删除 YouleNexus 内嵌 .git,统一由根仓库唯一管理。提交: - projects/ 旧 H5 模板 Game_Surface_3 与各子游戏源码 - cocoscreator_projects/YouleNexus 工程 + cocos-creator-mcp 扩展源码 - CLAUDE.md、.mcp.json 等配置 library/temp/node_modules/dist 等缓存由 .gitignore 排除。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
584 lines
11 KiB
JavaScript
584 lines
11 KiB
JavaScript
//界面显示
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var UI = {
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}
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UI.hide = function(){
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//隐藏界面
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UI.dealcard.hide();
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UI.lootbanket.hide();
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UI.more.hide();
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UI.playcards.hide();
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UI.display.hide();
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UI.aset.hide();
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UI.ready.hide();
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Recovery.Card_Game.hide();
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clock(0);
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}
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UI.begin = {
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//开始
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show: function(){
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UI.hide();
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game_num(1);//局数显示
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trus(0);//托管
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},
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update: function(){
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UI.hide();
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liangdipai(0);//亮底牌
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trus(0);//托管
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//set_self(1500,37,1,0,0);
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},
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hide: function(){
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game_num(0);//局数显示
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}
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}
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UI.dealcard = {
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//发牌
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show: function(){//显示
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Hand_card.ani();//准备发牌动画
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All_ani.dealcard.show();//发牌动画
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liangdipai(0);//亮底牌
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beixs();//倍数显示
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difenxs();//底分显示
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for(var i= 0;i<Public_data.data.maxman;i++){//明牌显示
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if (Public_data.data.mp_zt[i] == 1 ) {
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All_ani.mingpai.show(mingpaidonghua,Utl.changeToStatus(i));//明牌动画
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}
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else{//显示牌张数
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dipaishu();
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}
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}
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},
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update: function(){//更新显示
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//set_group(201,37,1);
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id_config.clock_x[0] = 428;
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clock(1); //时钟显示
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liangdipai(0);//亮底牌
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opencards();//明牌
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jiaofen();//叫分
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if(Utl.getMySeat() == Public_data.data.control){
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xiafen();
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}
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for(var i= 0;i<Public_data.data.maxman;i++){
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if (Utl.getMySeat() == i) {
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Hand_card.sort(i,Public_data.data.hand_cards);
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mpbs(1);//明牌标识
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}else if (Public_data.data.mp_zt[i] == 1) {//明牌
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opencards();//明牌
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}else{
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dipaishu();
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}
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}
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},
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hide: function(){//隐藏
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clock(0); //时钟显示
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set_group(201,37,0,0,0);
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set_group(202,37,0,0,0);
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set_group(203,37,0,0,0);
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set_group(204,37,0,0,0);
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set_group(210,37,0,0,0);
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set_group(211,37,0,0,0);
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}
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}
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UI.lootbanket = {
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//抢庄
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show: function(){
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set_group(204,37,0,0,0);
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jiaofen();//叫分显示
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difenxs();//底分显示
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lootbanketsound();//叫分音效
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var bujiao = 0;
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for (var i = 0; i < Public_data.data.maxman; i++) {
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if (Public_data.data.playerlist[3][i] == 0) {
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bujiao++;
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}
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}
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if (bujiao == Public_data.data.maxman && Public_data.data.stage == 0 ) {
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clock(0); //时钟显示
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set_self(1090,37,0,0,0);
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set_self(1091,37,0,0,0);
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}else{
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if (Public_data.data.stage == 1 ) {
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set_self(All_timer.jiaofen,57,All_timer.time.jiaofen,0,0);
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id_config.clock_x[0] = 600;
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//Public_data.data.control = Utl.getMySeat();//用来显示钟
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liangdipai(1);//亮底牌
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Utl.playSound(Sound.fptx);
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beixs(); //修改倍数
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dzxs();//地主显示
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opencards();//明牌
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Utl.playSound(Sound.fptx);
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clock(0); //时钟显示
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if (Public_data.data.banker == Utl.getMySeat()) {//自己是地主
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jiapai();//加牌动画
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mpbs(0);//明牌标识
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}else{
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config_carlen();//设置牌长度
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dipaishu();
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set_self(All_timer.jiaofen,57,All_timer.time.jiaofen,0,0);
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}
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}else{
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clock(1); //时钟显示
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}
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if (Utl.getMySeat() == Public_data.data.control) {
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if (Public_data.data.stage == 0) {
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xiafen();//叫分按钮
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}
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}
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}
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},
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update: function(){
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Hand_card.sort(Utl.getMySeat(),Public_data.data.hand_cards);//重新摆手牌
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mpbs(1);//明牌标识
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//liangdipai(0);//亮底牌
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dzxs();//地主显示
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opencards();//明牌
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jiaofen();//叫分显示
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if (Public_data.data.stage == 1 ) {
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//Public_data.data.control = Utl.getMySeat();
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liangdipai(1);//亮底牌
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//set_group(207,37,1,0,0);
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jiabeixs();
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}
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clock(1); //时钟显示
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if (Utl.getMySeat() == Public_data.data.control) {
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if (Public_data.data.stage == 0) {
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xiafen();//叫分按钮
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} else {
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//set_group(207,37,1,0,0);
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//button_show(1,false);//出牌按钮
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//Hand_card.sort(Utl.getMySeat());//重新摆手牌
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}
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}
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},
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hide: function(){
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UI.dealcard.hide();
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set_group(207,37,0,0,0);
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}
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}
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UI.more = {
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//加倍
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show: function(){
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if(game.seat == Utl.getMySeat() && Public_data.data.playerlist[4][Utl.getMySeat()] > -1){
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clock(0); //时钟显示
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}
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jiabeixs();
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jiabeisound();//音效
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},
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update: function(){
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//Public_data.data.control = Utl.getMySeat();//用来显示钟
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Hand_card.sort(Utl.getMySeat(),Public_data.data.hand_cards);//重新摆手牌
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mpbs(1);//明牌标识
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liangdipai(1);//亮底牌
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opencards();//明牌
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jiabeixs();
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paidz();//牌上地主显示
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if(Public_data.data.playerlist[4][Utl.getMySeat()] == -1){
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id_config.clock_x[0] = 600;
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clock(1); //时钟显示
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}else{
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clock(0); //时钟显示
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}
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dzxs();//地主显示
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},
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hide: function(){
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UI.dealcard.hide();
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clock(0); //时钟显示
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set_group(207,37,0,0,0);
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}
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}
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UI.playcards = {
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//打牌
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show: function(){
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if (Public_data.data.jieguo == 1) {
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set_group(207,37,0,0,0);
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clock(0); //时钟显示
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beixs();//倍数显示
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if (Public_data.data.caozuo > 0) {
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id_config.clock_x[0] = 493;
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Utl.playSound(Sound.cptx);
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sound();//音效
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}else{
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trus(1);//托管
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}
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if (game.seat != Utl.getMySeat()) {
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Putcards.sort();//出牌
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if (Public_data.data.mp_zt[game.seat] !=1 ) {
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if (Public_data.data.end==-1) {
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paidz();//牌上地主显示
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}
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dipaishu();
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}else{
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opencards();//明牌
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}
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clock(1); //时钟显示
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}
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if (Public_data.data.end == -1) {
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if (Public_data.data.control == Utl.getMySeat() && Public_data.data.stage == 2) {
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if (Public_data.data.caozuo == 0) {
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button_show(1);
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}else{
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var caozuo = 0;
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for (var i=0; i<Public_data.data.maxman; i++) {
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if (Public_data.data.playerlist[0][i] == -1) {
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caozuo++;
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}
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}
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if (caozuo == Public_data.data.maxman) {
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button_show(1,true);
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}
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else if (Public_data.data.point_cards.length) {
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button_show(2,true);
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} else {
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button_show(3,true);
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}
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}
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}
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}else{
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clock(0); //时钟显示
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//set_self(1021,37,0,0,0);
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}
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}else{
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if (Public_data.data.control == Utl.getMySeat() && Public_data.data.stage == 2) {
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set_self(id_config.txt_di,37,1,0,0);
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set_self(id_config.put_err,37,1,0,0);
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All_ani.put_err.show(1);
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}
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}
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},
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update: function(){
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id_config.clock_x[0] = 493;
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liangdipai(1);//亮底牌
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clock(1); //时钟显示
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dzxs();//地主显示
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Hand_card.sort(Utl.getMySeat(),Public_data.data.hand_cards);//手牌
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mpbs(1);//明牌标识
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Putcards.sort();//出牌
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opencards();//明牌
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paidz();//出牌上地主显示
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if (Public_data.data.control == Utl.getMySeat()) {
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if (Public_data.data.caozuo == 0) {
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button_show(1);
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}else{
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var caozuo = 0;
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for (var i=0; i<Public_data.data.maxman; i++) {
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if (Public_data.data.playerlist[0][i] == -1) {
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caozuo++;
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}
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}
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if (caozuo == Public_data.data.maxman) {
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button_show(1,true);
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}
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else if (Public_data.data.point_cards.length) {
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button_show(2,true);
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} else {
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button_show(3,true);
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}
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}
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}
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},
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hide: function(){
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UI.dealcard.hide();
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clock(0); //时钟显示
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set_group(205,37,0,0,0);
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}
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}
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UI.display = {
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//不出
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show: function(){
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id_config.clock_x[0] = 493;
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clock(1); //时钟显示
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if (game.seat == Utl.getMySeat()) {
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Hand_card.sort(Utl.getMySeat(),Public_data.data.hand_cards);//手牌
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button_show(0);
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}
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opencards();//明牌
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Putcards.sort();//出牌
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paidz();//出牌上地主显示
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passsound();//不要音效
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if (Public_data.data.control == Utl.getMySeat()) {
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var caozuo = 0;
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for (var i=0; i<Public_data.data.maxman; i++) {
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if (Public_data.data.playerlist[0][i] == -1) {
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caozuo++;
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}
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}
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if (caozuo == Public_data.data.maxman) {
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button_show(1,true);
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}else{
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if (Public_data.data.point_cards.length) {
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button_show(2,true);
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} else {
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button_show(3,true);
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}
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}
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}
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},
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update: function(){
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id_config.clock_x[0] = 493;
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liangdipai(1);//亮底牌
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clock(1); //时钟显示
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dzxs();//地主显示
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Hand_card.sort(Utl.getMySeat(),Public_data.data.hand_cards);//手牌
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mpbs(1);//明牌标识
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Putcards.sort();//出牌
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opencards();//明牌
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paidz();//出牌上地主显示
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if (Public_data.data.control == Utl.getMySeat()) {
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var caozuo = 0;
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for (var i=0; i<Public_data.data.maxman; i++) {
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if (Public_data.data.playerlist[0][i] == -1) {
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caozuo++;
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}
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}
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if (caozuo == Public_data.data.maxman) {
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button_show(1,true);
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}else{
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if (Public_data.data.point_cards.length) {
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button_show(2,true);
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} else {
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button_show(3,true);
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}
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}
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}
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},
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hide: function(){
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UI.dealcard.hide();
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clock(0); //时钟显示
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set_group(205,37,0,0,0);
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}
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}
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UI.aset = {
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//小局
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show: function(){
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clock(0); //时钟显示
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Utl.playSound(Sound.sltx);
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set_group(205,37,0,0,0);
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trus(0);
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if (Utl.getIsInfinite() == 0) {
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for(var i=0;i<Public_data.data.maxman;i++)
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{
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if(Public_data.data.roomtype[3]==2){
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Utl.changeBean(Public_data.data.gold_score[i],i);
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}
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Utl.setGrade(i,Public_data.data.grade[i]);
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}
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} else {
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for(var i=0;i<Public_data.data.maxman;i++)
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{
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Utl.changeBean(0,i);
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Utl.changeBean(Public_data.data.gold[i]-Utl.getBeanBySeat(i),i);
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Utl.setGrade(i,Public_data.data.gold[i]);
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}
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}
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asetopen();//小局明牌
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if(Public_data.data.chuntian ==1){
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All_ani.chuntian.show();
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}
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if (game.seat != Utl.getMySeat()) {
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Putcards.sort();//出牌
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paidz();//出牌上地主显示
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}
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dzxs();
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mpbs(0);
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set_self(All_timer.aset,57,All_timer.time.aset,0,0);//准备进小局
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},
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update: function(){
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liangdipai(1);//亮底牌
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clock(0); //时钟显示
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set_group(205,37,0,0,0);
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asetopen();//小局明牌
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Putcards.sort();//出牌
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paidz();//出牌上地主显示
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dzxs();//地主显示
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mpbs(0);//明牌标识
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beixs();//倍数显示
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zhunbei();
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asetover();
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},
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hide: function(){
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UI.dealcard.hide();
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clock(0); //时钟显示
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set_group(251,37,0,0,0);
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set_group(260,37,0,0,0);
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}
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}
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UI.ready = {
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//准备
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show: function(){
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zhunbei();
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if (Public_data.data.playerlist[1][Utl.getMySeat()] != 1) {
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for(var i= 0;i<Public_data.data.maxman;i++){
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if (Public_data.data.mp_zt[i] == 1) {
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set_self(1814,41,0,0,0);
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set_self(1814,35,100,0,0);
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set_self(1077,41,0,0,0);
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set_self(1077,35,100,0,0);
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break;
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}
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}
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return;
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}
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set_group(251,37,0,0,0);
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set_group(201,37,0,0,0);
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set_group(202,37,0,0,0);
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set_group(203,37,0,0,0);
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set_group(205,37,0,0,0);
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set_group(210,37,0,0,0);
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set_group(211,37,0,0,0);
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set_self(1076,37,0,0,0);
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set_self(1077,37,0,0,0);
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set_self(1079,37,0,0,0);
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set_self(1078,37,0,0,0);
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clock(0);
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mpbs(0);//明牌标识
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game_num(1);
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//zhunbei();
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},
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update: function(){
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set_group(251,37,0,0,0);
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clock(0);
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game_num(1);
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zhunbei();
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},
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hide: function(){
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UI.dealcard.hide();
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set_group(251,37,0,0,0);
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set_group(252,37,0,0,0);
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}
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}
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UI.help_play = {
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//托管
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show: function(){
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trus(1);
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|
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},
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update: function(){
|
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trus(1);
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},
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hide: function(){
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trus(0);
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}
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}
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UI.mingpai = {
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//明牌
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show: function(){
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//opencard(game.seat); //配置明牌坐标
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All_ani.mingpai.show(mingpaidonghua,Utl.changeToStatus(game.seat));//明牌动画
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if(Utl.getMySeat() == Public_data.data.control){
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button_show(1);
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}
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id_config.clock_x[0] = 428;
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clock(1);
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mpbs(1);//明牌标识
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},
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update: function(){
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opencards();//明牌
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mpbs(1);//明牌标识
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},
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hide: function(){
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set_group(201,37,0,0,0);
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set_group(202,37,0,0,0);
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set_group(203,37,0,0,0);
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}
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}
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