Files
youle_cocos/projects/pdk_card_client-jinxian/js/DIY/DIYA.js
T
joywayerandClaude Opus 4.8 7ab748919a chore: 纳入项目全部源码进根仓库统一管理
删除 YouleNexus 内嵌 .git,统一由根仓库唯一管理。提交:
- projects/ 旧 H5 模板 Game_Surface_3 与各子游戏源码
- cocoscreator_projects/YouleNexus 工程 + cocos-creator-mcp 扩展源码
- CLAUDE.md、.mcp.json 等配置
library/temp/node_modules/dist 等缓存由 .gitignore 排除。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 11:55:13 +08:00

669 lines
15 KiB
JavaScript

/*
默认动画:
放大缩小 zoom 参数:目标倍数,时间(不是秒,是一个值,自己调一调)
旋转 rotate 参数:目标倍数,时间(不是秒,是一个值,自己调一调)
定向移动 move 参数:方向,距离,时间(不是秒,是一个值,自己调一调)
定点移动 moveTo 参数:目标位置[100,100],时间(不是秒,是一个值,自己调一调)
是否正在播放
if (!AM.is_play(5)) {
同时播放:边放大,边旋转
放大到200
AM.add(5).bfunc(function(){
该链式动画开始之前执行
}).zoom(200,35).func(function(){
该链式动画完成时执行,此时不能再次执行同一ID的动画
}).start();
同时旋转30度
AM.new(5).bfunc(function(){
该链式动画开始之前执行
}).rotate(get_self(5,34)+30,30).func(function(){
该链式动画完成时执行,此时不能再次执行同一ID的动画
}).start();
}
是否正在播放
if (!AM.is_play(5)) {
逐步播放:先放大到200,然后旋转30度
先放大到200,然后旋转30度
AM.add(5).bfunc(function(){
该链式动画开始之前执行
}).zoom(200,35).rotate(get_self(5,34)+30,30).func(function(){
该链式动画完成时执行,此时不能再次执行同一ID的动画
}).start();
};
清除所有动画
AM.clear() 一个参数:
空:默认为false,会直接变为理想状态
true :回到未执行完的动画的初始状态。
AM.remove() 两个参数:
一:id:清除某ID的动画
二:空:默认为false,会直接变为理想状态
true :回到未执行完的动画的初始状态。
*/
function HAnimation(desc){
this.desc=desc||"";
var item=[];//动画序列
var playID=[];//l
var deploy=0;//延迟
var id=0,
duration=0;
var king={};
var currentPlay=null;
var currentP=[];
var pos=[];
var opos=[];
var self=this;
self.isPlaying=0;
var toO=false;
var toend=false;
var repp=false;
var func=function(){};
var bfunc=function(){};
var result={}
//var one_by_one={
//id:0,
//item:[],
//currentPlay:null,
//isPlaying:0,
//pos:[],
//opos:[],
//toO:false,
//repp:false,
//func:function(){},
//}
this.register=function(obj){
if (self.isPlaying == 1) {
//console.log("该动画已经在运行了");
return king;
}
id = obj;
pos = [];
opos = [];
currentPlay = null;
currentP = [];
self.isPlaying = 0;
pos = [get_self(id, 18, 0, 0), get_self(id, 19, 0, 0)];
opos = [get_self(id, 18, 0, 0), get_self(id, 19, 0, 0)];
return king;
};
king.bfunc=function(funcc){
bfunc = funcc||bfunc;
return king;
};
king.func=function(funcc){
func = funcc||func;
return king;
};
king.repeat=function(self){
if (self==0) {
stop();
}
repp=true;
return king;
};
this.set_end=function(end){
toend=end;
}
this.set_toO=function(O){
toO=O;
};
king.set_end=function(end){
toend=end;
};
king.set_toO=function(O){
toO=O;
};
//预设动画:左移,右移,上移,下移,定向移动
king.wait=function(time,func){
var tim=time||0;
var func=func||function(){};
var otime=tim;
var piecea=function(otime){
if (time==0) {
time=otime;
func();
return 2;
}
time=time-1;
return 1;
}
item[item.length]={id:item.length,state:0,argu:arguments,func:piecea,pos:pos}
return king;
}
king.path=function(mpos,time,func){
result[18]=mpos[0]
result[19]=mpos[1]
var pp=Math.abs(pos[1]-mpos[1])/time;
console.log(pos[1],mpos[1],time,pp)
var path=function(mpos){
var A=new Point(pos[0],pos[1]);
var B=new Point(mpos[0],mpos[1]);
if (get_self(id,18)<mpos[0]) {
set_self(id, 18,pp, 1, 0);
}else if (get_self(id,18)>mpos[0]){
set_self(id, 18,pp, 2, 0);
}
var y;
if (B.x==A.x) {
var y=B.y;
}else{
y=func(A,B,get_self(id, 18));
}
set_self(id, 19,y, 0, 0);
// get_self(id, 18, 0, 0)==mpos[0]&&get_self(id, 19, 0, 0)==mpos[1]
if (Math.abs(get_self(id, 18, 0, 0)-mpos[0])<10&&Math.abs(get_self(id, 19, 0, 0)-mpos[1])<10) {
set_self(id,18,mpos[0],0,0);
set_self(id,19,mpos[1],0,0);
return 2;
}
return 1;
}
item[item.length]={id:item.length,state:0,argu:arguments,func:path,pos:pos}
return king;
}
king.moveTo=function(mpos,time){
var pp;
if (pos[0]!=mpos[0]) {
pp=Math.abs(pos[0]-mpos[0])/time;
}else{
pp=Math.abs(pos[1]-mpos[1])/time;
}
result[18]=mpos[0]
result[19]=mpos[1]
var moveTo=function(mpos){
var A=new Point(pos[0],pos[1]);
var B=new Point(mpos[0],mpos[1]);
if ((B.y-A.y)==0&&(B.x-A.x)==0) {
return 2;
}
if (get_self(id,18)<mpos[0]) {
set_self(id, 18,pp, 1, 0);
}else if (get_self(id,18)>mpos[0]){
set_self(id, 18,pp, 2, 0);
}
var y;
if (B.x==A.x) {
var y=B.y;
}else{
y=(B.y-A.y)/(B.x-A.x)*(get_self(id, 18, 0, 0)-A.x)+A.y;
}
set_self(id, 19,y, 0, 0);
//if (get_self(id,19)<mpos[1]) {
////console.log("MOVETO"+get_self(id,19));
//set_self(id, 19,1, 1, 0);
//}else if (get_self(id,19)>mpos[1]){
////console.log("MOVETO"+get_self(id,19));
//set_self(id, 19,1, 2, 0);
//}
if (Math.abs(get_self(id, 18, 0, 0)-mpos[0])<10&&Math.abs(get_self(id, 19, 0, 0)-mpos[1])<10) {
//console.log("MOVETO",mpos[0],mpos[1]);
set_self(id,18,mpos[0],0,0);
set_self(id,19,mpos[1],0,0);
return 2;
}
return 1;
}
item[item.length]={id:item.length,state:0,argu:arguments,func:moveTo,pos:pos}
return king;
}
king.move=function(type,mile,time){
if (type=='right') {
result[18]=pos[0]+mile
}else if (type=='left') {
result[18]=pos[0]-mile
}else if (type=='up') {
result[19]=pos[1]-mile
}else if (type=='down') {
result[19]=pos[1]+mile
}
var pp=mile/time;
var moveGo=function(type,mile){
////console.log(type);
if (type=='right') {
set_self(id, 18,pp, 1, 0);
if ((get_self(id, 18, 0, 0)-pos[0])>= mile) {
pos[0]=pos[0]+mile;//-get_self(id, 20, 0, 0);
set_self(id,18,pos[0],0,0);
//console.log('right'+id);
return 2;
}
}else if (type=='left') {
set_self(id, 18,pp, 2, 0);
if ((pos[0]-get_self(id, 18, 0, 0))>= mile) {
pos[0]=pos[0]-mile;
//console.log('left'+id);
set_self(id,18,pos[0],0,0);
return 2;
}
}else if (type=='up') {
set_self(id, 19,pp, 2, 0);
if ((pos[1]-get_self(id, 19, 0, 0))>= mile) {
pos[1]=pos[1]-mile;
set_self(id,19,pos[1],0,0);
//console.log('up'+id);
return 2;
}
}else if (type=='down') {
set_self(id, 19,pp, 1, 0);
if ((get_self(id, 19, 0, 0)-pos[1])>= mile) {
pos[1]=pos[1]+mile;
set_self(id,19,pos[1],0,0);
//console.log('down'+id);
return 2;
}
}
return 1;
}
item[item.length]={id:item.length,state:0,argu:arguments,func:moveGo,pos:pos}
return king;
}
king.zoom=function(beishu,time){
//console.log("zoomBB");
var pp;
console.log(beishu)
if (beishu<0) {
pp=-beishu/time;
}else{
pp=beishu/time;
}
result[33]=beishu
var zoom=function(beishu){
//console.log(beishu);
if(beishu>=get_self(id,33,0,0)){
set_self(id,33,pp,1,0);
if (get_self(id,33,0,0)>=beishu) {
//console.log("zoomBB");
set_self(id,33,beishu,0,0);
return 2;
}
}else{
set_self(id,33,pp,2,0);
if (get_self(id,33,0,0)<=beishu) {
//console.log("zoomSS");
set_self(id,33,beishu,0,0);
return 2;
}
}
return 1;
}
item[item.length]={id:item.length,state:0,argu:arguments,func:zoom,pos:pos}
return king;
}
king.rotate=function(beishu,time){
//console.log("rotateAA");
var pp;
if (beishu<0) {
pp=-beishu/time;
}else if (beishu>0){
pp=beishu/time;
}else{
pp=(0-get_self(id,34,0,0))/time;
}
result[34]=beishu
var rotate=function(beishu){
if(beishu>=get_self(id,34,0,0)){
set_self(id,34,pp,1,0);
if (get_self(id,34,0,0)>=beishu) {
//console.log("rotateAA");
set_self(id,34,beishu,0,0);
return 2;
}
}else{
set_self(id,34,pp,2,0);
if (Math.abs(get_self(id,34,0,0))>=Math.abs(beishu)) {
//console.log("rotateBB",get_self(id,34,0,0),beishu);
set_self(id,34,beishu,0,0);
return 2;
}
}
return 1;
}
item[item.length]={id:item.length,state:0,argu:arguments,func:rotate,pos:pos}
return king;
}
king.alpha=function(beishu,time){
//console.log("rotateAA");
var pp;
var last=result[35]||255
if (result[35]!=undefined&&result[35]==0) {
last=0;
}
pp=Math.abs(last-beishu)/time;
console.log("pppp",last)
result[35]=beishu
var alpha=function(beishu){
if(beishu>=get_self(id,35,0,0)){
set_self(id,35,pp,1,0);
if (get_self(id,35,0,0)>=beishu) {
//console.log("rotateAA");
set_self(id,35,beishu,0,0);
return 2;
}
}else{
set_self(id,35,pp,2,0);
if (get_self(id,35,0,0)<=beishu) {
//console.log("rotateBB",get_self(id,34,0,0),beishu);
set_self(id,35,beishu,0,0);
return 2;
}
}
return 1;
}
item[item.length]={id:item.length,state:0,argu:arguments,func:alpha,pos:pos}
return king;
}
king.start=function(open){
if (item.length==0) {
return
}
//set_self(id,18,opos[0],0,0);
//set_self(id,19,opos[1],0,0);
//set_self(id,34,0,0,0);
//set_self(id,33,100,0,0);
currentPlay = null;
self.isPlaying = 1;
bfunc();
set_self(id, 57, 1, 0, 0);//开启定时器
}
this.start=function(open){
if (item.length==0) {
return
}
//set_self(id,18,opos[0],0,0);
//set_self(id,19,opos[1],0,0);
//set_self(id,34,0,0,0);
//set_self(id,33,100,0,0);
currentPlay = null;
self.isPlaying = 1;
bfunc();
set_self(id, 57, 1, 0, 0);//开启定时器
}
var stop=function(){
if (toO) {
set_self(id,18,opos[0],0,0);
set_self(id,19,opos[1],0,0);
set_self(id,34,0,0,0);
set_self(id,33,100,0,0);
}
currentPlay = null;
self.isPlaying = 0;
item = [];
}
this.show=function(){
//console.log(item);
}
this.end=function(O){
toO=O;
if (O==undefined) {
toO=false;
}
for (var key in result) {
set_self(id,parseInt(key),parseInt(result[key]),0,0);
//console.log("id=="+id+" key:"+key+",desc:"+result[key]);
}
stop();
func();
}
this.ontimer=function(gameid,spid){
if (spid!=id) {
return;
}
if (toend) {
if (toO) {
}else{
if (item.length!=0) {
for (var key in result) {
set_self(id,parseInt(key),parseInt(result[key]),0,0);
//console.log("id=="+id+" key:"+key+",desc:"+result[key]);
}
//console.log(result)
}
}
stop();
func();
}
if (item.length==0) {
return;
}
if (currentPlay==null) {
currentPlay=item[0];
currentPlay.state=1;
}
if (currentPlay.state==2) {//播放结束
if (currentPlay.id<item.length-1) {
currentPlay=item[currentPlay.id+1];
currentPlay.state=1;
}else{
if (repp==false) {
////console.log(item);
//console.log("执行结果:");
stop();
func();
return;
}else{
if (toO) {
set_self(id,18,opos[0],0,0);
set_self(id,19,opos[1],0,0);
set_self(id,34,0,0,0);
set_self(id,33,100,0,0);
}
pos=[opos[0],opos[1]];
currentPlay=item[0];
currentPlay.state=1;
}
}
}
////console.log(spid);
if (spid==id) {
if (currentPlay.state==1) {
var state=currentPlay.func.apply(null,currentPlay.argu);//Array.prototype.slice.call(arguments, 0));
currentPlay.state=state;
}
}
};
};
/*
*/
//var HA=app.register("Animation1",new HAnimation("1"));
//var HAn=app.register("Animation2",new HAnimation("2"));
//HA.item=[];
//HA.add=function(desc){
//HA.item.push(new HAnimation(desc))
//}
//HA.get=function(pos){
//if (!HA.item[pos]) {
//HA.item[pos]=new HAnimation("")
//}
//return HA.item[pos]
//}
function AManager(){
var self=this;
this.animantions={};
var king={};
this.add=function(id){
var animation;
if (!self.animantions[id]) {
self.animantions[id]=[];
animation=new HAnimation("")
//console.log(animation)
self.animantions[id].push(animation)
}
animation=self.animantions[id][self.animantions[id].length-1]
return animation.register(id)
}
this.new=function(id){
animation=new HAnimation("")
self.animantions[id].push(animation)
return animation.register(id)
}
this.action=function(id){
if (self.animantions[id]) {
animation = self.animantions[id]
for (var i = 0; i < animation.length; i++) {
animation[i].start();
}
}
}
this.get=function(id){
if (self.animantions[id]) {
return self.animantions[id]
}
return;
//throw "该 id=="+id+" 不存在或者没有动画列表"
}
this.is_play=function(id){
//this.get(id)
animation=this.get(id);
if (animation==undefined) {
return false;
}
for (var i = 0; i < animation.length; i++) {
if (animation[i].isPlaying==1) {
return true;
}
}
return false;
}
this.cls_id=function(id){
if (self.animantions[id]) {
set_self(id, 57, 0, 0, 0);
delete self.animantions[id];
}
}
this.remove=function(id,end){
if (self.animantions[id]) {
animation=self.animantions[id];
for (var i = 0; i < animation.length; i++) {
animation[i].end(end);
}
delete self.animantions[id];
}
}
this.mremove=function(id){
delete self.animantions[id];
}
this.clear=function(end){
if (end==undefined) {
end=false
}
for (var anim in self.animantions) {
animation=self.animantions[anim];
for (var i = 0; i < animation.length; i++) {
animation[i].end(end);
}
}
self.animantions={};
}
this.clear_exrepp=function(end){
if (end==undefined) {
end=false
}
for (var anim in self.animantions) {
animation=self.animantions[anim];
not=0;
for (var i = 0; i < animation.length; i++) {
if (animation[i].get_repeat()==true) {
not=animation;
break;
}
}
console.log(not);
if (not==0) {
for (var i = 0; i < animation.length; i++) {
animation[i].end(end);
}
delete self.animantions[anim];
}
}
}
this.ontimer=function(gameid,spid){
if (self.animantions[spid]==undefined) {
//if (spid!=800&&spid!=801&&spid!=802&&spid!=803&&spid!=804&&spid!=805) {
//set_self(spid, 57, 0, 0, 0);
//}
// set_self(spid, 57, 0, 0, 0);
//console.log(spid);
return;
}
animation=self.animantions[spid];
for (var i = 0; i < animation.length; i++) {
if (animation[i].isPlaying==1) {
return;
}
}
delete self.animantions[spid];
set_self(spid, 57, 0, 0, 0);
}
this.ex=function(){
var alist=[]
for (var anim in self.animantions) {
animation=self.animantions[anim];
for (var i = 0; i < animation.length; i++) {
alist.push(animation[i]);
}
}
return alist
}
}
AM=app.register_manager("AManager",new AManager());
//var AManager={
//animantions:{},
//add:function(id){
//if (!this.animantions[id]) {
//animation=new HAnimation("")
//this.animantions[id]=animation
//}else{
//this.animantions[id]
//}
//return animation
//}
//}