var Game_Modify = Game_Modify||{};//子游戏可能会修改的模块 Game_Modify.roomDes = ""; Game_Modify.game_config={//游戏配置默认值 }; Game_Modify.Type_1 = [ {id:0,des:"4局(房卡X1)",roomcard:1,type:1}, {id:1,des:"8局(房卡X2)",roomcard:2,type:2} ]; Game_Modify.Type_2 = [ {id:0,des:"2人关牌",type:1}, {id:1,des:"3人关牌",type:2} //{id:2,des:"4人跑得快",type:3} ]; Game_Modify.Type_3 = [ {id:0,des:"1分",type:1}, {id:1,des:"2分",type:2}, {id:2,des:"5分",type:3}, {id:3,des:"20分", type:4} ]; Game_Modify.Type_4 = [ {id:0,des:"经典玩法",type:1}, {id:1,des:"癞子玩法",type:2} //{id:2,des:"随机先出",type:3} ]; Game_Modify.Type_5 = [ {id:0,des:"普通场",type:1}, {id:1,des:"星星场",type:2} //{id:2,des:"20分",type:3} ]; Game_Modify.Type_6 = [ {id:0,des:"超时不托管",type:1}, {id:1,des:"超时托管",type:2} ]; Game_Modify.CreateRoomData = {//发送创建房间数据roomtype //Roomcard:0, Type_1:0, Type_2:0, Type_3:0, Type_4:0, Type_5:0, Type_6:0, //增加房间类型时在下面添加 }; Game_Modify.utlmousedown = function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6){ if(spid>=1001 && spid<=1017){ djzt = 0; } if(spid == anniu[2] ){ set_self(anniu[2],43,6,0,0); } if(spid == anniu[0] ){ set_self(anniu[0],43,4,0,0); } if(spid == anniu[1] ){ set_self(anniu[1],43,5,0,0); } } Game_Modify.utlmousedown_nomove = function(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5){ switch(spid){ //case ConstVal.Task.f_spid: //GameData.slideTask = false; //break; } } Game_Modify.mouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2){ if(spid_down == anniu[0] ){ set_self(anniu[0],43,1,0,0); } if(spid_down == anniu[1] ){ set_self(anniu[1],43,2,0,0); } if(spid_down == anniu[2] ){ set_self(anniu[2],43,3,0,0); } if(spid_down >= 1553 && spid_down <= 1556){ var pos = get_self(spid_down,19,0,0,0); if(game.jushu[0] <3 ){ if(pos != 293 ){ var t = ifast_abs(pos - 293) ; play_ani(1,spid_down,19,pos,293,0,t,0,0,0,1,0,0,0); } } else { if(pos < 293 + 147 - get_self(spid_down,21,0,0,0)){ var t = 293 - get_self(spid_down,21,0,0,0)+ 147 - pos; play_ani(1,spid_down,19,pos,293 + 147 - get_self(spid_down,21,0,0,0),0,t,0,0,0,1,0,0,0); } if(pos > 293 ){ var t = pos - 293 ; play_ani(1,spid_down,19,pos,293,0,t,0,0,0,1,0,0,0); } } } if(spid_down == 52){ var pos = get_self(50,19,0,0,0); if(pos > Game_Config.Combat.up_y){ var t = pos - Game_Config.Combat.up_y; play_ani(1,50,19,pos,Game_Config.Combat.up_y,0,t,0,0,0,1,0,0,0); for(var i=0;i Game_Config.Combat.up_y){ var t = pos - Game_Config.Combat.up_y; play_ani(1,57,19,pos,Game_Config.Combat.up_y,0,t,0,0,0,1,0,0,0); for(var i=0;i=20&&spid_up<=21){// Game_Modify.CreateRoomData.Type_1 = spid_up-20; } if(spid_up>=1350&&spid_up<=1351){ Game_Modify.CreateRoomData.Type_2 = spid_up-1350; } if(spid_up>=1304&&spid_up<=1306){ Game_Modify.CreateRoomData.Type_3 = spid_up-1304; }if(spid_up==1309){ Game_Modify.CreateRoomData.Type_3 = spid_up-1306; } if(spid_up>=1307&&spid_up<=1308){ Game_Modify.CreateRoomData.Type_4 = spid_up-1307; } if(spid_up>=1394&&spid_up<=1395){ Game_Modify.CreateRoomData.Type_5 = spid_up-1394; } if (spid_up == 11) { set_self(1392,7,difen+"分"+"(1分~"+dfpeizhi+"分)"); } if(spid_up==140){ Game_Modify.CreateRoomData.Type_6 = 0; }if(spid_up==139) { Game_Modify.CreateRoomData.Type_6 = 1; } } } Game_Modify.utlmousemove = function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1){ if(anniu[2] != gameabc_check_click(movex,movey)){ set_self(anniu[2],43,3,0,0); } if(anniu[0] != gameabc_check_click(movex,movey)){ set_self(anniu[0],43,1,0,0); } if(anniu[1] != gameabc_check_click(movex,movey)){ set_self(anniu[1],43,2,0,0); } for(var a=1001;a<=1017;a++) { if(gameabc_check_click(movex,movey) == a) //滑动范围 { if(xp!=gameabc_check_click(movex,movey)) { xp=gameabc_check_click(movex,movey); djzt = 1; if(get_self(a,19) == spy) { set_self(a,19,spy2,0,0); } else if(get_self(a,19) == spy2) { set_self(a,19,spy,0,0); } } } } if (spid>=1553&&spid<=1556) { set_self(spid,19,offmovey,1,0); } } Game_Modify.utlgamemydrawbegin = function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){ for (var i=0;i<=3;i++) { if(spid==1553+i){ set_clip(0,0,195+i*334,293,235,147); } } } Game_Modify.gamemydraw = function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){ switch(spid){ //勾选状态的钩钩是画上去的(如果需要改动勾选图片的尺寸、绘画时的参数自己调整) //------------------- begin -------------- case 248://协议勾选 if(GameData.ProtocolIndex){ ifast_mydrawbmp(spid,4,5,5,50,50,0,0,50,50); } break; case 1350://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_2 == 0){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 1351://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_2 == 1){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; //case 1352://创建房间时的勾选 //if(Game_Modify.CreateRoomData.Type_2 == 2){ //ifast_mydrawbmp(spid,4,2,2,40,40,0,0,40,40); //} //break; case 20://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_1 == 0){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 21://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_1 == 1){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 1304://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_3 == 0){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 1305://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_3 == 1){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 1306://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_3 == 2){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 1309://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_3 == 4){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 1307://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_4 == 0){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 1308://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_4 == 1){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 1394://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_5 == 0){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 1395://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_5 == 1){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 140://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_6 == 0){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; case 139://创建房间时的勾选 if(Game_Modify.CreateRoomData.Type_6 == 1){ ifast_mydrawbmp(spid,4,2,2,50,50,0,0,50,50); } break; } } Game_Modify.OpenCreateRoom=function(){ Utl.playSound(Game_Config.ClickButton.src_2); var roomty = Utl.getRoomtype();//获取到的为创建房间成功时收到的roomtype数组 if(roomty){//默认开房选项 Game_Modify.CreateRoomData.Type_1 = roomty[0]-1; Game_Modify.CreateRoomData.Type_2 = roomty[1]-1; Game_Modify.CreateRoomData.Type_3 = roomty[2]-1; Game_Modify.CreateRoomData.Type_4 = roomty[3]-1; //Game_Modify.CreateRoomData.Type_5 = roomty[4]-1; Game_Modify.CreateRoomData.Type_6 = roomty[7]-1||1; }else{ Game_Modify.CreateRoomData.Type_1 = 0; Game_Modify.CreateRoomData.Type_2 = 0; Game_Modify.CreateRoomData.Type_3 = 0; Game_Modify.CreateRoomData.Type_4 = 0; Game_Modify.CreateRoomData.Type_5 = 0; Game_Modify.CreateRoomData.Type_6 = 0; } //类型一描述 set_self(672,7,Game_Modify.Type_1[0].des,0,0); set_self(673,7,Game_Modify.Type_1[1].des,0,0); //类型二描述 set_self(1322,7,Game_Modify.Type_2[0].des,0,0); set_self(1323,7,Game_Modify.Type_2[1].des,0,0); //set_self(1324,7,Game_Modify.Type_2[2].des,0,0); //类型三描述 set_self(1313,7,Game_Modify.Type_3[0].des,0,0); set_self(1314,7,Game_Modify.Type_3[1].des,0,0); set_self(1315,7,Game_Modify.Type_3[2].des,0,0); set_self(1318,7,Game_Modify.Type_3[3].des,0,0); //类型四描述 set_self(1316,7,Game_Modify.Type_4[0].des,0,0); set_self(1317,7,Game_Modify.Type_4[1].des,0,0); //类型五描述 set_self(1396,7,Game_Modify.Type_5[0].des,0,0); set_self(1397,7,Game_Modify.Type_5[1].des+"("+xxcshuju[0]+"倍;限制"+xxcshuju[1]+")",0,0); //set_self(1321,7,Game_Modify.Type_5[2].des,0,0); set_self(675,7,Game_Modify.Type_6[0].des,0,0); set_self(674,7,Game_Modify.Type_6[1].des,0,0); set_group(4,37,1,0,0); if (Utl.getPlayerAdvanced()==0) { set_self(1111,37,0,0,0); } } Game_Modify.CloseCreateRoom=function(){ set_group(4,37,0,0,0); } //设置游戏界面房间号显示内容(也是在房间内时分享附加的房间信息) Game_Modify.setRoomDes = function(roomcode,asetcount,roomtype){ if (roomtype[5]==2) { Game_Modify.roomDes = Game_Modify.Type_2[roomtype[1]-1].des+"关牌 底"+roomtype[4]+"分"+ " 炸"+Game_Modify.Type_3[roomtype[2]-1].des + " "+Game_Modify.Type_4[roomtype[3]-1].des; } else { Game_Modify.roomDes = "房间号:"+roomcode+"("+asetcount+"局) "+ Game_Modify.Type_2[roomtype[1]-1].des+"关牌 底"+roomtype[4]+"分"+ " 炸"+Game_Modify.Type_3[roomtype[2]-1].des + " "+Game_Modify.Type_4[roomtype[3]-1].des + " "+Game_Modify.Type_6[roomtype[7]-1].des; Game_Config.Share.gameDescription = "房间号:"+roomcode+"("+asetcount+"局) "+ Game_Modify.Type_2[roomtype[1]-1].des+"关牌 底"+roomtype[4]+"分"+ " 炸"+Game_Modify.Type_3[roomtype[2]-1].des + " "+Game_Modify.Type_4[roomtype[3]-1].des + " "+Game_Modify.Type_6[roomtype[7]-1].des; zongju=asetcount; } } //-----------------新版战绩--------------------------- var gameCombat={}; gameCombat.combatData = { page:0,//当前处于第几页战绩 0我的战绩1第二页战绩 pageOneIndex:0,//选中的第二页的第几栏 pageTwoIndex:0,//选中的第二页的第几栏 type:0, }; gameCombat.combatPageOneConfig = { fSpid:63, bgSpid:64, splitSpid:86, btnSpid:51, txt1Spid:65, txt2Spid:66, txt3Spid:67, bgTag:1, splitTag:500, btnTag:1000, txt1Tag:1500, txt2Tag:3000, txt3Tag:4500, clip_x:64, clip_y:114, clip_h:515, clip_w:1175, txt1Width:10, txt2Width:10, txt3Width:10, splitPosition:[338,74], btnPosition:[1065,0], txt1Position:[[35,15],[35,60],[35,105]],//x,y txt2Position:[[130,15],[130,60],[130,105]],//x,y txt3Position5:[[400,45],[540,45],[680,45],[820,45],[960,45]],//[居中点,y] txt3Position10:[[400,10],[540,10],[680,10],[820,10],[960,10], [400,80],[540,80],[680,80],[820,80],[960,80]],//[居中点,y] nickNameLimit5:8, nickNameLimit10:8, nsSpace:30,//昵称积分间隔 bgSpace:167,//背景间隔 }; gameCombat.combatPageTwoConfig = { fSpid:87, bgSpid:88, splitSpid:91, btnSpid:54, txt1Spid:89, //txt2Spid:66, txt3Spid:90, bgTag:1, splitTag:500, btnTag:1000, txt1Tag:1500, txt2Tag:3000, txt3Tag:4500, clip_x:64, clip_y:114, clip_h:515, clip_w:1175, txt1Width:10, txt2Width:10, txt3Width:10, splitPosition:[338,74], btnPosition:[1065,0], txt1Position:[[90,50],[35,60],[35,105]],//x,y txt2Position:[[130,15],[130,60],[130,105]],//x,y txt3Position5:[[400,45],[540,45],[680,45],[820,45],[960,45]],//[居中点,y] txt3Position10:[[400,10],[540,10],[680,10],[820,10],[960,10], [400,80],[540,80],[680,80],[820,80],[960,80]],//[居中点,y] nickNameLimit5:2, nickNameLimit10:2, nsSpace:30,//昵称积分间隔 bgSpace:167,//背景间隔 }; gameCombat.combatPageOneData = { slide:false, bgTag:0, btnTag:0, txt1Tag:0, txt2Tag:0, txt3Tag:0, splitTag:0, }; gameCombat.combatPageTwoData = { slide:false, bgTag:0, btnTag:0, txt1Tag:0, txt2Tag:0, txt3Tag:0, splitTag:0, }; gameCombat.utlani_doend=function(id,sx,count,allend){ if(id>=1281 && id<=1284 && allend==1){ set_self(id,37,0,0,0); play_ani(0,id,43); } if(id==1286 && allend==1){ set_self(id,37,0,0,0); play_ani(0,id,43); }if(id==1285 && allend==1){ set_self(id,37,0,0,0); play_ani(0,id,18); }if(id==1107 && allend==1){ if (get_self(id,18)>=1280) { play_ani(0,id,18); } }if (id==1080 && allend==1){ set_self(id,37,0,0,0); play_ani(0,id,35); }if (id==1098 && allend==1){ set_self(id,37,0,0,0); play_ani(0,id,35); } } gameCombat.utlmousedown = function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6){ switch(spid){ case gameCombat.combatPageOneConfig.fSpid: gameCombat.combatPageOneData.slide = false; break; case gameCombat.combatPageTwoConfig.fSpid: gameCombat.combatPageTwoData.slide = false; break; } } gameCombat.utlmouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2){ if(spid_down == gameCombat.combatPageOneConfig.fSpid){ var pos = get_self(spid_down,19,0,0,0); var sh = get_self(spid_down,21,0,0,0); if(sh <= gameCombat.combatPageOneConfig.clip_h){ play_ani(1,spid_down,19,pos,gameCombat.combatPageOneConfig.clip_y,0,ifast_abs(gameCombat.combatPageOneConfig.clip_y - pos),0,0,0,1,0,0,0); }else{ if(pos > gameCombat.combatPageOneConfig.clip_y){ play_ani(1,spid_down,19,pos,gameCombat.combatPageOneConfig.clip_y,0,ifast_abs(gameCombat.combatPageOneConfig.clip_y - pos),0,0,0,1,0,0,0); }else{ var ppos = gameCombat.combatPageOneConfig.clip_y + gameCombat.combatPageOneConfig.clip_h - sh; if(pos < ppos){ play_ani(1,spid_down,19,pos,ppos,0,ifast_abs(ppos - pos),0,0,0,1,0,0,0); } } } } if(spid_down == gameCombat.combatPageTwoConfig.fSpid){ var pos = get_self(spid_down,19,0,0,0); var sh = get_self(spid_down,21,0,0,0); if(sh <= gameCombat.combatPageTwoConfig.clip_h){ play_ani(1,spid_down,19,pos,gameCombat.combatPageTwoConfig.clip_y,0,ifast_abs(gameCombat.combatPageTwoConfig.clip_y - pos),0,0,0,1,0,0,0); }else{ if(pos > gameCombat.combatPageTwoConfig.clip_y){ play_ani(1,spid_down,19,pos,gameCombat.combatPageTwoConfig.clip_y,0,ifast_abs(gameCombat.combatPageTwoConfig.clip_y - pos),0,0,0,1,0,0,0); }else{ var ppos = gameCombat.combatPageTwoConfig.clip_y + gameCombat.combatPageTwoConfig.clip_h - sh; if(pos < ppos){ play_ani(1,spid_down,19,pos,ppos,0,ifast_abs(ppos - pos),0,0,0,1,0,0,0); } } } } if(spid_down==spid_up){ switch(spid_up){ case 13://发送战绩请求 //gameCombat.openNewCombat(); gameCombat.Send_get_player_grade1(); break; case gameCombat.combatPageOneConfig.fSpid://战绩页一 if(!gameCombat.combatPageOneData.slide){ var up_id = ifast_check_add(spid_up,upx,upy); if(up_id>=gameCombat.combatPageOneConfig.btnTag&&up_id<=gameCombat.combatPageOneConfig.txt1Tag){ //console.log(up_id - gameCombat.combatPageOneConfig.btnTag); gameCombat.newGoCombatPageTwo(up_id - gameCombat.combatPageOneConfig.btnTag); } } break; case gameCombat.combatPageTwoConfig.fSpid://战绩页二 if(!gameCombat.combatPageTwoData.slide){ var up_id = ifast_check_add(spid_up,upx,upy); //console.log(up_id); if(up_id>=gameCombat.combatPageTwoConfig.btnTag&&up_id<=gameCombat.combatPageTwoConfig.txt1Tag){ console.log(up_id - gameCombat.combatPageTwoConfig.btnTag);//选中的是第几小局0开始 gameCombat.combatData.pageTwoIndex = up_id - gameCombat.combatPageTwoConfig.btnTag; gameCombat.newGoCombatPageThree(gameCombat.combatData.pageOneIndex,gameCombat.combatData.pageTwoIndex); } } break; case 49: case 61: gameCombat.closeNewCombat(); break; case 55://战绩返回 if(gameCombat.combatData.page == 0){ gameCombat.closeNewCombat(); }else if(gameCombat.combatData.page == 1){ gameCombat.newGoCombatPageOne(); }else{ gameCombat.newGoCombatPageTwo(gameCombat.combatData.pageTwoIndex); } break; case 84: gameCombat.Send_get_player_grade1(0); break; case 85: gameCombat.Send_get_player_grade1(1); break; } } } gameCombat.utlmousemove=function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1){ switch(spid){ case gameCombat.combatPageOneConfig.fSpid: if(ifast_abs(offmovey)>2){ set_self(spid,19,offmovey,1,0,0); gameCombat.combatPageOneData.slide = true; } break; case gameCombat.combatPageTwoConfig.fSpid: if(ifast_abs(offmovey)>2){ set_self(spid,19,offmovey,1,0,0); gameCombat.combatPageTwoData.slide = true; } break; } } gameCombat.utlgamemydraw=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){ } gameCombat.utlgamemydrawbegin=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7){ if(spid==gameCombat.combatPageOneConfig.fSpid){ set_clip(0,0,gameCombat.combatPageOneConfig.clip_x,gameCombat.combatPageOneConfig.clip_y,gameCombat.combatPageOneConfig.clip_w,gameCombat.combatPageOneConfig.clip_h); } if(spid==gameCombat.combatPageTwoConfig.fSpid){ set_clip(0,0,gameCombat.combatPageTwoConfig.clip_x,gameCombat.combatPageTwoConfig.clip_y,gameCombat.combatPageTwoConfig.clip_w,gameCombat.combatPageTwoConfig.clip_h); } } //打开战绩 gameCombat.openNewCombat = function(){ //gameCombat.combatData.page = 0; if(!gameCombat.combatData.type){ set_self(83,43,1,0,0); }else{ set_self(83,43,2,0,0); } set_group(7,37,1,0,0); if(CombatCount){ set_self(684,7,CombatCount,0,0); set_self(684,20,String(CombatCount).length*14,0,0); }else{ set_self(683,37,0,0,0); set_self(684,37,0,0,0); }//gameCombat.newCreateCombatPageOne(); gameCombat.newGoCombatPageOne(); } //关闭战绩 gameCombat.closeNewCombat = function(){ set_group(7,37,0,0,0); set_group(8,37,0,0,0); set_group(9,37,0,0,0); set_group(13,37,0,0,0); set_group(14,37,0,0,0); set_group(15,37,0,0,0); set_group(16,37,0,0,0); set_group(17,37,0,0,0); gameCombat.removeCombatPageOne(); gameCombat.removeCombatPageTwo(); gameCombat.removeCombatPageThree(); } //创建战绩页一 gameCombat.newCreateCombatPageOne = function(){ set_group(8,37,1,0,0); set_self(gameCombat.combatPageOneConfig.fSpid,18,gameCombat.combatPageOneConfig.clip_x,0,0); set_self(gameCombat.combatPageOneConfig.fSpid,19,gameCombat.combatPageOneConfig.clip_y,0,0); var h = gameCombat.combatPageOneConfig.bgSpace; set_self(gameCombat.combatPageOneConfig.fSpid,21,h*CombatInfo.length,0,0); set_self(gameCombat.combatPageOneConfig.fSpid,20,get_self(gameCombat.combatPageOneConfig.bgSpid,20,0,0,0),0,0); var bgTag = gameCombat.combatPageOneConfig.bgTag; var btnTag = gameCombat.combatPageOneConfig.btnTag; var txt1Tag = gameCombat.combatPageOneConfig.txt1Tag; var txt2Tag = gameCombat.combatPageOneConfig.txt2Tag; var txt3Tag = gameCombat.combatPageOneConfig.txt3Tag; var splitTag = gameCombat.combatPageOneConfig.splitTag; for(var i=0;i 5){ //splitPosition position = gameCombat.combatPageOneConfig.txt3Position10; var splitLine = ifast_addtospritefromspritecopy(gameCombat.combatPageOneConfig.fSpid,gameCombat.combatPageOneConfig.splitSpid, gameCombat.combatPageOneConfig.splitPosition[0], gameCombat.combatPageOneConfig.splitPosition[1]+i*gameCombat.combatPageOneConfig.bgSpace, splitTag); splitTag++; } var nameLimit; CombatInfo[i].gameinfo1.playerlist.length > 5 ? nameLimit = gameCombat.combatPageOneConfig.nickNameLimit10:nameLimit = gameCombat.combatPageOneConfig.nickNameLimit5; var n=0; for(var j=0;j 5){ //splitPosition position = gameCombat.combatPageTwoConfig.txt3Position10; var splitLine = ifast_addtospritefromspritecopy(gameCombat.combatPageTwoConfig.fSpid,gameCombat.combatPageTwoConfig.splitSpid, gameCombat.combatPageTwoConfig.splitPosition[0], gameCombat.combatPageTwoConfig.splitPosition[1]+i*gameCombat.combatPageTwoConfig.bgSpace, splitTag); splitTag++; } var nameLimit; CombatInfo[gameCombat.combatData.pageOneIndex].gameinfo1.playerlist.length > 5 ? nameLimit = gameCombat.combatPageTwoConfig.nickNameLimit10:nameLimit = gameCombat.combatPageTwoConfig.nickNameLimit5; var scoreList = []; var n=0; for(var j=0;j