Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
36 lines
1.4 KiB
JavaScript
36 lines
1.4 KiB
JavaScript
#!/usr/bin/env node
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import { join } from 'node:path';
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import { readFileSync, writeFileSync } from 'node:fs';
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import { pathToFileURL } from 'node:url';
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import { HOST_PROJECT, GAMES_DIR, listGameProjects } from './lib/paths.mjs';
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// 批量把若干工程的 creator.version 改为 version,返回每个工程的 from/to
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export function bumpVersion(projectDirs, version) {
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const changed = [];
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for (const dir of projectDirs) {
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const pkgPath = join(dir, 'package.json');
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const pkg = JSON.parse(readFileSync(pkgPath, 'utf8'));
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if (!pkg.creator) pkg.creator = {};
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const from = pkg.creator.version ?? null;
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pkg.creator.version = version;
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writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n');
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changed.push({ dir, from, to: version });
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}
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return changed;
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}
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// CLI 入口:bump 宿主 + 所有子游戏到指定版本
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if (import.meta.url === pathToFileURL(process.argv[1]).href) {
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const version = process.argv[2];
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if (!version) {
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console.error('用法: npm run bump-cocos <version> 例: npm run bump-cocos 3.8.9');
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process.exit(1);
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}
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const targets = [HOST_PROJECT, ...listGameProjects(GAMES_DIR)];
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const changed = bumpVersion(targets, version);
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for (const c of changed) {
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console.log(`${c.dir}: ${c.from} → ${c.to}`);
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}
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console.log('\n⚠️ 仍需用新版 Cocos Creator 逐个打开各工程执行迁移(library 重建)。');
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}
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