Files
youle_cocos/cocoscreator_projects/scripts/new-game.mjs
T
2026-06-28 12:15:01 +08:00

41 lines
1.4 KiB
JavaScript

#!/usr/bin/env node
import { join } from 'node:path';
import { pathToFileURL } from 'node:url';
import { SEED_DIR, GAMES_DIR, FRAMEWORK_SRC } from './lib/paths.mjs';
import { copySeed, setProjectIdentity, scaffoldGameAssets } from './lib/scaffold.mjs';
import { ensureJunction } from './lib/junction.mjs';
const NAME_RE = /^[a-z0-9][a-z0-9_-]*$/;
// 新建一款子游戏工程。opts 可注入路径用于测试。
export function newGame(name, opts = {}) {
const seedDir = opts.seedDir ?? SEED_DIR;
const gamesDir = opts.gamesDir ?? GAMES_DIR;
const frameworkSrc = opts.frameworkSrc ?? FRAMEWORK_SRC;
if (!name || !NAME_RE.test(name)) {
throw new Error(`非法子游戏名称: "${name}"(仅限小写字母/数字/-/_,且以字母数字开头)`);
}
const projectDir = join(gamesDir, name);
copySeed(seedDir, projectDir); // 目标已存在会抛错
setProjectIdentity(projectDir, name);
scaffoldGameAssets(projectDir, name);
const link = join(projectDir, 'assets', 'framework');
ensureJunction(link, frameworkSrc);
return { projectDir, link };
}
// CLI 入口
if (import.meta.url === pathToFileURL(process.argv[1]).href) {
const name = process.argv[2];
if (!name) {
console.error('用法: npm run new-game <name>');
process.exit(1);
}
const { projectDir } = newGame(name);
console.log(`已创建子游戏工程: ${projectDir}`);
console.log(`下一步: 用 Cocos Creator 打开该目录`);
}