).gblen()*12.5,25);
|
||||
ifast_mydrawtext(spid,234+i*13+j*2,550+j*160-String(get_rec(234+i*13+j*2)).gblen()*6.25-12.5,i*Game_Config.Combat.height+55,String(get_rec(234+i*13+j*2)).gblen()*12.5,25);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 57://战绩页二底
|
||||
for(var i=0;i<CombatInfo_2.length;i++){
|
||||
//ifast_mydrawbmp(spid,37,0,(i+1)*Max.height,1025,2,0,0,1025,2);
|
||||
ifast_mydrawbmp(spid,1071,0,(i+1)*Game_Config.Combat.height,1084,5,0,0,1084,5);
|
||||
ifast_mydrawtext(spid,231+i*6,115,i*Game_Config.Combat.height+30,40,40);
|
||||
for(var j=0;j<3;j++){
|
||||
|
||||
ifast_mydrawtext(spid,232+i*6+j,380+j*230-String(get_rec(232+i*6+j)).gblen()*6.25-33,i*Game_Config.Combat.height+40,String(get_rec(232+i*6+j)).gblen()*12.5,25);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 63://战绩页三玩家1
|
||||
ifast_mydrawtext(spid,226,50,155,get_rec(206).length*30,30);
|
||||
ifast_mydrawtext(spid,231,111-String(get_rec(231)).length*8,300,String(get_rec(231)).length*30,30);
|
||||
break;
|
||||
case 64://战绩页三玩家2
|
||||
ifast_mydrawtext(spid,227,50,155,get_rec(227).length*30,30);
|
||||
ifast_mydrawtext(spid,232,111-String(get_rec(232)).length*8,300,String(get_rec(232)).length*30,30);
|
||||
break;
|
||||
case 65://战绩页三玩家3
|
||||
ifast_mydrawtext(spid,228,50,155,get_rec(228).length*30,30);
|
||||
ifast_mydrawtext(spid,233,111-String(get_rec(233)).length*8,300,String(get_rec(233)).length*30,30);
|
||||
break;
|
||||
case 66://战绩页三玩家4
|
||||
ifast_mydrawtext(spid,229,50,155,get_rec(229).length*30,30);
|
||||
ifast_mydrawtext(spid,234,111-String(get_rec(234)).length*8,300,String(get_rec(234)).length*30,30);
|
||||
break;
|
||||
case 67://战绩页三玩家5
|
||||
ifast_mydrawtext(spid,230,50,155,get_rec(230).length*30,30);
|
||||
ifast_mydrawtext(spid,235,111-String(get_rec(235)).length*8,300,String(get_rec(235)).length*30,30);
|
||||
break;
|
||||
|
||||
|
||||
//------------------- end ------------------
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Game_Modify.OpenCreateRoom=function(){
|
||||
var roomty = Utl.getRoomtype();//获取到的为创建房间成功时收到的roomtype数组
|
||||
if(roomty){
|
||||
Game_Modify.CreateRoomData.Type_1 = roomty[0]-1;
|
||||
Game_Modify.CreateRoomData.Type_2 = roomty[1]-1;
|
||||
Game_Modify.CreateRoomData.Type_3 = roomty[2]-1;
|
||||
}else{
|
||||
Game_Modify.CreateRoomData.Type_1 = 0;
|
||||
Game_Modify.CreateRoomData.Type_2 = 0;
|
||||
Game_Modify.CreateRoomData.Type_3 = 0;
|
||||
}
|
||||
|
||||
//类型一描述
|
||||
var d1 = Game_Modify.Type_1[0].des1;
|
||||
var d2 = Game_Modify.Type_1[1].des1;
|
||||
if(Utl.getVersionState()==0){
|
||||
d1 += Game_Modify.Type_1[0].des2;
|
||||
d2 += Game_Modify.Type_1[1].des2;
|
||||
}
|
||||
set_self(672,7,d1,0,0);
|
||||
set_self(673,7,d2,0,0);
|
||||
//类型二描述
|
||||
set_self(674,7,Game_Modify.Type_2[0].des,0,0);
|
||||
set_self(675,7,Game_Modify.Type_2[1].des,0,0);
|
||||
|
||||
set_self(1227,7,Game_Modify.Type_3[0].des,0,0);
|
||||
set_self(1228,7,Game_Modify.Type_3[1].des,0,0);
|
||||
|
||||
set_group(4,37,1,0,0);
|
||||
if(Utl.getVersionState()==1){
|
||||
set_self(1226,37,0,0,0);
|
||||
set_self(1227,37,0,0,0);
|
||||
set_self(1228,37,0,0,0);
|
||||
set_self(22,37,0,0,0);
|
||||
set_self(23,37,0,0,0);
|
||||
}
|
||||
}
|
||||
Game_Modify.CloseCreateRoom=function(){
|
||||
set_group(4,37,0,0,0);
|
||||
}
|
||||
//发送获取战绩
|
||||
Game_Modify.Send_get_player_grade1 = function(_data){
|
||||
GameUI.StartLoad();
|
||||
Net.Send_get_player_grade1(_data);
|
||||
}
|
||||
//接收获取战绩
|
||||
Game_Modify.get_player_grade1 = function(_msg){
|
||||
//CombatInfo = _msg.data.gradeinfo;
|
||||
CombatCount = _msg.data.asetcount;
|
||||
//Logic.SetCombatInfo(_msg.data);
|
||||
CombatInfo = _msg.data.gradeinfo;
|
||||
for(var i=0;i<CombatInfo.length;i++){
|
||||
CombatInfo[i].gameinfo1=JSON.parse(CombatInfo[i].gameinfo1);
|
||||
}
|
||||
this.OpenCombat();
|
||||
GameUI.EndLoad();
|
||||
|
||||
}
|
||||
//发送获取战绩2
|
||||
Game_Modify.Send_get_player_grade2 = function(_data){
|
||||
GameUI.StartLoad();
|
||||
Net.Send_get_player_grade2(_data);
|
||||
|
||||
}
|
||||
//接收获取战绩2
|
||||
Game_Modify.get_player_grade2 = function(_msg){
|
||||
eqw_Desk.get_player_grade2(_msg);
|
||||
GameUI.EndLoad();
|
||||
}
|
||||
//设置游戏界面房间号显示内容(也是在房间内时分享附加的房间信息)
|
||||
Game_Modify.setRoomDes = function(roomcode,asetcount,roomtype){
|
||||
var des1 = "";
|
||||
var des2 = "";
|
||||
var des3 = "";
|
||||
des1 = asetcount+"局";
|
||||
//if(roomtype[0] == 1){
|
||||
//Game_Modify.roomDes = "房间号:"+roomcode+"("+asetcount+"局 叫分的一半升一级)";
|
||||
//}else if(roomtype[0] == 2){
|
||||
//Game_Modify.roomDes = "房间号:"+roomcode+"("+asetcount+"局 40分升一级)";
|
||||
//}
|
||||
if(roomtype[1] == 1){
|
||||
//Game_Modify.roomDes = "房间号:"+roomcode+"("+asetcount+"局 叫分的一半升一级)";
|
||||
des2 = Game_Modify.Type_2[0].des;
|
||||
}else if(roomtype[1] == 2){
|
||||
//Game_Modify.roomDes = "房间号:"+roomcode+"("+asetcount+"局 40分升一级)";
|
||||
des2 = Game_Modify.Type_2[1].des;
|
||||
}
|
||||
if(roomtype[2] == 1){
|
||||
//Game_Modify.roomDes = "房间号:"+roomcode+"("+asetcount+"局 叫分的一半升一级)";
|
||||
des3 = "房主扣卡";
|
||||
if(Utl.getVersionState()==1){
|
||||
des3 = "";
|
||||
}
|
||||
}else if(roomtype[2] == 2){
|
||||
//Game_Modify.roomDes = "房间号:"+roomcode+"("+asetcount+"局 40分升一级)";
|
||||
des3 = "每人扣卡";
|
||||
if(Utl.getVersionState()==1){
|
||||
des3 = "";
|
||||
}
|
||||
}
|
||||
Game_Modify.roomDes = "房间号:"+roomcode+"("+des1+" "+des2+" "+des3+")";
|
||||
Game_Config.Share.gameTitle = "房间号:"+roomcode+"("+des1+")";
|
||||
Game_Config.Share.gameDescription = des2+" "+des3;
|
||||
}
|
||||
Game_Modify.OpenCombat=function(){//打开战绩页
|
||||
this.SetCombatPageOne();
|
||||
CombatPage = 0;
|
||||
|
||||
//set_self(48,20,1150,0,0);
|
||||
set_self(50,19,Game_Config.Combat.up_y,0,0);
|
||||
set_group(7,37,1,0,0);
|
||||
set_group(8,37,1,0,0);
|
||||
set_self(55,37,0,0,0);
|
||||
this.CreateCombatOneBtn(CombatInfo.length);
|
||||
|
||||
}
|
||||
Game_Modify.SetCombatPageOne=function(){//设置战绩页一信息
|
||||
set_rec(205,"时间");
|
||||
set_rec(206,"房间号");
|
||||
set_rec(207,"局数");
|
||||
set_rec(208,"玩家");
|
||||
set_self(684,7,CombatCount,0,0);
|
||||
set_self(684,20,String(CombatCount).length*16,0,0);
|
||||
for(var i=0;i<CombatInfo.length;i++){
|
||||
set_rec(230+i*13,CombatInfo[i].overtime);
|
||||
|
||||
set_rec(231+i*13,CombatInfo[i].roomcode);
|
||||
set_rec(232+i*13,CombatInfo[i].gameinfo1.asetcount);
|
||||
for(var j=0;j<CombatInfo[i].gameinfo1.players.length;j++){
|
||||
set_rec(233+i*13+j*2,Func.subString(CombatInfo[i].gameinfo1.players[j].name,16,true));//昵称
|
||||
set_rec(234+i*13+j*2,CombatInfo[i].gameinfo1.players[j].score);//得分
|
||||
}
|
||||
}
|
||||
}
|
||||
Game_Modify.SetCombatPageTwo=function(v){//设置战绩页二信息
|
||||
set_rec(205,"局数");
|
||||
|
||||
for(var i=0;i<CombatInfo[v].gameinfo1.players.length;i++){
|
||||
set_rec(206+i,Func.subString(CombatInfo[v].gameinfo1.players[i].name,20,true));
|
||||
}
|
||||
for(var i=CombatInfo[v].gameinfo1.players.length;i<5;i++){
|
||||
set_rec(206+i,"");
|
||||
}
|
||||
for(var i=0;i<CombatInfo_2.length;i++){
|
||||
set_rec(231+i*6,i+1);//局数
|
||||
for(var j=0;j<5;j++){
|
||||
set_rec(232+i*6+j,"");
|
||||
}
|
||||
for(var j=0;j<CombatInfo_2[i].seatlist.length;j++){
|
||||
//set_rec(232+i*6+CombatInfo_2[i].round[i][j][0],CombatInfo_2[v].round[i][j][1]);//积分
|
||||
set_rec(232+i*6+j,CombatInfo_2[i].seatlist[j]);//积分
|
||||
}
|
||||
}
|
||||
}
|
||||
Game_Modify.SetCombatPageThree=function(v){//设置战绩页三信息
|
||||
var c=v+1;
|
||||
set_rec(225,"第"+c+"局");
|
||||
|
||||
for(var i=0;i<CombatInfo[CombatPageTwoIndex].round[v].length;i++){
|
||||
set_rec(226+i,CombatInfo[CombatPageTwoIndex].playerlist[CombatInfo[CombatPageTwoIndex].round[v][i][0]][0]);
|
||||
//if(CombatInfo[CombatPageTwoIndex].round[v].playerlist[i][0]!=""){
|
||||
//up_imgurl(60+i,CombatInfo[CombatPageTwoIndex].round[v].playerlist[i][1]);
|
||||
//}
|
||||
Func.up_imgurl(60+i,CombatInfo[CombatPageTwoIndex].playerlist[CombatInfo[CombatPageTwoIndex].round[v][i][0]][2]);
|
||||
set_rec(231+i,CombatInfo[CombatPageTwoIndex].round[v][i][1]);
|
||||
for(var j=0;j<5;j++){
|
||||
set_self(87+i*5+j,43,CombatInfo[CombatPageTwoIndex].round[v][i][2+j]+1,0,0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Game_Modify.CloseCombat=function(){//关闭战绩页
|
||||
set_group(7,37,0,0,0);
|
||||
set_group(8,37,0,0,0);
|
||||
set_group(9,37,0,0,0);
|
||||
set_group(13,37,0,0,0);
|
||||
set_group(14,37,0,0,0);
|
||||
set_group(15,37,0,0,0);
|
||||
set_group(16,37,0,0,0);
|
||||
set_group(17,37,0,0,0);
|
||||
for(var i=0;i<C_PageOneBtn.length;i++){
|
||||
ifast_dllpritefromspritecopy(52,i+C_PageOne.Tag);
|
||||
}
|
||||
for(var i=0;i<C_PageTwoBtn.length;i++){
|
||||
ifast_dllpritefromspritecopy(56,i+C_PageTwo.Tag);
|
||||
}
|
||||
|
||||
}
|
||||
Game_Modify.CreateCombatOneBtn=function(n){//创建战绩一按钮
|
||||
C_PageOneBtn=[];
|
||||
C_PageOneBtn.length = n;
|
||||
set_self(52,19,Game_Config.Combat.btnbg,0,0);
|
||||
for(var i=0;i<n;i++){
|
||||
var btnid = i+C_PageOne.Tag;
|
||||
ifast_addtospritefromspritecopy(52,51,C_PageOne.X,C_PageOne.Y+i*C_PageOne.H,btnid);//战绩详情按钮
|
||||
C_PageOneBtn[i]='52add'+ btnid;
|
||||
}
|
||||
set_self(50,21,n*(Game_Config.Combat.height+2),0,0);
|
||||
}
|
||||
Game_Modify.GoCombatPageOne=function(){//转换战绩页一
|
||||
|
||||
this.SetCombatPageOne();
|
||||
set_self(50,19,Game_Config.Combat.up_y,0,0);
|
||||
CombatPage = 0;
|
||||
set_group(9,37,0,0,0);
|
||||
set_group(13,37,0,0,0);
|
||||
set_group(14,37,0,0,0);
|
||||
set_group(15,37,0,0,0);
|
||||
set_group(16,37,0,0,0);
|
||||
set_group(17,37,0,0,0);
|
||||
set_group(8,37,1,0,0);
|
||||
for(var i=0;i<C_PageTwoBtn.length;i++){
|
||||
ifast_dllpritefromspritecopy(56,i+C_PageTwo.Tag);
|
||||
}
|
||||
Game_Modify.CreateCombatOneBtn(CombatInfo.length);
|
||||
|
||||
}
|
||||
|
||||
Game_Modify.GoCombatPageTwo=function(val){//转换战绩页二
|
||||
var v=0;
|
||||
for(var i=0;i<CombatInfo.length;i++){
|
||||
if(CombatInfo[i].idx==val){
|
||||
v=i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
CombatPage = 1;
|
||||
set_self(57,19,Game_Config.Combat.up_y,0,0);
|
||||
CombatPageTwoIndex = v;
|
||||
this.SetCombatPageTwo(v);
|
||||
set_group(8,37,0,0,0);
|
||||
set_group(13,37,0,0,0);
|
||||
set_group(14,37,0,0,0);
|
||||
set_group(15,37,0,0,0);
|
||||
set_group(16,37,0,0,0);
|
||||
set_group(17,37,0,0,0);
|
||||
set_group(9,37,1,0,0);
|
||||
set_self(55,37,1,0,0);
|
||||
for(var i=0;i<C_PageOneBtn.length;i++){
|
||||
ifast_dllpritefromspritecopy(52,i+C_PageOne.Tag);
|
||||
}
|
||||
this.CreateCombatTwoBtn(CombatInfo_2.length);
|
||||
}
|
||||
Game_Modify.CreateCombatTwoBtn=function(n){//创建战绩二按钮
|
||||
C_PageTwoBtn=[];
|
||||
C_PageTwoBtn.length = n;
|
||||
set_self(56,19,Game_Config.Combat.btnbg,0,0);
|
||||
for(var i=0;i<n;i++){
|
||||
var btnid = i+C_PageTwo.Tag;
|
||||
ifast_addtospritefromspritecopy(56,54,C_PageTwo.X,C_PageTwo.Y+i*C_PageTwo.H,btnid);//战绩详情按钮
|
||||
C_PageTwoBtn[i]='56add'+ btnid;
|
||||
}
|
||||
set_self(57,21,n*(Game_Config.Combat.height+2),0,0);
|
||||
}
|
||||
Game_Modify.GoCombatPageThree=function(v){//转换战绩页三
|
||||
Game_Modify.SetCombatPageThree(v);
|
||||
CombatPage = 2;
|
||||
set_group(8,37,0,0,0);
|
||||
set_group(9,37,0,0,0);
|
||||
set_group(13,37,0,0,0);
|
||||
set_group(14,37,0,0,0);
|
||||
set_group(15,37,0,0,0);
|
||||
set_group(16,37,0,0,0);
|
||||
set_group(17,37,0,0,0);
|
||||
//set_group(10,37,1,0,0);
|
||||
for(var i=0;i<C_PageTwoBtn.length;i++){
|
||||
ifast_dllpritefromspritecopy(56,i+C_PageTwo.Tag);
|
||||
}
|
||||
for(var i=0;i<CombatInfo[CombatPageTwoIndex].round[v].length;i++){
|
||||
set_group(13+i,37,1,0,0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
//注:ConsttVal中的ChatLoc与isLeft的数组长度一定要与ConstVal.Max.PlayerCnt保持一致否则会导致报错或者聊天气泡位置不对
|
||||
|
||||
|
||||
Game_Modify.StartWar=function(_msg){//开战
|
||||
|
||||
}
|
||||
Game_Modify._ReceiveData=function(_msg){//接收数据包
|
||||
eqw_Net.ReceiveData(_msg);
|
||||
}
|
||||
Game_Modify.createRoom=function(_roomtype,_infinite){//创建房间
|
||||
|
||||
}
|
||||
Game_Modify.myJoinRoom=function(_msg){//自己进入房间
|
||||
|
||||
}
|
||||
Game_Modify.Reconnect=function(_deskinfo){//重连
|
||||
eqw_Desk.Reconnect(_deskinfo);
|
||||
}
|
||||
Game_Modify.stopAllSounds=function(){//关闭所有声音 (游戏声音)
|
||||
//Utl.stopMusic();
|
||||
}
|
||||
Game_Modify.Free=function(_msg){//投票解散结果为同意时,点击结果界面确认的按钮时触发
|
||||
eqw_Desk.ApplyFree(_msg);
|
||||
}
|
||||
Game_Modify.DeskInfo=function(_msg){//开战状态下自己加入是牌桌数据
|
||||
|
||||
}
|
||||
Game_Modify.breakRoom=function(){//游戏已开局情况下自己退出房间触发
|
||||
|
||||
}
|
||||
|
||||
Game_Modify.playerJoinRoom=function(seat){//其他玩家加入房间
|
||||
|
||||
}
|
||||
Game_Modify.playerLeaveRoom=function(seat){//其他玩家离开房间
|
||||
|
||||
}
|
||||
Game_Modify.updateScene = function(){//更新游戏界面
|
||||
//根据本地数据重新显示界面
|
||||
eqw_Desk.updateScene();
|
||||
|
||||
}
|
||||
Game_Modify.closeGameScene=function(){//关闭游戏界面
|
||||
|
||||
}
|
||||
Game_Modify.playerOffline = function(seat){//玩家离线
|
||||
|
||||
}
|
||||
Game_Modify.playerOnline = function(seat){//玩家上线
|
||||
|
||||
}
|
||||
Game_Modify.playerphonestate = function(seat,type){//玩家电话状态type->挂断1->接打电话、有电话进来的状态
|
||||
|
||||
}
|
||||
Game_Modify.shakeEvent = function(){
|
||||
switch(GameData.shakeID){
|
||||
case Game_Config.shakeList.startwar://摇一摇开战(如果有主动开战)
|
||||
// var data={};
|
||||
// data.agentid=GameData.AgentId;
|
||||
// data.gameid=GameData.GameId;
|
||||
// data.playerid=C_Player.playerid;
|
||||
// data.roomcode=Desk.roomcode;
|
||||
// Net.Send_self_makewar(data);
|
||||
// Func.stopshake();
|
||||
// GameData.shakeID=Game_Config.shakeList.nil;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Game_Modify.calResult = function(inputArr){
|
||||
for(var i=0;i<inputArr.length;i++){
|
||||
if(inputArr[i]>=0){
|
||||
inputArr[i] = min_replaceAll(String(inputArr[i]), "\\.", "d", false);
|
||||
set_self(1214+i,7,'b'+inputArr[i],0,0);
|
||||
set_self(1214+i,20,('b'+inputArr[i]).length*18,0,0);
|
||||
}else{
|
||||
inputArr[i] = min_replaceAll(String(Math.abs(inputArr[i])), "\\.", "d", false);
|
||||
set_self(1214+i,7,'c'+inputArr[i],0,0);
|
||||
set_self(1214+i,20,('c'+inputArr[i]).length*18,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Game_Modify.onEnterMainScene = function(){//进入游戏主场景
|
||||
set_self(1218,37,1,0,0);
|
||||
}
|
||||
Game_Modify.onExitMainScene = function(){//退出游戏主场景
|
||||
set_self(1218,37,0,0,0);
|
||||
eqw_GameUI.CloseCountDown();
|
||||
}
|
||||
Game_Modify.onGameConfig = function(_gameConfig){//获取到游戏配置时调用(只在game_config有数据时才调用)
|
||||
|
||||
}
|
||||
Game_Modify.onEnterVideo = function(){//进入牌局回放触发
|
||||
|
||||
}
|
||||
Game_Modify.onSurrender = function(_msg){//收到投降回包
|
||||
|
||||
}
|
||||
Game_Modify.onReady = function(seat){//玩家准备触发
|
||||
|
||||
}
|
||||
Game_Modify.getRoomInfo = function(roomtype,type){//通过roomtype获取房间描述每行最多18个字符超过需要自己换行
|
||||
return "";
|
||||
}
|
||||
Game_Modify.getStarLimit = function(roomtype){//通过roomtype获取房间星星场下限数量
|
||||
return 2000;
|
||||
}
|
||||
Game_Modify.getMult = function(roomtype,type){//通过roomtype获取房间星星场倍数
|
||||
console.log("Game_Modify.getStarLimit:"+roomtype);
|
||||
return 2000;
|
||||
}
|
||||
Game_Modify.getFullRoomInfo = function(roomtype){//??roomtype?????????? ????26???????????
|
||||
console.log("Game_Modify.getFullRoomInfo:"+roomtype);
|
||||
return "";
|
||||
}
|
||||
Game_Modify.onOpenHelp = function(spid){//????????spid?????????
|
||||
|
||||
}
|
||||
Game_Modify.onEnterMainScene = function(roomtype){//???????roomtype????
|
||||
|
||||
}
|
||||
Game_Modify.onCheckInput = function(_result){
|
||||
|
||||
}
|
||||
Game_Modify.onCreateRoom = function(_data){
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,126 @@
|
||||
var eqw_Const=eqw_Const||{};
|
||||
|
||||
|
||||
eqw_Const.ClickBtn=[295,288,289,918,919,701,801,922,1042,800,1043,1220,1224,1225,744];
|
||||
eqw_Const.UnClickBtn=[];
|
||||
eqw_Const.Max={
|
||||
playercnt:3
|
||||
|
||||
};
|
||||
eqw_Const.Card={
|
||||
oriwidth:147,
|
||||
oriheight:202,
|
||||
Dis1:55,//牌间隔
|
||||
Dis2:55,
|
||||
Limit:10,
|
||||
pushscale:50,
|
||||
push_y:355,
|
||||
pushdis:20,
|
||||
pushlocation:[[640,420],[1100,130],[60,130]],//出牌起始位置
|
||||
pushlocation_f:[[640,280],[860,130],[360,130]],//出牌最终位置
|
||||
dealcard:[[30,370],[1050,130],[130,130]],//发牌位置
|
||||
scale:100,
|
||||
deskscale:50,
|
||||
out_y:20,
|
||||
w1:147,
|
||||
w2:147,
|
||||
x1:16,
|
||||
x2:1116,
|
||||
y1:445,
|
||||
y2:525,
|
||||
y3:470
|
||||
};
|
||||
eqw_Const.Search={
|
||||
//pushlocation_f:[[640,280],[860,130],[360,130]],//出牌最终位置
|
||||
Location:[[640,300],[860,150],[360,150]],
|
||||
Dis:20,
|
||||
scale:50
|
||||
|
||||
};
|
||||
eqw_Const.CountDown={
|
||||
Location:[[15,360],[985,115],[210,115]],//倒计时显示位置
|
||||
Width:29,
|
||||
warning:10
|
||||
|
||||
};
|
||||
eqw_Const.Call={
|
||||
Width_1:68,
|
||||
Width_2:22,
|
||||
Location:[[30,370],[1050,130],[130,130]],//叫分显示位置
|
||||
y1:278,
|
||||
y2:350,
|
||||
Dis:60,
|
||||
grade:[100,65,45,5],
|
||||
x:45
|
||||
};
|
||||
eqw_Const.Main={
|
||||
Location_1:[[315,303],[498,303],[681,303],[864,303]],
|
||||
Location_2:[590,125]
|
||||
|
||||
};
|
||||
eqw_Const.Bottom={
|
||||
Location:[640,120],
|
||||
Dis:20
|
||||
};
|
||||
|
||||
eqw_Const.BottomOrGrade={
|
||||
Location:[640,210],
|
||||
Dis:25,
|
||||
scale:50
|
||||
};
|
||||
eqw_Const.Balance={
|
||||
//Location_bg:[[213,227],[527,227],[843,227]],
|
||||
//Location_set:[[220,233],[538,233],[855,233]],
|
||||
//Location_setnum:[[249,236],[567,236][855,236]],
|
||||
//Location_grade:[[361,229],[664,229],[973,229]],
|
||||
Location_bg:[[0,0],[0,0],[0,0]],
|
||||
Location_set:[[12,6],[12,6],[12,6]],
|
||||
Location_setnum:[[41,10],[41,10],[41,10]],
|
||||
Location_grade:[[130,8],[130,8],[130,8]],
|
||||
BG_Tag:1,
|
||||
SET_Tag:100,
|
||||
SETNUM_Tag:200,
|
||||
GRADE_Tag:300,
|
||||
Dis:60,
|
||||
up_y:227,
|
||||
Height:240
|
||||
};
|
||||
eqw_Const.Video={
|
||||
timer:3000,
|
||||
MyCardsDis:30,
|
||||
MyCardsScale:50,
|
||||
MyCards_y:500,
|
||||
pushlocation:[[640,500],[1100,130],[60,130]],//出牌起始位置
|
||||
pushlocation_f:[[640,360],[1060,200],[240,200]],//出牌最终位置
|
||||
oriwidth:147,
|
||||
pushdis:20,
|
||||
pushscale:50
|
||||
};
|
||||
eqw_Const.soundsList={
|
||||
//MenuSceneMusic:"00101.mp3",
|
||||
//MainSceneMusic:"00102.mp3",
|
||||
banker:"00213.mp3",
|
||||
outpoker:"00104.mp3",
|
||||
dealcards:"00214.mp3",
|
||||
burry:"00215.mp3",
|
||||
timeup:"00216.mp3",
|
||||
singlebalance:"00217.mp3",
|
||||
balance:"",
|
||||
score:"00218.mp3",
|
||||
man_passcall:["00105.mp3","00106.mp3","00107.mp3","00108.mp3","00109.mp3","00110.mp3"],
|
||||
woman_passcall:["00111.mp3","00112.mp3","00113.mp3","00114.mp3","00115.mp3","00116.mp3"],
|
||||
man_call:[["00117.mp3","00118.mp3"],["00119.mp3","00120.mp3"],["00121.mp3","00122.mp3"],["00123.mp3","00124.mp3"],["00125.mp3","00126.mp3"],["00127.mp3","00128.mp3"],
|
||||
["00129.mp3","00130.mp3"],["00131.mp3","00132.mp3"],["00133.mp3","00134.mp3"],["00135.mp3","00136.mp3"],["00137.mp3","00138.mp3"],["00139.mp3","00140.mp3"],
|
||||
["00141.mp3","00142.mp3"],["00143.mp3","00144.mp3"],["00145.mp3","00146.mp3"],["00147.mp3","00148.mp3"],["00149.mp3","00150.mp3"],["00151.mp3","00152.mp3"],
|
||||
["00153.mp3","00154.mp3"],["00155.mp3","00156.mp3"]],
|
||||
woman_call:[["00157.mp3","00158.mp3"],["00159.mp3","00160.mp3"],["00161.mp3","00162.mp3"],["00163.mp3","00164.mp3"],["00165.mp3","00166.mp3"],["00167.mp3","00168.mp3"],
|
||||
["00169.mp3","00170.mp3"],["00171.mp3","00172.mp3"],["00173.mp3","00174.mp3"],["00175.mp3","00176.mp3"],["00177.mp3","00178.mp3"],["00179.mp3","00180.mp3"],
|
||||
["00181.mp3","00182.mp3"],["00183.mp3","00184.mp3"],["00185.mp3","00186.mp3"],["00187.mp3","00188.mp3"],["00189.mp3","00190.mp3"],["00191.mp3","00192.mp3"],
|
||||
["00193.mp3","00194.mp3"],["00195.mp3","00196.mp3"]],
|
||||
man_flower:[["00197.mp3","00198.mp3"],["00199.mp3","00200.mp3"],["00201.mp3","00202.mp3"],["00203.mp3","00204.mp3"]],
|
||||
woman_flower:[["00205.mp3","00206.mp3"],["00207.mp3","00208.mp3"],["00209.mp3","00210.mp3"],["00211.mp3","00212.mp3"]],
|
||||
};
|
||||
eqw_Const.ButtonSounds = {
|
||||
src:"00103.mp3",
|
||||
buttonList:[860,701]
|
||||
};
|
||||
@@ -0,0 +1,44 @@
|
||||
var eqw_Data=eqw_Data||{};
|
||||
eqw_Data.Balance_bg_1=[];
|
||||
eqw_Data.Balance_bg_2=[];
|
||||
eqw_Data.Balance_bg_3=[];
|
||||
|
||||
eqw_Data.Balance_set_1=[];
|
||||
eqw_Data.Balance_set_2=[];
|
||||
eqw_Data.Balance_set_3=[];
|
||||
|
||||
eqw_Data.Balance_setnum_1=[];
|
||||
eqw_Data.Balance_setnum_2=[];
|
||||
eqw_Data.Balance_setnum_3=[];
|
||||
|
||||
eqw_Data.Balance_grade_1=[];
|
||||
eqw_Data.Balance_grade_2=[];
|
||||
eqw_Data.Balance_grade_3=[];
|
||||
|
||||
eqw_Data.Timer = 0;
|
||||
|
||||
eqw_Data.isShowmaxseat = true;
|
||||
eqw_Data.isShowgrade = true;
|
||||
eqw_Data.isHideCards = true;
|
||||
eqw_Data.isGetBottom = true;
|
||||
|
||||
eqw_Data.pushcards =[null,null,null];
|
||||
|
||||
var Debugger={
|
||||
isSubmitError:false
|
||||
};
|
||||
eqw_Data.switchStep = -1;
|
||||
|
||||
var CombatInfo_2=null;
|
||||
eqw_Data.CardSpid = -1;
|
||||
eqw_Data.CardIndex = false;
|
||||
eqw_Data.CardsList = [705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740];
|
||||
eqw_Data.isSlide = false;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
var eqw_Card=eqw_Card||{
|
||||
|
||||
new: function(id, flower, number, score, dealowner){
|
||||
/*
|
||||
参数说明:
|
||||
id 绝对id
|
||||
flower 牌面花色
|
||||
number 牌面数值
|
||||
code 牌编码
|
||||
|
||||
扑克牌的统一编码规则:
|
||||
1,牌面花色的定义 5:王 4:黑桃 3:红心 2:梅花 1:方块
|
||||
2,牌面数值的定义 01:A 02:2 03:3 ... 09:9 10:10 11:J 12:Q 13:K 53:小王 54:大王
|
||||
3,牌编码的定义
|
||||
3.1 常主的牌编码定义:
|
||||
未叫主之前:
|
||||
2的牌编码定义 黑桃2:2402 红心2:2302 梅花2:2202 方块2:2102
|
||||
7的牌编码定义 黑桃7:7407 红心2:7307 梅花7:7207 方块7:7107
|
||||
王的牌编码定义 小王:9553 大王:9554
|
||||
叫主之后:
|
||||
主2牌编码定义 原有牌编码的基础上+1000,例如红心为主牌,则红心2的牌编码变为3302
|
||||
主7牌编码定义 原有牌编码的基础上+1000,例如红心为主牌,则红心7的牌编码变为8307
|
||||
3.2 普通牌的牌编码定义
|
||||
A的定义:14
|
||||
未叫主之前:
|
||||
3位数字 第一位为牌面花色 第二三位为牌面数值
|
||||
叫主之后:
|
||||
主牌花色 4位数字,即在原有牌编码的基础上+1000,表示是主牌
|
||||
非主牌花色 3位数字,即原有牌编码不变
|
||||
3.3 综上所述
|
||||
牌编码是3位的,即小于1000的都是非主牌
|
||||
牌编码是4位的,即大于1000的都是主牌
|
||||
可根据牌编码进行牌大小的比较和排序
|
||||
4 牌型定义
|
||||
>100: 单张, 101一张单张,102两张单张,111十一张单张 ...
|
||||
>200: 对子, 201一对,202两对,203三对 ...
|
||||
>300: 拖拉机,302两连对拖拉机,303三连对拖拉机 ...
|
||||
|
||||
*/
|
||||
var pai = {};
|
||||
pai.id = id; //绝对id,即数组下标,从0开始计数
|
||||
pai.flower = flower; //牌面花色
|
||||
pai.number = number; //牌面数值
|
||||
pai.score = score; //牌在游戏中的分值
|
||||
pai.dealowner = dealowner; //发牌状态
|
||||
//-1:规则去除的牌
|
||||
// 0:未发的牌,即底牌
|
||||
//>0:发牌发到谁手上,从1开始计数,即位置编号+1,位置编号是从0开始计数的
|
||||
pai.playround = -1; //出牌状态
|
||||
//-1:未出的牌
|
||||
// 0:埋牌
|
||||
//>0:牌是第几轮出出去的,从1开始计数
|
||||
pai.playindex = -1; //本轮中的出牌顺序,从1开始计数
|
||||
pai.playowner = -1; //出牌后被谁得到,从1开始计数,即位置编号+1,位置编号是从0开始计数的
|
||||
return pai;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
var eqw_Net=eqw_Net||{};
|
||||
|
||||
eqw_Net.App="youle";
|
||||
eqw_Net.Route="erqiwang";
|
||||
eqw_Net.RpcList={};
|
||||
eqw_Net.RpcList.fapai="fapai";
|
||||
eqw_Net.RpcList.jiaofen="jiaofen";
|
||||
eqw_Net.RpcList.shangzhuang="shangzhuang";
|
||||
eqw_Net.RpcList.get_player_grade2 = "get_player_grade2";
|
||||
eqw_Net.RpcList.xuanzhu="xuanzhu";
|
||||
eqw_Net.RpcList.touxiang="touxiang";
|
||||
eqw_Net.RpcList.maipai="maipai";
|
||||
eqw_Net.RpcList.chupai="chupai";
|
||||
eqw_Net.RpcList.chupai1="chupai1";
|
||||
eqw_Net.RpcList.chupai2="chupai2";
|
||||
eqw_Net.RpcList.chupai3="chupai3";
|
||||
eqw_Net.RpcList.jiesuan="jiesuan";
|
||||
eqw_Net.RpcList.zhunbei="zhunbei";
|
||||
|
||||
eqw_Net._SendData=function(_app,_route,_rpc,_data){
|
||||
var _msg={};
|
||||
_msg.data={};
|
||||
_msg.app=_app;
|
||||
_msg.route=_route;
|
||||
_msg.rpc=_rpc;
|
||||
_msg.data=_data;
|
||||
console.log("二七王发送数据:"+JSON.stringify(_msg));
|
||||
try{
|
||||
Net.ws_tcp.send(JSON.stringify(_msg));
|
||||
}catch(e){
|
||||
alert(e);
|
||||
//alert(e.lineNumber);
|
||||
alert(e.message);
|
||||
}
|
||||
}
|
||||
|
||||
eqw_Net.ReceiveData=function(_msg){
|
||||
// console.log("二七王收到数据:"+JSON.stringify(_msg));
|
||||
if(min_ExitsFunction(eqw_Desk[_msg.rpc])){
|
||||
//eqw_Net[_msg.rpc](_msg);
|
||||
eqw_Desk[_msg.rpc](_msg);
|
||||
}
|
||||
}
|
||||
//发牌
|
||||
eqw_Net.Send_fapai=function(_data){
|
||||
this._SendData(this.App,this.Route,this.RpcList.fapai,_data);
|
||||
}
|
||||
//叫分
|
||||
eqw_Net.Send_jiaofen=function(_data){
|
||||
this._SendData(this.App,this.Route,this.RpcList.jiaofen,_data);
|
||||
}
|
||||
//上庄
|
||||
eqw_Net.Send_shangzhuang=function(_data){
|
||||
this._SendData(this.App,this.Route,this.RpcList.shangzhuang,_data);
|
||||
}
|
||||
//选主
|
||||
eqw_Net.Send_xuanzhu=function(_data){
|
||||
this._SendData(this.App,this.Route,this.RpcList.xuanzhu,_data);
|
||||
}
|
||||
//埋牌
|
||||
eqw_Net.Send_maipai=function(_data){
|
||||
this._SendData(this.App,this.Route,this.RpcList.maipai,_data);
|
||||
}
|
||||
//出牌1
|
||||
eqw_Net.Send_chupai=function(_data){
|
||||
this._SendData(this.App,this.Route,this.RpcList.chupai,_data);
|
||||
}
|
||||
//准备
|
||||
eqw_Net.Send_zhunbei=function(_data){
|
||||
this._SendData(this.App,this.Route,this.RpcList.zhunbei,_data);
|
||||
}
|
||||
//准备
|
||||
eqw_Net.Send_get_player_grade2=function(_data){
|
||||
this._SendData(this.App,this.Route,this.RpcList.get_player_grade2,_data);
|
||||
}
|
||||
//投降
|
||||
eqw_Net.Send_touxiang=function(_data){
|
||||
Utl.startLoad();
|
||||
this._SendData(this.App,this.Route,this.RpcList.touxiang,_data);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,183 @@
|
||||
var eqw_Player=eqw_Player||{};
|
||||
|
||||
function eqw_HandCard(id){
|
||||
this.id=id;
|
||||
this.isSelect=0;
|
||||
this.click=1;
|
||||
this.diff=0;
|
||||
this.mustpush=0;
|
||||
}
|
||||
eqw_HandCard.prototype.GetId=function(){
|
||||
return this.id;
|
||||
}
|
||||
eqw_HandCard.prototype.Select=function(){
|
||||
this.isSelect=1;
|
||||
}
|
||||
eqw_HandCard.prototype.CancelSelect=function(){
|
||||
this.isSelect=0;
|
||||
}
|
||||
eqw_HandCard.prototype.GetSelect=function(){
|
||||
return this.isSelect;
|
||||
}
|
||||
eqw_HandCard.prototype.GetClick=function(){
|
||||
return this.click;
|
||||
}
|
||||
eqw_HandCard.prototype.SetClick=function(){
|
||||
this.click = 1;
|
||||
}
|
||||
eqw_HandCard.prototype.SetUnClick=function(){
|
||||
this.click = 0;
|
||||
}
|
||||
eqw_HandCard.prototype.SetDiff=function(){
|
||||
this.diff = 1;
|
||||
}
|
||||
eqw_HandCard.prototype.SetUnDiff=function(){
|
||||
this.diff = 0;
|
||||
}
|
||||
eqw_HandCard.prototype.SetMust=function(){
|
||||
this.mustpush = 1;
|
||||
}
|
||||
eqw_HandCard.prototype.SetUnMust=function(){
|
||||
this.mustpush = 0;
|
||||
}
|
||||
///////------------------------------eqw_Player------------------------
|
||||
eqw_Player.HandCards=[];
|
||||
eqw_Player.call=null;//我的叫分
|
||||
eqw_Player.status=0;//玩家是否是庄家
|
||||
eqw_Player.BottomCards=[];//底牌只有庄家才有此属性
|
||||
|
||||
eqw_Player.Init=function(){
|
||||
this.HandCards=[];
|
||||
this.call=null;
|
||||
this.status=0;
|
||||
this.BottomCards=[];
|
||||
}
|
||||
eqw_Player.InitCards=function(){
|
||||
for(var i=0;i<this.HandCards.length;i++){
|
||||
this.HandCards[i].isSelect=0;
|
||||
this.HandCards[i].click=1;
|
||||
this.HandCards[i].diff=0;
|
||||
this.HandCards[i].mustpush=0;
|
||||
}
|
||||
|
||||
}
|
||||
//选牌
|
||||
eqw_Player.SelectCards=function(ind){
|
||||
this.HandCards[ind].Select();
|
||||
}
|
||||
//取消选牌
|
||||
eqw_Player.CancelSelectCards=function(ind){
|
||||
this.HandCards[ind].CancelSelect();
|
||||
}
|
||||
//得到选中牌数量
|
||||
eqw_Player.GetNumSelect=function(){
|
||||
var n=0;
|
||||
for(var i=0;i<this.HandCards.length;i++){
|
||||
if(this.HandCards[i].GetSelect()==1){
|
||||
n++;
|
||||
}
|
||||
}
|
||||
return n;
|
||||
}
|
||||
//得到选中牌数量
|
||||
eqw_Player.GetSelectCards=function(){
|
||||
var result=[];
|
||||
for(var i=0;i<this.HandCards.length;i++){
|
||||
if(this.HandCards[i].GetSelect()==1){
|
||||
result.push(this.HandCards[i].id);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
//未出牌是设置手牌
|
||||
eqw_Player.SetHandCards=function(CardList){
|
||||
for(var i=0;i<eqw_Player.HandCards.length;i++){
|
||||
eqw_Player.HandCards[i]=null;
|
||||
}
|
||||
eqw_Player.HandCards=[];
|
||||
eqw_Player.HandCards.length=CardList.length;
|
||||
for(var i=0;i<CardList.length;i++){
|
||||
eqw_Player.HandCards[i]=new eqw_HandCard(CardList[i]);
|
||||
}
|
||||
}
|
||||
//出牌
|
||||
eqw_Player.PushCards=function(CardList){
|
||||
for(var i=0;i<CardList.length;i++){
|
||||
for(var j=0;j<this.HandCards.length;j++){
|
||||
if(this.HandCards[j].GetId()==CardList[i]){
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//设置手牌为未选中状态
|
||||
eqw_Player.NoSelect=function(){
|
||||
for(var j=0;j<this.HandCards.length;j++){
|
||||
if(this.HandCards[j].GetSelect()==1){
|
||||
this.HandCards[j].CancelSelect();
|
||||
set_self(705+j,19,eqw_Const.Card.out_y,1,0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//设置底牌
|
||||
eqw_Player.SetBottomCards=function(CardList){
|
||||
eqw_Player.BottomCards.length=CardList.length;
|
||||
for(var i=0;i<CardList.length;i++){
|
||||
eqw_Player.BottomCards[i]=CardList[i];
|
||||
}
|
||||
}
|
||||
//获得牌列表
|
||||
eqw_Player.GetCardsList=function(){
|
||||
var result=[];
|
||||
result.length=eqw_Player.HandCards.length;
|
||||
for(var i=0;i<eqw_Player.HandCards.length;i++){
|
||||
result[i]=eqw_Player.HandCards[i].id;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
//设置可出不可出
|
||||
eqw_Player.SetClickCards=function(CardList){
|
||||
for(var i=0;i<CardList.length;i++){
|
||||
for(var j=0;j<this.HandCards.length;j++){
|
||||
if(this.HandCards[j].GetId()==CardList[i]){
|
||||
this.HandCards[j].click=0;
|
||||
}
|
||||
//else{
|
||||
//this.HandCards[j].click=0;
|
||||
//}
|
||||
}
|
||||
}
|
||||
for(var j=0;j<this.HandCards.length;j++){
|
||||
if(this.HandCards[j].click==1){
|
||||
this.HandCards[j].click=0;
|
||||
}else{
|
||||
this.HandCards[j].click=1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//设置必出
|
||||
eqw_Player.SetMustCards=function(CardList){
|
||||
for(var i=0;i<CardList.length;i++){
|
||||
for(var j=0;j<this.HandCards.length;j++){
|
||||
if(this.HandCards[j].GetId()==CardList[i]){
|
||||
set_self(705+j,19,-eqw_Const.Card.out_y,1,0);
|
||||
this.HandCards[j].Select();
|
||||
this.HandCards[j].SetMust();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//设置牌区别显示
|
||||
eqw_Player.SetDiffCards=function(CardList){
|
||||
for(var i=0;i<CardList.length;i++){
|
||||
for(var j=0;j<this.HandCards.length;j++){
|
||||
if(this.HandCards[j].GetId()==CardList[i]){
|
||||
this.HandCards[j].SetDiff();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
1156
codes/games/client/Projects/erqiwang/js/02_erqiwang/06_eqw_Desk.js
Normal file
1156
codes/games/client/Projects/erqiwang/js/02_erqiwang/06_eqw_Desk.js
Normal file
File diff suppressed because it is too large
Load Diff
4006
codes/games/client/Projects/erqiwang/js/02_erqiwang/07_eqw_GameUI.js
Normal file
4006
codes/games/client/Projects/erqiwang/js/02_erqiwang/07_eqw_GameUI.js
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,142 @@
|
||||
var eqw_Logic=eqw_Logic||{};
|
||||
eqw_Logic.GameStart=function(){
|
||||
eqw_Desk.Create();
|
||||
for(var i=0;i<eqw_Const.UnClickBtn.length;i++){
|
||||
set_self(eqw_Const.UnClickBtn[i],41,0,0,0);
|
||||
}
|
||||
}
|
||||
eqw_Logic.ChangeToStatus=function(seat){//将座位转化为对应位置
|
||||
return (seat-Utl.getMySeat()+Game_Config.Max.PlayerCnt)%Game_Config.Max.PlayerCnt;
|
||||
}
|
||||
eqw_Logic.ChangeToSeat=function(status){//将位置转化为座位
|
||||
|
||||
return (status+Utl.getMySeat())%Game_Config.Max.PlayerCnt;
|
||||
}
|
||||
eqw_Logic.power2fs=function(x) {
|
||||
return (x & ( x - 1)) === 0 ? (x == 1 ? 0 : (x-1).toString(2).length): false;
|
||||
}
|
||||
//获取某个位置玩家发到手上的牌
|
||||
eqw_Logic.get_seat_cards_deal = function(cards, seat){
|
||||
var aryCardIDs = [];
|
||||
for (var i = 0; i < cards.length; i++){
|
||||
var o_card = cards[i];
|
||||
if (o_card[4] == seat + 1){
|
||||
aryCardIDs.push(o_card[0]);
|
||||
}
|
||||
}
|
||||
return cls_youle_erqiwang_arith.order_cards(eqw_Desk.MainCard, aryCardIDs);
|
||||
}
|
||||
|
||||
//获取某个位置玩家发到手上的牌(庄家包含底牌)
|
||||
eqw_Logic.get_seat_cards_owner = function(cards, seat){
|
||||
var aryCardIDs = [];
|
||||
for (var i = 0; i < cards.length; i++){
|
||||
var o_card = cards[i];
|
||||
if ((o_card[4] == seat + 1) || //发到手上
|
||||
(o_card[4] == 0 && seat == eqw_Desk.BankerSeat)){ //庄家包括底牌
|
||||
aryCardIDs.push(o_card[0]);
|
||||
}
|
||||
}
|
||||
return cls_youle_erqiwang_arith.order_cards(eqw_Desk.MainCard, aryCardIDs);
|
||||
}
|
||||
//获取埋牌
|
||||
eqw_Logic.get_bury_cards = function(cards){
|
||||
var aryCardIDs = [];
|
||||
for (var i = 0; i < cards.length; i++){
|
||||
var o_card = cards[i];
|
||||
if (o_card[5] == 0){
|
||||
aryCardIDs.push(o_card[0]);
|
||||
}
|
||||
}
|
||||
return cls_youle_erqiwang_arith.order_cards(eqw_Desk.MainCard, aryCardIDs);
|
||||
}
|
||||
//获取发牌时的底牌
|
||||
eqw_Logic.get_bottom_cards = function(cards){
|
||||
var aryCardIDs = [];
|
||||
for (var i = 0; i < cards.length; i++){
|
||||
var o_card = cards[i];
|
||||
if (o_card[4] == 0){
|
||||
aryCardIDs.push(o_card[0]);
|
||||
}
|
||||
}
|
||||
return cls_youle_erqiwang_arith.order_cards(eqw_Desk.MainCard, aryCardIDs);
|
||||
}
|
||||
//判断是否可以发牌
|
||||
eqw_Logic.CheckDealCards = function(){
|
||||
|
||||
|
||||
}
|
||||
eqw_Logic.play_bujiao = function(sex){
|
||||
switch(sex){
|
||||
default://男
|
||||
var num = eqw_Const.soundsList.man_passcall.length;
|
||||
var idx = ifast_random(num);
|
||||
Utl.playSound(eqw_Const.soundsList.man_passcall[idx]);
|
||||
break;
|
||||
case 2://女
|
||||
var num = eqw_Const.soundsList.woman_passcall.length;
|
||||
var idx = ifast_random(num);
|
||||
Utl.playSound(eqw_Const.soundsList.woman_passcall[idx]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
eqw_Logic.play_jiaofen = function(sex,call){
|
||||
switch(sex){
|
||||
default://男
|
||||
var idx1 = parseInt(call/5)-1;
|
||||
var num = eqw_Const.soundsList.man_call[idx1].length;
|
||||
var idx = ifast_random(num);
|
||||
Utl.playSound(eqw_Const.soundsList.man_call[idx1][idx]);
|
||||
break;
|
||||
case 2://女
|
||||
var idx1 = parseInt(call/5)-1;
|
||||
var num = eqw_Const.soundsList.woman_call[idx1].length;
|
||||
var idx = ifast_random(num);
|
||||
Utl.playSound(eqw_Const.soundsList.woman_call[idx1][idx]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
eqw_Logic.play_flower = function(sex,flower){
|
||||
switch(sex){
|
||||
default://男
|
||||
var num = eqw_Const.soundsList.man_flower[flower-1].length;
|
||||
var idx = ifast_random(num);
|
||||
Utl.playSound(eqw_Const.soundsList.man_flower[flower-1][idx]);
|
||||
break;
|
||||
case 2://女
|
||||
var num = eqw_Const.soundsList.woman_flower[flower-1].length;
|
||||
var idx = ifast_random(num);
|
||||
Utl.playSound(eqw_Const.soundsList.woman_flower[flower-1][idx]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
eqw_Logic.play_banker = function(){
|
||||
Utl.playSound(eqw_Const.soundsList.banker);
|
||||
}
|
||||
eqw_Logic.play_outpoker = function(){
|
||||
Utl.playSound(eqw_Const.soundsList.outpoker);
|
||||
}
|
||||
eqw_Logic.play_dealcards = function(){
|
||||
Utl.playSound(eqw_Const.soundsList.dealcards);
|
||||
}
|
||||
eqw_Logic.play_burry = function(){
|
||||
Utl.playSound(eqw_Const.soundsList.burry);
|
||||
}
|
||||
eqw_Logic.play_timeup = function(){
|
||||
Utl.playSound(eqw_Const.soundsList.timeup);
|
||||
}
|
||||
eqw_Logic.play_singlebalance = function(){
|
||||
Utl.playSound(eqw_Const.soundsList.singlebalance);
|
||||
}
|
||||
eqw_Logic.play_balance = function(){
|
||||
Utl.playSound(eqw_Const.soundsList.balance);
|
||||
}
|
||||
eqw_Logic.play_score = function(){
|
||||
Utl.playSound(eqw_Const.soundsList.score);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
5504
codes/games/client/Projects/erqiwang/js/gameabc.min.js
vendored
Normal file
5504
codes/games/client/Projects/erqiwang/js/gameabc.min.js
vendored
Normal file
File diff suppressed because it is too large
Load Diff
5659
codes/games/client/Projects/erqiwang/js/gameabc.min2.js
Normal file
5659
codes/games/client/Projects/erqiwang/js/gameabc.min2.js
Normal file
File diff suppressed because it is too large
Load Diff
297
codes/games/client/Projects/erqiwang/js/gamemain.js
Normal file
297
codes/games/client/Projects/erqiwang/js/gamemain.js
Normal file
@@ -0,0 +1,297 @@
|
||||
var gameabc_face = gameabc_face||{};
|
||||
{
|
||||
gameabc_face.tag=12; //定义你的游戏全局内存
|
||||
gameabc_face.tag1=123;//定义你的游戏全局内存
|
||||
gameabc_face.tag2=123;//定义你的游戏全局内存
|
||||
gameabc_face.tag3=123;//定义你的游戏全局内存
|
||||
gameabc_face.dfwgao=1;
|
||||
}
|
||||
|
||||
gameabc_face.gamestart=function(gameid)
|
||||
{
|
||||
//游戏初始化代码
|
||||
Logic.AppStart();
|
||||
eqw_Logic.GameStart();
|
||||
};
|
||||
|
||||
gameabc_face.ani_doend=function(id,sx,count,allend)
|
||||
{
|
||||
//logmessage(id+"/"+sx+"/"+count+"/"+allend);
|
||||
//play_ani(0,2,18,50,200,0,1000,0,0,0,0,6000,1);//主动关闭
|
||||
GameUI.utlani_doend(id,sx,count,allend);
|
||||
};
|
||||
|
||||
gameabc_face.box_doend=function(id,sx,timelen)
|
||||
{
|
||||
//play_box 结束事件
|
||||
//showmessage("box_doend:"+id+"/"+sx+"/"+timelen);
|
||||
//logmessage("box_doend:"+id+"/"+sx+"/"+timelen);
|
||||
};
|
||||
gameabc_face.onloadurl=function(recid,rectype,url,error,count,len)
|
||||
{
|
||||
//修改为gameabc_face.onloadurl 则自己处理图片加载进度
|
||||
//资源加载完成函数
|
||||
//recid:资源id
|
||||
//rectype:1 图片 2声音
|
||||
//url :网络地址
|
||||
//error:是否加载错误
|
||||
//len:资源大小
|
||||
//count:加载的个数百分比
|
||||
|
||||
//logmessage("onload:"+recid+"/"+rectype+"/"+count+"/"+error);
|
||||
GameUI.onloadurl(recid,rectype,url,error,count,len);
|
||||
eqw_GameUI.onloadurl(recid,rectype,url,error,count,len);
|
||||
/*
|
||||
if (rectype==0)
|
||||
{
|
||||
open_load("","1.mp3","");
|
||||
gameabc_face.randombase=0;//使用系统浏览器缓存
|
||||
}
|
||||
|
||||
if (count==100)
|
||||
{
|
||||
game_close_zsmsg("");
|
||||
|
||||
} else
|
||||
{
|
||||
game_open_zsmsg(count+"%"+" 加载中...");
|
||||
};
|
||||
*/
|
||||
};
|
||||
|
||||
gameabc_face.chongzhi=function(userid,zt,data)
|
||||
{
|
||||
//游戏接口代码
|
||||
|
||||
};
|
||||
|
||||
gameabc_face.onresize=function(pmw/*屏幕宽*/,pmh/*屏幕宽*/,sjweww/*设计宽*/,sjnewh/*设计宽*/,nweww/*显示宽*/,newh/*显示高*/)
|
||||
{
|
||||
|
||||
//屏幕变化
|
||||
// 在此调整 列表控件的宽高和区域 不是整体缩放
|
||||
//logmessage("onresize:"+pmw+"/"+pmh+"/"+sjweww+"/"+sjnewh+"/"+nweww+"/"+newh);
|
||||
};
|
||||
|
||||
gameabc_face.gamebegindraw=function(gameid, spid, times, timelong)
|
||||
{
|
||||
//更新开始代码
|
||||
GameUI.utlgamebegindraw(gameid, spid, times, timelong);
|
||||
eqw_GameUI.utlgamebegindraw(gameid, spid, times, timelong);
|
||||
};
|
||||
|
||||
gameabc_face.gameenddraw=function(gameid, spid, times, timelong)
|
||||
{
|
||||
//更新完成代码
|
||||
GameUI.gameenddraw(gameid, spid, times, timelong);
|
||||
};
|
||||
|
||||
gameabc_face.mousedown=function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6)
|
||||
{
|
||||
//点击代码
|
||||
GameUI.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6);
|
||||
Game_Modify.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6);
|
||||
eqw_GameUI.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6);
|
||||
|
||||
};
|
||||
|
||||
gameabc_face.mousedown_nomove=function(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5)
|
||||
{
|
||||
//点击代没移动代码
|
||||
GameUI.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5);
|
||||
eqw_GameUI.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5);
|
||||
Game_Modify.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5);
|
||||
};
|
||||
|
||||
gameabc_face.mouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2)
|
||||
{
|
||||
//点击弹起代码
|
||||
//可以通过spid_down和spid_up 的比较 来判断是 点击还是 移动
|
||||
GameUI.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
|
||||
Game_Modify.mouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
|
||||
eqw_GameUI.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
|
||||
//MouseUp(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
|
||||
};
|
||||
|
||||
gameabc_face.mousemove=function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1)
|
||||
{
|
||||
//点击后移动代码
|
||||
//set_self(spid,18,offmovex,1,0);
|
||||
//set_self(spid,19,offmovey,1,0);
|
||||
GameUI.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1);
|
||||
eqw_GameUI.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1);
|
||||
Game_Modify.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1);
|
||||
};
|
||||
|
||||
gameabc_face.gamemydraw=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7)
|
||||
{
|
||||
//每个精灵更新绘画代码
|
||||
GameUI.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
|
||||
Game_Modify.gamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
|
||||
eqw_GameUI.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
|
||||
};
|
||||
|
||||
gameabc_face.gamemydrawbegin=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7)
|
||||
{
|
||||
//每个精灵更新前绘画代码
|
||||
GameUI.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
|
||||
Game_Modify.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
|
||||
eqw_GameUI.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
|
||||
};
|
||||
|
||||
gameabc_face.ontimer= function(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes){
|
||||
/*请在下面输入您的代码
|
||||
*/
|
||||
//set_self(1,18,5,1,0);
|
||||
GameUI.utlontimer(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes);
|
||||
eqw_GameUI.utlontimer(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes);
|
||||
};
|
||||
|
||||
gameabc_face.tcpconnected=function(tcpid)
|
||||
{
|
||||
/*
|
||||
ifast_tcp_open(1,"127.0.0.1:5414");//连接ws tcp
|
||||
*/
|
||||
//logmessage("tcpopen:"+tcpid);
|
||||
//Logic.tcpconnected(tcpid);
|
||||
};
|
||||
gameabc_face.tcpmessage=function(tcpid,data)
|
||||
{
|
||||
//logmessage("tcpread:"+data);
|
||||
//Net._ReceiveData(data);
|
||||
//Net_nn.TcpMessage(tcpid,data);
|
||||
|
||||
};
|
||||
|
||||
gameabc_face.tcpdisconnected=function(tcpid)
|
||||
{
|
||||
//logmessage("tcpclose:"+tcpid);
|
||||
//Logic.DisConnect();
|
||||
|
||||
|
||||
};
|
||||
gameabc_face.tcperror=function(tcpid,data)
|
||||
{
|
||||
//logmessage("tcperror:"+tcpid);
|
||||
|
||||
};
|
||||
|
||||
gameabc_face.httpmessage=function(myid,url,data)
|
||||
{
|
||||
/*
|
||||
ifast_http(1,"web/test.txt",1);//获取文件 同域
|
||||
*/
|
||||
//logmessage("httpread:"+myid+"/"+url+":"+data);
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
4
codes/games/client/Projects/erqiwang/js/jquery-2.1.1.min.js
vendored
Normal file
4
codes/games/client/Projects/erqiwang/js/jquery-2.1.1.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
1
codes/games/client/Projects/erqiwang/js/jweixin-1.2.0.js
Normal file
1
codes/games/client/Projects/erqiwang/js/jweixin-1.2.0.js
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user