d.a.share = function (roomtype) { if(roomtype){ Desk.roomtype=roomtype; } if(Desk.roomtype.length==0){ return; } Desk.count = d.gameConfig.asetcount[Desk.roomtype[1]-1] || Desk.count; Game_Config.Share.gameTitle = "\n房号:" + Desk.roomcode; var persons = [4, 4, 3, 2]; var person = persons[Desk.roomtype[6]] || 4; var bawang = Desk.roomtype[2] || 1; var zuidi = Desk.roomtype[17] || 0; var paichi = Desk.roomtype[7] || 1; var msg10 = ["","牌池精算分 ","牌池精不算分 "]; if (person==4) {zuidi=0;} var msg9 = [" ","(最低8分) ","(最低16分) ","(最低32分) "]; var msg2 = [" ","霸王X2 ", "霸王X4 ", "霸王+10 "];//2霸王 1霸王X2,2霸王X4,3霸王+10 var deduct_card = Desk.roomtype[4] || 1; var msg3 = ["","房主付卡 ", "AA付卡 ", "大赢家付卡 "]; //4扣卡方法 1房主付卡,2AA付卡,3大赢家付卡 var way = Desk.roomtype[5] || 0; var msg4 = ["","上下翻 ", "埋雷 ", "同一首歌 ","无限发电","固定发电 "];//5玩法 0上翻正常玩法,1上下翻,2埋雷,3同一首歌,4无限发电,5固定发电 var huitou=Desk.roomtype[10] || 0; var msg5 = ["","回头一笑 ","回头两笑 "];//10回头一笑 0无回头一笑,1一笑,2两笑 var buda=Desk.roomtype[19] || 0; var msg6 = ["",""]; var ip = Desk.roomtype[9] || 0; var msg12 = ["","同ip不能进 "]; var gps = Desk.roomtype[11] || 0; var msg13 = ["","开启定位 "]; var leave = Desk.roomtype[15] || 0; var msg15 = ["","离线托管 "]; var exit = Desk.roomtype[24] || 0; var msg16 = ["","不准备踢人 "]; if (Desk.roomtype[5]==4) { msg6 = [" ","(不打牌) "]; } var beilv = Desk.roomtype[21] || 0; var msg7 = [""]; if(Desk.roomtype[21]!=0){ deduct_card = 0; msg7 = [beilv+"倍 "]; } var msg8 = [""]; if(Desk.roomtype[16][1]!=0){ msg8 = [Desk.roomtype[16][1]+"倍 "]; } var help= Desk.count + "局 "; if (Utl.getIsInfinite() == 0 && Desk.stage != 0 && d.status!=0) { if (d.turn[1] < Desk.count) { help= help + "(" + (d.turn[1] + 1) + "/" + Desk.count + ") "; } else if (d.turn[1] == Desk.count) { help = help + "(" + (d.turn[1]) + "/" + Desk.count + ") "; } } if(Utl.getIsInfinite()==1) { help=""; Game_Config.Share.gameDescription ="玩法:" + help + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou] + msg8[0]+msg10[paichi]; help= help + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda]+ msg5[huitou] + msg8[0]+msg10[paichi]; } else{ Game_Config.Share.gameDescription ="玩法:" + help + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way]+msg6[buda] + msg5[huitou]+msg10[paichi]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit]; help= help + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou]+msg10[paichi]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit]; } var msg_1 = "\n每天可领取免费房卡约麻将"; var show = ""; if(Utl.getIsInfinite()==1){ show ="玩法:" + "" + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda]+ msg5[huitou] + msg8[0]+msg10[paichi]; }else{ if (d.turn[1] < Desk.count) { help= Desk.count + "局 " + "(" + (d.turn[1] + 1) + "/" + Desk.count + ") "; } else if (d.turn[1] == Desk.count) { help = Desk.count + "局 " + "(" + (d.turn[1]) + "/" + Desk.count + ") "; } show ="玩法:" + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou]+msg10[paichi]; } var l = d.getLen1(show); set_self(2239, 7, show); set_self(2239, 18, parseInt((1280 - l * 14) / 2), 0, 0); d.a.help_txt(); } d.a.help_re = function (roomtype) { if (roomtype) { Desk.roomtype = [].concat(roomtype); } var persons = [4, 4, 3, 2]; var person = persons[Desk.roomtype[6]] || 4; var bawang = Desk.roomtype[2] || 1; var msg2 = ["","霸王X2 ", "霸王X4 ", "霸王+10"];//2霸王 1霸王X2,2霸王X4,3霸王+10 var deduct_card = Desk.roomtype[4] || 1; var msg3 = ["","房主付卡 ", "AA付卡 ", "大赢家付卡 "]; //4扣卡方法 1房主付卡,2AA付卡,3大赢家付卡 var way = Desk.roomtype[5] || 0; var msg4 = ["","上下翻 ", "埋雷 ", "同一首歌 ","无限发电 ","固定发电 "];//5玩法 0上翻正常玩法,1上下翻,2埋雷,3同一首歌,4无限发电,5固定发电 var huitou=Desk.roomtype[10] || 0; var msg5 = ["","回头一笑 ","回头两笑 "];//10回头一笑 0无回头一笑,1一笑,2两笑 var beilv = Desk.roomtype[21] || 0; var msg7 = [""]; var zuidi = Desk.roomtype[17] || 0; var msg9 = [" ","(最低8分) ","(最低16分) ","(最低32分) "]; var msg6 = ["",""]; var msg8 = [""]; var ip = Desk.roomtype[9] || 0; var msg12 = ["","同ip不能进 "]; var gps = Desk.roomtype[11] || 0; var msg13 = ["","开启定位 "]; var leave = Desk.roomtype[15] || 0; var msg15 = ["","离线托管 "]; var exit = Desk.roomtype[24] || 0; var msg16 = ["","不准备踢人 "]; if(Desk.roomtype[16][1]!=0){ msg8 = [Desk.roomtype[16][1]+"倍 "]; } var buda=Desk.roomtype[19] || 0; if (Desk.roomtype[5]==4) { msg6 = [" ","(不打牌) "]; } var paichi = Desk.roomtype[7] || 1; var msg10 = ["","牌池精算分 ","牌池精不算分 "]; if(Desk.roomtype[21]!=0){ deduct_card = 0; msg7 = [beilv+"倍 "]; } var help= Desk.count + "局 "; if(Utl.getIsInfinite()==1) { help=""; help= "玩法:" + help + person +"人 " + msg2[bawang] + msg4[way] + msg5[huitou]; }else{ help= "玩法:" + help + person +"人 " + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] + msg5[huitou]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit]; } var show = ""; if(Utl.getIsInfinite()==1){ show ="玩法:" + "" + person +"人"+ msg9[zuidi] + msg2[bawang] + msg4[way] +msg6[buda]+ msg5[huitou] + msg8[0]+msg10[paichi]; }else{ if (d.turn[1] < Desk.count) { help= Desk.count + "局 " + "(" + (d.turn[1] + 1) + "/" + Desk.count + ") "; } else if (d.turn[1] == Desk.count) { help = Desk.count + "局 " + "(" + (d.turn[1]) + "/" + Desk.count + ") "; } show ="玩法:" + person +"人"+ msg9[zuidi] + msg3[deduct_card] + msg7[0] + msg2[bawang] + msg4[way] +msg6[buda] + msg5[huitou]+msg10[paichi]; } var l = d.getLen1(show); set_self(2239, 7, show); set_self(2239, 18, parseInt((1280 - l * 14) / 2), 0, 0); } d.a.help_txt = function (tou) { tou = tou || ""; var persons = [4, 4, 3, 2]; var person = persons[Desk.roomtype[6]] || 4; var bawang = Desk.roomtype[2] || 1; var msg2 = ["","霸王X2 ", "霸王X4 ", "霸王+10"];//2霸王 1霸王X2,2霸王X4,3霸王+10 var deduct_card = Desk.roomtype[4] || 1; var msg3 = ["","房主付卡 ", "AA付卡 ", "大赢家付卡 "]; //4扣卡方法 1房主付卡,2AA付卡,3大赢家付卡 var way = Desk.roomtype[5] || 0; var msg4 = ["","上下翻 ", "埋雷 ", "同一首歌 ","无限发电 ","固定发电 "];//5玩法 0上翻正常玩法,1上下翻,2埋雷,3同一首歌,4无限发电,5固定发电 var huitou=Desk.roomtype[10] || 0; var msg5 = ["","回头一笑 ","回头两笑 "];//10回头一笑 0无回头一笑,1一笑,2两笑 var beilv = Desk.roomtype[21] || 0; var msg7 = [""]; var ip = Desk.roomtype[9] || 0; var msg12 = ["","同ip不能进 "]; var gps = Desk.roomtype[11] || 0; var msg13 = ["","开启定位 "]; var leave = Desk.roomtype[15] || 0; var msg15 = ["","离线托管 "]; var exit = Desk.roomtype[24] || 0; var msg16 = ["","不准备踢人 "]; if(Desk.roomtype[21]!=0){ deduct_card = 0; msg7 = [beilv+"倍 "]; } var maaa=""; maaa = tou + "玩法:\n\n" + " 局数:" + Desk.count + "局\n\n" + " 人数:" + person +"人\n\n" + " 玩法:" + msg4[way] + msg5[huitou] + msg2[bawang] + msg3[deduct_card] + msg7[0]+msg12[ip]+msg13[gps]+msg15[leave]+msg16[exit]; txt =tou +maaa; //set_self(2159, 7, txt); } d.a.help_txt1 = function (tou) { tou = tou || ""; var persons = [4, 4, 3, 2]; var person = persons[Desk.roomtype[6]] || 4; txt = tou + "玩法:\n\n " + "局数:" + Game_Modify.numOfgame * 8 + "局\n\n "; //set_self(2159, 7, txt); }