主要改动: - 切到 funplay-cocos-mcp v0.5.1 (用户级配置, 项目级 .mcp.json 删除) - 仓库文档/CLAUDE.md/.gitignore 等清理过时 cocos-mcp-server 引用 - memory 文件同步: cocos-mcp-setup/path/blocker/spriteframe-uuid/prefab-persist 等加 funplay 实测警告 - memory 新建 funplay-cocos-mcp-pending-verification.md (后已被实测覆盖) - spec/plan/data: - docs/superpowers/specs/2026-09-02-legacy-layer-migration-design.md - docs/superpowers/plans/2026-09-02-legacy-layer-migration.md - docs/superpowers/data/layer-spirit-summary.json - YouleNexus: profiles.ts / defaults.ts / PlayerInfoView.prefab / scene 改动 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
# ============================================================
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# YouleGames Cocos Creator Monorepo · .gitignore
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# ============================================================
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# ---------- 操作系统 / 编辑器 ----------
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.DS_Store
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Thumbs.db
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desktop.ini
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*~
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*.swp
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# ---------- 日志 ----------
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*.log
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npm-debug.log*
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yarn-error.log*
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# ---------- Node 依赖 ----------
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**/node_modules/
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# ---------- Cocos Creator 工程生成物 ----------
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# 由各工程自己的 .gitignore 用锚定路径负责(YouleNexus/.gitignore、templates/game-seed/.gitignore)。
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# 此处**不得**再写 **/library/ 这类无锚点模式——它会连 assets/framework 下的
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# native/ local/ profiles/ 等业务目录一起吞掉(已踩过,见 plan 2026-08-27 Task 1)。
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# 构建流水线的临时工程(build-game 产生,可随时重建)
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cocoscreator_projects/build-workspace/
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# ---------- 子游戏共享框架的 junction(指向 YouleNexus 真源,按机器重建) ----------
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# 由 scripts/setup-links 在每台机器上重建,不入库
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cocoscreator_projects/games/*/assets/framework
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cocoscreator_projects/games/*/assets/framework.meta
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# ---------- Claude Code 个人本地配置 ----------
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# .claude/skills/ 入库(团队共享),本地权限覆盖不入库
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.claude/settings.local.json
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# 运行时状态(编辑器每次启动重写)
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cocoscreator_projects/YouleNexus/settings/.mcp-port.json
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# ============================================================
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# 说明:以下内容【应当】入库,勿忽略——
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# - 各工程 assets/ settings/ package.json .creator/
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# - docs/ projects/(旧 HTML5 模板与子游戏源码)
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# - scripts/ templates/game-seed/
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# ============================================================
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