/*****************黄欢****************/ d.bet_sound=function (sound) {var sound=d.c(sound); var sound_num=sound[1]; var seat=sound[0]; if(sound_num!=undefined && String(sound_num).length>0 && sound_num>-1) { //if(seat!=C_Player.seat || seat==C_Player.seat && sound_num==101) {sound_num=parseInt(sound_num); var t=new Date().getTime()+d.time_dif; var t0=sound[2]; //if(t-t0>8*1000 && d.replay==0) //{return;} //d.wav[0]=22;//发出声音的最大时间=0之后播其他声音,以免2个声音同时播 var sex=Desk.PlayerList[seat].sex || 1;//1男2女 if(sex==0){ sex=2; } d.sound=0; if(d.sound == 0)//普通话 { if(sound_num<60) {var sid=60+(sex-1)*60+sound_num;} else {var sid=50+(sex-1)*60+(sound_num-100);} if(sound_num==38) { var sid=(sex-1)*10+sound_num; } } else if(d.sound == 1)//本地话 { if(sound_num<60) {var sid=190+(sex-1)*60+sound_num;} else {var sid=180+(sex-1)*60+(sound_num-100);} if(sound_num==38) { var sid=(sex-1)*10+sound_num; } } var tou="00"; if(String(sid).length==2) {tou="000";} else if(String(sid).length==3) {tou="00";} if(!sid) {return;} Utl.playSound(tou+sid+".mp3"); } } } d.soundlist=function (list) { if (list) { Utl.stopMusic(); Game_Config.soundList.MainSceneMusic = "00301.mp3";//听牌播放音效 Utl.playMusic(); }else { Utl.stopMusic(); Game_Config.soundList.MainSceneMusic = "00171.mp3";//正常播放音效 Utl.playMusic(); } }