删除 YouleNexus 内嵌 .git,统一由根仓库唯一管理。提交: - projects/ 旧 H5 模板 Game_Surface_3 与各子游戏源码 - cocoscreator_projects/YouleNexus 工程 + cocos-creator-mcp 扩展源码 - CLAUDE.md、.mcp.json 等配置 library/temp/node_modules/dist 等缓存由 .gitignore 排除。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
217 lines
7.9 KiB
JavaScript
217 lines
7.9 KiB
JavaScript
d.a.share = function (roomtype) {
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if(roomtype){
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Desk.roomtype=roomtype;
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}
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if(Desk.roomtype.length==0){
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return;
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}
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Desk.count = d.gameConfig.asetcount[Desk.roomtype[1]-1] || Desk.count;
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Game_Config.Share.gameTitle = "\n房号:" + Desk.roomcode;
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var persons = [4, 4, 3, 2];
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var person = persons[Desk.roomtype[6]] || 4;
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var bawang = Desk.roomtype[2] || 1;
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var zuidi = Desk.roomtype[17] || 0;
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var paichi = Desk.roomtype[7] || 1;
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var msg10 = ["","牌池精算分 ","牌池精不算分 "];
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if (person==4) {zuidi=0;}
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var msg9 = [" ","(最低8分) ","(最低16分) ","(最低32分) "];
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var msg2 = [" ","霸王X2 ", "霸王X4 ", "霸王+10 "];//2霸王 1霸王X2,2霸王X4,3霸王+10
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var deduct_card = Desk.roomtype[4] || 1;
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var msg3 = ["","房主付卡 ", "AA付卡 ", "大赢家付卡 "]; //4扣卡方法 1房主付卡,2AA付卡,3大赢家付卡
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var way = Desk.roomtype[5] || 0;
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var msg4 = ["","上下翻 ", "埋雷 ", "同一首歌 ","无限发电","固定发电 "];//5玩法 0上翻正常玩法,1上下翻,2埋雷,3同一首歌,4无限发电,5固定发电
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var huitou=Desk.roomtype[10] || 0;
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var msg5 = ["","回头一笑 ","回头两笑 "];//10回头一笑 0无回头一笑,1一笑,2两笑
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var buda=Desk.roomtype[19] || 0;
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var msg6 = ["",""];
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var ip = Desk.roomtype[9] || 0;
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var msg12 = ["","同ip不能进 "];
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var gps = Desk.roomtype[11] || 0;
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var msg13 = ["","开启定位 "];
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var leave = Desk.roomtype[15] || 0;
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var msg15 = ["","离线托管 "];
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var exit = Desk.roomtype[24] || 0;
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var msg16 = ["","不准备踢人 "];
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if (Desk.roomtype[5]==4) {
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msg6 = [" ","(不打牌) "];
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}
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var beilv = Desk.roomtype[21] || 0;
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var msg7 = [""];
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if(Desk.roomtype[21]!=0){
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deduct_card = 0;
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msg7 = [beilv+"倍 "];
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}
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var msg8 = [""];
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if(Desk.roomtype[16][1]!=0){
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msg8 = [Desk.roomtype[16][1]+"倍 "];
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}
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var help= Desk.count + "局 ";
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if (Utl.getIsInfinite() == 0 && Desk.stage != 0 && d.status!=0) {
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if (d.turn[1] < Desk.count) {
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help= help + "(" + (d.turn[1] + 1) + "/" + Desk.count + ") ";
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}
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else if (d.turn[1] == Desk.count) {
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help = help + "(" + (d.turn[1]) + "/" + Desk.count + ") ";
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}
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}
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if(Utl.getIsInfinite()==1)
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{
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help="";
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Game_Config.Share.gameDescription ="玩法:" + help + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou] + msg8[0]+msg10[paichi];
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help= help + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda]+ msg5[huitou] + msg8[0]+msg10[paichi];
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}
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else{
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Game_Config.Share.gameDescription ="玩法:" + help + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way]+msg6[buda] + msg5[huitou]+msg10[paichi]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit];
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help= help + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou]+msg10[paichi]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit];
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}
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var msg_1 = "\n每天可领取免费房卡约麻将";
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var show = "";
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if(Utl.getIsInfinite()==1){
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show ="玩法:" + "" + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda]+ msg5[huitou] + msg8[0]+msg10[paichi];
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}else{
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if (d.turn[1] < Desk.count) {
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help= Desk.count + "局 " + "(" + (d.turn[1] + 1) + "/" + Desk.count + ") ";
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}
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else if (d.turn[1] == Desk.count) {
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help = Desk.count + "局 " + "(" + (d.turn[1]) + "/" + Desk.count + ") ";
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}
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show ="玩法:" + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou]+msg10[paichi];
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}
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var l = d.getLen1(show);
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set_self(2239, 7, show);
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set_self(2239, 18, parseInt((1280 - l * 14) / 2), 0, 0);
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d.a.help_txt();
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}
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d.a.help_re = function (roomtype) {
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if (roomtype) {
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Desk.roomtype = [].concat(roomtype);
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}
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var persons = [4, 4, 3, 2];
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var person = persons[Desk.roomtype[6]] || 4;
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var bawang = Desk.roomtype[2] || 1;
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var msg2 = ["","霸王X2 ", "霸王X4 ", "霸王+10"];//2霸王 1霸王X2,2霸王X4,3霸王+10
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var deduct_card = Desk.roomtype[4] || 1;
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var msg3 = ["","房主付卡 ", "AA付卡 ", "大赢家付卡 "]; //4扣卡方法 1房主付卡,2AA付卡,3大赢家付卡
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var way = Desk.roomtype[5] || 0;
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var msg4 = ["","上下翻 ", "埋雷 ", "同一首歌 ","无限发电 ","固定发电 "];//5玩法 0上翻正常玩法,1上下翻,2埋雷,3同一首歌,4无限发电,5固定发电
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var huitou=Desk.roomtype[10] || 0;
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var msg5 = ["","回头一笑 ","回头两笑 "];//10回头一笑 0无回头一笑,1一笑,2两笑
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var beilv = Desk.roomtype[21] || 0;
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var msg7 = [""];
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var zuidi = Desk.roomtype[17] || 0;
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var msg9 = [" ","(最低8分) ","(最低16分) ","(最低32分) "];
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var msg6 = ["",""];
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var msg8 = [""];
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var ip = Desk.roomtype[9] || 0;
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var msg12 = ["","同ip不能进 "];
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var gps = Desk.roomtype[11] || 0;
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var msg13 = ["","开启定位 "];
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var leave = Desk.roomtype[15] || 0;
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var msg15 = ["","离线托管 "];
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var exit = Desk.roomtype[24] || 0;
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var msg16 = ["","不准备踢人 "];
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if(Desk.roomtype[16][1]!=0){
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msg8 = [Desk.roomtype[16][1]+"倍 "];
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}
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var buda=Desk.roomtype[19] || 0;
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if (Desk.roomtype[5]==4) {
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msg6 = [" ","(不打牌) "];
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}
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var paichi = Desk.roomtype[7] || 1;
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var msg10 = ["","牌池精算分 ","牌池精不算分 "];
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if(Desk.roomtype[21]!=0){
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deduct_card = 0;
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msg7 = [beilv+"倍 "];
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}
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var help= Desk.count + "局 ";
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if(Utl.getIsInfinite()==1)
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{
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help="";
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help= "玩法:" + help + person +"人 " + msg2[bawang] + msg4[way] + msg5[huitou];
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}else{
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help= "玩法:" + help + person +"人 " + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] + msg5[huitou]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit];
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}
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var show = "";
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if(Utl.getIsInfinite()==1){
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show ="玩法:" + "" + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda]+ msg5[huitou] + msg8[0]+msg10[paichi];
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}else{
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if (d.turn[1] < Desk.count) {
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help= Desk.count + "局 " + "(" + (d.turn[1] + 1) + "/" + Desk.count + ") ";
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}
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else if (d.turn[1] == Desk.count) {
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help = Desk.count + "局 " + "(" + (d.turn[1]) + "/" + Desk.count + ") ";
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}
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show ="玩法:" + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou]+msg10[paichi];
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}
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var l = d.getLen1(show);
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set_self(2239, 7, show);
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set_self(2239, 18, parseInt((1280 - l * 14) / 2), 0, 0);
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}
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d.a.help_txt = function (tou) {
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tou = tou || "";
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var persons = [4, 4, 3, 2];
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var person = persons[Desk.roomtype[6]] || 4;
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var bawang = Desk.roomtype[2] || 1;
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var msg2 = ["","霸王X2 ", "霸王X4 ", "霸王+10"];//2霸王 1霸王X2,2霸王X4,3霸王+10
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var deduct_card = Desk.roomtype[4] || 1;
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var msg3 = ["","房主付卡 ", "AA付卡 ", "大赢家付卡 "]; //4扣卡方法 1房主付卡,2AA付卡,3大赢家付卡
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var way = Desk.roomtype[5] || 0;
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var msg4 = ["","上下翻 ", "埋雷 ", "同一首歌 ","无限发电 ","固定发电 "];//5玩法 0上翻正常玩法,1上下翻,2埋雷,3同一首歌,4无限发电,5固定发电
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var huitou=Desk.roomtype[10] || 0;
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var msg5 = ["","回头一笑 ","回头两笑 "];//10回头一笑 0无回头一笑,1一笑,2两笑
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var beilv = Desk.roomtype[21] || 0;
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var msg7 = [""];
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var ip = Desk.roomtype[9] || 0;
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var msg12 = ["","同ip不能进 "];
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var gps = Desk.roomtype[11] || 0;
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var msg13 = ["","开启定位 "];
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var leave = Desk.roomtype[15] || 0;
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var msg15 = ["","离线托管 "];
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var exit = Desk.roomtype[24] || 0;
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var msg16 = ["","不准备踢人 "];
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if(Desk.roomtype[21]!=0){
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deduct_card = 0;
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msg7 = [beilv+"倍 "];
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}
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var maaa="";
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maaa = tou + "玩法:\n\n" + " 局数:" + Desk.count + "局\n\n" + " 人数:" + person +"人\n\n" + " 玩法:" + msg4[way] + msg5[huitou] + msg2[bawang] + msg3[deduct_card] + msg7[0]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit];
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txt =tou +maaa;
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//set_self(2159, 7, txt);
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}
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d.a.help_txt1 = function (tou) {
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tou = tou || "";
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var persons = [4, 4, 3, 2];
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var person = persons[Desk.roomtype[6]] || 4;
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txt = tou + "玩法:\n\n " + "局数:" + Game_Modify.numOfgame * 8 + "局\n\n ";
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//set_self(2159, 7, txt);
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}
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