2413 lines
92 KiB
TypeScript
2413 lines
92 KiB
TypeScript
import {createErqiwangGame} from '../../YouleNexus/assets/games/erqiwang/erqiwang-game.ts';
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import { STARTUP_CONFIG as EDITABLE_STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
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// 固定测试来源,允许开发者独立切换项目的 local/remote 开关。
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const STARTUP_CONFIG = Object.freeze({...EDITABLE_STARTUP_CONFIG, configSource:'remote' as const});
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import { remoteFixture } from '../fixtures/remote-config.ts';
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import { readFileSync } from 'node:fs';
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import assert from 'node:assert/strict';
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import { test } from 'node:test';
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import type { RuntimeConfig } from '../../YouleNexus/assets/framework/config/runtime-config.ts';
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import type { OutboundEnvelope } from '../../YouleNexus/assets/framework/core/types/envelope.ts';
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import type { Clock } from '../../YouleNexus/assets/framework/net/heartbeat.ts';
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import type { WireEvent } from '../../YouleNexus/assets/framework/net/wire-client.ts';
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import { Router } from '../../YouleNexus/assets/framework/protocol/router.ts';
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import type {
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GameEntry,
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GameHost,
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GameModule,
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PlatformToGameEvent,
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} from '../../YouleNexus/assets/framework/sdk/contracts/index.ts';
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import {
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PlatformRuntime,
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type PlatformWireClient,
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} from '../../YouleNexus/assets/framework/platform/runtime.ts';
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import type { ScenePort } from '../../YouleNexus/assets/framework/platform/scene-port.ts';
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import { PlatformStore } from '../../YouleNexus/assets/framework/platform/stores/platform-store.ts';
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import { PlatformUiController } from '../../YouleNexus/assets/framework/presentation/platform-ui-controller.ts';
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import type {LoginDeviceSnapshot} from '../../YouleNexus/assets/framework/protocol/contracts/login-contract.ts';
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function fixture(name: string): Record<string, unknown> {
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return JSON.parse(
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readFileSync(new URL(`../fixtures/contracts/${name}`, import.meta.url), 'utf8'),
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).data;
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}
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const ACCOUNT = Object.freeze({
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openid: 'o1',
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nickname: '测试号',
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avatar: 'http://a',
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sex: 0,
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province: '江西',
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city: '南昌',
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unionid: 'test_unionid',
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});
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const DEVICE = Object.freeze({
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ip: '127.0.0.1',
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location: Object.freeze({ latitude: 1, longitude: 2 }),
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machineid: 'machine-1',
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machineroom: 'room-install-1',
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deviceLogin: Object.freeze({ enabled: false as const }),
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loginPlayerId: Object.freeze({ enabled: false as const }),
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});
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function runtimeConfig(gameid: string | number = '41'): RuntimeConfig {
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return Object.freeze({
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startupConfig: STARTUP_CONFIG, mode: 'debug',
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isDebugger: true,
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identity: Object.freeze({
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agentid: 'veRa0qrBf',
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channelid: 'FtJf073aa',
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gameid,
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marketid: 4,
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version: 10000,
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}),
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servers: Object.freeze(['ws://agent']),
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source: 'remote',
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gameserver: 'https://fixture/config',
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...remoteFixture(),
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}) as RuntimeConfig;
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}
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interface Deferred<T> {
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readonly promise: Promise<T>;
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resolve(value: T): void;
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reject(error: unknown): void;
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}
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function deferred<T>(): Deferred<T> {
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let resolvePromise!: (value: T) => void;
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let rejectPromise!: (error: unknown) => void;
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const promise = new Promise<T>((resolve, reject) => {
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resolvePromise = resolve;
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rejectPromise = reject;
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});
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return { promise, resolve: resolvePromise, reject: rejectPromise };
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}
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function rejectedValue(promise: Promise<unknown>): Promise<unknown> {
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return promise.then(
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() => { throw new Error('Expected promise to reject'); },
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(error: unknown) => error,
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);
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}
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function thrownValue(operation: () => void): unknown {
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let didThrow = false;
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let thrown: unknown;
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try {
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operation();
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} catch (error) {
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didThrow = true;
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thrown = error;
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}
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assert.equal(didThrow, true, 'Expected operation to throw');
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return thrown;
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}
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class ManualClock implements Clock {
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private nextHandle = 1;
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readonly timers = new Map<number, { readonly fn: () => void; readonly ms: number }>();
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setTimeout(fn: () => void, ms: number): unknown {
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const handle = this.nextHandle;
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this.nextHandle += 1;
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this.timers.set(handle, { fn, ms });
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return handle;
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}
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clearTimeout(handle: unknown): void {
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this.timers.delete(handle as number);
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}
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runOnlyTimer(): void {
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assert.equal(this.timers.size, 1);
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const [handle, timer] = [...this.timers.entries()][0]!;
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this.timers.delete(handle);
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timer.fn();
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}
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}
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class ControlledClearClock extends ManualClock {
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private failureEnabled = false;
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private failure: unknown;
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onFailingClear: () => void = () => {};
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enableClearFailure(error: unknown): void {
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this.failure = error;
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this.failureEnabled = true;
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}
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clearTimeout(handle: unknown): void {
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super.clearTimeout(handle);
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if (!this.failureEnabled) return;
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this.onFailingClear();
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throw this.failure;
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}
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}
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class RecordingWireClient implements PlatformWireClient {
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readonly sent: OutboundEnvelope[] = [];
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readonly switchCalls: string[] = [];
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readonly lifecycle: string[] = [];
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reconnectCalls = 0;
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stopCalls = 0;
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onAction: (name: string) => void = () => {};
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private readonly listeners = new Set<(event: WireEvent) => void>();
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subscribe(listener: (event: WireEvent) => void): () => void {
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this.lifecycle.push('subscribe');
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this.onAction('subscribe');
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this.listeners.add(listener);
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return () => {
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this.lifecycle.push('unsubscribe');
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this.onAction('unsubscribe');
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this.listeners.delete(listener);
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};
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}
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start(): void {
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this.lifecycle.push('start');
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this.onAction('start');
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}
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send(envelope: OutboundEnvelope): void {
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this.sent.push(envelope);
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}
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switchServer(target: string): void {
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this.switchCalls.push(target);
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}
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reconnectCurrent(): void {
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this.reconnectCalls += 1;
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}
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stop(): void {
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this.stopCalls += 1;
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this.lifecycle.push('stop');
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this.onAction('stop');
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}
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emit(event: WireEvent): void {
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for (const listener of [...this.listeners]) listener(event);
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}
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}
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class SynchronousSubscribeWireClient implements PlatformWireClient {
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readonly sent: OutboundEnvelope[] = [];
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readonly switchCalls: string[] = [];
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startCalls = 0;
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stopCalls = 0;
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unsubscribeCalls = 0;
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private listener: ((event: WireEvent) => void) | null = null;
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constructor(
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private readonly subscribeEvent: WireEvent,
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private readonly unsubscribeFailure?: { readonly value: unknown },
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) {}
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subscribe(listener: (event: WireEvent) => void): () => void {
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this.listener = listener;
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listener(this.subscribeEvent);
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return () => {
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this.unsubscribeCalls += 1;
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this.listener = null;
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if (this.unsubscribeFailure !== undefined) throw this.unsubscribeFailure.value;
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};
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}
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start(): void {
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this.startCalls += 1;
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}
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send(envelope: OutboundEnvelope): void {
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this.sent.push(envelope);
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}
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switchServer(target: string): void {
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this.switchCalls.push(target);
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}
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reconnectCurrent(): void {}
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stop(): void {
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this.stopCalls += 1;
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}
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emit(event: WireEvent): void {
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this.listener?.(event);
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}
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get listenerAttached(): boolean {
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return this.listener !== null;
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}
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}
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class InvalidSubscribeWireClient extends RecordingWireClient {
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constructor(private readonly invalidUnsubscribe: unknown) {
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super();
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}
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override subscribe(_listener: (event: WireEvent) => void): () => void {
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this.lifecycle.push('subscribe');
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this.onAction('subscribe');
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return this.invalidUnsubscribe as () => void;
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}
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}
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class RecordingScene implements ScenePort {
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readonly calls: Array<{ readonly name: string; readonly value?: unknown }> = [];
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onCall: (name: string, value?: unknown) => void = () => {};
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private record(name: string, value?: unknown): void {
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this.calls.push(value === undefined ? { name } : { name, value });
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this.onCall(name, value);
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}
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showLoading(): void { this.record('loading'); }
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showLogin(): void { this.record('login'); }
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showLobby(): void { this.record('lobby'); }
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showRoom(): void { this.record('room'); }
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showReconnect(): void { this.record('reconnect'); }
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showKicked(data: unknown): void { this.record('kicked', data); }
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showTips(message:string,time:number):void { this.record('tips',{message,time}); }
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showServerDenial(outcome: unknown): void { this.record('denied', outcome); }
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showFatal(error: Error): void { this.record('fatal', error); }
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}
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function makeGameEntry(overrides: Partial<GameEntry> = {}): GameEntry {
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return {
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key: 'fixture',
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gameId: '41',
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route: 'fixture-game',
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resolveSeatCount: () => 4,
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createModule: (): GameModule => ({
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attach() {},
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handlePlatformEvent() {},
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handleGameMessage() {},
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restore() {},
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dispose() {},
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}),
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...overrides,
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};
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}
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function makeRuntime(config: RuntimeConfig = runtimeConfig(), entry = makeGameEntry(), device:LoginDeviceSnapshot=DEVICE) {
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const wire = new RecordingWireClient();
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const scene = new RecordingScene();
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const clock = new ManualClock();
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const factoryConfigs: RuntimeConfig[] = [];
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const runtime = new PlatformRuntime({
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gameEntry: entry,
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resolveRuntimeConfig: async () => config,
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createWireClient(resolved) {
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factoryConfigs.push(resolved);
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return wire;
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},
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scene,
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loadResources: async () => {},
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waitForMinimumDisplay: async () => {},
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getLoginDeviceSnapshot: () => device,
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clock,
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});
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return { runtime, wire, scene, clock, factoryConfigs, config };
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}
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test('invite identity follows authorization for non-device login and server identity for device login',async()=>{
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for(const deviceLogin of [{enabled:false},{enabled:true,telphone:'13800138000'}] as const){
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const {runtime,wire}=makeRuntime(runtimeConfig(),makeGameEntry(),{...DEVICE,deviceLogin});
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await runtime.start();wire.emit({type:'open',server:'ws://agent'});
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runtime.login({...ACCOUNT,openid:'authorized-openid',unionid:12345});
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const data=fixture('player-login-success.json');
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if(!deviceLogin.enabled){delete data.openid;delete data.unionid;}
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wire.emit({type:'message',message:{route:'agent',rpc:'player_login',data}});
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runtime.getPlayerInvitecode();
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assert.deepEqual(wire.sent[1].data,{agentid:'veRa0qrBf',playerid:430511,
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openid:deviceLogin.enabled?'o1':'authorized-openid',unionid:deviceLogin.enabled?'test_unionid':12345});
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wire.emit({type:'slow'});wire.emit({type:'open',server:'ws://agent'});
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wire.emit({type:'message',message:{route:'agent',rpc:'player_login',data}});
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runtime.getPlayerInvitecode();assert.deepEqual(wire.sent[wire.sent.length-1].data,wire.sent[1].data);
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runtime.stop();
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}
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});
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test('binding reply numeric and string states show server feedback without closing the wire',async()=>{
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for(const state of [0,'0',1,'1',-1,'-1']){
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const {runtime,wire,scene}=makeRuntime();await runtime.start();
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wire.emit({type:'open',server:'ws://agent'});runtime.login(ACCOUNT);
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wire.emit({type:'message',message:{route:'agent',rpc:'player_login',data:fixture('player-login-success.json')}});
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runtime.bindInvitecode('00123');
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const success=state===0||state==='0',error=success?'绑定成功':'邀请码无效';
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wire.emit({type:'message',message:{route:'agent',rpc:'binding_invitecode',data:{state,error,...(success?{invitecode:'00123'}:{})}}});
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assert.equal(wire.stopCalls,0,`state=${JSON.stringify(state)} must not disconnect`);
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assert.equal(runtime.state.app.phase,'logged-in');
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assert.equal(runtime.state.players.entities[430511].invitecode,success?'00123':null);
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assert.ok(scene.calls.some(event=>event.name==='tips'&&JSON.stringify(event.value)===JSON.stringify({message:error,time:3000})));
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assert.equal(scene.calls.some(event=>event.name==='fatal'),false);
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runtime.getPlayerInvitecode();assert.equal(wire.sent[wire.sent.length-1].rpc,'get_player_invitecode');
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runtime.stop();
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}
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});
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test('VIP wire query response reaches canonical state and clears on login replacement',async()=>{
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const {runtime,wire}=makeRuntime();await runtime.start();
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wire.emit({type:'open',server:'ws://agent'});runtime.login(ACCOUNT);
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const login=()=>wire.emit({type:'message',message:{route:'agent',rpc:'player_login',data:fixture('player-login-success.json')}});
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login();runtime.getVipRooms(['123456']);
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wire.emit({type:'message',message:{route:'agent',rpc:'getInfoByShortCode',data:{roomInfo:[{shortCode:123456,owner:'房主',playerList:[]}]}}});
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assert.equal(runtime.state.vipRooms?.[0].shortCode,123456);
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wire.emit({type:'message',message:{route:'agent',rpc:'getInfoByShortCode',data:{roomInfo:[]}}});
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assert.deepEqual(runtime.state.vipRooms,[]);
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login();assert.equal(runtime.state.vipRooms,undefined);runtime.stop();
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});
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test('task wire responses reach the store and claim does not invent reward balances',async()=>{
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const {runtime,wire}=makeRuntime();await runtime.start();
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wire.emit({type:'open',server:'ws://agent'});runtime.login(ACCOUNT);
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wire.emit({type:'message',message:{route:'agent',rpc:'player_login',data:fixture('player-login-success.json')}});
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runtime.getPlayerTasks();
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wire.emit({type:'message',message:{route:'agent',rpc:'get_player_task',data:{tasks:[{taskid:7,title:'任务',award:'3',finish:'1',total:'1',state:'1'}]}}});
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assert.equal(runtime.state.tasks?.[0].award,3);
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const balance=runtime.state.players.entities[430511].roomcard;
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runtime.claimTask(7);
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wire.emit({type:'message',message:{route:'agent',rpc:'get_task_award',data:{taskid:'7',taskstate:0}}});
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assert.equal(runtime.state.tasks?.[0].state,2);
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assert.equal(runtime.state.players.entities[430511].taskstate,0);
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assert.equal(runtime.state.players.entities[430511].roomcard,balance);
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wire.emit({type:'message',message:{route:'agent',rpc:'update_roomcard',data:{roomcard:25}}});
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assert.equal(runtime.state.players.entities[430511].roomcard,25);
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wire.emit({type:'message',message:{route:'agent',rpc:'player_finish_task',data:{state:1}}});
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assert.equal(runtime.state.players.entities[430511].taskstate,1);
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wire.emit({type:'slow'});assert.throws(()=>runtime.getPlayerTasks(),/logged-in/);
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runtime.stop();
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});
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test('UI observes canonical commits and unsubscribe is idempotent', async () => {
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const { runtime, wire } = makeRuntime();
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const seen: unknown[] = [];
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const off = runtime.subscribeState(
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state => { seen.push(state); },
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error => { throw error; },
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);
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assert.equal(seen.length, 0);
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await runtime.start();
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wire.emit({ type: 'open', server: 'ws://agent' });
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assert.equal(seen[seen.length - 1], runtime.state);
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off();
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off();
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const count = seen.length;
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runtime.login(ACCOUNT);
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
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} });
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assert.equal(seen.length, count);
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runtime.stop();
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assert.throws(() => runtime.subscribeState(() => {}, () => {}), /stopped/);
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});
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test('a failing UI observer reports its original error once while other observers continue', async () => {
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const { runtime, wire } = makeRuntime();
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const failure = { source: 'render' };
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const reported: unknown[] = [];
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let failingCalls = 0;
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const healthyStates: unknown[] = [];
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runtime.subscribeState(
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() => {
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failingCalls += 1;
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throw failure;
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},
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error => { reported.push(error); },
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);
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runtime.subscribeState(
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state => { healthyStates.push(state); },
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error => { throw error; },
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);
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await runtime.start();
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wire.emit({ type: 'open', server: 'ws://agent' });
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assert.equal(failingCalls, 1);
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assert.deepEqual(reported, [failure]);
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assert.equal(reported[0], failure);
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assert.equal(healthyStates[0], runtime.state);
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runtime.login(ACCOUNT);
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
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} });
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assert.equal(failingCalls, 1);
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assert.equal(healthyStates[healthyStates.length - 1], runtime.state);
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runtime.stop();
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});
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test('an onError failure enters fatal with both UI error identities and cancels observers', async () => {
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const { runtime, wire, scene } = makeRuntime();
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const listenerFailure = { source: 'listener' };
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const onErrorFailure = { source: 'onError' };
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let laterObserverCalls = 0;
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runtime.subscribeState(
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() => { throw listenerFailure; },
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() => { throw onErrorFailure; },
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);
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runtime.subscribeState(
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() => { laterObserverCalls += 1; },
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error => { throw error; },
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);
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await runtime.start();
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wire.emit({ type: 'open', server: 'ws://agent' });
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assert.equal(laterObserverCalls, 0);
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assert.equal(wire.stopCalls, 1);
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const fatal = scene.calls.find(call => call.name === 'fatal')?.value;
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assert.ok(fatal instanceof Error);
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const errors = (fatal as Error & { readonly errors: readonly unknown[] }).errors;
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assert.equal(errors.length, 2);
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assert.equal(errors[0], listenerFailure);
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assert.equal(errors[1], onErrorFailure);
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|
assert.throws(() => runtime.subscribeState(() => {}, () => {}), /fatal/);
|
|
});
|
|
|
|
for (const terminal of ['stop', 'fatal', 'kick'] as const) {
|
|
test(`${terminal} invalidates a late Store delivery and rejects new UI observers`, async () => {
|
|
const originalSubscribe = PlatformStore.prototype.subscribe;
|
|
let retainedListener: Parameters<PlatformStore['subscribe']>[0] | null = null;
|
|
PlatformStore.prototype.subscribe = function retainFirstListener(listener) {
|
|
retainedListener ??= listener;
|
|
return originalSubscribe.call(this, listener);
|
|
};
|
|
|
|
try {
|
|
const setup = makeRuntime();
|
|
let calls = 0;
|
|
setup.runtime.subscribeState(
|
|
() => { calls += 1; },
|
|
error => { throw error; },
|
|
);
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
const callsBeforeTermination = calls;
|
|
setup.wire.onAction = (name) => {
|
|
if (name !== 'stop') return;
|
|
const listener = retainedListener;
|
|
assert.ok(listener);
|
|
listener(setup.runtime.state, setup.runtime.state);
|
|
};
|
|
|
|
if (terminal === 'stop') {
|
|
setup.runtime.stop();
|
|
} else if (terminal === 'fatal') {
|
|
setup.scene.onCall = (name) => {
|
|
if (name === 'reconnect') throw new Error('reconnect render failed');
|
|
};
|
|
setup.wire.emit({ type: 'slow' });
|
|
} else {
|
|
setup.runtime.login(ACCOUNT);
|
|
setup.wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'kick_server', data: { code: 1, msg: 'terminal' },
|
|
} });
|
|
}
|
|
|
|
assert.equal(
|
|
calls,
|
|
callsBeforeTermination + (terminal === 'fatal' ? 1 : 0),
|
|
'observers must be inactive before terminal cleanup callbacks',
|
|
);
|
|
const callsAtTermination = calls;
|
|
const lateListener = retainedListener as Parameters<PlatformStore['subscribe']>[0] | null;
|
|
assert.ok(lateListener);
|
|
lateListener(setup.runtime.state, setup.runtime.state);
|
|
assert.equal(calls, callsAtTermination);
|
|
assert.throws(
|
|
() => setup.runtime.subscribeState(() => {}, () => {}),
|
|
new RegExp(terminal === 'kick' ? 'kicked' : terminal),
|
|
);
|
|
} finally {
|
|
PlatformStore.prototype.subscribe = originalSubscribe;
|
|
}
|
|
});
|
|
}
|
|
|
|
test('stop during a Store commit cancels later observers and prevents scene revival', async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
let laterObserverCalls = 0;
|
|
let resubscribeFailure: unknown;
|
|
setup.runtime.subscribeState(
|
|
() => {
|
|
setup.runtime.stop();
|
|
resubscribeFailure = thrownValue(
|
|
() => setup.runtime.subscribeState(() => {}, () => {}),
|
|
);
|
|
},
|
|
error => { throw error; },
|
|
);
|
|
setup.runtime.subscribeState(
|
|
() => { laterObserverCalls += 1; },
|
|
error => { throw error; },
|
|
);
|
|
const sceneCallsBefore = setup.scene.calls.length;
|
|
|
|
setup.wire.emit({ type: 'slow' });
|
|
|
|
assert.equal(laterObserverCalls, 0);
|
|
assert.match(String(resubscribeFailure), /stopped/);
|
|
assert.equal(setup.scene.calls.length, sceneCallsBefore);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
});
|
|
|
|
test('listener and onError failures after stopping escape the Store boundary without reviving fatal', async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
const listenerFailure = { source: 'listener-after-stop' };
|
|
const onErrorFailure = { source: 'onError-after-stop' };
|
|
const reported: unknown[] = [];
|
|
setup.runtime.subscribeState(
|
|
() => {
|
|
setup.runtime.stop();
|
|
throw listenerFailure;
|
|
},
|
|
error => {
|
|
reported.push(error);
|
|
setup.runtime.stop();
|
|
throw onErrorFailure;
|
|
},
|
|
);
|
|
const sceneCallsBefore = setup.scene.calls.length;
|
|
|
|
const thrown = thrownValue(() => { setup.wire.emit({ type: 'slow' }); });
|
|
|
|
assert.deepEqual(reported, [listenerFailure]);
|
|
assert.ok(thrown instanceof Error);
|
|
const errors = (thrown as Error & { readonly errors: readonly unknown[] }).errors;
|
|
assert.equal(errors.length, 2);
|
|
assert.equal(errors[0], listenerFailure);
|
|
assert.equal(errors[1], onErrorFailure);
|
|
assert.equal(setup.scene.calls.length, sceneCallsBefore);
|
|
assert.equal(setup.scene.calls.filter(call => call.name === 'fatal').length, 0);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
assert.throws(() => setup.runtime.subscribeState(() => {}, () => {}), /stopped/);
|
|
});
|
|
|
|
test('stopped observer errors survive a later active-room publish failure', async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
const roomLogin = fixture('player-login-room.json');
|
|
(roomLogin.players as unknown[])[2] = {
|
|
playerid: 430512,
|
|
nickname: '同桌玩家',
|
|
avatar: 'http://b',
|
|
sex: 0,
|
|
bean: 10,
|
|
isprepare: 0,
|
|
onstate: 0,
|
|
};
|
|
setup.wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: roomLogin,
|
|
} });
|
|
const listenerFailure = { source: 'room-listener-after-stop' };
|
|
const onErrorFailure = { source: 'room-onError-after-stop' };
|
|
setup.runtime.subscribeState(
|
|
() => {
|
|
setup.runtime.stop();
|
|
throw listenerFailure;
|
|
},
|
|
() => { throw onErrorFailure; },
|
|
);
|
|
|
|
const thrown = thrownValue(() => {
|
|
setup.wire.emit({ type: 'message', message: {
|
|
route: 'room', rpc: 'player_prepare', data: { seat: 2 },
|
|
} });
|
|
});
|
|
|
|
assert.ok(thrown instanceof Error);
|
|
const errors = (thrown as Error & { readonly errors: readonly unknown[] }).errors;
|
|
assert.equal(errors.length, 2);
|
|
const observerFailure = errors[0];
|
|
assert.ok(observerFailure instanceof Error);
|
|
const observerErrors = (
|
|
observerFailure as Error & { readonly errors: readonly unknown[] }
|
|
).errors;
|
|
assert.equal(observerErrors[0], listenerFailure);
|
|
assert.equal(observerErrors[1], onErrorFailure);
|
|
assert.match(String(errors[1]), /disposed game session/i);
|
|
assert.equal(setup.scene.calls.filter(call => call.name === 'fatal').length, 0);
|
|
assert.throws(() => setup.runtime.subscribeState(() => {}, () => {}), /stopped/);
|
|
});
|
|
|
|
test('UI observers receive each committed snapshot even when a listener commits reentrantly', async () => {
|
|
const setup = makeRuntime();
|
|
const delivered: unknown[] = [];
|
|
let firstCommit: unknown;
|
|
let latestDuringFirstCommit: unknown;
|
|
let reentered = false;
|
|
setup.runtime.subscribeState(
|
|
state => {
|
|
if (reentered) return;
|
|
reentered = true;
|
|
firstCommit = state;
|
|
setup.wire.emit({ type: 'slow' });
|
|
latestDuringFirstCommit = setup.runtime.state;
|
|
},
|
|
error => { throw error; },
|
|
);
|
|
setup.runtime.subscribeState(
|
|
state => { delivered.push(state); },
|
|
error => { throw error; },
|
|
);
|
|
await setup.runtime.start();
|
|
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
|
|
assert.notEqual(firstCommit, latestDuringFirstCommit);
|
|
assert.equal(delivered[0], firstCommit);
|
|
assert.equal(delivered[1], latestDuringFirstCommit);
|
|
assert.deepEqual(
|
|
delivered.map(state => (state as { app: { phase: string } }).app.phase),
|
|
['connected', 'slow'],
|
|
);
|
|
setup.runtime.stop();
|
|
});
|
|
|
|
test('cancelling and subscribing observers during a commit cannot alter that delivery snapshot', async () => {
|
|
const setup = makeRuntime();
|
|
let cancelledCalls = 0;
|
|
const replacementPhases: string[] = [];
|
|
let changedObservers = false;
|
|
let offCancelled = (): void => {};
|
|
setup.runtime.subscribeState(
|
|
() => {
|
|
if (changedObservers) return;
|
|
changedObservers = true;
|
|
offCancelled();
|
|
setup.runtime.subscribeState(
|
|
state => { replacementPhases.push(state.app.phase); },
|
|
error => { throw error; },
|
|
);
|
|
},
|
|
error => { throw error; },
|
|
);
|
|
offCancelled = setup.runtime.subscribeState(
|
|
() => { cancelledCalls += 1; },
|
|
error => { throw error; },
|
|
);
|
|
await setup.runtime.start();
|
|
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.equal(cancelledCalls, 0);
|
|
assert.deepEqual(replacementPhases, []);
|
|
|
|
setup.wire.emit({ type: 'slow' });
|
|
assert.equal(cancelledCalls, 0);
|
|
assert.deepEqual(replacementPhases, ['slow']);
|
|
setup.runtime.stop();
|
|
});
|
|
|
|
test('a denied join retains the lobby root, reports the raw outcome and permits a valid retry', async () => {
|
|
const { runtime, wire, scene } = makeRuntime();
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
runtime.login(ACCOUNT);
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
|
|
} });
|
|
const lobby = runtime.state;
|
|
const denial = { state: 99, roomcode: '999999', showerror: 1, error: 'Room does not exist' };
|
|
runtime.joinRoom({ roomcode: '999999', location: null, ip: '127.0.0.1' });
|
|
wire.emit({ type: 'message', message: { route: 'agent', rpc: 'self_join_room', data: denial } });
|
|
|
|
assert.equal(runtime.state, lobby);
|
|
assert.equal(wire.stopCalls, 0);
|
|
assert.deepEqual(scene.calls.filter(call => call.name === 'fatal'), []);
|
|
const outcome = scene.calls.find(call => call.name === 'denied')?.value;
|
|
assert.deepEqual(outcome, { rpc: 'self_join_room', state: 99, data: denial });
|
|
assert.equal((outcome as { data: unknown }).data, denial);
|
|
|
|
runtime.joinRoom({ roomcode: '100001', location: null, ip: '127.0.0.1' });
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'self_join_room', data: fixture('self-join-room.json'),
|
|
} });
|
|
assert.equal(runtime.state.room.kind, 'inside');
|
|
assert.equal(scene.calls[scene.calls.length - 1]?.name, 'room');
|
|
runtime.stop();
|
|
});
|
|
|
|
test('runtime resolves seats only from the actual game-owned server roomtype at room entry', async () => {
|
|
const roomtypes: Array<string | readonly unknown[]> = [];
|
|
const attached: GameHost[] = [];
|
|
const setup = makeRuntime(runtimeConfig(), makeGameEntry({
|
|
resolveSeatCount(roomtype) {
|
|
roomtypes.push(roomtype);
|
|
if (roomtype.length !== 7 || roomtype[1] !== 4 || !Array.isArray(roomtype[5])) {
|
|
throw new Error('Game roomtype requires the full nested server configuration');
|
|
}
|
|
return 4;
|
|
},
|
|
createModule: () => ({
|
|
attach(host) { attached.push(host); },
|
|
handlePlatformEvent() {}, handleGameMessage() {}, restore() {}, dispose() {},
|
|
}),
|
|
}));
|
|
await setup.runtime.start();
|
|
assert.deepEqual(roomtypes, []);
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json'),
|
|
} });
|
|
assert.equal(roomtypes.length, 1);
|
|
assert.equal(attached.length, 1);
|
|
assert.equal(roomtypes[0], attached[0]!.getSnapshot().room.roomtype);
|
|
assert.equal(attached[0]!.seat.toView(1), 0);
|
|
assert.deepEqual(setup.scene.calls.filter(call => call.name === 'fatal'), []);
|
|
setup.runtime.stop();
|
|
});
|
|
|
|
for (const count of [0, 2.5, 2]) {
|
|
test(`runtime rejects invalid game count ${count} at the real room boundary`, async () => {
|
|
let attaches = 0;
|
|
const setup = makeRuntime(runtimeConfig(), makeGameEntry({
|
|
resolveSeatCount: () => count,
|
|
createModule: () => ({
|
|
attach() { attaches += 1; },
|
|
handlePlatformEvent() {}, handleGameMessage() {}, restore() {}, dispose() {},
|
|
}),
|
|
}));
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json'),
|
|
} });
|
|
assert.equal(attaches, 0);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
const failure = setup.scene.calls.find(call => call.name === 'fatal')?.value;
|
|
assert.match(String((failure as { errors: unknown[] }).errors[0]), /seat count/);
|
|
setup.runtime.stop();
|
|
});
|
|
}
|
|
|
|
for(const loginRoute of ['agent','room','platform'])test(`${loginRoute} login denial clears its guard, retains state and permits account retry`, async () => {
|
|
const { runtime, wire, scene, clock } = makeRuntime();
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
const before = runtime.state;
|
|
runtime.login(ACCOUNT);
|
|
const denial = { state: -1, msg: '短信验证码不正确', time: 0 };
|
|
assert.equal(wire.sent[wire.sent.length - 1]?.route,'agent','outbound login remains agent');
|
|
wire.emit({ type: 'message', message: { route: loginRoute, rpc: 'player_login', data: denial } });
|
|
|
|
assert.equal(runtime.state, before);
|
|
assert.equal(wire.stopCalls, 0);
|
|
assert.equal(clock.timers.size, 0);
|
|
const outcome = scene.calls.find(call => call.name === 'denied')?.value;
|
|
assert.deepEqual(outcome, { rpc: 'player_login', state: -1, data: denial });
|
|
assert.equal((outcome as { data: unknown }).data, denial);
|
|
assert.deepEqual(scene.calls.filter(call => call.name === 'fatal'), []);
|
|
const sentBeforeReconnect=wire.sent.length;
|
|
wire.emit({type:'reconnecting',server:'ws://agent'});
|
|
wire.emit({type:'open',server:'ws://agent'});
|
|
assert.equal(wire.sent.length,sentBeforeReconnect,'a denied first login must not be replayed');
|
|
runtime.login({ ...ACCOUNT, openid: 'retry-account' });
|
|
assert.equal((wire.sent[wire.sent.length - 1]!.data as Record<string, unknown>).openid, 'retry-account');
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
|
|
} });
|
|
assert.equal(runtime.state.app.phase, 'logged-in');
|
|
runtime.stop();
|
|
});
|
|
|
|
for (const interruption of ['attach', 'restore', 'room-scene', 'room-event'] as const) {
|
|
test(`stop from ${interruption} releases the actual module and host without reviving runtime`, async () => {
|
|
let runtime: PlatformRuntime;
|
|
let attachedHost: GameHost | undefined;
|
|
let moduleNumber = 0;
|
|
const disposed: number[] = [];
|
|
const events: string[] = [];
|
|
const entry = makeGameEntry({
|
|
createModule() {
|
|
const id = moduleNumber++;
|
|
return {
|
|
attach(host) {
|
|
attachedHost = host;
|
|
host.subscribe(() => { events.push('snapshot'); });
|
|
if (interruption === 'attach') runtime.stop();
|
|
},
|
|
handlePlatformEvent() {
|
|
events.push('room-event');
|
|
if (interruption === 'room-event') runtime.stop();
|
|
},
|
|
handleGameMessage() { events.push('game-message'); },
|
|
restore() {
|
|
events.push('restore');
|
|
if (interruption === 'restore') runtime.stop();
|
|
},
|
|
dispose() { disposed.push(id); },
|
|
};
|
|
},
|
|
});
|
|
const setup = makeRuntime(runtimeConfig(), entry);
|
|
runtime = setup.runtime;
|
|
setup.scene.onCall = name => {
|
|
if (name === 'room' && interruption === 'room-scene') runtime.stop();
|
|
};
|
|
await runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
runtime.login(ACCOUNT);
|
|
setup.wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json'),
|
|
} });
|
|
|
|
assert.deepEqual(disposed, [0, 1], 'validation and actual room modules each dispose once');
|
|
assert.ok(attachedHost);
|
|
const stoppedHost = attachedHost;
|
|
assert.throws(() => stoppedHost.getSnapshot(), /disposed/);
|
|
assert.throws(() => stoppedHost.subscribe(() => {}), /disposed/);
|
|
assert.equal(setup.clock.timers.size, 0);
|
|
assert.deepEqual(setup.scene.calls.filter(call => call.name === 'fatal'), []);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
assert.deepEqual(setup.wire.lifecycle, ['subscribe', 'start', 'unsubscribe', 'stop']);
|
|
if (interruption === 'attach') assert.deepEqual(events, ['snapshot']);
|
|
if (interruption === 'room-event' || interruption === 'room-scene') {
|
|
assert.deepEqual(events, ['snapshot', 'room-event']);
|
|
}
|
|
const stoppedState = runtime.state;
|
|
const stoppedEvents = [...events];
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.wire.emit({ type: 'message', message: {
|
|
route: 'fixture-game', rpc: 'late', data: {},
|
|
} });
|
|
assert.equal(runtime.state, stoppedState);
|
|
assert.deepEqual(events, stoppedEvents);
|
|
assert.throws(() => runtime.login(ACCOUNT), /stopped/);
|
|
await assert.rejects(runtime.start(), /stopped/);
|
|
runtime.stop();
|
|
assert.deepEqual(disposed, [0, 1]);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
});
|
|
}
|
|
|
|
test('stop reentered by an old module disposal prevents replacement room activation', async () => {
|
|
let runtime: PlatformRuntime;
|
|
const attached: GameHost[] = [];
|
|
let disposals = 0;
|
|
const setup = makeRuntime(runtimeConfig(), makeGameEntry({
|
|
createModule() {
|
|
let host: GameHost | undefined;
|
|
return {
|
|
attach(value) { host = value; attached.push(value); },
|
|
handlePlatformEvent() {}, handleGameMessage() {}, restore() {},
|
|
dispose() {
|
|
if (host === undefined) return;
|
|
disposals += 1;
|
|
runtime.stop();
|
|
},
|
|
};
|
|
},
|
|
}));
|
|
runtime = setup.runtime;
|
|
await runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json'),
|
|
} });
|
|
setup.wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json'),
|
|
} });
|
|
assert.equal(disposals, 1);
|
|
assert.equal(attached.length, 1);
|
|
assert.throws(() => attached[0]!.getSnapshot(), /disposed/);
|
|
assert.deepEqual(setup.scene.calls.filter(call => call.name === 'fatal'), []);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
assert.throws(() => runtime.login(ACCOUNT), /stopped/);
|
|
runtime.stop();
|
|
});
|
|
|
|
test('an actual callback error after stop remains explicit without changing the stopped lifecycle', async () => {
|
|
let runtime: PlatformRuntime;
|
|
const failure = new Error('restore callback failed after stop');
|
|
const setup = makeRuntime(runtimeConfig(), makeGameEntry({
|
|
createModule: () => ({
|
|
attach() {}, handlePlatformEvent() {}, handleGameMessage() {}, dispose() {},
|
|
restore() { runtime.stop(); throw failure; },
|
|
}),
|
|
}));
|
|
runtime = setup.runtime;
|
|
await runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
const thrown = thrownValue(() => setup.wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json'),
|
|
} }));
|
|
assert.deepEqual((thrown as { errors: unknown[] }).errors, [failure]);
|
|
assert.deepEqual(setup.scene.calls.filter(call => call.name === 'fatal'), []);
|
|
assert.throws(() => runtime.login(ACCOUNT), /stopped/);
|
|
runtime.stop();
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
});
|
|
|
|
for (const rpc of ['player_login', 'self_join_room']) {
|
|
test(`malformed successful ${rpc} still terminates explicitly`, async () => {
|
|
const { runtime, wire, scene } = makeRuntime();
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
wire.emit({ type: 'message', message: { route: 'agent', rpc, data: { state: 0 } } });
|
|
assert.equal(wire.stopCalls, 1);
|
|
assert.equal(scene.calls.filter(call => call.name === 'fatal').length, 1);
|
|
assert.deepEqual(scene.calls.filter(call => call.name === 'denied'), []);
|
|
runtime.stop();
|
|
});
|
|
}
|
|
|
|
function makeLoggingEntry(log: string[], restored: unknown[], attached: GameHost[]): GameEntry {
|
|
let recording = false;
|
|
const entry = makeGameEntry({
|
|
createModule: (): GameModule => {
|
|
let host: GameHost | null = null;
|
|
return {
|
|
attach(value) {
|
|
host = value;
|
|
if (!recording) return;
|
|
attached.push(value);
|
|
log.push(`attach:${value.getSnapshot().room.roomcode}`);
|
|
},
|
|
handlePlatformEvent(event: PlatformToGameEvent) {
|
|
if (recording) log.push(`event:${event.type}`);
|
|
},
|
|
handleGameMessage() {},
|
|
restore(deskinfo) {
|
|
if (!recording) return;
|
|
assert.ok(host);
|
|
restored.push(deskinfo);
|
|
log.push('restore');
|
|
},
|
|
dispose() {
|
|
if (!recording) return;
|
|
assert.ok(host);
|
|
host.getSnapshot();
|
|
log.push('dispose');
|
|
},
|
|
};
|
|
},
|
|
});
|
|
Object.defineProperty(entry, 'beginRecording', {
|
|
value: () => { recording = true; },
|
|
});
|
|
return entry;
|
|
}
|
|
|
|
function beginEntryRecording(entry: GameEntry): void {
|
|
(entry as GameEntry & { beginRecording(): void }).beginRecording();
|
|
}
|
|
|
|
interface CapturedGameHost {
|
|
host: GameHost | null;
|
|
}
|
|
|
|
function makeCleanupFailureEntry(
|
|
log: string[],
|
|
disposeFailure: unknown,
|
|
captured: CapturedGameHost,
|
|
): GameEntry {
|
|
let moduleNumber = 0;
|
|
return makeGameEntry({
|
|
createModule(): GameModule {
|
|
moduleNumber += 1;
|
|
const validationModule = moduleNumber === 1;
|
|
return {
|
|
attach(host) {
|
|
if (validationModule) return;
|
|
captured.host = host;
|
|
host.subscribe(() => {});
|
|
},
|
|
handlePlatformEvent() {},
|
|
handleGameMessage() {},
|
|
restore() {},
|
|
dispose() {
|
|
if (validationModule) return;
|
|
log.push('game:dispose');
|
|
throw disposeFailure;
|
|
},
|
|
};
|
|
},
|
|
});
|
|
}
|
|
|
|
test('start resolves config, subscribes before connect, and never logs in without an account', async () => {
|
|
const setup = makeRuntime();
|
|
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
|
|
assert.equal(setup.factoryConfigs.length, 1);
|
|
assert.equal(setup.factoryConfigs[0], setup.config);
|
|
assert.deepEqual(setup.wire.lifecycle, ['subscribe', 'start']);
|
|
assert.deepEqual(setup.wire.sent, []);
|
|
assert.equal(setup.runtime.ready, true);
|
|
assert.deepEqual(setup.scene.calls.map((call) => call.name), ['loading', 'login']);
|
|
});
|
|
|
|
test('showLoading failure enters terminal fatal before any startup dependency runs', async () => {
|
|
const primary = new Error('loading scene failed');
|
|
const scene = new RecordingScene();
|
|
const wire = new RecordingWireClient();
|
|
let resourcesStarted = 0;
|
|
let minimumDisplayStarted = 0;
|
|
let configsResolved = 0;
|
|
let wireFactories = 0;
|
|
scene.onCall = (name) => {
|
|
if (name === 'loading') throw primary;
|
|
};
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(),
|
|
resolveRuntimeConfig: async () => {
|
|
configsResolved += 1;
|
|
return runtimeConfig();
|
|
},
|
|
createWireClient: () => {
|
|
wireFactories += 1;
|
|
return wire;
|
|
},
|
|
scene,
|
|
loadResources: async () => { resourcesStarted += 1; },
|
|
waitForMinimumDisplay: async () => { minimumDisplayStarted += 1; },
|
|
getLoginDeviceSnapshot: () => DEVICE,
|
|
});
|
|
|
|
const thrown = await rejectedValue(runtime.start());
|
|
|
|
assert.equal(thrown, primary);
|
|
assert.deepEqual(scene.calls.map((call) => call.name), ['loading', 'fatal']);
|
|
assert.equal(scene.calls[1]?.value, primary);
|
|
assert.equal(resourcesStarted, 0);
|
|
assert.equal(minimumDisplayStarted, 0);
|
|
assert.equal(configsResolved, 0);
|
|
assert.equal(wireFactories, 0);
|
|
assert.deepEqual(wire.lifecycle, []);
|
|
assert.equal(runtime.ready, false);
|
|
|
|
await assert.rejects(() => runtime.start(), /fatal/i);
|
|
assert.equal(scene.calls.filter((call) => call.name === 'fatal').length, 1);
|
|
});
|
|
|
|
test('showLoading and showFatal failures preserve both error identities without starting dependencies', async () => {
|
|
const primary = new Error('loading scene failed');
|
|
const fatalSceneFailure = { step: 'scene.showFatal' };
|
|
const scene = new RecordingScene();
|
|
let dependencyCalls = 0;
|
|
scene.onCall = (name) => {
|
|
if (name === 'loading') throw primary;
|
|
if (name === 'fatal') throw fatalSceneFailure;
|
|
};
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(),
|
|
resolveRuntimeConfig: async () => {
|
|
dependencyCalls += 1;
|
|
return runtimeConfig();
|
|
},
|
|
createWireClient: () => {
|
|
dependencyCalls += 1;
|
|
return new RecordingWireClient();
|
|
},
|
|
scene,
|
|
loadResources: async () => { dependencyCalls += 1; },
|
|
waitForMinimumDisplay: async () => { dependencyCalls += 1; },
|
|
getLoginDeviceSnapshot: () => DEVICE,
|
|
});
|
|
|
|
const thrown = await rejectedValue(runtime.start());
|
|
assert.ok(thrown instanceof Error);
|
|
const errors = (thrown as Error & { readonly errors: readonly unknown[] }).errors;
|
|
|
|
assert.equal(errors[0], primary);
|
|
assert.equal(errors[1], fatalSceneFailure);
|
|
assert.equal(dependencyCalls, 0);
|
|
assert.deepEqual(scene.calls.map((call) => call.name), ['loading', 'fatal']);
|
|
await assert.rejects(() => runtime.start(), /fatal/i);
|
|
assert.equal(scene.calls.filter((call) => call.name === 'fatal').length, 1);
|
|
});
|
|
|
|
test('stop while config is pending prevents every late startup continuation from reviving runtime', async () => {
|
|
const configReady = deferred<RuntimeConfig>();
|
|
const resourcesReady = deferred<void>();
|
|
const minimumDisplayReady = deferred<void>();
|
|
const wire = new RecordingWireClient();
|
|
const scene = new RecordingScene();
|
|
let resourcesStarted = 0;
|
|
let minimumDisplayStarted = 0;
|
|
let wireFactories = 0;
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(),
|
|
resolveRuntimeConfig: () => configReady.promise,
|
|
createWireClient() {
|
|
wireFactories += 1;
|
|
return wire;
|
|
},
|
|
scene,
|
|
loadResources() {
|
|
resourcesStarted += 1;
|
|
return resourcesReady.promise;
|
|
},
|
|
waitForMinimumDisplay() {
|
|
minimumDisplayStarted += 1;
|
|
return minimumDisplayReady.promise;
|
|
},
|
|
getLoginDeviceSnapshot: () => DEVICE,
|
|
});
|
|
|
|
const starting = runtime.start();
|
|
await Promise.resolve();
|
|
assert.equal(resourcesStarted, 1);
|
|
assert.equal(minimumDisplayStarted, 1);
|
|
|
|
runtime.stop();
|
|
configReady.resolve(runtimeConfig());
|
|
resourcesReady.resolve(undefined);
|
|
minimumDisplayReady.resolve(undefined);
|
|
|
|
await assert.rejects(starting, /stopped/i);
|
|
await assert.rejects(() => runtime.start(), /stopped/i);
|
|
assert.equal(wireFactories, 0);
|
|
assert.deepEqual(wire.lifecycle, []);
|
|
assert.equal(runtime.ready, false);
|
|
assert.deepEqual(scene.calls.map((call) => call.name), ['loading']);
|
|
});
|
|
|
|
test('a synchronous subscribe callback that stops runtime hands the returned unsubscribe to teardown exactly once', async () => {
|
|
const unsubscribeFailure = { step: 'late-unsubscribe' };
|
|
const wire = new SynchronousSubscribeWireClient(
|
|
{ type: 'slow' },
|
|
{ value: unsubscribeFailure },
|
|
);
|
|
const scene = new RecordingScene();
|
|
let runtime!: PlatformRuntime;
|
|
runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(),
|
|
resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire,
|
|
scene,
|
|
loadResources: async () => {},
|
|
waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE,
|
|
});
|
|
scene.onCall = (name) => {
|
|
if (name === 'reconnect') runtime.stop();
|
|
};
|
|
|
|
const thrown = await rejectedValue(runtime.start());
|
|
assert.ok(thrown instanceof Error);
|
|
const errors = (thrown as Error & { readonly errors: readonly unknown[] }).errors;
|
|
|
|
assert.match(String(errors[0]), /stopped/i);
|
|
assert.equal(errors[1], unsubscribeFailure);
|
|
assert.equal(wire.unsubscribeCalls, 1);
|
|
assert.equal(wire.listenerAttached, false);
|
|
assert.equal(wire.stopCalls, 1);
|
|
assert.equal(wire.startCalls, 0);
|
|
|
|
const sceneCallCount = scene.calls.length;
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
runtime.stop();
|
|
assert.equal(scene.calls.length, sceneCallCount);
|
|
assert.equal(wire.unsubscribeCalls, 1);
|
|
assert.equal(wire.stopCalls, 1);
|
|
});
|
|
|
|
test('a fatal synchronous subscribe callback still adopts unsubscribe and ignores late events', async () => {
|
|
const primary = new Error('synchronous reconnect scene failed');
|
|
const wire = new SynchronousSubscribeWireClient({ type: 'slow' });
|
|
const scene = new RecordingScene();
|
|
scene.onCall = (name) => {
|
|
if (name === 'reconnect') throw primary;
|
|
};
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(),
|
|
resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire,
|
|
scene,
|
|
loadResources: async () => {},
|
|
waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE,
|
|
});
|
|
|
|
const thrown = await rejectedValue(runtime.start());
|
|
|
|
assert.equal(thrown, primary);
|
|
assert.equal(wire.unsubscribeCalls, 1);
|
|
assert.equal(wire.listenerAttached, false);
|
|
assert.equal(wire.stopCalls, 1);
|
|
assert.equal(wire.startCalls, 0);
|
|
assert.deepEqual(
|
|
scene.calls.filter((call) => call.name === 'fatal').map((call) => call.value),
|
|
[primary],
|
|
);
|
|
|
|
const sceneCallCount = scene.calls.length;
|
|
wire.emit({ type: 'reconnecting', server: 'ws://agent' });
|
|
assert.equal(scene.calls.length, sceneCallCount);
|
|
});
|
|
|
|
for (const invalidUnsubscribe of [7, null, undefined] as const) {
|
|
test(`subscribe returning ${String(invalidUnsubscribe)} is fatal before Wire start`, async () => {
|
|
const wire = new InvalidSubscribeWireClient(invalidUnsubscribe);
|
|
const scene = new RecordingScene();
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(),
|
|
resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire,
|
|
scene,
|
|
loadResources: async () => {},
|
|
waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE,
|
|
});
|
|
|
|
const thrown = await rejectedValue(runtime.start());
|
|
|
|
assert.ok(thrown instanceof TypeError);
|
|
assert.match(thrown.message, /subscribe.*unsubscribe.*function/i);
|
|
assert.deepEqual(wire.lifecycle, ['subscribe', 'stop']);
|
|
assert.equal(wire.stopCalls, 1);
|
|
assert.deepEqual(
|
|
scene.calls.filter((call) => call.name === 'fatal').map((call) => call.value),
|
|
[thrown],
|
|
);
|
|
await assert.rejects(() => runtime.start(), /fatal/i);
|
|
assert.equal(scene.calls.filter((call) => call.name === 'fatal').length, 1);
|
|
});
|
|
}
|
|
|
|
test('subscribe startup failure enters fatal once and stops the created wire without starting it', async () => {
|
|
const setup = makeRuntime();
|
|
const primary = new Error('subscribe failed');
|
|
setup.wire.onAction = (name) => {
|
|
if (name === 'subscribe') throw primary;
|
|
};
|
|
|
|
const thrown = await rejectedValue(setup.runtime.start());
|
|
|
|
assert.equal(thrown, primary);
|
|
assert.deepEqual(setup.wire.lifecycle, ['subscribe', 'stop']);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
assert.deepEqual(
|
|
setup.scene.calls.filter((call) => call.name === 'fatal').map((call) => call.value),
|
|
[primary],
|
|
);
|
|
});
|
|
|
|
test('wire start failure cleans every established layer and preserves cleanup error order', async () => {
|
|
const primary = new Error('wire start failed');
|
|
const unsubscribeFailure = { step: 'unsubscribe' };
|
|
const stopFailure = { step: 'wire.stop' };
|
|
const cleanupLog: string[] = [];
|
|
let moduleNumber = 0;
|
|
let activeHost: GameHost | null = null;
|
|
const entry = makeGameEntry({
|
|
createModule(): GameModule {
|
|
moduleNumber += 1;
|
|
const currentModule = moduleNumber;
|
|
return {
|
|
attach(host) {
|
|
if (currentModule === 1) return;
|
|
activeHost = host;
|
|
host.subscribe(() => {});
|
|
},
|
|
handlePlatformEvent() {},
|
|
handleGameMessage() {},
|
|
restore() {},
|
|
dispose() {
|
|
if (currentModule === 1) return;
|
|
cleanupLog.push('game:dispose');
|
|
throw undefined;
|
|
},
|
|
};
|
|
},
|
|
});
|
|
const setup = makeRuntime(runtimeConfig(), entry);
|
|
setup.wire.onAction = (name) => {
|
|
if (name === 'start') {
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: {
|
|
route: 'agent',
|
|
rpc: 'player_login',
|
|
data: fixture('player-login-room.json'),
|
|
},
|
|
});
|
|
throw primary;
|
|
}
|
|
if (name === 'unsubscribe') {
|
|
cleanupLog.push('wire:unsubscribe');
|
|
throw unsubscribeFailure;
|
|
}
|
|
if (name === 'stop') {
|
|
cleanupLog.push('wire:stop');
|
|
const host = activeHost;
|
|
assert.ok(host);
|
|
assert.throws(() => host.getSnapshot(), /disposed/i);
|
|
throw stopFailure;
|
|
}
|
|
};
|
|
|
|
const thrown = await rejectedValue(setup.runtime.start());
|
|
assert.ok(thrown instanceof Error);
|
|
const errors = (thrown as Error & { readonly errors: readonly unknown[] }).errors;
|
|
|
|
assert.deepEqual(cleanupLog, ['wire:unsubscribe', 'game:dispose', 'wire:stop']);
|
|
assert.equal(errors.length, 4);
|
|
assert.equal(errors[0], primary);
|
|
assert.equal(errors[1], unsubscribeFailure);
|
|
assert.equal(errors[2], undefined);
|
|
assert.equal(errors[3], stopFailure);
|
|
assert.equal(setup.scene.calls.filter((call) => call.name === 'fatal').length, 1);
|
|
assert.equal(
|
|
setup.scene.calls.find((call) => call.name === 'fatal')?.value,
|
|
thrown,
|
|
);
|
|
|
|
const sceneCalls = setup.scene.calls.length;
|
|
setup.wire.emit({ type: 'reconnecting', server: 'ws://agent' });
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.equal(setup.scene.calls.length, sceneCalls);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
});
|
|
|
|
for (const failedGate of ['resources', 'minimum-display'] as const) {
|
|
test(`${failedGate} failure after Wire start tears down once and stays fatal`, async () => {
|
|
const resourcesReady = deferred<void>();
|
|
const minimumDisplayReady = deferred<void>();
|
|
const wireStarted = deferred<void>();
|
|
const primary = new Error(`${failedGate} failed`);
|
|
const setup = makeRuntime();
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(),
|
|
resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => setup.wire,
|
|
scene: setup.scene,
|
|
loadResources: () => resourcesReady.promise,
|
|
waitForMinimumDisplay: () => minimumDisplayReady.promise,
|
|
getLoginDeviceSnapshot: () => DEVICE,
|
|
clock: setup.clock,
|
|
});
|
|
setup.wire.onAction = (name) => {
|
|
if (name === 'start') wireStarted.resolve(undefined);
|
|
};
|
|
|
|
const starting = runtime.start();
|
|
await wireStarted.promise;
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
if (failedGate === 'resources') {
|
|
resourcesReady.reject(primary);
|
|
minimumDisplayReady.resolve(undefined);
|
|
} else {
|
|
resourcesReady.resolve(undefined);
|
|
minimumDisplayReady.reject(primary);
|
|
}
|
|
|
|
const thrown = await rejectedValue(starting);
|
|
assert.equal(thrown, primary);
|
|
assert.deepEqual(setup.wire.lifecycle, ['subscribe', 'start', 'unsubscribe', 'stop']);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
assert.deepEqual(
|
|
setup.scene.calls.filter((call) => call.name === 'fatal').map((call) => call.value),
|
|
[primary],
|
|
);
|
|
|
|
const sceneCalls = setup.scene.calls.length;
|
|
setup.wire.emit({ type: 'reconnecting', server: 'ws://agent' });
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.equal(setup.scene.calls.length, sceneCalls);
|
|
});
|
|
}
|
|
|
|
test('login sends one exact request and an ordinary reopen resends the same data with a four-second guard', async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
|
|
setup.runtime.login(ACCOUNT);
|
|
|
|
assert.deepEqual(setup.wire.sent[0], {
|
|
app: 'youle',
|
|
route: 'agent',
|
|
rpc: 'player_login',
|
|
data: {
|
|
agentid: 'veRa0qrBf', gameid: '41', openid: 'o1', nickname: '测试号',
|
|
avatar: 'http://a', sex: 0, province: '江西', city: '南昌',
|
|
unionid: 'test_unionid', version: 10000, channelid: 'FtJf073aa',
|
|
marketid: 4, ip: '127.0.0.1', location: DEVICE.location,
|
|
machineid: 'machine-1', machineroom: 'room-install-1',
|
|
},
|
|
});
|
|
assert.deepEqual([...setup.clock.timers.values()].map((timer) => timer.ms), [4000]);
|
|
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json') },
|
|
});
|
|
assert.equal(setup.clock.timers.size, 0);
|
|
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
|
|
assert.equal(setup.wire.sent.length, 2);
|
|
assert.equal(setup.wire.sent[1]?.rpc, 'player_login');
|
|
assert.equal(setup.wire.sent[1]?.data, setup.wire.sent[0]?.data);
|
|
assert.deepEqual([...setup.clock.timers.values()].map((timer) => timer.ms), [4000]);
|
|
setup.clock.runOnlyTimer();
|
|
assert.equal(setup.wire.reconnectCalls, 1);
|
|
});
|
|
|
|
for (const mismatch of [
|
|
{ label: 'different value', configGameId: '42', entryGameId: '41' },
|
|
{ label: 'different type', configGameId: '41', entryGameId: 41 },
|
|
] as const) {
|
|
test(`gameid ${mismatch.label} fails fatally before WireClient creation`, async () => {
|
|
const setup = makeRuntime(
|
|
runtimeConfig(mismatch.configGameId),
|
|
makeGameEntry({ gameId: mismatch.entryGameId }),
|
|
);
|
|
|
|
await assert.rejects(() => setup.runtime.start(), /gameid/i);
|
|
await assert.rejects(() => setup.runtime.start(), /fatal/i);
|
|
|
|
assert.equal(setup.factoryConfigs.length, 0);
|
|
assert.deepEqual(setup.wire.lifecycle, []);
|
|
const fatalCalls = setup.scene.calls.filter((call) => call.name === 'fatal');
|
|
assert.equal(fatalCalls.length, 1);
|
|
assert.ok(fatalCalls[0]?.value instanceof Error);
|
|
});
|
|
}
|
|
|
|
for (const switchCase of [
|
|
{
|
|
label: 'room',
|
|
route: 'room',
|
|
rpc: 'connect_roomserver',
|
|
target: 'ws://room.example:3088',
|
|
data: { roomserver: 'ws://room.example:3088', epoch: 7, nested: { trace: 'r' } },
|
|
},
|
|
{
|
|
label: 'agent',
|
|
route: 'agent',
|
|
rpc: 'connect_agentserver',
|
|
target: 'wss://agent.example/socket',
|
|
data: {
|
|
agentserver: 'wss://agent.example/socket',
|
|
opt: 'free_room',
|
|
nested: { trace: 'a' },
|
|
},
|
|
},
|
|
] as const) {
|
|
test(`${switchCase.label} switch resends the exact switch envelope before returning to steady login`, async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
const loginEnvelope = setup.wire.sent[0]!;
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json') },
|
|
});
|
|
setup.wire.sent.length = 0;
|
|
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: switchCase.route, rpc: switchCase.rpc, data: switchCase.data },
|
|
});
|
|
|
|
assert.deepEqual(setup.wire.switchCalls, [switchCase.target]);
|
|
assert.equal(setup.wire.sent.length, 0);
|
|
|
|
setup.wire.emit({ type: 'open', server: switchCase.target });
|
|
|
|
assert.equal(setup.wire.sent.length, 1);
|
|
assert.equal(setup.wire.sent[0]?.rpc, switchCase.rpc);
|
|
assert.deepEqual(setup.wire.sent[0], {
|
|
app: 'youle',
|
|
route: switchCase.route,
|
|
rpc: switchCase.rpc,
|
|
data: switchCase.data,
|
|
});
|
|
assert.equal(setup.wire.sent[0]?.data, switchCase.data);
|
|
assert.equal(setup.clock.timers.size, 0, 'switch resend must not start the login guard');
|
|
|
|
setup.wire.emit({ type: 'open', server: switchCase.target });
|
|
|
|
assert.equal(setup.wire.sent.length, 2);
|
|
assert.equal(setup.wire.sent[1]?.rpc, 'player_login');
|
|
assert.equal(setup.wire.sent[1]?.data, loginEnvelope.data);
|
|
assert.deepEqual([...setup.clock.timers.values()].map((timer) => timer.ms), [4000]);
|
|
});
|
|
}
|
|
|
|
test('successful login without a room shows the lobby', async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json') },
|
|
});
|
|
|
|
assert.equal(setup.runtime.state.room.kind, 'outside');
|
|
assert.equal(setup.scene.calls[setup.scene.calls.length - 1]?.name, 'lobby');
|
|
});
|
|
|
|
test('room login commits and opens before showRoom, then restores the exact deskinfo', async () => {
|
|
const log: string[] = [];
|
|
const restored: unknown[] = [];
|
|
const attached: GameHost[] = [];
|
|
const entry = makeLoggingEntry(log, restored, attached);
|
|
const setup = makeRuntime(runtimeConfig(), entry);
|
|
setup.scene.onCall = (name) => { if (name === 'room') log.push('scene:room'); };
|
|
await setup.runtime.start();
|
|
beginEntryRecording(entry);
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
const roomLogin = fixture('player-login-room.json');
|
|
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: roomLogin },
|
|
});
|
|
|
|
assert.equal(setup.runtime.state.room.kind, 'inside');
|
|
assert.deepEqual(log, [
|
|
'attach:100001',
|
|
'event:room.entered',
|
|
'scene:room',
|
|
'restore',
|
|
]);
|
|
assert.deepEqual(restored, [roomLogin.deskinfo]);
|
|
assert.equal(restored[0], roomLogin.deskinfo);
|
|
assert.equal(attached.length, 1);
|
|
});
|
|
|
|
for (const withDeskinfo of [false, true]) {
|
|
test(`self join opens and shows the room ${withDeskinfo ? 'before restoring deskinfo' : 'without restoring absent deskinfo'}`, async () => {
|
|
const log: string[] = [];
|
|
const restored: unknown[] = [];
|
|
const attached: GameHost[] = [];
|
|
const entry = makeLoggingEntry(log, restored, attached);
|
|
const setup = makeRuntime(runtimeConfig(), entry);
|
|
setup.scene.onCall = (name) => { if (name === 'room') log.push('scene:room'); };
|
|
await setup.runtime.start();
|
|
beginEntryRecording(entry);
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json') },
|
|
});
|
|
log.length = 0;
|
|
const join = fixture('self-join-room.json');
|
|
const deskinfo = join.deskinfo;
|
|
if (!withDeskinfo) delete join.deskinfo;
|
|
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'self_join_room', data: join },
|
|
});
|
|
|
|
assert.deepEqual(log, withDeskinfo
|
|
? ['attach:100001', 'event:room.entered', 'scene:room', 'restore']
|
|
: ['attach:100001', 'event:room.entered', 'scene:room']);
|
|
assert.deepEqual(restored, withDeskinfo ? [deskinfo] : []);
|
|
if (withDeskinfo) assert.equal(restored[0], deskinfo);
|
|
});
|
|
}
|
|
|
|
test('slow and reconnecting show reconnect without clearing or replacing room state', async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json') },
|
|
});
|
|
const roomState = setup.runtime.state;
|
|
const callsBefore = setup.scene.calls.length;
|
|
|
|
setup.wire.emit({ type: 'slow' });
|
|
assert.equal(setup.runtime.state.app.phase, 'slow');
|
|
setup.wire.emit({ type: 'reconnecting', server: 'ws://agent' });
|
|
|
|
assert.equal(setup.runtime.state.app.phase, 'reconnecting');
|
|
assert.equal(setup.runtime.state.room, roomState.room);
|
|
assert.equal(setup.runtime.state.players, roomState.players);
|
|
assert.equal(setup.runtime.state.room.kind, 'inside');
|
|
assert.deepEqual(
|
|
setup.scene.calls.slice(callsBefore).map((call) => call.name),
|
|
['reconnect', 'reconnect'],
|
|
);
|
|
});
|
|
|
|
test('kick_offline bypasses pending login and stops late navigation', async () => {
|
|
const {runtime,wire,scene}=makeRuntime();
|
|
await runtime.start();wire.emit({type:'open',server:'ws://agent'});runtime.login(ACCOUNT);
|
|
const data={fromOther:true,gameid:'another-game'};
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'kick_offline',data}});
|
|
assert.equal(scene.calls[scene.calls.length - 1]?.name,'kicked');assert.equal(scene.calls[scene.calls.length - 1]?.value,data);
|
|
assert.equal(wire.stopCalls,1);
|
|
const count=scene.calls.length;wire.emit({type:'open',server:'ws://agent'});
|
|
assert.equal(scene.calls.length,count);
|
|
});
|
|
|
|
test('show_message preserves text and legacy numeric timeout without navigating', async () => {
|
|
const {runtime,wire,scene}=makeRuntime();
|
|
await runtime.start();wire.emit({type:'open',server:'ws://agent'});
|
|
const before=runtime.state;
|
|
for(const time of ['3000','0','-1']){
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'show_message',data:{msg:'服务器提示#第二行',time}}});
|
|
assert.deepEqual(scene.calls[scene.calls.length - 1],{name:'tips',value:{message:'服务器提示#第二行',time:Number(time)}});
|
|
assert.equal(runtime.state,before);
|
|
}
|
|
runtime.stop();
|
|
});
|
|
|
|
test('kick closes the game before showing kicked and stopping the wire', async () => {
|
|
const log: string[] = [];
|
|
const restored: unknown[] = [];
|
|
const attached: GameHost[] = [];
|
|
const entry = makeLoggingEntry(log, restored, attached);
|
|
const setup = makeRuntime(runtimeConfig(), entry);
|
|
setup.scene.onCall = (name) => { if (name === 'kicked') log.push('scene:kicked'); };
|
|
setup.wire.onAction = (name) => { if (name === 'stop') log.push('wire:stop'); };
|
|
await setup.runtime.start();
|
|
beginEntryRecording(entry);
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json') },
|
|
});
|
|
log.length = 0;
|
|
const kick = { msg: '检查到新版本', code: 1 };
|
|
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'kick_server', data: kick },
|
|
});
|
|
|
|
assert.deepEqual(log, ['dispose', 'scene:kicked', 'wire:stop']);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
assert.equal(setup.scene.calls[setup.scene.calls.length - 1]?.value, kick);
|
|
|
|
const sceneCalls = setup.scene.calls.length;
|
|
setup.wire.emit({ type: 'reconnecting', server: 'ws://agent' });
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.equal(setup.scene.calls.length, sceneCalls, 'late wire events stay silent after kick');
|
|
assert.equal(setup.wire.sent.length, 1, 'late open never revives login after kick');
|
|
});
|
|
|
|
test('a game rpc named like a platform rpc cannot drive platform scenes', async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json') },
|
|
});
|
|
const sceneCalls = setup.scene.calls.length;
|
|
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'fixture-game', rpc: 'self_exit_room', data: { reason: 'game-owned' } },
|
|
});
|
|
|
|
assert.equal(setup.runtime.state.room.kind, 'inside');
|
|
assert.equal(setup.scene.calls.length, sceneCalls);
|
|
});
|
|
|
|
test('login gate routes each ignored room message once with zero runtime side effects', async () => {
|
|
const originalDispatch = Router.prototype.dispatch;
|
|
let routerDispatches = 0;
|
|
Router.prototype.dispatch = function dispatchWithCount(message) {
|
|
routerDispatches += 1;
|
|
return originalDispatch.call(this, message);
|
|
};
|
|
|
|
try {
|
|
const log: string[] = [];
|
|
const entry = makeLoggingEntry(log, [], []);
|
|
const setup = makeRuntime(runtimeConfig(), entry);
|
|
await setup.runtime.start();
|
|
beginEntryRecording(entry);
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
const stateBefore = setup.runtime.state;
|
|
const sceneCallsBefore = setup.scene.calls.length;
|
|
const lifecycleBefore = [...setup.wire.lifecycle];
|
|
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'room', rpc: 'self_exit_room', data: { seat: 1 } },
|
|
});
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'self_join_room', data: fixture('self-join-room.json') },
|
|
});
|
|
|
|
assert.equal(routerDispatches, 2);
|
|
assert.equal(setup.runtime.state, stateBefore);
|
|
assert.deepEqual(log, []);
|
|
assert.equal(setup.scene.calls.length, sceneCallsBefore);
|
|
assert.equal(setup.scene.calls.filter((call) => call.name === 'fatal').length, 0);
|
|
assert.deepEqual(setup.wire.lifecycle, lifecycleBefore);
|
|
assert.equal(setup.wire.stopCalls, 0);
|
|
} finally {
|
|
Router.prototype.dispatch = originalDispatch;
|
|
}
|
|
});
|
|
|
|
test('a handled no-op room message cannot drive a scene without a state transition', async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json') },
|
|
});
|
|
const stateBefore = setup.runtime.state;
|
|
const sceneCallsBefore = setup.scene.calls.length;
|
|
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'room', rpc: 'self_exit_room', data: {} },
|
|
});
|
|
|
|
assert.equal(setup.runtime.state, stateBefore);
|
|
assert.equal(setup.scene.calls.length, sceneCallsBefore);
|
|
assert.equal(setup.scene.calls.filter((call) => call.name === 'fatal').length, 0);
|
|
});
|
|
|
|
test('joinRoom, prepare, and exitRoom delegate through the authoritative platform commands', async () => {
|
|
const setup = makeRuntime();
|
|
await setup.runtime.start();
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json') },
|
|
});
|
|
setup.wire.sent.length = 0;
|
|
const location = { latitude: 28.7, longitude: 115.8 };
|
|
|
|
setup.runtime.joinRoom({
|
|
roomcode: '100001',
|
|
location,
|
|
ip: '203.0.113.7',
|
|
vipMatch: 1,
|
|
match_id: 'match-9',
|
|
});
|
|
|
|
assert.deepEqual(setup.wire.sent, [{
|
|
app: 'youle',
|
|
route: 'agent',
|
|
rpc: 'self_join_room',
|
|
data: {
|
|
agentid: 'veRa0qrBf',
|
|
playerid: 430511,
|
|
gameid: '41',
|
|
roomcode: '100001',
|
|
location,
|
|
ip: '203.0.113.7',
|
|
vipMatch: 1,
|
|
match_id: 'match-9',
|
|
},
|
|
}]);
|
|
assert.equal((setup.wire.sent[0]!.data as { location: unknown }).location, location);
|
|
|
|
const joinedRoom = fixture('self-join-room.json');
|
|
delete joinedRoom.deskinfo;
|
|
joinedRoom.deskwar = 0;
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'self_join_room', data: joinedRoom },
|
|
});
|
|
setup.wire.sent.length = 0;
|
|
setup.runtime.prepare();
|
|
setup.runtime.exitRoom();
|
|
|
|
assert.deepEqual(setup.wire.sent, [
|
|
{
|
|
app: 'youle',
|
|
route: 'room',
|
|
rpc: 'player_prepare',
|
|
data: {
|
|
agentid: 'veRa0qrBf', playerid: 430511, gameid: '41', roomcode: '100001',
|
|
},
|
|
},
|
|
{
|
|
app: 'youle',
|
|
route: 'room',
|
|
rpc: 'self_exit_room',
|
|
data: {
|
|
agentid: 'veRa0qrBf', playerid: 430511, gameid: '41', roomcode: '100001',
|
|
},
|
|
},
|
|
]);
|
|
});
|
|
|
|
test('stop unsubscribes, disposes while the host is live, invalidates it, then stops the wire', async () => {
|
|
const log: string[] = [];
|
|
const restored: unknown[] = [];
|
|
const attached: GameHost[] = [];
|
|
const entry = makeLoggingEntry(log, restored, attached);
|
|
const setup = makeRuntime(runtimeConfig(), entry);
|
|
setup.wire.onAction = (name) => {
|
|
if (name === 'unsubscribe' || name === 'stop') log.push(`wire:${name}`);
|
|
};
|
|
await setup.runtime.start();
|
|
beginEntryRecording(entry);
|
|
setup.wire.emit({ type: 'open', server: 'ws://agent' });
|
|
setup.runtime.login(ACCOUNT);
|
|
setup.wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json') },
|
|
});
|
|
const activeHost = attached[0]!;
|
|
log.length = 0;
|
|
|
|
setup.runtime.stop();
|
|
|
|
assert.deepEqual(log, ['wire:unsubscribe', 'dispose', 'wire:stop']);
|
|
assert.throws(() => activeHost.getSnapshot(), /disposed/i);
|
|
setup.runtime.stop();
|
|
assert.deepEqual(log, ['wire:unsubscribe', 'dispose', 'wire:stop']);
|
|
assert.equal(setup.wire.stopCalls, 1);
|
|
});
|
|
|
|
test('stop continues after clearTimeout and every later cleanup failure in exact order', async () => {
|
|
const clearFailure = { step: 'clock.clearTimeout' };
|
|
const disposeFailure = { step: 'game.dispose' };
|
|
const leaseFailure = { step: 'lease.invalidate' };
|
|
const stopFailure = { step: 'wire.stop' };
|
|
const log: string[] = [];
|
|
const captured: CapturedGameHost = { host: null };
|
|
const clock = new ControlledClearClock();
|
|
const wire = new RecordingWireClient();
|
|
const scene = new RecordingScene();
|
|
const originalStoreSubscribe = PlatformStore.prototype.subscribe;
|
|
PlatformStore.prototype.subscribe = function subscribeWithFailingRelease(listener) {
|
|
const release = originalStoreSubscribe.call(this, listener);
|
|
return () => {
|
|
release();
|
|
log.push('lease:invalidate');
|
|
throw leaseFailure;
|
|
};
|
|
};
|
|
|
|
try {
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeCleanupFailureEntry(log, disposeFailure, captured),
|
|
resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire,
|
|
scene,
|
|
loadResources: async () => {},
|
|
waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE,
|
|
clock,
|
|
});
|
|
clock.onFailingClear = () => { log.push('clock:clear'); };
|
|
wire.onAction = (name) => {
|
|
if (name === 'unsubscribe') {
|
|
log.push('wire:unsubscribe');
|
|
throw undefined;
|
|
}
|
|
if (name === 'stop') {
|
|
log.push('wire:stop');
|
|
const host = captured.host;
|
|
assert.ok(host);
|
|
assert.throws(() => host.getSnapshot(), /disposed/i);
|
|
throw stopFailure;
|
|
}
|
|
};
|
|
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
runtime.login(ACCOUNT);
|
|
wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json') },
|
|
});
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.equal(clock.timers.size, 1);
|
|
clock.enableClearFailure(clearFailure);
|
|
log.length = 0;
|
|
|
|
const thrown = thrownValue(() => { runtime.stop(); });
|
|
assert.ok(thrown instanceof Error);
|
|
const errors = (thrown as Error & { readonly errors: readonly unknown[] }).errors;
|
|
assert.deepEqual(log, [
|
|
'clock:clear',
|
|
'wire:unsubscribe',
|
|
'game:dispose',
|
|
'lease:invalidate',
|
|
'wire:stop',
|
|
]);
|
|
assert.equal(errors.length, 5);
|
|
assert.equal(errors[0], clearFailure);
|
|
assert.equal(errors[1], undefined);
|
|
assert.equal(errors[2], disposeFailure);
|
|
assert.equal(errors[3], leaseFailure);
|
|
assert.equal(errors[4], stopFailure);
|
|
assert.equal(scene.calls.filter((call) => call.name === 'fatal').length, 0);
|
|
|
|
const completedLog = [...log];
|
|
assert.doesNotThrow(() => { runtime.stop(); });
|
|
assert.deepEqual(log, completedLog);
|
|
assert.equal(wire.stopCalls, 1);
|
|
} finally {
|
|
PlatformStore.prototype.subscribe = originalStoreSubscribe;
|
|
}
|
|
});
|
|
|
|
test('kick completes close, invalidate, clear, kicked scene, and wire stop despite all failures', async () => {
|
|
const disposeFailure = { step: 'game.dispose' };
|
|
const leaseFailure = { step: 'lease.invalidate' };
|
|
const clearFailure = { step: 'clock.clearTimeout' };
|
|
const stopFailure = { step: 'wire.stop' };
|
|
const log: string[] = [];
|
|
const captured: CapturedGameHost = { host: null };
|
|
const clock = new ControlledClearClock();
|
|
const wire = new RecordingWireClient();
|
|
const scene = new RecordingScene();
|
|
const originalStoreSubscribe = PlatformStore.prototype.subscribe;
|
|
PlatformStore.prototype.subscribe = function subscribeWithFailingRelease(listener) {
|
|
const release = originalStoreSubscribe.call(this, listener);
|
|
return () => {
|
|
release();
|
|
log.push('lease:invalidate');
|
|
throw leaseFailure;
|
|
};
|
|
};
|
|
|
|
try {
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeCleanupFailureEntry(log, disposeFailure, captured),
|
|
resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire,
|
|
scene,
|
|
loadResources: async () => {},
|
|
waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE,
|
|
clock,
|
|
});
|
|
clock.onFailingClear = () => { log.push('clock:clear'); };
|
|
scene.onCall = (name) => {
|
|
if (name === 'kicked') {
|
|
log.push('scene:kicked');
|
|
throw undefined;
|
|
}
|
|
if (name === 'fatal') log.push('scene:fatal');
|
|
};
|
|
wire.onAction = (name) => {
|
|
if (name === 'unsubscribe') log.push('wire:unsubscribe');
|
|
if (name === 'stop') {
|
|
log.push('wire:stop');
|
|
const host = captured.host;
|
|
assert.ok(host);
|
|
assert.throws(() => host.getSnapshot(), /disposed/i);
|
|
throw stopFailure;
|
|
}
|
|
};
|
|
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
runtime.login(ACCOUNT);
|
|
wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json') },
|
|
});
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.equal(clock.timers.size, 1);
|
|
clock.enableClearFailure(clearFailure);
|
|
log.length = 0;
|
|
const kick = { msg: 'terminal cleanup test', code: 1 };
|
|
|
|
wire.emit({
|
|
type: 'message',
|
|
message: { route: 'agent', rpc: 'kick_server', data: kick },
|
|
});
|
|
|
|
assert.deepEqual(log, [
|
|
'game:dispose',
|
|
'lease:invalidate',
|
|
'clock:clear',
|
|
'scene:kicked',
|
|
'wire:stop',
|
|
'wire:unsubscribe',
|
|
'scene:fatal',
|
|
]);
|
|
assert.equal(wire.stopCalls, 1);
|
|
assert.equal(scene.calls.filter((call) => call.name === 'kicked').length, 1);
|
|
assert.equal(scene.calls.find((call) => call.name === 'kicked')?.value, kick);
|
|
const fatal = scene.calls.find((call) => call.name === 'fatal')?.value;
|
|
assert.ok(fatal instanceof Error);
|
|
const sessionErrors = (fatal as Error & { readonly errors: readonly unknown[] }).errors;
|
|
assert.equal(sessionErrors.length, 3);
|
|
assert.equal(sessionErrors[0], disposeFailure);
|
|
assert.equal(sessionErrors[1], leaseFailure);
|
|
const kickCleanup = sessionErrors[2];
|
|
assert.ok(kickCleanup instanceof Error);
|
|
const kickErrors = (
|
|
kickCleanup as Error & { readonly errors: readonly unknown[] }
|
|
).errors;
|
|
assert.equal(kickErrors.length, 3);
|
|
assert.equal(kickErrors[0], clearFailure);
|
|
assert.equal(kickErrors[1], undefined);
|
|
assert.equal(kickErrors[2], stopFailure);
|
|
|
|
const completedLog = [...log];
|
|
assert.doesNotThrow(() => { runtime.stop(); });
|
|
assert.doesNotThrow(() => { runtime.stop(); });
|
|
assert.deepEqual(log, completedLog);
|
|
assert.equal(wire.stopCalls, 1);
|
|
} finally {
|
|
PlatformStore.prototype.subscribe = originalStoreSubscribe;
|
|
}
|
|
});
|
|
|
|
test('real runtime renders the room before restoring canonical deskinfo', async () => {
|
|
const events: string[] = [];
|
|
const wire = new RecordingWireClient();
|
|
const controller = new PlatformUiController({
|
|
render: model => { events.push(`render:${model.page}`); },
|
|
activate: page => { events.push(`activate:${page}`); },
|
|
showOverlay: model => { events.push(`overlay:${model.kind}`); },
|
|
}, { request: () => () => {} }, error => { throw error; });
|
|
const deskinfo = { fixture: 'opaque' };
|
|
const entry = makeGameEntry({ createModule: () => ({
|
|
attach() { events.push('attach'); },
|
|
handlePlatformEvent() {}, handleGameMessage() {}, dispose() {},
|
|
restore(value) { assert.equal(value, deskinfo); events.push('restore'); },
|
|
}) });
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: entry, resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire, scene: controller,
|
|
loadResources: async () => {}, waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
|
|
});
|
|
controller.connect(runtime);
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
controller.login(ACCOUNT);
|
|
wire.emit({ type: 'message', message: { route: 'agent', rpc: 'player_login',
|
|
data: fixture('player-login-success.json') } });
|
|
controller.joinRoom({ roomcode: '100001', location: null, ip: '127.0.0.1' });
|
|
wire.emit({ type: 'message', message: { route: 'agent', rpc: 'self_join_room',
|
|
data: { ...fixture('self-join-room.json'), deskinfo } } });
|
|
assert.ok(events.includes('render:lobby'));
|
|
assert.ok(events.indexOf('attach') < events.indexOf('render:room'));
|
|
assert.ok(events.indexOf('render:room') < events.indexOf('activate:room'));
|
|
assert.ok(events.indexOf('activate:room') < events.indexOf('restore'));
|
|
controller.dispose(); runtime.stop();
|
|
assert.equal(wire.stopCalls, 1);
|
|
});
|
|
|
|
test('real runtime keeps canonical roots and raw denials while login and join retries succeed', async () => {
|
|
const wire = new RecordingWireClient();
|
|
const overlays: unknown[] = [];
|
|
const controller = new PlatformUiController({
|
|
render: () => {}, activate: () => {},
|
|
showOverlay: model => { overlays.push(model); },
|
|
}, { request: () => () => {} }, error => { throw error; });
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(), resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire, scene: controller,
|
|
loadResources: async () => {}, waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
|
|
});
|
|
controller.connect(runtime);
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
|
|
const preLoginRoot = runtime.state;
|
|
controller.login(ACCOUNT);
|
|
const loginDenial = { state: 7, showerror: 1, error: 'Login denied' };
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: loginDenial,
|
|
} });
|
|
assert.equal(runtime.state, preLoginRoot);
|
|
const loginOverlay = overlays[overlays.length - 1] as { kind: string; outcome: { data: unknown } };
|
|
assert.equal(loginOverlay.kind, 'denial');
|
|
assert.equal(loginOverlay.outcome.data, loginDenial);
|
|
|
|
const retryAccount = { ...ACCOUNT, openid: 'retry-account' };
|
|
controller.login(retryAccount);
|
|
assert.equal((wire.sent[wire.sent.length - 1]!.data as Record<string, unknown>).openid, 'retry-account');
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
|
|
} });
|
|
const lobbyRoot = runtime.state;
|
|
|
|
const firstJoin = { roomcode: '999999', location: null, ip: '127.0.0.1' };
|
|
controller.joinRoom(firstJoin);
|
|
const joinDenial = { state: 99, roomcode: '999999', showerror: 1, error: 'No room' };
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'self_join_room', data: joinDenial,
|
|
} });
|
|
assert.equal(runtime.state, lobbyRoot);
|
|
const joinOverlay = overlays[overlays.length - 1] as { kind: string; outcome: { data: unknown } };
|
|
assert.equal(joinOverlay.kind, 'denial');
|
|
assert.equal(joinOverlay.outcome.data, joinDenial);
|
|
|
|
controller.joinRoom({ roomcode: '100001', location: null, ip: '127.0.0.1' });
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'self_join_room', data: fixture('self-join-room.json'),
|
|
} });
|
|
assert.equal(runtime.state.room.kind, 'inside');
|
|
assert.equal((overlays[overlays.length - 1] as { kind: string }).kind, 'none');
|
|
controller.dispose(); runtime.stop();
|
|
});
|
|
|
|
test('real runtime restores reconnect overlay and silences UI after kick or fatal', async () => {
|
|
for (const terminal of ['kick', 'fatal'] as const) {
|
|
const wire = new RecordingWireClient();
|
|
const events: string[] = [];
|
|
const controller = new PlatformUiController({
|
|
render: model => { events.push(`render:${model.page}`); },
|
|
activate: page => { events.push(`activate:${page}`); },
|
|
showOverlay: model => { events.push(`overlay:${model.kind}`); },
|
|
}, { request: () => () => {} }, error => { throw error; });
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(), resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire, scene: controller,
|
|
loadResources: async () => {}, waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
|
|
});
|
|
controller.connect(runtime);
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
controller.login(ACCOUNT);
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
|
|
} });
|
|
|
|
wire.emit({ type: 'slow' });
|
|
assert.equal(events[events.length - 1], 'overlay:reconnect');
|
|
const activations = events.filter(event => event.startsWith('activate:')).length;
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.equal(events[events.length - 1], 'overlay:none');
|
|
assert.equal(events.filter(event => event.startsWith('activate:')).length, activations);
|
|
|
|
if (terminal === 'kick') {
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'kick_server', data: { code: 1, msg: 'terminal' },
|
|
} });
|
|
assert.equal(events[events.length - 1], 'overlay:kicked');
|
|
} else {
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: { state: 0 },
|
|
} });
|
|
assert.equal(events[events.length - 1], 'overlay:fatal');
|
|
}
|
|
const terminalEvents = [...events];
|
|
assert.throws(() => controller.login(ACCOUNT), /terminal/);
|
|
wire.emit({ type: 'slow' });
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.deepEqual(events, terminalEvents);
|
|
assert.equal(wire.stopCalls, 1);
|
|
controller.dispose(); runtime.stop();
|
|
}
|
|
});
|
|
|
|
test('real runtime alone governs login readiness while resources are pending', async () => {
|
|
const resourcesReady = deferred<void>();
|
|
const wire = new RecordingWireClient();
|
|
const controller = new PlatformUiController({
|
|
render: () => {}, activate: () => {}, showOverlay: () => {},
|
|
}, { request: () => () => {} }, error => { throw error; });
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(), resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire, scene: controller,
|
|
loadResources: () => resourcesReady.promise, waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
|
|
});
|
|
controller.connect(runtime);
|
|
const starting = runtime.start();
|
|
await Promise.resolve();
|
|
await Promise.resolve();
|
|
assert.deepEqual(wire.lifecycle, ['subscribe', 'start']);
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.equal(runtime.ready, false);
|
|
assert.throws(() => controller.login(ACCOUNT), /login page/);
|
|
assert.equal(wire.sent.length, 0);
|
|
|
|
resourcesReady.resolve(undefined);
|
|
await starting;
|
|
assert.equal(runtime.ready, true);
|
|
controller.login(ACCOUNT);
|
|
assert.equal(wire.sent.length, 1);
|
|
controller.dispose(); runtime.stop();
|
|
});
|
|
|
|
for (const phase of ['render', 'activate'] as const) {
|
|
test(`real room ${phase} disposal interrupts restore and terminates the runtime`, async () => {
|
|
const wire = new RecordingWireClient();
|
|
let armed = false;
|
|
let restores = 0;
|
|
let controller!: PlatformUiController;
|
|
controller = new PlatformUiController({
|
|
render: model => {
|
|
if (armed && phase === 'render' && model.page === 'room') controller.dispose();
|
|
},
|
|
activate: page => {
|
|
if (armed && phase === 'activate' && page === 'room') controller.dispose();
|
|
},
|
|
showOverlay: () => {},
|
|
}, { request: () => () => {} }, error => { throw error; });
|
|
const runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry({ createModule: () => ({
|
|
attach() {}, handlePlatformEvent() {}, handleGameMessage() {}, dispose() {},
|
|
restore() { restores += 1; },
|
|
}) }),
|
|
resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire, scene: controller,
|
|
loadResources: async () => {}, waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
|
|
});
|
|
controller.connect(runtime);
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
controller.login(ACCOUNT);
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
|
|
} });
|
|
armed = true;
|
|
controller.joinRoom({ roomcode: '100001', location: null, ip: '127.0.0.1' });
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'self_join_room', data: fixture('self-join-room.json'),
|
|
} });
|
|
|
|
assert.equal(restores, 0);
|
|
assert.equal(wire.stopCalls, 1);
|
|
assert.throws(() => runtime.login(ACCOUNT), error => {
|
|
assert.ok(error instanceof Error);
|
|
const errors = (error as Error & { readonly errors: readonly unknown[] }).errors;
|
|
assert.match(String(errors[0]), /lifecycle interrupted/);
|
|
return true;
|
|
});
|
|
runtime.stop();
|
|
});
|
|
}
|
|
|
|
test('application overlay teardown disposes Presenter, stops Runtime, and invalidates a late frame', async () => {
|
|
const wire = new RecordingWireClient();
|
|
const frames: Array<{ callback: () => void; cancelled: boolean }> = [];
|
|
const renders: string[] = [];
|
|
let armed = false;
|
|
let runtime!: PlatformRuntime;
|
|
let controller!: PlatformUiController;
|
|
controller = new PlatformUiController({
|
|
render: model => { renders.push(model.page); },
|
|
activate: () => {},
|
|
showOverlay: model => {
|
|
if (armed && model.kind === 'reconnect') {
|
|
controller.dispose();
|
|
runtime.stop();
|
|
}
|
|
},
|
|
}, { request: callback => {
|
|
const frame = { callback, cancelled: false };
|
|
frames.push(frame);
|
|
return () => { frame.cancelled = true; };
|
|
} }, error => { throw error; });
|
|
runtime = new PlatformRuntime({
|
|
gameEntry: makeGameEntry(), resolveRuntimeConfig: async () => runtimeConfig(),
|
|
createWireClient: () => wire, scene: controller,
|
|
loadResources: async () => {}, waitForMinimumDisplay: async () => {},
|
|
getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
|
|
});
|
|
controller.connect(runtime);
|
|
await runtime.start();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
controller.login(ACCOUNT);
|
|
wire.emit({ type: 'message', message: {
|
|
route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
|
|
} });
|
|
armed = true;
|
|
const framesBeforeStop = frames.length;
|
|
|
|
wire.emit({ type: 'slow' });
|
|
|
|
assert.equal(frames.length, framesBeforeStop + 1);
|
|
const lateFrame = frames[frames.length - 1]!;
|
|
assert.equal(lateFrame.cancelled, true);
|
|
assert.equal(wire.stopCalls, 1);
|
|
const rendered = [...renders];
|
|
lateFrame.callback();
|
|
wire.emit({ type: 'open', server: 'ws://agent' });
|
|
assert.deepEqual(renders, rendered);
|
|
assert.throws(() => runtime.login(ACCOUNT), /stopped/);
|
|
runtime.stop();
|
|
});
|
|
|
|
test('rank and card wire flow uses server balances and accepts repeated rank responses',async()=>{
|
|
const {runtime,wire}=makeRuntime();await runtime.start();
|
|
wire.emit({type:'open',server:'ws://agent'});runtime.login(ACCOUNT);
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'player_login',data:fixture('player-login-success.json')}});
|
|
runtime.getTreasureList();const row={name:'甲',headimg:'',playerid:12,star:100,signature:'a#b'};
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'get_treasurelist',data:{list:[row]}}});
|
|
assert.deepEqual(runtime.state.treasureList,[row]);const old=runtime.state.treasureList;
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'get_treasurelist',data:{list:[row]}}});
|
|
assert.notEqual(runtime.state.treasureList,old);
|
|
runtime.redeemCard('00aB-12');const bean=runtime.state.players.entities[430511].bean;
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'topup_card',data:{}}});
|
|
assert.equal(runtime.state.players.entities[430511].bean,bean);
|
|
for(const route of ['agent','room']){
|
|
wire.emit({type:'message',message:{route,rpc:'update_bean',data:{bean:123}}});
|
|
assert.equal(runtime.state.players.entities[430511].bean,123);
|
|
}
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'update_bean',data:{change:20}}});
|
|
assert.equal(runtime.state.players.entities[430511].bean,123);runtime.stop();
|
|
});
|
|
|
|
test('create wire outcome enters only on success and a repeated success leaves the module mounted',async()=>{
|
|
let attachments=0,disposals=0;
|
|
const entry=makeGameEntry({resolveSeatCount:()=>10,createModule:()=>({
|
|
attach(){attachments++;},handlePlatformEvent(){},handleGameMessage(){},restore(){},dispose(){disposals++;},
|
|
})});
|
|
const {runtime,wire,scene}=makeRuntime(runtimeConfig(),entry);
|
|
await runtime.start();attachments=0;disposals=0;wire.emit({type:'open',server:'ws://agent'});runtime.login(ACCOUNT);
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'player_login',data:fixture('player-login-success.json')}});
|
|
runtime.createRoom({roomtype:[1,4],location:null,ip:'127.0.0.1'});
|
|
assert.equal(wire.sent[wire.sent.length-1]?.rpc,'create_room');
|
|
const before=runtime.state;
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'create_room',data:{state:1,showerror:1,error:'denied'}}});
|
|
assert.equal(runtime.state,before);assert.equal(attachments,0);
|
|
assert.equal(scene.calls.some(call=>call.name==='room'||call.name==='fatal'),false);
|
|
runtime.createRoom({roomtype:[1,4],location:null,ip:'127.0.0.1'});
|
|
const data={state:0,roomcode:'123456',seat:0,roomtype:[1,4],needprepare:1,infinite:0};
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'create_room',data}});
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'create_room',data:{...data}}});
|
|
assert.equal(attachments,1);assert.equal(disposals,0);
|
|
assert.equal(scene.calls.filter(call=>call.name==='room').length,1);
|
|
assert.equal(runtime.state.room.kind,'inside');
|
|
if(runtime.state.room.kind==='inside')assert.equal(runtime.state.room.seatPlayerIds.length,10);
|
|
runtime.stop();assert.equal(disposals,1);
|
|
});
|
|
|
|
test('erqiwang creation preserves wire string, three seats and room host exit',async()=>{
|
|
const config=runtimeConfig(),game=createErqiwangGame(config.identity.gameid);
|
|
const {runtime,wire,scene}=makeRuntime(config,game.entry);await runtime.start();
|
|
wire.emit({type:'open',server:'ws://agent'});runtime.login(ACCOUNT);
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'player_login',data:fixture('player-login-success.json')}});
|
|
const roomtype='11011000000';runtime.createRoom({roomtype,location:null,ip:'127.0.0.1'});
|
|
assert.equal((wire.sent[wire.sent.length - 1]?.data as {roomtype:unknown}).roomtype,roomtype);
|
|
wire.emit({type:'message',message:{route:'agent',rpc:'create_room',data:{state:0,roomcode:'123456',seat:0,roomtype,needprepare:1}}});
|
|
assert.equal(runtime.state.room.kind,'inside');
|
|
if(runtime.state.room.kind==='inside'){assert.equal(runtime.state.room.roomtype,roomtype);assert.equal(runtime.state.room.seatPlayerIds.length,3);}
|
|
assert.equal(scene.calls.filter(x=>x.name==='room').length,1);
|
|
let rendered=false;game.mount({render(snapshot,actions){assert.equal(snapshot.room.roomtype,roomtype);rendered=true;actions.exit();},close(){}});
|
|
assert.ok(rendered);assert.equal(wire.sent[wire.sent.length - 1]?.rpc,'self_exit_room');runtime.stop();
|
|
});
|