//显示上次出牌提示 d.show_ponit_out=function() { if (Desk.roomtype[19]) { return ; } if(Desk.stage!=0 && d.user_ctrl[4+C_Player.seat]==0) { if(d.last_operate[0]==0) {set_self(1022,37,1,0,0); set_self(1022,51,0,0,0); var sea_seat=d.last_operate[2]; var lastid=d.get_sea_lastid(sea_seat); if(d.last_operate[1] && d.last_operate[1]>=50) {lastid=d.get_sea_hua_lastid(sea_seat);} var x=get_self(lastid,18,0,0,0)+ifast_div(get_self(lastid,20,0,0,0),2)-17; set_self(1022,18,x,0,0); set_self(1022,19,get_self(lastid,19,0,0,0)-33,0,0); //play_ani123(1,1022,19,get_self(lastid,19,0,0,0)-33,get_self(lastid,19,0,0,0)-33+5,500,0,0,1); if(get_self(lastid,19,0,0,0)<39) {set_self(1022,19,get_self(lastid,19,0,0,0)-33+36+39,0,0); set_self(1022,51,1,0,0); //play_ani123(1,1022,19,get_self(lastid,19,0,0,0)-33+36+39,get_self(lastid,19,0,0,0)-33+36+39-5,500,0,0,1); } } else if(d.last_operate[0]==1 || d.last_operate[0]==2 || d.last_operate[0]==4 || d.last_operate[0]==5) {set_self(1022,37,1,0,0); set_self(1022,51,0,0,0); var seat=d.last_operate[2]; var ids=[953,971,989,1007]; //2人模式 var persons = [4, 4, 3, 2]; var person = persons[d.roomtype[6]] || 4; if(person==2) {ids=[953,989,989,989]; } var id=ids[d.pos[seat]]; var f=d.last_operate[1]; var n=0; var lastid=0; for(var i=0;i<19;i++) { if(get_self(id-i,37,0,0,0)==1) { if(d.last_operate[0]!=1 && get_self(id-i,43,0,0,0)==60) { if(get_self(id-i-1,37,0,0,0)==1 && get_self(id-i-1,43,0,0,0)==f) {n=2; lastid=id-i-1; } else if(get_self(id-i-1,37,0,0,0)==1 && d.an_gang_num[seat]>0) {n=2; lastid=id-i-1; } } else if(get_self(id-i,43,0,0,0)==f) {n+=1; lastid=id-i; } if(n==2) {var x=get_self(lastid,18,0,0,0)+ifast_div(get_self(lastid,20,0,0,0),2)-17; set_self(1022,18,x,0,0); set_self(1022,19,get_self(lastid,19,0,0,0)-33,0,0); //play_ani123(1,1022,19,get_self(lastid,19,0,0,0)-33,get_self(lastid,19,0,0,0)-33+5,500,0,0,1); if(get_self(lastid,19,0,0,0)<39) {set_self(1022,19,get_self(lastid,19,0,0,0)-33+36+39,0,0); set_self(1022,51,1,0,0); //play_ani123(1,1022,19,get_self(lastid,19,0,0,0)-33+36+39,get_self(lastid,19,0,0,0)-33+36+39-5,500,0,0,1); } break; } } } } else if(d.last_operate[0]==3) {set_self(1022,37,1,0,0); set_self(1022,51,0,0,0); var seat=d.last_operate[2]; var ids=[953,971,989,1007]; //2人模式 var persons = [4, 4, 3, 2]; var person = persons[d.roomtype[6]] || 4; if(person==2) {ids=[953,989,989,989]; } var id=ids[d.pos[seat]]; var f=d.last_operate[1]; var n=0; var lastid=0; for(var i=0;i<19;i++) { if(get_self(id-i,37,0,0,0)==1) { if(get_self(id-i,43,0,0,0)==f) {lastid=id-i; var x=get_self(lastid,18,0,0,0)+ifast_div(get_self(lastid,20,0,0,0),2)-17; set_self(1022,18,x,0,0); set_self(1022,19,get_self(lastid,19,0,0,0)-33,0,0); //play_ani123(1,1022,19,get_self(lastid,19,0,0,0)-33,get_self(lastid,19,0,0,0)-33+5,500,0,0,1); if(get_self(lastid,19,0,0,0)<39) {set_self(1022,19,get_self(lastid,19,0,0,0)-33+36+39,0,0); set_self(1022,51,1,0,0); //play_ani123(1,1022,19,get_self(lastid,19,0,0,0)-33+36+39,get_self(lastid,19,0,0,0)-33+36+39-5,500,0,0,1); } break; } } } } if(get_self(1475,37,0,0,0)==1) {set_self(1022,37,1,0,0); set_self(1022,51,0,0,0); var lastid=1475; var x=get_self(lastid,18,0,0,0)+ifast_div(get_self(lastid,20,0,0,0),2)-17; set_self(1022,18,x,0,0); set_self(1022,19,get_self(lastid,19,0,0,0)-33,0,0); //play_ani123(1,1022,19,get_self(lastid,19,0,0,0)-33,get_self(lastid,19,0,0,0)-33+5,500,0,0,1); if(get_self(1475,19,0,0,0)<39) {set_self(1022,19,get_self(lastid,19,0,0,0)-33+36+39,0,0); set_self(1022,51,1,0,0); //play_ani123(1,1022,19,get_self(lastid,19,0,0,0)-33+36+39,get_self(lastid,19,0,0,0)-33+36+39-5,500,0,0,1); } } } } //是否顺子 d.straight3=function (arr1,card) { var arr2=[[card-2,card-1,card],[card-1,card,card+1],[card,card+1,card+2]]; //吃风牌 if(card>=30 && card<40) {var card0=[]; for(var i=0;i<4;i++) { if(31+i!=card) {card0[card0.length]=31+i; } } arr2=[[card,card0[0],card0[1]],[card,card0[0],card0[2]],[card,card0[1],card0[2]]]; d.ord(arr2[0]);d.ord(arr2[1]);d.ord(arr2[2]); } var ban=[0,0,0] for(var i=0;i<3;i++) { for(var j=0;j<3;j++) { if(arr2[i][j]!=card && arr1.indexOf(arr2[i][j])==-1) {ban[i]=1; break; } } } var r=[]; for(var i=0;i<3;i++) { if(ban[i]==0) {r[r.length]=d.c(arr2[i]); } } return r; } //是否刻子 d.same=function (arr1,card) {var n=0; var arr2=d.c(arr1); for(var i=0;i<3;i++) {var pos=arr2.indexOf(card); if(pos!=-1) {arr2.splice(pos,1); n+=1; } } return n; } //可吃的牌型 d.eat=function (arr,card) {var arr0=d.straight3(arr,card); return arr0; } //可碰的牌型 d.bump=function (arr,card) {var exist=d.same(arr,card); var arr0=[]; if(exist>=2) {arr0=[card,card,card];} // else if(exist==4) // {arr0=[card,card,card,card];} return arr0; } //可杠的牌型 d.bar=function (arr,card) {var exist=d.same(arr,card); var arr0=[]; if(exist==3) {arr0=[card,card,card,card];} return arr0; } d.get_handpos_byid=function (seat,cards) {var pos_r=[]; for(var i=0;i= 0 && c <= 128)) { len++;l++; } else if(len<=10-2){ len+=2;l++; } else {break; } } str=str.slice(0,l); if(l= 0 && c <= 128){ len++;} else{ len+=2;} } return len; }