// 真机联调脚本(手动跑,非单测):复用框架代码,对真实配置服 + 本地游戏服跑 player_login 往返。 // 运行:node --import tsx scripts/login-live.ts (cwd: cocoscreator_projects) import WebSocket from 'ws'; import { resolveBootstrap } from '../YouleNexus/assets/framework/config/bootstrap.ts'; import { HttpConfigFetcher } from '../YouleNexus/assets/framework/config/remote-config-fetcher.ts'; import { resolveRuntimeMode } from '../YouleNexus/assets/framework/config/runtime-mode.ts'; import { NetClient } from '../YouleNexus/assets/framework/net/net-client.ts'; import { parseLoginResponse } from '../YouleNexus/assets/framework/protocol/login.ts'; import type { Transport } from '../YouleNexus/assets/framework/net/transport.ts'; /** Node 侧 Transport:用 ws 包实现框架的 Transport 接口(等价生产的 CocosWebSocketTransport)。 */ class WsTransport implements Transport { private ws: WebSocket | null = null; private openCb?: () => void; private msgCb?: (f: string) => void; private closeCb?: () => void; connect(url: string): void { const ws = new WebSocket(url); this.ws = ws; ws.on('open', () => this.openCb?.()); ws.on('message', (data: any) => this.msgCb?.(data.toString())); ws.on('close', () => this.closeCb?.()); ws.on('error', (e: any) => console.log('[ws error]', e?.message ?? e)); } send(frame: string): void { this.ws?.send(frame); } close(): void { try { this.ws?.close(); } catch { /* ignore */ } } onOpen(cb: () => void): void { this.openCb = cb; } onMessage(cb: (f: string) => void): void { this.msgCb = cb; } onClose(cb: () => void): void { this.closeCb = cb; } } async function main(): Promise { const mode = resolveRuntimeMode(true, 'debug'); // 强制 debug console.log('== 联调开始 (mode=' + mode + ', profile=staging) =='); const result = await resolveBootstrap({ mode, win: {}, search: '?profile=staging', fetcher: new HttpConfigFetcher(), isNative: false, }); console.log('profile :', result.profile.name); console.log('servers :', result.servers, '(serverOverride 生效)'); console.log('identity :', result.identity); console.log('account :', result.account); const data = (result.rawConfig as any)?.data; console.log('rawConfig :', data ? '顶层键=' + Object.keys(data).join(',') : null); const net = new NetClient({ servers: result.servers, transportFactory: () => new WsTransport(), debug: true, }); net.setIdentity({ ...result.identity, ...(result.account ?? {}) } as any); net.on('open', () => console.log('[event] open(已连上本地服)')); net.on('login', (loginData: any) => { const parsed = parseLoginResponse(loginData); console.log('[event] login → parseLoginResponse:', parsed); console.log(parsed.ok ? `✅ 登录成功 playerid=${parsed.playerid} inRoom=${parsed.inRoom} hasBattle=${parsed.hasBattle}` : '❌ 登录失败 state≠0'); setTimeout(() => { net.stop(); process.exit(0); }, 500); }); net.on('message', (m: any) => console.log('[event] message route=' + m.route + ' rpc=' + m.rpc)); net.on('slow', () => console.log('[event] slow(收包超时)')); net.on('reconnecting', (s: any) => console.log('[event] reconnecting →', s)); net.on('serverSwitch', (s: any) => console.log('[event] serverSwitch →', s)); net.on('kicked', (d: any) => console.log('[event] kicked', d)); net.start(); setTimeout(() => { console.log('⏱ 15s 内未完成登录,结束。'); net.stop(); process.exit(2); }, 15000); } main().catch((e) => { console.error('❌ 联调异常:', e?.message ?? e); process.exit(1); });