Files
youle_cocos/cocoscreator_projects/scripts/ui-migration/gameabc-source.mjs
T
joywayerandClaude Opus 5 8901221e09 fix(ui-migration): 显式校验源数据顶层数组键,禁止静默兜底
添加 readArray() 辅助函数,对四处顶层数组键 (ObjectList, ImageFileList,
LayerList, GroupList) 显式校验,缺失或非数组时即刻抛 SourceError,
不再用 ?? [] 蒙混。遵循 CLAUDE.md 第二准则:数据缺失/非法一律显式暴露。

新增四个测试用例分别验证各键缺失时的错误行为。删除测试文件中未使用的
mkdirSync 导入。条目级缺省值 (entry.Event ?? {}, ObjectList ?? []) 保留,
因为单个对象/层没有事件/对象是合理的合法缺省。

真实数据护栏数字不变: 991 对象 / 55 界面 / 80 组 / 439 图 / 139 多帧图。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-28 00:37:37 +08:00

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JavaScript
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import { readFileSync, existsSync } from 'node:fs';
import { join } from 'node:path';
/** 源数据非法时抛出。第二准则:缺失/非法一律显式暴露,不兜底。 */
export class SourceError extends Error {
constructor(message) { super(message); this.name = 'SourceError'; }
}
function readJson(dir, name) {
const p = join(dir, name);
if (!existsSync(p)) throw new SourceError(`缺少源数据文件: ${p}`);
try {
return JSON.parse(readFileSync(p, 'utf8'));
} catch (e) {
throw new SourceError(`源数据 JSON 解析失败: ${p} — ${e.message}`);
}
}
function readArray(dir, fileName, key) {
const json = readJson(dir, fileName);
const arr = json[key];
if (!Array.isArray(arr)) {
throw new SourceError(
`源数据 ${fileName} 缺少顶层数组 "${key}"(实际为 ${typeof arr})`,
);
}
return arr;
}
/**
* 读取并校验 gameabc 导出数据。
* 源数组用 `{}` 占位空槽(下标即 ID),须跳过。
*/
export function loadSource(outputDir) {
const objects = new Map();
for (const entry of readArray(outputDir, 'gameabc_Object.json', 'ObjectList')) {
if (!entry || !entry.Property) continue;
const p = entry.Property;
objects.set(p.ObjectID, { ...p, events: Object.keys(entry.Event ?? {}) });
}
const images = new Map();
for (const i of readArray(outputDir, 'gameabc_Image.json', 'ImageFileList')) {
if (!i || i.id === undefined) continue;
if (i.w * i.h !== i.frame_all) {
throw new SourceError(
`图 ${i.bmp} 的网格与帧数不符: ${i.w}x${i.h}=${i.w * i.h} != frame_all=${i.frame_all}`,
);
}
images.set(i.id, i);
}
const layers = readArray(outputDir, 'gameabc_Layer.json', 'LayerList')
.filter((l) => l && l.Property)
.map((l) => ({
layerId: l.Property.LayerID,
name: l.Property.LayerName,
objectIds: l.ObjectList ?? [],
}));
const groups = readArray(outputDir, 'gameabc_GroupList.json', 'GroupList')
.filter((g) => g && g.GroupID !== undefined)
.map((g) => ({ groupId: g.GroupID, objectIds: g.ObjectList ?? [] }));
return { objects, images, layers, groups };
}