import { _decorator, Component, director } from 'cc'; import { PlatformSession } from '../framework/platform/session.ts'; import { NetClient, type NetClientEvents } from '../framework/net/net-client.ts'; import { resolveBootstrap } from '../framework/config/bootstrap.ts'; import { HttpConfigFetcher } from '../framework/config/remote-config-fetcher.ts'; import { RoomRPCBus } from '../framework/platform/room-rpc-bus.ts'; import { EventBus } from '../framework/core/events.ts'; import type { Transport } from '../framework/net/transport.ts'; const { ccclass } = _decorator; /** * LoginFlow: 登录场景编排器(真机版,接入 PlatformSession 真实流)。 * * 流程(对应 gameabc 启动流程 step 3): * 1. 构造 EventBus + PlatformSession + NetClient(用 mock transport) * 2. 调 resolveBootstrap 拉远程配置(可能因无后端失败 → 进 loginFailed) * 3. Mock transport 同步触发 open + login 事件 → PlatformSession 落 Store * 4. login 成功(state=0) → AppStore.phase=loggedIn → director.loadScene('MainMenu') * * 注意:当前 Transport 是 mock sync 触发(真 WS 需要 Cocos WebSocket adapter, * 未实现)。framework/net/cocos-transport.ts 留作生产占位。 * * 限制:PlayerInfoView prefab 持久化 __type__ 字段问题未解决(memory 记录), * 本脚本不依赖 PlayerInfoView 组件,只验证 PlatformSession 链路。 */ class MockTransport implements Transport { private onOpenCb?: () => void; private onMessageCb?: (frame: string) => void; private onCloseCb?: () => void; connect(_url: string): void { // 模拟:连接后 200ms 同步触发 open + login setTimeout(() => { this.onOpenCb?.(); this.onMessageCb?.(JSON.stringify({ app: 'youle', route: 'agent', rpc: 'player_login', data: { state: 0, playerid: 430511, agentid: 'A', channelid: 'C', nickname: '测试玩家', avatar: '', openid: 'o1', sex: 0, bean: 0, roomcard: 3, score: 0, invitecode: null, advanced: 0, taskstate: 1, ip: '127.0.0.1', bankpower: 1, bank: 0, sign: null, tel: null, initCard: '3', initBean: '0', bankpwd: 0, unionid: 'mock_unionid', }, })); }, 200); } send(_frame: string): void { /* noop */ } close(): void { this.onCloseCb?.(); } onOpen(cb: () => void): void { this.onOpenCb = cb; } onMessage(cb: (f: string) => void): void { this.onMessageCb = cb; } onClose(cb: () => void): void { this.onCloseCb = cb; } } @ccclass('LoginFlow') export class LoginFlow extends Component { start(): void { const bus = new EventBus(); const session = new PlatformSession(bus); // 启动编排:bootstrap → mock login → loadScene (async () => { try { // 真实拉远程配置(可能因后端不可达失败) const result = await resolveBootstrap({ mode: 'release', // 编辑器内置 preview,走 release win: window as any, search: '', fetcher: new HttpConfigFetcher(), isNative: false, }); session.app.setIdentity(result.identity); session.app.setServers(result.servers); console.log('[LoginFlow] bootstrap OK, servers=' + result.servers[0]); } catch (e) { console.warn('[LoginFlow] bootstrap failed (expected in editor), use mock: ' + (e as Error).message); // 编辑器无后端时,fallback 到 mock identity session.app.setIdentity({ agentid: 'A', channelid: 'C', gameid: 'G', marketid: 4, version: 10000, }); session.app.setServers(['ws://mock']); } // 构造 NetClient(mock transport 同步触发 login) console.log('[LoginFlow] constructing NetClient with servers=' + session.app.state.value.servers); const net = new NetClient({ servers: session.app.state.value.servers, transportFactory: () => new MockTransport(), bus, }); // 给 NetClient 设 identity,否则 sendLogin 早返 → login 事件永不触发 net.setIdentity({ agentid: 'A', channelid: 'C', gameid: 'G', marketid: 4, version: 10000, // 真机环境下补全 nickname/avatar/openid/sex 等字段 openid: 'mock_openid', nickname: '测试玩家', avatar: '', sex: 0, } as any); // 订阅 login 完成 → loadScene let loginHandled = false; bus.on('login', (data: any) => { console.log('[LoginFlow] bus.on(login) fired, state=' + data?.state); if (loginHandled) return; loginHandled = true; console.log('[LoginFlow] login success, phase=' + session.app.state.value.phase); if (session.app.state.value.phase === 'loggedIn') { new RoomRPCBus(bus, session).start(); console.log('[LoginFlow] RoomRPCBus started'); this.scheduleOnce(() => director.loadScene('MainMenu'), 0.5); } else { console.warn('[LoginFlow] phase is not loggedIn: ' + session.app.state.value.phase); } }); bus.on('open', () => console.log('[LoginFlow] bus.on(open) fired')); bus.on('reconnecting', (s) => console.log('[LoginFlow] bus.on(reconnecting) to ' + s)); try { net.start(); console.log('[LoginFlow] net.start() called'); } catch (e) { console.error('[LoginFlow] net.start() failed: ' + (e as Error).message); } })(); } }