//发牌 //game.pai.shuffle(); //for (var i=0;i<16;i++) { // game.arr[i]=game.pai[i]; //} //dxpaixu(game.arr); game.arr = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,17]; game.ersansi = [1017,1034,1051,1068]; game.people = 2; var msg = { rpc : 'fapai', seat : 0, data : { pai : game.arr, control : 0, jushu : [1,4], zhuangtai : 1, carlen : [17,17], laizi : 5, leixing : [1,1,1,2] } } Game_Modify._ReceiveData(msg); //打牌 var msg = { rpc : 'dapai', data : { xs_dapai : [[],[],[],[]], control : 0, seat : 0, paixing : [1,5], zha : [0,0,0], pai : [], put : true, kexuanpai : [[],[],[]], carlen : [0,0], countdown : 15 } } Game_Modify._ReceiveData(msg); //不要 var msg = { rpc : 'buyao', data : { xs_dapai : [[],[],[],[]], control : 0, seat : 0, paixing : [1,5], kexuanpai : [[],[],[]], countdown : 15 } } Game_Modify._ReceiveData(msg); //小局结算 var msg = { rpc : 'xiaoju', data : { xs_dapai : [[],[],[],[]], grade : [2,-1,-1], xiaojufen : [2,-1,-1], seat : 0, paixing : [1,5], zha : [0,0,0], suoyoupai : [[],[],[],[]], chuntian : [1,0,0], shengli : 0, zhuangtai : 2, prople : 3, difen : 5 } } Game_Modify._ReceiveData(msg);