Files
joywayerandClaude Opus 4.8 7ab748919a chore: 纳入项目全部源码进根仓库统一管理
删除 YouleNexus 内嵌 .git,统一由根仓库唯一管理。提交:
- projects/ 旧 H5 模板 Game_Surface_3 与各子游戏源码
- cocoscreator_projects/YouleNexus 工程 + cocos-creator-mcp 扩展源码
- CLAUDE.md、.mcp.json 等配置
library/temp/node_modules/dist 等缓存由 .gitignore 排除。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 11:55:13 +08:00

1152 lines
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JavaScript
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This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
var Game_Modify = Game_Modify||{};//子游戏可能会修改的模块
Game_Modify.combat={
maxPlayerCount:5,
pageOnelimitStrLen:8,//战绩页一昵称最大长度
pageOneDoc:false,
pageTwolimitStrLen:16,//战绩页二昵称最大长度
pageTwoDoc:false,
};
Game_Modify.roomDes = "";
Game_Modify.game_config={//游戏配置默认值
};
Game_Modify.Type_1 = [
{id:0,des:"10局(房卡X1)",roomcard:1,type:1},
{id:1,des:"20局(房卡X2)",roomcard:2,type:2}
];
Game_Modify.Type_2 = [
{id:0,des:"房主扣卡",type:1},
{id:1,des:"每人扣卡",type:2}
];
Game_Modify.Type_3 = [
{id:0,des:"3人斗地主",type:1},
{id:1,des:"2人斗地主",type:2}
];
Game_Modify.Type_4 = [
{id:0,des:"房卡房",type:1},
{id:1,des:"星星场",type:2}
];
Game_Modify.Type_5 = [
{id:0,des:"倍数",type:1},
{id:1,des:"限制",type:2}
];
Game_Modify.Type_6 = [
{id:0,des:"轮庄",type:1},
{id:1,des:"抢庄",type:2}
];
Game_Modify.Type_7 = [//底分
{id:0,des:"1分",type:1},
{id:1,des:"5分",type:2},
{id:2,des:"10分",type:3}
];
Game_Modify.Type_8 = [//炸分
{id:0,des:"5分",type:1},
{id:1,des:"10分",type:2}
];
Game_Modify.Type_9 = [//玩法
{id:0,des:"经典玩法",type:1},
{id:1,des:"闪电玩法",type:2}
];
Game_Modify.Type_10 = [//托管
{id:0,des:"超时不托管",type:1},
{id:1,des:"超时托管",type:2}
];
Game_Modify.CreateRoomData = {//发送创建房间数据roomtype
//Roomcard:0,
Type_1:0,
Type_2:0,
Type_3:0,
Type_4:0,
Type_5:[1,1000,1],
Type_6:0,
Type_7:0,
Type_8:0,
Type_9:0,
Type_10:0,
//增加房间类型时在下面添加
};
Game_Modify.utlmousedown = function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6){
}
Game_Modify.utlmousedown_nomove = function(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5){
switch(spid){
}
}
Game_Modify.mouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2){
if(spid_down==spid_up){
switch(spid_up){
case 25://创建房间
var data={
};
data.agentid = GameData.AgentId;
data.playerid = C_Player.playerid;
data.gameid = GameData.GameId;
data.roomtype = [
Game_Modify.Type_1[Game_Modify.CreateRoomData.Type_1].type,
Game_Modify.Type_2[Game_Modify.CreateRoomData.Type_2].type,
Game_Modify.Type_3[Game_Modify.CreateRoomData.Type_3].type,
Game_Modify.Type_4[Game_Modify.CreateRoomData.Type_4].type,
Game_Modify.CreateRoomData.Type_5,
Game_Modify.Type_6[Game_Modify.CreateRoomData.Type_6].type,
Game_Modify.Type_7[Game_Modify.CreateRoomData.Type_7].type,
Game_Modify.Type_8[Game_Modify.CreateRoomData.Type_8].type,
Game_Modify.Type_9[Game_Modify.CreateRoomData.Type_9].type,
Game_Modify.Type_10[Game_Modify.CreateRoomData.Type_10].type
];
Net.Send_create_room(data);
break;
case 1304:
//短号房
var roomtype = [
Game_Modify.Type_1[Game_Modify.CreateRoomData.Type_1].type,
Game_Modify.Type_2[Game_Modify.CreateRoomData.Type_2].type,
Game_Modify.Type_3[Game_Modify.CreateRoomData.Type_3].type,
Game_Modify.Type_4[Game_Modify.CreateRoomData.Type_4].type,
Game_Modify.CreateRoomData.Type_5,
Game_Modify.Type_6[Game_Modify.CreateRoomData.Type_6].type,
Game_Modify.Type_7[Game_Modify.CreateRoomData.Type_7].type,
Game_Modify.Type_8[Game_Modify.CreateRoomData.Type_8].type,
Game_Modify.Type_9[Game_Modify.CreateRoomData.Type_9].type,
Game_Modify.Type_10[Game_Modify.CreateRoomData.Type_10].type
];//发送的房间类型数组
if(roomtype[3] == 1){
var des = Game_Modify.Type_1[roomtype[0]-1].des+Game_Modify.Type_2[roomtype[1]-1].des+' \n'+"底分:"+Game_Modify.Type_7[roomtype[6]-1].des+' \n'+ Game_Modify.Type_9[roomtype[8]-1].des+' '+Game_Modify.Type_10[roomtype[9]-1].des+" "+Game_Modify.Type_3[roomtype[2]-1].des;
} else{
var des = Game_Modify.Type_1[roomtype[0]-1].des+' '+"底分:"+Game_Modify.Type_7[roomtype[6]-1].des+' \n'+ Game_Modify.Type_9[roomtype[8]-1].des+' '+Game_Modify.Type_10[roomtype[9]-1].des+" "+Game_Modify.Type_3[roomtype[2]-1].des
+'\n'+Utl.getstarName()+"倍数:" + roomtype[4][0]+' '+"入场限制:" + roomtype[4][1];
}
Utl.openSnrOption(1,roomtype,des);
break;
case 150://
GameUI.OpenHelp();
break;
case 20://
Game_Modify.CreateRoomData.Type_2 = spid_up-20;
Game_Modify.Type_1[0].des = game.config.jushu[0] + "局(房卡X" + game.config.kouka[1][0] + ")";
Game_Modify.Type_1[1].des = game.config.jushu[1] + "局(房卡X" + game.config.kouka[1][1] + ")";
set_self(672,7,Game_Modify.Type_1[0].des,0,0);
set_self(673,7,Game_Modify.Type_1[1].des,0,0);
break;
case 21://
Game_Modify.CreateRoomData.Type_2 = spid_up-20;
Game_Modify.Type_1[0].des = game.config.jushu[0] + "局(房卡X" + game.config.kouka[0][0] + ")";
Game_Modify.Type_1[1].des = game.config.jushu[1] + "局(房卡X" + game.config.kouka[0][1] + ")";
set_self(672,7,Game_Modify.Type_1[0].des,0,0);
set_self(673,7,Game_Modify.Type_1[1].des,0,0);
break;
}
if(spid_up>=20&&spid_up<=21){//
Game_Modify.CreateRoomData.Type_2 = spid_up-20;
}
if(spid_up>=674&&spid_up<=675){//
Game_Modify.CreateRoomData.Type_2 = spid_up-674;
}
if(spid_up>=139&&spid_up<=140){
Game_Modify.CreateRoomData.Type_1 = spid_up-139;
}
if(spid_up>=672&&spid_up<=673){//
Game_Modify.CreateRoomData.Type_1 = spid_up-672;
}
if(spid_up>=1401&&spid_up<=1403){//底分
Game_Modify.CreateRoomData.Type_7 = spid_up-1401;
}
if(spid_up>=1411&&spid_up<=1413){//底分
Game_Modify.CreateRoomData.Type_7 = spid_up-1411;
}
if(spid_up>=1088&&spid_up<=1089){//玩法
Game_Modify.CreateRoomData.Type_9 = spid_up-1088;
}
if(spid_up>=1121&&spid_up<=1122){//玩法
Game_Modify.CreateRoomData.Type_9 = spid_up-1121;
}
if(spid_up>=1099&&spid_up<=1100){//人数
Game_Modify.CreateRoomData.Type_3 = spid_up-1099;
}
if(spid_up>=1123&&spid_up<=1124){//人数
Game_Modify.CreateRoomData.Type_3 = spid_up-1123;
}
if (spid_up == 1001) {
if (Game_Modify.CreateRoomData.Type_10 == 0) {
Game_Modify.CreateRoomData.Type_10 = 1;
}else{
Game_Modify.CreateRoomData.Type_10 = 0;
}
}
if (spid_up == 1003) {
if (Game_Modify.CreateRoomData.Type_10 == 0) {
Game_Modify.CreateRoomData.Type_10 = 1;
}else{
Game_Modify.CreateRoomData.Type_10 = 0;
}
}
}
}
Game_Modify.utlmousemove = function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1){
cls_method_jdb.bsdh_utlmousemove(1308,400,723,1310,1309,1307,1312,game.config.gold[1],17,spid,offmovex,game.config.gold[0]);
}
Game_Modify.utlgamemydrawbegin = function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
if(spid == 1307){//1307 ID 378 X 642 Y
set_clip(0,0,423,623,yidongjuli,27);
}
}
Game_Modify.gamemydraw = function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
switch(spid){
//勾选状态的钩钩是画上去的(如果需要改动勾选图片的尺寸、绘画时的参数自己调整)
//------------------- begin --------------
case 248://协议勾选
if(GameData.ProtocolIndex){
ifast_mydrawbmp(spid,4,5,5,40,40,0,0,40,40);
}
break;
case 139://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_1 == 0){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 140://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_1 == 1){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 20://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_2 == 0){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 21://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_2 == 1){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 1401://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_7 == 0){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 1402://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_7 == 1){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 1403://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_7 == 2){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 1088://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_9 == 0){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 1089://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_9 == 1){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 1099://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_3 == 0){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 1100://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_3 == 1){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 1001://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_10 == 1){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
case 1004://创建房间时的勾选
if(Game_Modify.CreateRoomData.Type_1 == 1){
ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40);
}
break;
//------------------- end ------------------
}
}
Game_Modify.OpenCreateRoom=function(){
//创建房间
Utl.playSound(Game_Config.ClickButton.src_2);
var roomty = Utl.getRoomtype();
if(roomty){
for (var i = 0; i < roomty.length; i++) {
if (roomty[i]) {//上次选过
switch (i){
case 0:
Game_Modify.CreateRoomData.Type_1 = roomty[0]-1;
break;
case 1:
Game_Modify.CreateRoomData.Type_2 = roomty[1]-1;
break;
case 2:
Game_Modify.CreateRoomData.Type_3 = roomty[2]-1;
break;
case 3:
Game_Modify.CreateRoomData.Type_4 = roomty[3]-1;
break;
case 4:
//Game_Modify.CreateRoomData.Type_5 = roomty[4];
//Game_Modify.CreateRoomData.Type_5[2] = 1;
break;
case 5:
Game_Modify.CreateRoomData.Type_6 = roomty[5]-1;
break;
case 6:
Game_Modify.CreateRoomData.Type_7 = roomty[6]-1;
break;
case 7:
Game_Modify.CreateRoomData.Type_8 = roomty[7]-1;
break;
case 8:
Game_Modify.CreateRoomData.Type_9 = roomty[8]-1;
break;
case 9:
Game_Modify.CreateRoomData.Type_10 = roomty[9]-1;
break;
}
}else{//上次未选过
switch (i){
case 0:
Game_Modify.CreateRoomData.Type_1 = 0;
break;
case 1:
Game_Modify.CreateRoomData.Type_2 = 0;
break;
case 2:
Game_Modify.CreateRoomData.Type_3 = 0;
break;
case 3:
Game_Modify.CreateRoomData.Type_4 = 0;
break;
case 4:
Game_Modify.CreateRoomData.Type_5 = [game.config.gold[0],game.config.gold[3],Utl.getRebateRange(game.config.gold[0],0)[0]];
break;
case 5:
Game_Modify.CreateRoomData.Type_6 = 0;
break;
case 6:
Game_Modify.CreateRoomData.Type_7 = 0;
break;
case 7:
Game_Modify.CreateRoomData.Type_8 = 0;
break;
case 8:
Game_Modify.CreateRoomData.Type_9 = 0;
break;
case 9:
Game_Modify.CreateRoomData.Type_10 = 0;
break;
}
}
}
if(roomty[1] == 1){
Game_Modify.Type_1[0].des = game.config.jushu[0] + "局(房卡X" + game.config.kouka[1][0] + ")";
Game_Modify.Type_1[1].des = game.config.jushu[1] + "局(房卡X" + game.config.kouka[1][1] + ")";
}else{
Game_Modify.Type_1[0].des = game.config.jushu[0] + "局(房卡X" + game.config.kouka[0][0] + ")";
Game_Modify.Type_1[1].des = game.config.jushu[1] + "局(房卡X" + game.config.kouka[0][1] + ")";
}
}else{
Game_Modify.CreateRoomData.Type_1 = 0;
Game_Modify.CreateRoomData.Type_2 = 0;
Game_Modify.CreateRoomData.Type_3 = 0;
Game_Modify.CreateRoomData.Type_4 = 0;
Game_Modify.CreateRoomData.Type_5 = [game.config.gold[0],game.config.gold[3],game.config.gold[2]];
Game_Modify.CreateRoomData.Type_6 = 0;
Game_Modify.CreateRoomData.Type_7 = 0;
Game_Modify.CreateRoomData.Type_8 = 0;
Game_Modify.CreateRoomData.Type_9 = 0;
Game_Modify.CreateRoomData.Type_10 = 0;
}
set_self(1303,41,0,0,0);
set_self(1302,41,0,0,0);
for (var i=0;i<3;i++) {
set_self(1411+i,7,Game_Modify.Type_7[i].des,0,0);
}
set_group(4,37,1,0,0);
if (Game_Modify.CreateRoomData.Type_4 == 1) {
kaifang(1);
cls_method_jdb.bsdh_OpenCreateRoom(1308,400,723,1310,1309,1307,1312,game.config.gold[1],17,game.config.gold[0]);
}else{
kaifang(0);
}
cjfj(Game_Modify.CreateRoomData.Type_4);//创建房间界面显示
set_self(674,7,Game_Modify.Type_2[0].des,0,0);
set_self(675,7,Game_Modify.Type_2[1].des,0,0);
//短号房高级选项按钮关闭
if(Utl.getPlayerAdvanced()==0){
set_self(1304,37,0,0,0);
}
}
Game_Modify.CloseCreateRoom=function(){
set_group(4,37,0,0,0);
}
Game_Modify.setRoomDes = function(roomcode,asetcount,roomtype){
Game_Modify.roomDes = "描述:"+roomcode+"("+asetcount+"局)";
var _des = "";
if(roomtype[3] == 1){
_des = Game_Modify.Type_2[roomtype[1]-1].des+' '+"底分:"+Game_Modify.Type_7[roomtype[6]-1].des+' '+ Game_Modify.Type_9[roomtype[8]-1].des+' '+Game_Modify.Type_10[roomtype[9]-1].des+" "+Game_Modify.Type_3[roomtype[2]-1].des;
} else{
if (Utl.getIsInfinite() == 1){
_des= "底分:"+Game_Modify.Type_7[roomtype[6]-1].des+' '+ Game_Modify.Type_9[roomtype[8]-1].des+' '+Game_Modify.Type_10[roomtype[9]-1].des+" "+Game_Modify.Type_3[roomtype[2]-1].des
+' '+Utl.getstarName()+"倍数:" + roomtype[4][0]+' '+"入场限制:" + roomtype[4][1];
} else{
_des= "底分:"+Game_Modify.Type_7[roomtype[6]-1].des+' '+ Game_Modify.Type_9[roomtype[8]-1].des+' '+Game_Modify.Type_10[roomtype[9]-1].des+" "+Game_Modify.Type_3[roomtype[2]-1].des
+' '+Utl.getstarName()+"倍数:" + roomtype[4][0]+' '+"入场限制:" + roomtype[4][1];
}
}
Game_Config.Share.title = "【斗地主】 "+"房间号:"+roomcode;
Game_Config.Share.gameDescription=asetcount+"局 "+_des;
}
//-----------------新版战绩---------------------------
var gameCombat={};
gameCombat.combatData = {
page:0,//当前处于第几页战绩 0我的战绩1第二页战绩
pageOneIndex:0,//选中的第二页的第几栏
pageTwoIndex:0,//选中的第二页的第几栏
type:0,
gradeIdx1:0,
gradeIdx2:0,
};
gameCombat.combatPageOneConfig = {
fSpid:63,
bgSpid:64,
splitSpid:86,
btnSpid:51,
txt1Spid:65,
txt2Spid:66,
txt3Spid:67,
bgTag:1,
splitTag:500,
btnTag:1000,
txt1Tag:1500,
txt2Tag:3000,
txt3Tag:4500,
clip_x:64,
clip_y:114,
clip_h:515,
clip_w:1175,
txt1Width:10,
txt2Width:10,
txt3Width:10,
splitPosition:[338,74],
btnPosition:[1065,0],
txt1Position:[[35,15],[35,60],[35,105]],//x,y
txt2Position:[[130,15],[130,60],[130,105]],//x,y
txt3Position5:[[400,45],[540,45],[680,45],[820,45],[960,45]],//[居中点,y]
txt3Position10:[[400,10],[540,10],[680,10],[820,10],[960,10],
[400,80],[540,80],[680,80],[820,80],[960,80]],//[居中点,y]
nickNameLimit5:8,
nickNameLimit10:8,
nsSpace:30,//昵称积分间隔
bgSpace:167,//背景间隔
};
gameCombat.combatPageTwoConfig = {
fSpid:87,
bgSpid:88,
splitSpid:91,
btnSpid:54,
txt1Spid:89,
//txt2Spid:66,
txt3Spid:90,
bgTag:1,
splitTag:500,
btnTag:1000,
txt1Tag:1500,
txt2Tag:3000,
txt3Tag:4500,
clip_x:64,
clip_y:114,
clip_h:515,
clip_w:1175,
txt1Width:10,
txt2Width:10,
txt3Width:10,
splitPosition:[338,74],
btnPosition:[1065,0],
txt1Position:[[90,50],[35,60],[35,105]],//x,y
txt2Position:[[130,15],[130,60],[130,105]],//x,y
txt3Position5:[[400,45],[540,45],[680,45],[820,45],[960,45]],//[居中点,y]
txt3Position10:[[400,10],[540,10],[680,10],[820,10],[960,10],
[400,80],[540,80],[680,80],[820,80],[960,80]],//[居中点,y]
nickNameLimit5:2,
nickNameLimit10:2,
nsSpace:30,//昵称积分间隔
bgSpace:167,//背景间隔
};
gameCombat.combatPageOneData = {
slide:false,
bgTag:0,
btnTag:0,
txt1Tag:0,
txt2Tag:0,
txt3Tag:0,
splitTag:0,
};
gameCombat.combatPageTwoData = {
slide:false,
bgTag:0,
btnTag:0,
txt1Tag:0,
txt2Tag:0,
txt3Tag:0,
splitTag:0,
};
gameCombat.utlani_doend=function(id,sx,count,allend){
}
gameCombat.utlmousedown = function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6){
switch(spid){
case gameCombat.combatPageOneConfig.fSpid:
gameCombat.combatPageOneData.slide = false;
break;
case gameCombat.combatPageTwoConfig.fSpid:
gameCombat.combatPageTwoData.slide = false;
break;
}
}
gameCombat.utlmouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2){
if(spid_down == gameCombat.combatPageOneConfig.fSpid){
var pos = get_self(spid_down,19,0,0,0);
var sh = get_self(spid_down,21,0,0,0);
if(sh <= gameCombat.combatPageOneConfig.clip_h){
play_ani(1,spid_down,19,pos,gameCombat.combatPageOneConfig.clip_y,0,ifast_abs(gameCombat.combatPageOneConfig.clip_y - pos),0,0,0,1,0,0,0);
}else{
if(pos > gameCombat.combatPageOneConfig.clip_y){
play_ani(1,spid_down,19,pos,gameCombat.combatPageOneConfig.clip_y,0,ifast_abs(gameCombat.combatPageOneConfig.clip_y - pos),0,0,0,1,0,0,0);
}else{
var ppos = gameCombat.combatPageOneConfig.clip_y + gameCombat.combatPageOneConfig.clip_h - sh;
if(pos < ppos){
play_ani(1,spid_down,19,pos,ppos,0,ifast_abs(ppos - pos),0,0,0,1,0,0,0);
}
}
}
}
if(spid_down == gameCombat.combatPageTwoConfig.fSpid){
var pos = get_self(spid_down,19,0,0,0);
var sh = get_self(spid_down,21,0,0,0);
if(sh <= gameCombat.combatPageTwoConfig.clip_h){
play_ani(1,spid_down,19,pos,gameCombat.combatPageTwoConfig.clip_y,0,ifast_abs(gameCombat.combatPageTwoConfig.clip_y - pos),0,0,0,1,0,0,0);
}else{
if(pos > gameCombat.combatPageTwoConfig.clip_y){
play_ani(1,spid_down,19,pos,gameCombat.combatPageTwoConfig.clip_y,0,ifast_abs(gameCombat.combatPageTwoConfig.clip_y - pos),0,0,0,1,0,0,0);
}else{
var ppos = gameCombat.combatPageTwoConfig.clip_y + gameCombat.combatPageTwoConfig.clip_h - sh;
if(pos < ppos){
play_ani(1,spid_down,19,pos,ppos,0,ifast_abs(ppos - pos),0,0,0,1,0,0,0);
}
}
}
}
if(spid_down==spid_up){
switch(spid_up){
case 13://发送战绩请求
gameCombat.Send_get_player_grade1();
break;
case gameCombat.combatPageOneConfig.fSpid://战绩页一
if(!gameCombat.combatPageOneData.slide){
var up_id = ifast_check_add(spid_up,upx,upy);
if(up_id>=gameCombat.combatPageOneConfig.btnTag&&up_id<=gameCombat.combatPageOneConfig.txt1Tag){
//console.log(up_id - gameCombat.combatPageOneConfig.btnTag);
gameCombat.newGoCombatPageTwo(up_id - gameCombat.combatPageOneConfig.btnTag);
}
}
break;
case gameCombat.combatPageTwoConfig.fSpid://战绩页二
if(!gameCombat.combatPageTwoData.slide){
var up_id = ifast_check_add(spid_up,upx,upy);
//console.log(up_id);
if(up_id>=gameCombat.combatPageTwoConfig.btnTag&&up_id<=gameCombat.combatPageTwoConfig.txt1Tag){
console.log(up_id - gameCombat.combatPageTwoConfig.btnTag);//选中的是第几小局0开始
gameCombat.combatData.pageTwoIndex = up_id - gameCombat.combatPageTwoConfig.btnTag;
gameCombat.newGoCombatPageThree(gameCombat.combatData.pageOneIndex,gameCombat.combatData.pageTwoIndex);
}
}
break;
case 49:
case 61:
{
gameCombat.closeNewCombat();
}
break;
case 55://战绩返回
if(gameCombat.combatData.page == 0){
gameCombat.closeNewCombat();
}else if(gameCombat.combatData.page == 1){
gameCombat.newGoCombatPageOne();
}else{
gameCombat.newGoCombatPageTwo(gameCombat.combatData.pageOneIndex);
}
break;
case 84:
gameCombat.Send_get_player_grade1(0);
break;
case 85:
gameCombat.Send_get_player_grade1(1);
break;
case 104://我的开房上一页
gameCombat.Send_get_player_grade1(1,1,gameCombat.combatData.gradeIdx1);
break;
case 105://下一页
gameCombat.Send_get_player_grade1(1,2,gameCombat.combatData.gradeIdx2);
break;
}
}
}
gameCombat.utlmousemove=function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1){
switch(spid){
case gameCombat.combatPageOneConfig.fSpid:
if(ifast_abs(offmovey)>2){
set_self(spid,19,offmovey,1,0,0);
gameCombat.combatPageOneData.slide = true;
}
break;
case gameCombat.combatPageTwoConfig.fSpid:
if(ifast_abs(offmovey)>2){
set_self(spid,19,offmovey,1,0,0);
gameCombat.combatPageTwoData.slide = true;
}
break;
}
}
gameCombat.utlgamemydraw=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
}
gameCombat.utlgamemydrawbegin=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){
if(spid==gameCombat.combatPageOneConfig.fSpid){
set_clip(0,0,gameCombat.combatPageOneConfig.clip_x,gameCombat.combatPageOneConfig.clip_y,gameCombat.combatPageOneConfig.clip_w,gameCombat.combatPageOneConfig.clip_h);
}
if(spid==gameCombat.combatPageTwoConfig.fSpid){
set_clip(0,0,gameCombat.combatPageTwoConfig.clip_x,gameCombat.combatPageTwoConfig.clip_y,gameCombat.combatPageTwoConfig.clip_w,gameCombat.combatPageTwoConfig.clip_h);
}
}
//打开战绩
gameCombat.openNewCombat = function(){
//gameCombat.combatData.page = 0;
if(!gameCombat.combatData.type){
set_self(83,43,1,0,0);
}else{
set_self(83,43,2,0,0);
}
set_group(7,37,1,0,0);
//gameCombat.newCreateCombatPageOne();
gameCombat.newGoCombatPageOne();
}
//关闭战绩
gameCombat.closeNewCombat = function(){
set_group(7,37,0,0,0);
set_group(8,37,0,0,0);
set_group(9,37,0,0,0);
set_group(13,37,0,0,0);
set_group(14,37,0,0,0);
set_group(15,37,0,0,0);
set_group(16,37,0,0,0);
set_group(17,37,0,0,0);
gameCombat.removeCombatPageOne();
gameCombat.removeCombatPageTwo();
gameCombat.removeCombatPageThree();
}
//创建战绩页一
gameCombat.newCreateCombatPageOne = function(){
gameCombat.removeCombatPageOne();
set_group(8,37,1,0,0);
set_self(gameCombat.combatPageOneConfig.fSpid,18,gameCombat.combatPageOneConfig.clip_x,0,0);
set_self(gameCombat.combatPageOneConfig.fSpid,19,gameCombat.combatPageOneConfig.clip_y,0,0);
var h = gameCombat.combatPageOneConfig.bgSpace;
set_self(gameCombat.combatPageOneConfig.fSpid,21,h*CombatInfo.length,0,0);
set_self(gameCombat.combatPageOneConfig.fSpid,20,get_self(gameCombat.combatPageOneConfig.bgSpid,20,0,0,0),0,0);
var bgTag = gameCombat.combatPageOneConfig.bgTag;
var btnTag = gameCombat.combatPageOneConfig.btnTag;
var txt1Tag = gameCombat.combatPageOneConfig.txt1Tag;
var txt2Tag = gameCombat.combatPageOneConfig.txt2Tag;
var txt3Tag = gameCombat.combatPageOneConfig.txt3Tag;
var splitTag = gameCombat.combatPageOneConfig.splitTag;
for(var i=0;i<CombatInfo.length;i++){
//背景
var bg = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.bgSpid,
0,0+i*gameCombat.combatPageOneConfig.bgSpace,bgTag);
bgTag++;
//时间标签
var timeTag = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt1Spid,
gameCombat.combatPageOneConfig.txt1Position[0][0],
gameCombat.combatPageOneConfig.txt1Position[0][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt1Tag);
set_self(timeTag,7,"时间:",0,0);
txt1Tag++;
//房号标签
var roomCodeTag = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt1Spid,
gameCombat.combatPageOneConfig.txt1Position[1][0],
gameCombat.combatPageOneConfig.txt1Position[1][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt1Tag);
set_self(roomCodeTag,7,"房号:",0,0);
txt1Tag++;
//局数标签
var countTag = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt1Spid,
gameCombat.combatPageOneConfig.txt1Position[2][0],
gameCombat.combatPageOneConfig.txt1Position[2][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt1Tag);
set_self(countTag,7,"局数:",0,0);
txt1Tag++;
//时间
var time = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt2Spid,
gameCombat.combatPageOneConfig.txt2Position[0][0],
gameCombat.combatPageOneConfig.txt2Position[0][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt2Tag);
set_self(time,7,CombatInfo[i].overtime,0,0);
txt2Tag++;
//房号
var roomcode = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt2Spid,
gameCombat.combatPageOneConfig.txt2Position[1][0],
gameCombat.combatPageOneConfig.txt2Position[1][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt2Tag);
txt2Tag++;
set_self(roomcode,7,CombatInfo[i].roomcode,0,0);
//局数
var round = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt2Spid,
gameCombat.combatPageOneConfig.txt2Position[2][0],
gameCombat.combatPageOneConfig.txt2Position[2][1]+i*gameCombat.combatPageOneConfig.bgSpace,
txt2Tag);
txt2Tag++;
set_self(round,7,CombatInfo[i].gameinfo1.roundsum,0,0);
//玩家信息(昵称,积分)
var position = gameCombat.combatPageOneConfig.txt3Position5;
var _pCount = 0;
for(var m=0;m<CombatInfo[i].gameinfo1.playerlist.length;m++){
if(CombatInfo[i].gameinfo1.playerlist[m]){
_pCount++;
}
}
if(_pCount > 5){
//splitPosition
position = gameCombat.combatPageOneConfig.txt3Position10;
var splitLine = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.splitSpid,
gameCombat.combatPageOneConfig.splitPosition[0],
gameCombat.combatPageOneConfig.splitPosition[1]+i*gameCombat.combatPageOneConfig.bgSpace,
splitTag);
splitTag++;
}
var nameLimit;
CombatInfo[i].gameinfo1.playerlist.length > 5 ? nameLimit = gameCombat.combatPageOneConfig.nickNameLimit10:nameLimit = gameCombat.combatPageOneConfig.nickNameLimit5;
var n=0;
for(var j=0;j<CombatInfo[i].gameinfo1.playerlist.length;j++){
if(CombatInfo[i].gameinfo1.playerlist[j]){
//set_rec(233+i*count+j*2,Func.subString(CombatInfo[i].gameinfo1.playerlist[j][0],gameCombat.combat.pageOnelimitStrLen,gameCombat.combat.pageOneDoc));
//set_rec(234+i*count+j*2,CombatInfo[i].gameinfo1.playerlist[j][1]);
//var nameTxt = "";
//if(CombatInfo[i].gameinfo1.playerlist[j]){
var nameTxt = Func.subString(CombatInfo[i].gameinfo1.playerlist[j][0],nameLimit,true);
//}
var nickname = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt3Spid,
position[n][0]- String(nameTxt).gblen()*gameCombat.combatPageOneConfig.txt3Width/2,
position[n][1]+i*gameCombat.combatPageOneConfig.bgSpace,txt3Tag);
txt3Tag++;
set_self(nickname,7,nameTxt,0,0);
//var scoreTxt = "";
//if(CombatInfo[i].gameinfo1.playerlist[j]){
var scoreTxt = CombatInfo[i].gameinfo1.playerlist[j][1];
//}
//
var score = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.txt3Spid,
position[n][0]- String(scoreTxt).gblen()*gameCombat.combatPageOneConfig.txt3Width/2,
position[n][1]+gameCombat.combatPageOneConfig.nsSpace+i*gameCombat.combatPageOneConfig.bgSpace,txt3Tag);
txt3Tag++;
set_self(score,7,scoreTxt,0,0);
n++;
}
}
var btn = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.btnSpid,
gameCombat.combatPageOneConfig.btnPosition[0],
gameCombat.combatPageOneConfig.btnPosition[1]+i*gameCombat.combatPageOneConfig.bgSpace,
btnTag);
btnTag++;
}
gameCombat.combatPageOneData.bgTag = bgTag;
gameCombat.combatPageOneData.btnTag = btnTag;
gameCombat.combatPageOneData.txt1Tag = txt1Tag;
gameCombat.combatPageOneData.txt2Tag = txt2Tag;
gameCombat.combatPageOneData.txt3Tag = txt3Tag;
gameCombat.combatPageOneData.splitTag = splitTag;
}
//删除战绩页一
gameCombat.removeCombatPageOne = function(){
for(var i=gameCombat.combatPageOneConfig.bgTag;i<gameCombat.combatPageOneData.bgTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.bgTag = 0;
for(var i=gameCombat.combatPageOneConfig.btnTag;i<gameCombat.combatPageOneData.btnTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.btnTag = 0;
for(var i=gameCombat.combatPageOneConfig.txt1Tag;i<gameCombat.combatPageOneData.txt1Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.txt1Tag = 0;
for(var i=gameCombat.combatPageOneConfig.txt2Tag;i<gameCombat.combatPageOneData.txt2Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.txt2Tag = 0;
for(var i=gameCombat.combatPageOneConfig.txt3Tag;i<gameCombat.combatPageOneData.txt3Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.txt3Tag = 0;
for(var i=gameCombat.combatPageOneConfig.splitTag;i<gameCombat.combatPageOneData.splitTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,i);
}
gameCombat.combatPageOneData.splitTag = 0;
set_group(8,37,0,0,0);
}
//创建战绩页二
gameCombat.newCreateCombatPageTwo = function(){
set_group(9,37,1,0,0);
set_self(gameCombat.combatPageTwoConfig.fSpid,18,gameCombat.combatPageTwoConfig.clip_x,0,0);
set_self(gameCombat.combatPageTwoConfig.fSpid,19,gameCombat.combatPageTwoConfig.clip_y,0,0);
var h = gameCombat.combatPageTwoConfig.bgSpace;
set_self(gameCombat.combatPageTwoConfig.fSpid,21,h*CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round.length,0,0);
set_self(gameCombat.combatPageTwoConfig.fSpid,20,get_self(gameCombat.combatPageTwoConfig.bgSpid,20,0,0,0),0,0);
var bgTag = gameCombat.combatPageTwoConfig.bgTag;
var btnTag = gameCombat.combatPageTwoConfig.btnTag;
var txt1Tag = gameCombat.combatPageTwoConfig.txt1Tag;
var txt3Tag = gameCombat.combatPageTwoConfig.txt3Tag;
var splitTag = gameCombat.combatPageTwoConfig.splitTag;
for(var i=0;i<CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round.length;i++){
//背景
var bg = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.bgSpid,
0,0+i*gameCombat.combatPageTwoConfig.bgSpace,bgTag);
bgTag++;
//第几局
var round = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.txt1Spid,
gameCombat.combatPageTwoConfig.txt1Position[0][0],
gameCombat.combatPageTwoConfig.txt1Position[0][1]+i*gameCombat.combatPageTwoConfig.bgSpace,
txt1Tag);
var rd = i+1;
var txt = "";
rd < 10 ? (txt = "第 "+rd+" 局" ): (txt = "第"+rd+"局");
set_self(round,7,txt,0,0);
txt1Tag++;
//玩家信息(昵称,积分)
var position = gameCombat.combatPageTwoConfig.txt3Position5;
var _pCount=0;
for(var m=0;m<CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist.length;m++){
if(CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist[m]){
_pCount++;
}
}
if(_pCount > 5){
//splitPosition
position = gameCombat.combatPageTwoConfig.txt3Position10;
var splitLine = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.splitSpid,
gameCombat.combatPageTwoConfig.splitPosition[0],
gameCombat.combatPageTwoConfig.splitPosition[1]+i*gameCombat.combatPageTwoConfig.bgSpace,
splitTag);
splitTag++;
}
var nameLimit;
CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist.length > 5 ? nameLimit = gameCombat.combatPageTwoConfig.nickNameLimit10:nameLimit = gameCombat.combatPageTwoConfig.nickNameLimit5;
var scoreList = [];
var n=0;
for(var j=0;j<CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist.length;j++){
if(CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist[j]){
//set_rec(233+i*count+j*2,Func.subString(CombatInfo[i].gameinfo1.playerlist[j][0],gameCombat.combat.pageOnelimitStrLen,gameCombat.combat.pageOneDoc));
//set_rec(234+i*count+j*2,CombatInfo[i].gameinfo1.playerlist[j][1]); - String(nameTxt).gblen()*gameCombat.combatPageOneConfig.txt3Width
var nameTxt = Func.subString(CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist[j][0],nameLimit,true);
var nickname = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.txt3Spid,
position[n][0],position[n][1]+i*gameCombat.combatPageTwoConfig.bgSpace,txt3Tag);
txt3Tag++;
set_self(nickname,7,nameTxt,0,0);
//var scoreTxt = CombatInfo[gameCombat.combatData.page].gameinfo1.playerlist[j][1];
// - String(scoreTxt).gblen()*gameCombat.combatPageOneConfig.txt3Width
var score = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.txt3Spid,
position[n][0],position[n][1]+gameCombat.combatPageTwoConfig.nsSpace+i*gameCombat.combatPageTwoConfig.bgSpace,txt3Tag);
txt3Tag++;
set_self(score,7,0,0,0);
//scoreList.push(score);
//.length <= 5 ? _maxLen = CombatInfo[v].gameinfo1.round[i].length : _maxLen = 5;
for(var k=0;k<CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round[i].length;k++){
//set_rec(232+i*count+CombatInfo[gameCombat.combatData.page].gameinfo1.round[i][j][0],CombatInfo[v].gameinfo1.round[i][j][1]);
if(CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round[i][k][0] == j){
set_self(score,7,CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.round[i][k][1]);
}
}
n++;
}
}
var btn = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.btnSpid,
gameCombat.combatPageTwoConfig.btnPosition[0],
gameCombat.combatPageTwoConfig.btnPosition[1]+i*gameCombat.combatPageTwoConfig.bgSpace,
btnTag);
btnTag++;
}
gameCombat.combatPageTwoData.bgTag = bgTag;
gameCombat.combatPageTwoData.btnTag = btnTag;
gameCombat.combatPageTwoData.txt1Tag = txt1Tag;
gameCombat.combatPageTwoData.txt3Tag = txt3Tag;
gameCombat.combatPageTwoData.splitTag = splitTag;
}
//删除战绩页一
gameCombat.removeCombatPageTwo = function(){
for(var i=gameCombat.combatPageTwoConfig.bgTag;i<gameCombat.combatPageTwoData.bgTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.bgTag = 0;
for(var i=gameCombat.combatPageTwoConfig.btnTag;i<gameCombat.combatPageTwoData.btnTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.btnTag = 0;
for(var i=gameCombat.combatPageTwoConfig.txt1Tag;i<gameCombat.combatPageTwoData.txt1Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.txt1Tag = 0;
for(var i=gameCombat.combatPageTwoConfig.txt3Tag;i<gameCombat.combatPageTwoData.txt3Tag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.txt3Tag = 0;
for(var i=gameCombat.combatPageTwoConfig.splitTag;i<gameCombat.combatPageTwoData.splitTag;i++){
ifast_dllpritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,i);
}
gameCombat.combatPageTwoData.splitTag = 0;
set_group(9,37,0,0,0);
}
//创建战绩页三
gameCombat.newCreateCombatPageThree = function(){
gameCombat.combatData.page = 2;
}
gameCombat.removeCombatPageThree = function(){
}
//前往战绩页一
gameCombat.newGoCombatPageOne = function(){
gameCombat.removeCombatPageTwo();
gameCombat.removeCombatPageThree();
gameCombat.combatData.page = 0;
gameCombat.newCreateCombatPageOne();
if(gameCombat.combatData.type){
set_self(104,37,1,0,0);
set_self(105,37,1,0,0);
}else{
set_self(104,37,0,0,0);
set_self(105,37,0,0,0);
}
if(CombatCount){
set_self(684,7,CombatCount,0,0);
set_self(684,20,String(CombatCount).length*14,0,0);
}else{
set_self(683,37,0,0,0);
set_self(684,37,0,0,0);
}
set_self(82,37,1,0,0);
if(!gameCombat.combatData.type){
set_self(82,43,1,0,0);
}else{
set_self(82,43,2,0,0);
}
}
//前往战绩页一
gameCombat.newGoCombatPageTwo = function(page){
gameCombat.combatData.page = 1;
gameCombat.removeCombatPageOne();
gameCombat.removeCombatPageThree();
gameCombat.combatData.pageOneIndex = page;
gameCombat.newCreateCombatPageTwo();
if(CombatCount){
set_self(684,7,CombatCount,0,0);
set_self(684,20,String(CombatCount).length*14,0,0);
}else{
set_self(683,37,0,0,0);
set_self(684,37,0,0,0);
}
set_self(82,37,1,0,0);
if(!gameCombat.combatData.type){
set_self(82,43,1,0,0);
}else{
set_self(82,43,2,0,0);
}
}
//前往战绩页一
gameCombat.newGoCombatPageThree = function(idx1,idx2){//idx1第几大局,idx2第几小局
gameCombat.removeCombatPageOne();
//gameCombat.removeCombatPageTwo();
gameCombat.newCreateCombatPageThree();
gameCombat.Send_get_player_grade2(idx1);
dijiju = idx2;
//console.log("idx1:"+idx1+" idx2:"+idx2);
}
//发送战绩一
gameCombat.Send_get_player_grade1 = function(type,direction,gradeidx){
var data={};
data.agentid = GameData.AgentId;
data.playerid = C_Player.playerid;
data.gameid = GameData.GameId;
gameCombat.combatData.type = type;
if(typeof type != "undefined"){
data.type = type;
}
if(typeof direction != "undefined"){
data.direction = direction;
}
if(typeof gradeidx != "undefined"){
data.gradeidx = gradeidx;
}
Net.Send_get_player_grade1(data);
}
//接收获取战绩
gameCombat.get_player_grade1 = function(_msg){
Utl.playSound(Game_Config.ClickButton.src_2);
//gameCombat.combatData.type = _msg.data.type;
CombatInfo = _msg.data.gradeinfo;
CombatCount = _msg.data.asetcount;
for(var i=0;i<CombatInfo.length;i++){
if(typeof CombatInfo[i].gameinfo1 == "string"){
CombatInfo[i].gameinfo1=JSON.parse(CombatInfo[i].gameinfo1);
}
if(i==0){
gameCombat.combatData.gradeIdx1 = CombatInfo[i].idx;
}
if(i==CombatInfo.length-1){
gameCombat.combatData.gradeIdx2 = CombatInfo[i].idx;
}
}
gameCombat.openNewCombat();
}
//
gameCombat.Send_get_player_grade2 = function(idx){
//Net.Send_get_player_grade2(_data);
var _data = {
};
_data.agentid = GameData.AgentId;
_data.playerid = C_Player.playerid;
_data.gameid = GameData.GameId;
_data.idx = CombatInfo[idx].idx;
Net.Send_get_player_grade2(_data);
}
//
gameCombat.get_player_grade2 = function(_msg){
aset = cls_doudizhu_aset.New();//创建牌桌
for (var i = 0; i < aset.cardlist.length; i++) {
if (cls_doudizhu_card.GetNumber(aset.cardlist[i]) == 1) {
cls_doudizhu_card.SetArithN(aset.cardlist[i],14);
} else if (cls_doudizhu_card.GetNumber(aset.cardlist[i]) == 2){
cls_doudizhu_card.SetArithN(aset.cardlist[i],16);
}
}
Public_data.huifang(_msg,dijiju);
}