1034 lines
29 KiB
JavaScript
1034 lines
29 KiB
JavaScript
var storage = window.localStorage;
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var Utl = Utl || {};
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Utl.Config = {};
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Utl.Config.pre_bgm = "tsgame_bgm_";
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Utl.Config.bgm = "";
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Utl.Config.pre_sound = "tsgame_sound_";
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Utl.Config.sound = "";
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Utl.Config.pre_wxinfo = "tsgame_wxinfo_";
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Utl.Config.wxinfo = "tsgame_wxinfo";
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Utl.Config.maxtime = 48;//小时
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Utl.Config.pre_validtime = "tsgame_validtime_";//有效时间(时间戳)
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Utl.Config.validtime = "tsgame_validtime";//有效时间(时间戳)
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Utl.Config.pre_visitorinfo = "tsgame_visitorinfo_";
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Utl.Config.visitorinfo = "tsgame_visitorinfo";
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Utl.Config.pre_roomtype = "tsgame_roomtype_";
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Utl.Config.roomtype = "";
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Utl.Config.pre_multiple = "tsgame_multiple_";
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Utl.Config.multiple = "";
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Utl.Config.pre_shake = "tsgame_shake_";
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Utl.Config.shake = "";
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Utl.Config.pre_voice = "tsgame_voice_";
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Utl.Config.voice = "";
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Utl.Config.pre_roomlist = "tsgame_roomlist_";
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Utl.Config.roomlist = "";
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Utl.Config.pre_playerid = "tsgame_playerid_";
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Utl.Config.playerid = "";
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Utl.Config.pre_gradeinfo = "tsgame_gradeinfo_";
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Utl.Config.gradeinfo = "";
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Utl.Config.pre_shortcode = "tsgame_shortcode_";
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Utl.Config.shortcode = "";
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Utl.Config.pre_ownerNote = "tsgame_ownerNote_";
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Utl.Config.ownerNote = "";
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Utl.Config.pre_machineId = "tsgame_machineId_";
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Utl.Config.machineId = "";
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Utl.Config.pre_tea = "tsgame_tea_";
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Utl.Config.tea = "";
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Utl.Config.pre_book = "tsgame_book_";
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Utl.Config.book = "";
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Utl.Config.pre_phoneInfo = "tsgame_phoneInfo_";
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Utl.Config.phoneInfo = "";
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Utl.Config.pre_ownerNoteTime = "tsgame_ownerNoteTime_";
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Utl.Config.ownerNoteTime = "";
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Utl.Config.pre_gameNoteTime = "tsgame_gameNoteTime_";
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Utl.Config.gameNoteTime = "";
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Utl.Config.pre_hallNoteTime = "tsgame_hallNoteTime_";
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Utl.Config.hallNoteTime = "";
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Utl.Config.pre_autoEnterOfc = "tsgame_autoEnterOfc_";
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Utl.Config.autoEnterOfc = "";
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Utl.Config.pre_vipRoom = "tsgame_vipRoom_";
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Utl.Config.vipRoom = "";
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Utl.Config.pre_vipCharm = "tsgame_vipCharm_";
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Utl.Config.vipCharm = "";
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Utl.Config.pre_rebateLimit = "tsgame_rebateLimit_";
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Utl.Config.rebateLimit = "";
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Utl.Config.pre_phoneCode = "tsgame_phoneCode_";
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Utl.Config.phoneCode = "sgame_phoneCode";
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Utl.Config.pre_devicePlayer = "tsgame_devicePlayer_";
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Utl.Config.devicePlayer = "tsgame_devicePlayer";
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Utl.Config.pre_phoneInfo1 = "tsgame_phoneInfo1_";
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Utl.Config.phoneInfo1 = "tsgame_phoneInfo1";
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Utl.Config.pre_dLogin = "tsgame_dLogin_";
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Utl.Config.dLogin = "tsgame_dLogin";
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Utl.SetStorage = function () {
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Utl.Config.bgm = Utl.Config.pre_bgm + GameData.GameId;
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Utl.Config.sound = Utl.Config.pre_sound + GameData.GameId + GameData.AgentId;
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Utl.Config.roomtype = Utl.Config.pre_roomtype + GameData.GameId + GameData.AgentId;
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Utl.Config.shake = Utl.Config.pre_shake + GameData.GameId + GameData.AgentId;
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Utl.Config.multiple = Utl.Config.pre_multiple + GameData.GameId + GameData.AgentId;
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Utl.Config.voice = Utl.Config.pre_voice + GameData.GameId + GameData.AgentId;
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Utl.Config.roomlist = Utl.Config.pre_roomlist + GameData.GameId + GameData.AgentId;
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Utl.Config.playerid = Utl.Config.pre_playerid + GameData.GameId + GameData.AgentId;
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Utl.Config.gradeinfo = Utl.Config.pre_gradeinfo + GameData.GameId + GameData.AgentId;
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Utl.Config.shortcode = Utl.Config.pre_shortcode + GameData.GameId + GameData.AgentId;
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Utl.Config.ownerNote = Utl.Config.pre_ownerNote + GameData.GameId + GameData.AgentId;
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Utl.Config.machineId = Utl.Config.pre_machineId;
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Utl.Config.tea = Utl.Config.pre_tea + GameData.GameId + GameData.AgentId;
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Utl.Config.book = Utl.Config.pre_book + GameData.GameId + GameData.AgentId;
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Utl.Config.phoneInfo = Utl.Config.pre_phoneInfo + GameData.GameId + GameData.AgentId;
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Utl.Config.ownerNoteTime = Utl.Config.pre_ownerNoteTime + GameData.GameId + GameData.AgentId;
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Utl.Config.gameNoteTime = Utl.Config.pre_gameNoteTime + GameData.GameId + GameData.AgentId;
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Utl.Config.hallNoteTime = Utl.Config.pre_hallNoteTime + GameData.GameId + GameData.AgentId;
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Utl.Config.autoEnterOfc = Utl.Config.pre_autoEnterOfc + GameData.GameId + GameData.AgentId;
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Utl.Config.vipRoom = Utl.Config.pre_vipRoom + GameData.GameId + GameData.AgentId;
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Utl.Config.vipCharm = Utl.Config.pre_vipCharm + GameData.GameId + GameData.AgentId;
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Utl.Config.rebateLimit = Utl.Config.pre_rebateLimit + GameData.GameId + GameData.AgentId;
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//Utl.Config.phoneCode = Utl.Config.pre_phoneCode+GameData.GameId+GameData.AgentId;
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//Utl.Config.devicePlayer = Utl.Config.pre_devicePlayer+GameData.GameId+GameData.AgentId;
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//Utl.Config.phoneInfo1 = Utl.Config.pre_phoneInfo1+GameData.GameId+GameData.AgentId;
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}
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Utl.SaveData = function (key, data) {
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storage.setItem(key, data);
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}
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Utl.checkKey = function (key) {
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if (storage.getItem(key) == null) {
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return false;
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} else {
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return true;
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}
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}
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Utl.ReadData = function (key) {
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return storage.getItem(key);
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}
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Utl.RemoveItemByKey = function (key) {
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if (storage.getItem(key) != null) {
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storage.removeItem(key);
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}
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}
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Utl.removeItemFromArray = function (_array, _data) {
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var index = _array.indexOf(_data);
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if (index > -1) {
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var r_data = _array.splice(index, 1);
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return r_data;
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} else {
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return null;
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}
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}
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Utl.ClearStorage = function () {
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storage.clear();
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}
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//对象克隆
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Utl.clone = function (myObj) {
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if (typeof (myObj) != 'object') return myObj;
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if (myObj == null) return myObj;
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var myNewObj = new Object();
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for (var i in myObj)
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myNewObj[i] = Utl.clone(myObj[i]);
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return myNewObj;
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}
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Utl.getMyInfo = function () {//获取玩家自身信息
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var obj_return = Utl.clone(C_Player);
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return obj_return;
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}
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Utl.setGrade = function (seat, grade) {//设置游戏主界面玩家积分信息
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var ind = Logic.ChangeToStatus(C_Player.seat, seat);
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set_self(436 + ind, 7, grade, 0, 0);
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if (ind == 0) {
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if (Game_Config.Info.myPositionDefault) {
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set_self(436 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - String(grade).gblen() * Game_Config.Info.textwidth_2 / 2, 0, 0);
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} else {
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set_self(436 + ind, 18, Game_Config.Info.myPosition - String(grade).gblen() * Game_Config.Info.textwidth_2 / 2, 0, 0);
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}
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} else {
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if (Game_Config.Info.otherPositionDefault) {
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set_self(436 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - String(grade).gblen() * Game_Config.Info.textwidth_2 / 2, 0, 0);
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} else {
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set_self(436 + ind, 18, Game_Config.Info.position[ind - 1] - String(grade).gblen() * Game_Config.Info.textwidth_2 / 2, 0, 0);
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}
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}
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}
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//播放背景音乐
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Utl.playMusic = function () {
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if (Utl.ReadData(Utl.Config.bgm) == 1) {
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if (get_self(149, 37, 0, 0, 0) == 1) {//游戏界面中
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Func.play_wav(Game_Config.soundList.MenuSceneMusic, -1);
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//Func.play_wav(Game_Config.soundList.MainSceneMusic,-1);
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Func.play_wav(Game_Config.soundList.MainSceneMusic, 1);
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} else if (get_self(4, 37, 0, 0, 0)) {
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Func.play_wav(Game_Config.soundList.MainSceneMusic, -1);
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//Func.play_wav(Game_Config.soundList.MenuSceneMusic,-1);
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Func.play_wav(Game_Config.soundList.MenuSceneMusic, 1);
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}
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}
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}
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//播放音效
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Utl.playSound = function (src) {
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if (Utl.ReadData(Utl.Config.sound) == 1) {
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Func.play_wav(src, 0);
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}
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}
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//停止播放背景音乐
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Utl.stopMusic = function () {
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Func.play_wav(Game_Config.soundList.MainSceneMusic, -1);
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Func.play_wav(Game_Config.soundList.MenuSceneMusic, -1);
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}
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//停止播放音效
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Utl.stopSound = function (src) {
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Func.play_wav(src, -1);
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}
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//获取游戏ID
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Utl.getGameID = function () {
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return GameData.GameId;
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}
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//获取代理商ID
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Utl.getAgentID = function () {
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return GameData.AgentId;
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}
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//获取房间内某个座位玩家的playerid
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Utl.getPlayeridBySeat = function (seat) {
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var pobj = Desk.GetPlayerBySeat(seat);
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return pobj.playerid;
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}
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//获取房间内某个座位的玩家昵称
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Utl.getNicknameBySeat = function (seat) {
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var pobj = Desk.GetPlayerBySeat(seat);
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return pobj.nickname;
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}
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//获取房间内某个座位的玩家性别 2为女性,其他都认为是男性
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Utl.getSexBySeat = function (seat) {
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var pobj = Desk.GetPlayerBySeat(seat);
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return pobj.sex;
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}
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//获取玩家playerid
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Utl.getMyPlayerid = function () {
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return C_Player.playerid;
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}
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//获取玩家playerid
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Utl.getMySex = function () {
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return C_Player.sex;
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}
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//获得房间号
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Utl.getRoomcode = function () {
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//if(Desk.shortcode){
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//return Desk.shortcode;
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//}
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return Desk.roomcode;
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}
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//获取玩家座位号
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Utl.getMySeat = function () {
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return C_Player.seat;
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}
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//玩家退出房间
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Utl.Exit = function () {
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var tmp = Desk.infinite;
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//Func.exitRoom();
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Desk.Init();
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C_Player.BreakRoom();
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GameUI.JumpMenuScene(true);
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//if(GameData.matchInfo){
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//GameData.matchInfo = null;
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//Utl.openMatchUrl();
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//}
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if (tmp && GameData.hallConfig.worldRoomList) {
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var data = {};
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data.agentid = GameData.AgentId;
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data.playerid = C_Player.playerid;
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data.gameid = GameData.GameId;
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Net.Send_get_share_room(data);
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}
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}
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//设置LocalData
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Utl.setCookie = function (name, value, exp_hour) {
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if (!exp_hour) {
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exp_hour = 48; //默认时效48小时
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}
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var exp = new Date();
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Utl.SaveData(Utl.Config.validtime, exp.getTime() + exp_hour * 60 * 60 * 1000);
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Utl.SaveData(name, value);
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}
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//读取LocalData
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Utl.getCookie = function (name) {
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if (GameData.versionState == 0) {
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var vt = Utl.ReadData(Utl.Config.validtime);
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if (vt == null) {
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return null;
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}
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var exp = new Date().getTime();
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if (exp < vt) {//
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return Utl.ReadData(name);
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} else {
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return null;
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}
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} else {
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return Utl.ReadData(name);
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}
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}
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//删除LocalData
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Utl.delCookie = function (name) {
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Utl.RemoveItemByKey(Utl.Config.validtime);
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Utl.RemoveItemByKey(name);
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}
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Utl.getAppService = function () {//ture为前台状态 false、为后台状态
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return GameData.appservice;
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}
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//关闭所有窗口
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Utl.closeWindow = function () {
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GameUI.CloseSetting();
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set_group(29, 37, 0, 0, 0);
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set_self(223, 37, 0, 0, 0);
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GameUI.CloseInfo();
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GameUI.CloseChat();
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set_self(38, 37, 0, 0, 0);
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set_self(39, 37, 0, 0, 0);
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GameUI.CloseHelp();
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}
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Utl.changeToStatus = function (seat) {//将座位转化为方位(以自己为原点0,逆时针旋转依次往上加)
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return Logic.ChangeToStatus(C_Player.seat, seat);
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}
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Utl.isMainScene = function () {//获取是否在游戏主界面
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var rt = get_self(149, 37, 0, 0, 0);
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if (rt == 1) {
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return true;
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}
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return false;
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}
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Utl.getMyOpenid = function () {//获取玩家openid
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return C_Player.openid;
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}
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Utl.getOnState = function (status) {//获取玩家状态
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return GameUI.onstate[status];//1-->离线 2-->通话 其他正常
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}
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Utl.saveRoomtype = function (_data) {//保存创建房间时的房间类型
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var rt = {};
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rt.data = _data;
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rt = JSON.stringify(rt);
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Utl.SaveData(Utl.Config.roomtype, rt);
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}
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Utl.getRoomtype = function () {//获取上次创建的房间类型
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var roomty = Utl.ReadData(Utl.Config.roomtype);
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if (roomty) {
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roomty = JSON.parse(roomty);
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//if(Game_Config.Max.SumOfRoomtype!=roomty.data.length){
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//Utl.SaveData(Utl.Config.roomtype,"");
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//return null;
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//}else{
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return roomty.data;
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//}
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}
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return null;
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}
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Utl.delRoomtype = function () {//删除房间类型
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Utl.RemoveItemByKey(Utl.Config.roomtype);
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}
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//获得计算器计算结果(传入需要计算的数组)
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Utl.getMultipleResult = function (inputArr) {
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var mult = 1;
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GameData.OrgArr = [].concat(inputArr);
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if (Utl.checkKey(Utl.Config.multiple)) {
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var rd = Utl.ReadData(Utl.Config.multiple);
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if (GameUI.checkNumber(rd)) {
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var rt = Number(rd);
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if (rt > 0) {
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mult = rt;
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} else {
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Utl.SaveData(Utl.Config.multiple, "1");
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}
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} else {
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Utl.SaveData(Utl.Config.multiple, "1");
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}
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} else {
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Utl.SaveData(Utl.Config.multiple, "1");
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}
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var rtarr = [];
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rtarr.length = inputArr.length;
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for (var i = 0; i < inputArr.length; i++) {
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rtarr[i] = Func.accMul(inputArr[i], mult);
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}
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return rtarr;
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}
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//打开提示
|
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Utl.openTips = function (_msg, time, mode) {
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GameUI.OpenTips(_msg, time, mode);
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}
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//关闭提示
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Utl.closeTips = function () {
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GameUI.CloseTips();
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}
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//发送消息
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Utl.sendData = function (_app, _route, _rpc, _data) {
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Net._SendData(_app, _route, _rpc, _data);
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}
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//获取某个座位玩家的头像资源id
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Utl.getHeadimgSrc = function (seat) {
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if (Desk.GetPlayerBySeat(seat).avatar) {
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var idx = Utl.changeToStatus(seat);
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return 116 + idx;
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} else {
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return 170;
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}
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}
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//开启加载界面
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Utl.startLoad = function () {
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GameUI.StartLoad();
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}
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//关闭加载界面
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Utl.endLoad = function () {
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GameUI.EndLoad();
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}
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Utl.changePlayerState = function (state) {//设置玩家是否可以直接退出房间 0->不可以1->可以
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if (Desk.infinite == 1) { C_Player.ChangeExit(1); return; }
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C_Player.ChangeExit(state);
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}
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Utl.getGameConfig = function () {//获取游戏配置
|
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return GameData.gameConfig;
|
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}
|
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/*
|
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{"address":"江西省南昌市青云谱区施尧路靠近上海浦东发展银行(长天支行)","city":"南昌市",
|
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"cityCode":"0791","country":"中国","district":"青云谱区","latitude":28.623546,"longitude":115.900333,
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"province":"江西省","street":"施尧路"}*/
|
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Utl.getLocation = function () {//获取玩家定位信息
|
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if (C_Player.addr) {
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return Utl.clone(C_Player.addr);
|
||
} else {
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||
return null;
|
||
}
|
||
}
|
||
Utl.getMathInfo = function () {
|
||
return Utl.clone(GameData.matchInfo);
|
||
}
|
||
Utl.getIsMathInfo = function () {
|
||
if (Utl.clone(GameData.matchInfo)) {
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
Utl.getInfMode = function () {
|
||
return GameData.infMode;
|
||
}
|
||
Utl.changeBean = function (_bean, seat) {
|
||
var ind = Logic.ChangeToStatus(C_Player.seat, seat);
|
||
var pobj = Desk.GetPlayerBySeat(seat);
|
||
pobj.bean = pobj.initialBean + _bean;
|
||
var beanInfo = pobj.bean;
|
||
pobj = null;
|
||
if (get_self(216, 37, 0, 0, 0) == 1 && GameData.infoSeat == seat) {
|
||
set_self(511, 7, GameData.starName + ":" + beanInfo, 0, 0);
|
||
}
|
||
//switch(ind){
|
||
//case 0:
|
||
//C_Player.changeBean(_bean);
|
||
//break;
|
||
//default:
|
||
//if(get_self(216,37,0,0,0) == 1 && GameData.infoSeat == seat){
|
||
//set_self(511,7,GameData.starName+":"+beanInfo,0,0);
|
||
//}
|
||
//break;
|
||
//}
|
||
|
||
}
|
||
//关闭邀请显示
|
||
Utl.closeInvitation = function () {
|
||
set_self(183, 37, 0, 0, 0);
|
||
set_self(195, 37, 0, 0, 0);
|
||
}
|
||
//关闭互动显示
|
||
Utl.closeCommunication = function (type) {
|
||
set_self(152, 37, 0, 0, 0);
|
||
if (!type) {
|
||
set_self(153, 37, 0, 0, 0);
|
||
}
|
||
}
|
||
//跳转比赛网页
|
||
Utl.openMatchUrl = function () {
|
||
if (ConstVal.isGameHall) { return; }
|
||
if (GameData.backUrl) {
|
||
Func.OpenurlTitleData(GameData.backUrl, "", "");
|
||
GameData.backUrl = "";
|
||
}
|
||
}
|
||
//牌局回放进入主界面
|
||
Utl.openVideo = function (_playerList, _seat, _roomcode, roomtype) {
|
||
/*
|
||
_playerList 格式: [[昵称,头像],[]...]
|
||
*/
|
||
if (roomtype) { Desk.roomtype = roomtype; }
|
||
Logic.updateMainSceneData(roomtype);
|
||
for (var i = 0; i < _playerList.length; i++) {
|
||
if (_playerList[i]) {
|
||
var pobj = Desk.GetPlayerBySeat(i);
|
||
//pobj.SetDeskInfo(_playerList[i]);
|
||
pobj.nickname = _playerList[i][0];
|
||
pobj.avatar = _playerList[i][1];
|
||
pobj = null;
|
||
}
|
||
}
|
||
C_Player.seat = _seat;
|
||
Desk.roomcode = _roomcode;
|
||
//GameUI.HideNotice();
|
||
//GameData.Battery=Func.getbattery();
|
||
GameData.Battery = 1;
|
||
if (GameData.Battery <= 0.2) {
|
||
set_self(338, 43, 3, 0, 0);
|
||
} else {
|
||
set_self(338, 43, 2, 0, 0);
|
||
}
|
||
//GameData.NetWork=Func.getnetwork();
|
||
GameData.NetWork = 1;
|
||
if (GameData.NetWork == 2) {
|
||
set_self(336, 43, 3, 0, 0);
|
||
Func.getwifisignalLevel();
|
||
} else {
|
||
set_self(336, 43, 4, 0, 0);
|
||
}
|
||
if (GameData.OS == ConstVal.OS.apple) {//苹果
|
||
set_self(154, 1, 174, 0, 0);
|
||
set_self(155, 1, 174, 0, 0);
|
||
set_self(156, 1, 173, 0, 0);
|
||
} else {//安卓
|
||
set_self(154, 1, 69, 0, 0);
|
||
set_self(155, 1, 69, 0, 0);
|
||
set_self(156, 1, 70, 0, 0);
|
||
}
|
||
|
||
|
||
|
||
set_group(21, 37, 1, 0, 0);
|
||
set_self(3115, 37, 0, 0, 0);
|
||
set_self(3116, 37, 0, 0, 0);
|
||
GameUI.updateSysNoticeCount2();
|
||
set_self(150, 37, 0, 0, 0);
|
||
set_self(151, 37, 0, 0, 0);
|
||
set_self(152, 37, 0, 0, 0);
|
||
set_self(153, 37, 0, 0, 0);
|
||
set_self(107, 37, 0, 0, 0);
|
||
// if (Game_Modify.updatePlayerInfoUI) {
|
||
// for (var i = 0; i < Desk.PlayerList.length; i++) {
|
||
// Game_Modify.updatePlayerInfoUI(i);
|
||
// }
|
||
// } else {
|
||
for (var i = 0; i < Desk.PlayerList.length; i++) {
|
||
if (Desk.PlayerList[i].nickname != "") {
|
||
var ind = Logic.ChangeToStatus(C_Player.seat, i);
|
||
var text = Func.subString(Desk.PlayerList[i].nickname, Game_Config.Info.Mainnickname, true);
|
||
set_self(406 + ind, 7, text, 0, 0);
|
||
if (ind == 0) {
|
||
if (Game_Config.Info.myPositionDefault) {
|
||
set_self(406 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - text.gblen() * Game_Config.Info.textwidth_1 / 2, 0, 0);
|
||
} else {
|
||
set_self(406 + ind, 18, Game_Config.Info.myPosition - text.gblen() * Game_Config.Info.textwidth_1 / 2, 0, 0);
|
||
}
|
||
} else {
|
||
if (Game_Config.Info.otherPositionDefault) {
|
||
set_self(406 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - text.gblen() * Game_Config.Info.textwidth_1 / 2, 0, 0);
|
||
} else {
|
||
set_self(406 + ind, 18, Game_Config.Info.position[ind - 1] - text.gblen() * Game_Config.Info.textwidth_1 / 2, 0, 0);
|
||
}
|
||
}
|
||
|
||
set_self(436 + ind, 7, 0, 0, 0);
|
||
if (ind == 0) {
|
||
if (Game_Config.Info.myPositionDefault) {
|
||
set_self(436 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - Game_Config.Info.textwidth_2 / 2, 0, 0);
|
||
} else {
|
||
set_self(436 + ind, 18, Game_Config.Info.myPosition - Game_Config.Info.textwidth_2 / 2, 0, 0);
|
||
}
|
||
} else {
|
||
if (Game_Config.Info.otherPositionDefault) {
|
||
set_self(436 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - Game_Config.Info.textwidth_2 / 2, 0, 0);
|
||
} else {
|
||
set_self(436 + ind, 18, Game_Config.Info.position[ind - 1] - Game_Config.Info.textwidth_2 / 2, 0, 0);
|
||
}
|
||
}
|
||
Func.up_imgurl(116 + ind, Desk.PlayerList[i].avatar);
|
||
set_group(43 + ind, 37, 1, 0, 0);
|
||
}
|
||
}
|
||
// }
|
||
play_ani123(1, 156, 35, 255, 100, 1000, 0, 0, 1);
|
||
Utl.playMusic();
|
||
set_self(3141, 37, 0, 0, 0);
|
||
set_self(3142, 37, 0, 0, 0);
|
||
if (Desk.roomcode) {
|
||
set_self(3141, 7, Desk.roomcode, 0, 0);
|
||
}
|
||
GameUI.playTopInfoAnimation();
|
||
Game_Modify.onEnterVideo();
|
||
//GameData.Scene = 2;
|
||
//Game_Modify.onEnterMainScene(Desk.roomtype);
|
||
}
|
||
Utl.closeVideo = function () {
|
||
Utl.playMusic();
|
||
Desk.Init();
|
||
C_Player.BreakRoom();
|
||
set_group(21, 37, 0, 0, 0);
|
||
for (var i = 0; i < Game_Config.Max.PlayerCnt; i++) {
|
||
set_group(43 + i, 37, 0, 0, 0);
|
||
}
|
||
|
||
}
|
||
|
||
Utl.getPlayerCnt = function () {
|
||
return Desk.playercnt;
|
||
}
|
||
//存储战绩
|
||
Utl.saveGradeInfo = function (_data) {
|
||
var rData = Utl.readGradeInfo();
|
||
if (rData) {
|
||
rData = JSON.parse(rData);
|
||
rData.unshift(_data);
|
||
var overLen = rData.length - 10;
|
||
for (var i = 0; i < overLen; i++) {
|
||
rData.pop();
|
||
}
|
||
}
|
||
Utl.SaveData(Utl.Config.gradeinfo, JSON.stringify(rData));
|
||
}
|
||
//读取战绩
|
||
Utl.readGradeInfo = function () {
|
||
return Utl.ReadData(Utl.Config.gradeinfo);
|
||
}
|
||
Utl.getPlayerReadyState = function (seat) {
|
||
var pobj = Desk.GetPlayerBySeat(seat);
|
||
return pobj.isprepare;
|
||
}
|
||
//获取玩家是否拥有高级选项
|
||
Utl.getPlayerAdvanced = function () {
|
||
return C_Player.advanced;
|
||
}
|
||
//打开高级选项调用
|
||
Utl.openSnrOption = function (mode, roomtype, descrip, _profit) {//mode0星星场1非星星场
|
||
GameData.snrOptionMode = mode;
|
||
GameData.snrOptionRoomtype = roomtype;
|
||
GameData.snrOptionDes = descrip;
|
||
GameData.snrOptionProfit = _profit;
|
||
var data = {}
|
||
data.agentid = GameData.AgentId;
|
||
data.gameid = GameData.GameId;
|
||
data.playerid = C_Player.playerid;
|
||
Net.Send_advanced_roomlist(data);
|
||
}
|
||
//获取玩家是否拥有高级选项 0无高级选项>0有高级选项
|
||
Utl.getAdvanced = function () {
|
||
return C_Player.advanced;
|
||
}
|
||
//获取游戏是否为审核版本(0非审核1审核)
|
||
Utl.getVersionState = function () {
|
||
return GameData.versionState;
|
||
}
|
||
//获取游戏是否为h5版本(0->非h51->h5)
|
||
Utl.getH5Version = function () {
|
||
return GameData.h5Version;
|
||
}
|
||
//游戏结算时调用
|
||
Utl.onGameFinished = function (inputArray, spidList) {//结算信息[[昵称,输赢分数],.......]
|
||
if (!spidList) {
|
||
spidList = [];
|
||
}
|
||
if (GameData.h5Version == 1) {
|
||
var title = "";
|
||
var desc = "";
|
||
if (inputArray.length > 3) {
|
||
for (var i = 0; i < 5; i++) {
|
||
if (inputArray.length > i) {
|
||
if (i < 2) {
|
||
title += inputArray[i][1] + ":" + Func.subString(inputArray[i][0], 24 - String(inputArray[i][1]).length - 3, true) + "\n";
|
||
} else {
|
||
desc += inputArray[i][1] + ":" + Func.subString(inputArray[i][0], 24 - String(inputArray[i][1]).length - 3, true) + "\n";
|
||
}
|
||
|
||
}
|
||
}
|
||
} else {
|
||
title = Game_Config.Share.title;
|
||
for (var i = 0; i < 3; i++) {
|
||
if (inputArray.length > i) {
|
||
desc += inputArray[i][1] + ":" + Func.subString(inputArray[i][0], 24 - String(inputArray[i][1]).length - 3, true) + "\n";
|
||
}
|
||
}
|
||
}
|
||
GameData.shareAppMessage = Logic.getShareDataObj(title, desc);
|
||
GameData.shareTimeline = Logic.getShareDataObj1(Game_Config.Share.title + Game_Config.Share.description, "");
|
||
shareLink(GameData.shareTimeline, GameData.shareAppMessage);
|
||
for (var i = 0; i < Desk.PlayerList.length; i++) {
|
||
if (Desk.PlayerList[i].playerid != -1) {
|
||
var ind = Logic.ChangeToStatus(C_Player.seat, i);
|
||
//up_imgurl(116+ind,"assets/bmp/00170.png",1);
|
||
set_self(116 + ind, 1, 170, 0, 0);
|
||
}
|
||
}
|
||
for (var i = 0; i < spidList.length; i++) {
|
||
set_self(spidList[i], 37, 0, 0, 0);
|
||
}
|
||
}
|
||
}
|
||
Utl.getBeanBySeat = function (seat) {
|
||
var pobj = Desk.GetPlayerBySeat(seat);
|
||
if (pobj) {
|
||
return pobj.bean;
|
||
}
|
||
return -1;
|
||
}
|
||
Utl.getIsDebugger = function () {
|
||
return GameData.isDebugger;
|
||
}
|
||
//打开数字输入面板
|
||
Utl.openInputPanel = function (_msg, _callback, begin0) {
|
||
GameUI.openInputPanel(_msg, _callback, begin0);
|
||
}
|
||
//关闭数字输入面板
|
||
Utl.closeInputPanel = function () {
|
||
GameUI.closeInputPanel();
|
||
}
|
||
//获取房卡名称
|
||
Utl.getRoomCardName = function () {
|
||
return GameData.roomCardName;
|
||
}
|
||
//获取星星名称名称
|
||
Utl.getstarName = function () {
|
||
return GameData.starName;
|
||
}
|
||
//获取房卡图片帧数
|
||
Utl.getNameImgFrame_1 = function () {
|
||
return Number(GameData.nameImgFrame_1);
|
||
}
|
||
//获取星星图片帧数
|
||
Utl.getNameImgFrame_2 = function () {
|
||
return Number(GameData.nameImgFrame_2);
|
||
}
|
||
//子游戏活动的调用类型(在收到大局结算包调用、重画时不允许调用)
|
||
Utl.typeForActivity = function (type, data) {
|
||
//logmessage("typeForActivity"+type,1);
|
||
GameData.activityType = type;
|
||
GameData.activityData = data;
|
||
GameData.shareTimes = 0;
|
||
//switch(type){
|
||
//case 1://大赢家
|
||
//GameData.activityType = type;
|
||
//GameData.activityData = data;
|
||
//break;
|
||
//}
|
||
}
|
||
//设置玩家准备状态
|
||
Utl.setPlayerPrepare = function (seat, state) {
|
||
var pobj = Desk.GetPlayerBySeat(seat);
|
||
pobj.isprepare = state;
|
||
if (seat == C_Player.seat) {
|
||
C_Player.isprepare = state;
|
||
}
|
||
GameUI.SetIsprepare(seat, state);
|
||
GameUI.showReady();
|
||
|
||
//switch(state){
|
||
//case 0:
|
||
|
||
//break;
|
||
//case 1:
|
||
|
||
//break;
|
||
//}
|
||
}
|
||
//获取是否为无限局0非无限局1无限局
|
||
Utl.getIsInfinite = function () {
|
||
return Desk.infinite;
|
||
}
|
||
//复制到粘贴板
|
||
Utl.gameCopytext = function (text) {
|
||
Func.gameCopytext(text);
|
||
}
|
||
Utl.openTips2 = function (_msg, time) {
|
||
GameUI.openTips2(_msg, time);
|
||
}
|
||
//关闭主界面按钮
|
||
Utl.closeMainSceneButton = function () {
|
||
GameUI.HideStartScene();
|
||
//GameUI.hideEscape();
|
||
GameUI.hideReady();
|
||
//GameUI.hideChangeRoom();
|
||
}
|
||
//更改牌桌开战和玩家是否参与游戏(无限局)
|
||
Utl.setDeskStage = function (state) {
|
||
if (Desk.infinite == 0) { return; }
|
||
Desk.SetStage(state);
|
||
switch (state) {
|
||
case 0://未开战
|
||
GameUI.showReady();
|
||
//GameUI.showChangeRoom();
|
||
//GameUI.showExitBtn();
|
||
break;
|
||
case 1://已开战
|
||
if (C_Player.isprepare == 1) {
|
||
GameUI.hideReady();
|
||
GameUI.HideStartScene();
|
||
//GameUI.hideChangeRoom();
|
||
GameUI.hideExitBtn();
|
||
//GameUI.showExitBtn2();
|
||
} else {
|
||
GameUI.hideReady();
|
||
//GameUI.showExitBtn();
|
||
//GameUI.showChangeRoom();
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
//获取吱口令
|
||
Utl.getPayCodeBySeat = function (seat) {
|
||
var pobj = Desk.GetPlayerBySeat(seat);
|
||
return pobj.paycode;
|
||
}
|
||
//设置文字精灵颜色
|
||
Utl.setFontColor = function (spid, value) {//精灵id,字体颜色
|
||
ifast_getobj(spid).uidata.FontColor = value;
|
||
}
|
||
//获取当前房间短号 非短号房返回null;
|
||
Utl.getShortCode = function () {
|
||
Desk.getShortCode();
|
||
}
|
||
//游戏大局结算时调用
|
||
Utl.gameOver = function () {
|
||
GameUI.CloseApplyResult();
|
||
Func.exitRoom();
|
||
}
|
||
//不联网情况下进入主界面
|
||
Utl.mainScene = function () {
|
||
GameUI.MainScene(true);
|
||
GameUI.mainSceneLoaded();
|
||
if (GameData.heartBeatTimer) {
|
||
window.clearTimeout(GameData.heartBeatTimer);
|
||
}
|
||
if (GameData.getConfigTimer) {
|
||
window.clearTimeout(GameData.getConfigTimer);
|
||
}
|
||
}
|
||
Utl.openInfo1 = function (src, nickname, playerid, ip, sex, seat, bean) {//打开个人信息
|
||
Utl.playSound(Game_Config.ClickButton.src_2);
|
||
GameData.infoSeat = seat;
|
||
InfoSex = sex;
|
||
//if(ind!=-1){
|
||
//set_self(282,1,116+ind,0,0);
|
||
//}else{
|
||
//set_self(282,1,25,0,0);
|
||
//}
|
||
set_self(282, 1, src, 0, 0);
|
||
|
||
set_self(279, 7, Func.subString(nickname, Game_Config.Max.Infonickname, true), 0, 0);
|
||
set_self(280, 7, "ID:" + playerid, 0, 0);
|
||
set_self(281, 7, "IP:" + ip, 0, 0);
|
||
set_self(511, 7, GameData.starName + ":" + bean, 0, 0);
|
||
set_self(216, 21, 220, 0, 0);
|
||
set_group(77, 37, 1, 0, 0);
|
||
//if(typeof(seat)!="undefined"){
|
||
//var status = Logic.ChangeToStatus(C_Player.seat,seat);
|
||
//if(status!=0){
|
||
//GameData.InteractPlayer=seat;
|
||
//set_self(216,21,325,0,0);
|
||
//set_group(38,37,1,0,0);
|
||
//}
|
||
//}
|
||
set_self(256, 37, 0, 0, 0);
|
||
set_self(257, 37, 0, 0, 0);
|
||
set_self(258, 37, 0, 0, 0);
|
||
set_self(259, 37, 0, 0, 0);
|
||
if (!GameData.hallConfig.enablePay) {
|
||
set_self(511, 37, 0, 0, 0);
|
||
}
|
||
|
||
}
|
||
Utl.getPhoneInfo = function () {
|
||
return min_copyjson(GameData.phoneInfo);
|
||
}
|
||
|
||
Utl.openInfo = function (seat, headSrc) {//打开个人信息
|
||
var pInfo = Desk.GetPlayerBySeat(seat);
|
||
var nickname = pInfo.nickname;
|
||
var playerid = pInfo.playerid;
|
||
var ip = pInfo.ip;
|
||
var sex = pInfo.sex;
|
||
var bean = pInfo.bean;
|
||
var cVal = pInfo.charm;
|
||
Utl.playSound(Game_Config.ClickButton.src_2);
|
||
GameData.infoSeat = seat;
|
||
InfoSex = sex;
|
||
|
||
set_self(282, 1, headSrc, 0, 0);
|
||
|
||
|
||
|
||
set_self(279, 7, Func.subString(nickname, Game_Config.Max.Infonickname, true), 0, 0);
|
||
set_self(280, 7, "ID:" + playerid, 0, 0);
|
||
set_self(281, 7, "IP:" + ip, 0, 0);
|
||
set_self(511, 7, GameData.starName + ":" + bean, 0, 0);
|
||
|
||
set_self(216, 21, 220, 0, 0);
|
||
set_group(77, 37, 1, 0, 0);
|
||
GameUI.setShortRoom(GameData.infoSeat, cVal);
|
||
//if(typeof(seat)!="undefined"){
|
||
//var status = Logic.ChangeToStatus(C_Player.seat,seat);
|
||
//if(status!=0){
|
||
//GameData.InteractPlayer=seat;
|
||
//set_self(216,21,325,0,0);
|
||
//set_group(38,37,1,0,0);
|
||
//}
|
||
//}
|
||
if (!GameData.hallConfig.enablePay) {
|
||
set_self(511, 37, 0, 0, 0);
|
||
}
|
||
|
||
}
|
||
//通过座位号获取玩家信息
|
||
Utl.getPlayerInfoBySeat = function (seat) {
|
||
return Desk.GetPlayerBySeat(seat);
|
||
}
|
||
Utl.enterShareRoom = function (roomInfo) {
|
||
var data = {};
|
||
data.agentid = GameData.AgentId;
|
||
data.playerid = C_Player.playerid;
|
||
data.gameid = GameData.GameId;
|
||
data.type = roomInfo.type;
|
||
data.roomtype = roomInfo.roomtype;
|
||
Net.Send_quick_enter_share_room(data);
|
||
}
|
||
Utl.getShareRoom = function () {
|
||
var data = {};
|
||
data.agentid = GameData.AgentId;
|
||
data.playerid = C_Player.playerid;
|
||
data.gameid = GameData.GameId;
|
||
Net.Send_get_share_room(data);
|
||
}
|
||
Utl.getPlayerList = function () {
|
||
return Desk.PlayerList;
|
||
}
|
||
Utl.updatePlayerInfoUI = function () {
|
||
GameUI.updatePlayerInfoUI();
|
||
}
|
||
Utl.convertNumberToImg = function (val, bTemp) {//bTemp正数是否显示正号
|
||
try {//0123456789+-.
|
||
|
||
var rValue = String(val);
|
||
rValue = min_replaceAll(String(rValue), "\\.", "d", false);
|
||
rValue = min_replaceAll(String(rValue), "-", "c", false);
|
||
if (bTemp && Number(val) >= 0) {
|
||
rValue = "b" + rValue;
|
||
}
|
||
|
||
return rValue;
|
||
} catch (e) {
|
||
console.log(e);
|
||
return 0;
|
||
}
|
||
|
||
}
|
||
|
||
Utl.openTextInput = function (msg, callFun, len) {
|
||
GameUI.openTextInput(msg, callFun, len);
|
||
}
|
||
Utl.sendText = function (text) {
|
||
try {
|
||
var data = {};
|
||
data.agentid = GameData.AgentId;
|
||
data.gameid = GameData.GameId;
|
||
data.playerid = C_Player.playerid;
|
||
data.roomcode = Desk.roomcode;
|
||
data.type = 0;
|
||
data.text = text;
|
||
Net.Send_send_text(data);
|
||
} catch (e) {
|
||
|
||
}
|
||
}
|
||
//是否可以显示退出按钮
|
||
Utl.getExitVisible = function () {
|
||
if (Desk.infinite == 1) {
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
//是否可以显示换房按钮
|
||
Utl.getChangeVisible = function () {
|
||
if (Desk.infinite == 1 && !Desk.shortcode) {
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
//发送退出房间
|
||
Utl.sendExitRoom = function () {
|
||
var data = {};
|
||
data.agentid = GameData.AgentId;
|
||
data.gameid = GameData.GameId;
|
||
data.playerid = C_Player.playerid;
|
||
data.roomcode = Desk.roomcode;
|
||
Net.Send_self_exit_room(data);
|
||
}
|
||
//发送换房
|
||
Utl.sendChangeRoom = function () {
|
||
var data = {};
|
||
data.agentid = GameData.AgentId;
|
||
data.playerid = C_Player.playerid;
|
||
data.gameid = GameData.GameId;
|
||
data.roomcode = Desk.roomcode;
|
||
Net.Send_change_room(data);
|
||
}
|
||
//获取房间费范围
|
||
Utl.getRebateRange = function (mult, mode) {
|
||
if (!GameData.sysConfig.rebateConfig) {
|
||
return [0, 9999999];
|
||
}
|
||
if (Game_Config.sysConfig.vipInfinite) {
|
||
return [0, 9999999];
|
||
}
|
||
if (mode) { return [0, 9999999]; }
|
||
return [parseInt(mult * GameData.sysConfig.rebateConfig.value / 100), 9999999];
|
||
}
|
||
//是否隐藏分享按钮 0->不隐藏 1-隐藏
|
||
Utl.getShowShare = function () {
|
||
return GameData.sysConfig.hideWxShare;
|
||
}
|
||
|
||
|
||
|
||
|
||
|