Files
youle_cocos/cocoscreator_projects/YouleNexus/assets/scripts
joywayerandClaude Code ec550ba257 fix(scripts): RoomSceneStart setPlayerData bindTo contract + runtime validation
Critical fix:
- setPlayerData fake state lacked subscribe() -> PlayerInfoView.bindTo threw
  TypeError at runtime. Switched to PlayerInfoView.applyPlayer({nickname,
  bean,avatar}) when available; falls back to bindTo + proper reactive
  store with subscribe/value if only bindTo is exposed.

Runtime validation (per CLAUDE.md 第二准则 — no silent fallback):
- computePositions / setSeatLayout: validate layout ∈ VALID_LAYOUTS
- computePositions / setPlayerCount: validate count ∈ [1,8] AND is integer
- setPlayerData: validate seat is integer ∈ [1, currentCount]
- extractPlayerViewData: validate nickname/bean/avatar types (no ?? 兜底)
- start(): validate no null/undefined entries in playerSlots

Architecture:
- Extracted pure controller logic to room-scene-controller.ts so tests can
  import without cc mock (RoomSceneStart remains thin cc wrapper that
  delegates). Matches existing pattern of room-scene-layout.ts.

Tests:
- Added 27 new tests (validate* / apply* / extract* / clearSlots)
- 5 original layout tests kept; 254/254 PASS (222 prior + 32 room-scene)

Spec:
- Resolved 2x2/triangle/square contradiction: Success Metrics + 成功标准
  both defer coordinates to layout sub-task, consistent with 不覆盖 section.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-09-02 21:22:04 +08:00
..