Files
youle_cocos/cocoscreator_projects/scripts/check-room-assets.mjs
T
joywayer 35216f75e7 feat: integrate room framework and isolated subgame bundles
Complete room UI and protocol integration, move game definitions and resources behind bundle entries, publish authoritative version XML, and document single-game builds. Include all current resource changes and experiment artifacts.
2026-09-09 03:13:18 +08:00

15 lines
959 B
JavaScript

#!/usr/bin/env node
import {fileURLToPath} from 'node:url';
import {resolve} from 'node:path';
import {loadRoomAssetInventory,loadRoomAssetDefinitions,validateRoomAssets} from './lib/room-assets.mjs';
try {
if(process.argv.length>4)throw Error('Usage: node scripts/check-room-assets.mjs [assets-directory] [game-definitions.ts]');
const assetsDir=process.argv[2]?resolve(process.argv[2]):fileURLToPath(new URL('../YouleNexus/assets/',import.meta.url));
const definitionFile=process.argv[3]?resolve(process.argv[3]):resolve(assetsDir,'games');
const definitions=loadRoomAssetDefinitions(definitionFile);
const errors=validateRoomAssets(loadRoomAssetInventory(assetsDir),definitions);
if(errors.length){console.error(errors.join('\n'));process.exitCode=1;}
else console.log(`Room asset composition checks passed (${definitions.length} games).`);
} catch(error){console.error(`Room asset composition check failed: ${error.message}`);process.exitCode=1;}