Files
joywayerandClaude Opus 4.8 7ab748919a chore: 纳入项目全部源码进根仓库统一管理
删除 YouleNexus 内嵌 .git,统一由根仓库唯一管理。提交:
- projects/ 旧 H5 模板 Game_Surface_3 与各子游戏源码
- cocoscreator_projects/YouleNexus 工程 + cocos-creator-mcp 扩展源码
- CLAUDE.md、.mcp.json 等配置
library/temp/node_modules/dist 等缓存由 .gitignore 排除。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 11:55:13 +08:00

217 lines
7.9 KiB
JavaScript

d.a.share = function (roomtype) {
if(roomtype){
Desk.roomtype=roomtype;
}
if(Desk.roomtype.length==0){
return;
}
Desk.count = d.gameConfig.asetcount[Desk.roomtype[1]-1] || Desk.count;
Game_Config.Share.gameTitle = "\n房号:" + Desk.roomcode;
var persons = [4, 4, 3, 2];
var person = persons[Desk.roomtype[6]] || 4;
var bawang = Desk.roomtype[2] || 1;
var zuidi = Desk.roomtype[17] || 0;
var paichi = Desk.roomtype[7] || 1;
var msg10 = ["","牌池精算分 ","牌池精不算分 "];
if (person==4) {zuidi=0;}
var msg9 = [" ","(最低8分) ","(最低16分) ","(最低32分) "];
var msg2 = [" ","霸王X2 ", "霸王X4 ", "霸王+10 "];//2霸王 1霸王X2,2霸王X4,3霸王+10
var deduct_card = Desk.roomtype[4] || 1;
var msg3 = ["","房主付卡 ", "AA付卡 ", "大赢家付卡 "]; //4扣卡方法 1房主付卡,2AA付卡,3大赢家付卡
var way = Desk.roomtype[5] || 0;
var msg4 = ["","上下翻 ", "埋雷 ", "同一首歌 ","无限发电","固定发电 "];//5玩法 0上翻正常玩法,1上下翻,2埋雷,3同一首歌,4无限发电,5固定发电
var huitou=Desk.roomtype[10] || 0;
var msg5 = ["","回头一笑 ","回头两笑 "];//10回头一笑 0无回头一笑,1一笑,2两笑
var buda=Desk.roomtype[19] || 0;
var msg6 = ["",""];
var ip = Desk.roomtype[9] || 0;
var msg12 = ["","同ip不能进 "];
var gps = Desk.roomtype[11] || 0;
var msg13 = ["","开启定位 "];
var leave = Desk.roomtype[15] || 0;
var msg15 = ["","离线托管 "];
var exit = Desk.roomtype[24] || 0;
var msg16 = ["","不准备踢人 "];
if (Desk.roomtype[5]==4) {
msg6 = [" ","(不打牌) "];
}
var beilv = Desk.roomtype[21] || 0;
var msg7 = [""];
if(Desk.roomtype[21]!=0){
deduct_card = 0;
msg7 = [beilv+"倍 "];
}
var msg8 = [""];
if(Desk.roomtype[16][1]!=0){
msg8 = [Desk.roomtype[16][1]+"倍 "];
}
var help= Desk.count + "局 ";
if (Utl.getIsInfinite() == 0 && Desk.stage != 0 && d.status!=0) {
if (d.turn[1] < Desk.count) {
help= help + "(" + (d.turn[1] + 1) + "/" + Desk.count + ") ";
}
else if (d.turn[1] == Desk.count) {
help = help + "(" + (d.turn[1]) + "/" + Desk.count + ") ";
}
}
if(Utl.getIsInfinite()==1)
{
help="";
Game_Config.Share.gameDescription ="玩法:" + help + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou] + msg8[0]+msg10[paichi];
help= help + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda]+ msg5[huitou] + msg8[0]+msg10[paichi];
}
else{
Game_Config.Share.gameDescription ="玩法:" + help + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way]+msg6[buda] + msg5[huitou]+msg10[paichi]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit];
help= help + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou]+msg10[paichi]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit];
}
var msg_1 = "\n每天可领取免费房卡约麻将";
var show = "";
if(Utl.getIsInfinite()==1){
show ="玩法:" + "" + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda]+ msg5[huitou] + msg8[0]+msg10[paichi];
}else{
if (d.turn[1] < Desk.count) {
help= Desk.count + "局 " + "(" + (d.turn[1] + 1) + "/" + Desk.count + ") ";
}
else if (d.turn[1] == Desk.count) {
help = Desk.count + "局 " + "(" + (d.turn[1]) + "/" + Desk.count + ") ";
}
show ="玩法:" + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou]+msg10[paichi];
}
var l = d.getLen1(show);
set_self(2239, 7, show);
set_self(2239, 18, parseInt((1280 - l * 14) / 2), 0, 0);
d.a.help_txt();
}
d.a.help_re = function (roomtype) {
if (roomtype) {
Desk.roomtype = [].concat(roomtype);
}
var persons = [4, 4, 3, 2];
var person = persons[Desk.roomtype[6]] || 4;
var bawang = Desk.roomtype[2] || 1;
var msg2 = ["","霸王X2 ", "霸王X4 ", "霸王+10"];//2霸王 1霸王X2,2霸王X4,3霸王+10
var deduct_card = Desk.roomtype[4] || 1;
var msg3 = ["","房主付卡 ", "AA付卡 ", "大赢家付卡 "]; //4扣卡方法 1房主付卡,2AA付卡,3大赢家付卡
var way = Desk.roomtype[5] || 0;
var msg4 = ["","上下翻 ", "埋雷 ", "同一首歌 ","无限发电 ","固定发电 "];//5玩法 0上翻正常玩法,1上下翻,2埋雷,3同一首歌,4无限发电,5固定发电
var huitou=Desk.roomtype[10] || 0;
var msg5 = ["","回头一笑 ","回头两笑 "];//10回头一笑 0无回头一笑,1一笑,2两笑
var beilv = Desk.roomtype[21] || 0;
var msg7 = [""];
var zuidi = Desk.roomtype[17] || 0;
var msg9 = [" ","(最低8分) ","(最低16分) ","(最低32分) "];
var msg6 = ["",""];
var msg8 = [""];
var ip = Desk.roomtype[9] || 0;
var msg12 = ["","同ip不能进 "];
var gps = Desk.roomtype[11] || 0;
var msg13 = ["","开启定位 "];
var leave = Desk.roomtype[15] || 0;
var msg15 = ["","离线托管 "];
var exit = Desk.roomtype[24] || 0;
var msg16 = ["","不准备踢人 "];
if(Desk.roomtype[16][1]!=0){
msg8 = [Desk.roomtype[16][1]+"倍 "];
}
var buda=Desk.roomtype[19] || 0;
if (Desk.roomtype[5]==4) {
msg6 = [" ","(不打牌) "];
}
var paichi = Desk.roomtype[7] || 1;
var msg10 = ["","牌池精算分 ","牌池精不算分 "];
if(Desk.roomtype[21]!=0){
deduct_card = 0;
msg7 = [beilv+"倍 "];
}
var help= Desk.count + "局 ";
if(Utl.getIsInfinite()==1)
{
help="";
help= "玩法:" + help + person +"人 " + msg2[bawang] + msg4[way] + msg5[huitou];
}else{
help= "玩法:" + help + person +"人 " + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] + msg5[huitou]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit];
}
var show = "";
if(Utl.getIsInfinite()==1){
show ="玩法:" + "" + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda]+ msg5[huitou] + msg8[0]+msg10[paichi];
}else{
if (d.turn[1] < Desk.count) {
help= Desk.count + "局 " + "(" + (d.turn[1] + 1) + "/" + Desk.count + ") ";
}
else if (d.turn[1] == Desk.count) {
help = Desk.count + "局 " + "(" + (d.turn[1]) + "/" + Desk.count + ") ";
}
show ="玩法:" + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou]+msg10[paichi];
}
var l = d.getLen1(show);
set_self(2239, 7, show);
set_self(2239, 18, parseInt((1280 - l * 14) / 2), 0, 0);
}
d.a.help_txt = function (tou) {
tou = tou || "";
var persons = [4, 4, 3, 2];
var person = persons[Desk.roomtype[6]] || 4;
var bawang = Desk.roomtype[2] || 1;
var msg2 = ["","霸王X2 ", "霸王X4 ", "霸王+10"];//2霸王 1霸王X2,2霸王X4,3霸王+10
var deduct_card = Desk.roomtype[4] || 1;
var msg3 = ["","房主付卡 ", "AA付卡 ", "大赢家付卡 "]; //4扣卡方法 1房主付卡,2AA付卡,3大赢家付卡
var way = Desk.roomtype[5] || 0;
var msg4 = ["","上下翻 ", "埋雷 ", "同一首歌 ","无限发电 ","固定发电 "];//5玩法 0上翻正常玩法,1上下翻,2埋雷,3同一首歌,4无限发电,5固定发电
var huitou=Desk.roomtype[10] || 0;
var msg5 = ["","回头一笑 ","回头两笑 "];//10回头一笑 0无回头一笑,1一笑,2两笑
var beilv = Desk.roomtype[21] || 0;
var msg7 = [""];
var ip = Desk.roomtype[9] || 0;
var msg12 = ["","同ip不能进 "];
var gps = Desk.roomtype[11] || 0;
var msg13 = ["","开启定位 "];
var leave = Desk.roomtype[15] || 0;
var msg15 = ["","离线托管 "];
var exit = Desk.roomtype[24] || 0;
var msg16 = ["","不准备踢人 "];
if(Desk.roomtype[21]!=0){
deduct_card = 0;
msg7 = [beilv+"倍 "];
}
var maaa="";
maaa = tou + "玩法:\n\n" + " 局数:" + Desk.count + "局\n\n" + " 人数:" + person +"人\n\n" + " 玩法:" + msg4[way] + msg5[huitou] + msg2[bawang] + msg3[deduct_card] + msg7[0]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit];
txt =tou +maaa;
//set_self(2159, 7, txt);
}
d.a.help_txt1 = function (tou) {
tou = tou || "";
var persons = [4, 4, 3, 2];
var person = persons[Desk.roomtype[6]] || 4;
txt = tou + "玩法:\n\n " + "局数:" + Game_Modify.numOfgame * 8 + "局\n\n ";
//set_self(2159, 7, txt);
}