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youle_cocos/cocoscreator_projects/framework-tests/sdk/game-session-host.test.ts
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6.6 KiB
TypeScript

import assert from 'node:assert/strict';
import { test } from 'node:test';
import type {
GameEntry,
GameHost,
GameModule,
GameServerMessage,
PlatformGameSnapshot,
PlatformToGameEvent,
} from '../../YouleNexus/assets/framework/sdk/contracts/index.ts';
import {
assertGameEntry,
GameSessionHost,
} from '../../YouleNexus/assets/framework/sdk/runtime/game-session-host.ts';
function makeHost(): GameHost {
const snapshot: PlatformGameSnapshot = {
connection: { phase: 'connected' },
self: { playerId: 1, seat: 0 },
room: { roomcode: 'fixture', roomtype: [], stage: 0, needprepare: 0, infinite: 0 },
seats: [],
};
return {
seat: { toView: (seat) => seat, toServer: (seat) => seat },
getSnapshot: () => snapshot,
subscribe: () => () => {},
sendGameMessage: () => {},
execute: () => {},
};
}
function makeEntry(createModule: () => GameModule): GameEntry {
return {
key: 'fixture',
gameId: 41,
route: 'fixture-route',
resolveSeatCount: () => 4,
createModule,
};
}
function makeModule(log: string[], onRestore?: (deskinfo: unknown) => void): GameModule {
let attached = false;
return {
attach: () => {
attached = true;
log.push('attach');
},
handlePlatformEvent: (event) => log.push(`event:${event.type}`),
handleGameMessage: (message) => log.push(`message:${message.rpc}`),
restore: (deskinfo) => {
log.push('restore');
onRestore?.(deskinfo);
},
dispose: () => {
if (attached) log.push('dispose');
},
};
}
test('assertGameEntry rejects invalid identity, routes, seat counts, and module factories', () => {
const entry = makeEntry(() => makeModule([]));
assert.throws(() => assertGameEntry({ ...entry, key: '' }), /key/);
assert.throws(() => assertGameEntry({ ...entry, gameId: '' }), /gameId/);
for (const route of ['platform', 'agent', 'room']) {
assert.throws(() => assertGameEntry({ ...entry, route }), /reserved.*route/);
}
assert.throws(() => assertGameEntry({ ...entry, resolveSeatCount: () => 0 }), /seat count/);
assert.throws(() => assertGameEntry({ ...entry, resolveSeatCount: () => 2.5 }), /seat count/);
assert.throws(() => assertGameEntry({ ...entry, createModule: () => undefined as never }), /module/);
});
test('assertGameEntry disposes its validation module exactly once', () => {
let disposals = 0;
const entry = makeEntry(() => ({
...makeModule([]),
dispose: () => { disposals++; },
}));
assert.doesNotThrow(() => assertGameEntry(entry));
assert.equal(disposals, 1);
});
test('GameSessionHost delivers room events and deskinfo to one active module in order', () => {
const log: string[] = [];
const deskinfo = { turn: 7 };
let restoredValue: unknown;
const sessions = new GameSessionHost(makeEntry(() => makeModule(log, (value) => { restoredValue = value; })));
sessions.open(makeHost());
sessions.publish({ type: 'room.entered', roomtype: ['raw', { players: 4 }] });
sessions.restore(deskinfo);
sessions.close();
assert.deepEqual(log, ['attach', 'event:room.entered', 'restore', 'dispose']);
assert.equal(restoredValue, deskinfo);
assert.equal(sessions.state, 'idle');
});
test('GameSessionHost preserves raw platform events and game messages by identity', () => {
let receivedEvent: PlatformToGameEvent | undefined;
let receivedMessage: GameServerMessage | undefined;
const sessions = new GameSessionHost(makeEntry(() => ({
attach() {},
handlePlatformEvent(event) { receivedEvent = event; },
handleGameMessage(message) { receivedMessage = message; },
restore() {},
dispose() {},
})));
const rawRoomtype = ['raw', { players: 4 }];
const rawData = { cards: [3, 7] };
const message: GameServerMessage = { rpc: 'draw', data: rawData };
const event: PlatformToGameEvent = { type: 'room.entered', roomtype: rawRoomtype };
sessions.open(makeHost());
sessions.publish(event);
sessions.dispatchGameMessage('fixture-route', message);
assert.equal(receivedEvent, event);
assert.equal(receivedEvent?.roomtype, rawRoomtype);
assert.equal(receivedMessage, message);
assert.equal(receivedMessage?.data, rawData);
});
test('GameSessionHost rejects illegal state transitions and mismatched game routes', () => {
const log: string[] = [];
const sessions = new GameSessionHost(makeEntry(() => makeModule(log)));
const message: GameServerMessage = { rpc: 'draw', data: { card: 3 } };
assert.throws(() => sessions.publish({ type: 'room.dissolved' }), /active/);
assert.throws(() => sessions.restore({}), /active/);
sessions.open(makeHost());
assert.throws(() => sessions.open(makeHost()), /open/);
assert.throws(() => sessions.dispatchGameMessage('other-route', message), /route/);
sessions.dispatchGameMessage('fixture-route', message);
assert.deepEqual(log, ['attach', 'message:draw']);
});
test('GameSessionHost disposes a module when attachment throws and returns to idle', () => {
let disposals = 0;
const sessions = new GameSessionHost(makeEntry(() => ({
...makeModule([]),
attach: () => { throw new Error('attach failed'); },
dispose: () => { disposals++; },
})));
disposals = 0;
assert.throws(() => sessions.open(makeHost()), /attach failed/);
assert.equal(disposals, 1);
assert.equal(sessions.state, 'idle');
});
test('GameSessionHost disposes a module exactly once and becomes terminal after dispose', () => {
const log: string[] = [];
const sessions = new GameSessionHost(makeEntry(() => makeModule(log)));
sessions.open(makeHost());
sessions.dispose();
sessions.dispose();
assert.deepEqual(log, ['attach', 'dispose']);
assert.equal(sessions.state, 'disposed');
assert.throws(() => sessions.open(makeHost()), /disposed/);
assert.throws(() => sessions.publish({ type: 'room.dissolved' }), /disposed/);
});
test('GameSessionHost creates a fresh module after close', () => {
const log: string[] = [];
const modules: GameModule[] = [];
const sessions = new GameSessionHost(makeEntry(() => {
const module = makeModule(log);
modules.push(module);
return module;
}));
sessions.open(makeHost());
sessions.close();
sessions.open(makeHost());
sessions.close();
assert.notEqual(modules[modules.length - 1], modules[modules.length - 2]);
assert.deepEqual(log, ['attach', 'dispose', 'attach', 'dispose']);
});
test('GameSessionHost returns to active after a restore handler throws', () => {
const log: string[] = [];
const sessions = new GameSessionHost(makeEntry(() => ({
...makeModule(log),
restore: () => { throw new Error('restore failed'); },
})));
sessions.open(makeHost());
assert.throws(() => sessions.restore({}), /restore failed/);
assert.equal(sessions.state, 'active');
});