//牛牛游戏界面精灵配置 var NN_Sprite = NN_Sprite || {}; //精灵实例列表 NN_Sprite.list = []; //是否初始化标识 NN_Sprite.isInit = false; //初始化全部精灵 NN_Sprite.init = function(){ // set_self(1510, 37, 1, 0, 0); //创建所需精灵 if(!this.isInit){ for(var i = 0; i < this.list.length; i ++){ if(this.list[i]){ this.list[i].initSprite(); } } this.isInit = true; } }; //清除动态创建的精灵 NN_Sprite.clear = function(o_sprite){ if(o_sprite){ //清除单个类精灵 o_sprite.distroySprite(); }else{ for(var i = 0; i < this.list.length; i ++){ if(this.list[i]){ this.list[i].distroySprite(); } } this.isInit = false; } }; //隐藏精灵 NN_Sprite.hide = function(){ }; //创建新的精灵实例 NN_Sprite.New = function (obj_name, obj) { //创建新实例 var o_new = new NN_Spid (); //实例赋值传入对象属性 for (var sx in obj){ o_new[sx] = obj[sx]; } // NN_Sprite[obj_name] = o_new; //添加进精灵实例列表 NN_Sprite.list.push(o_new); return o_new; }; //游戏精灵构造函数 function NN_Spid (){ this.idList = []; //精灵id列表 this.size = []; //尺寸 this.mySize = []; //尺寸 this.position = []; //相对其他精灵位 置(数组形式与idList对应) this.relvSpid = []; //位置相对精灵列表 this.addSprInfo = []; //创建精灵所需书数据[父精灵,复制精灵,x坐标,y坐标,起始标识] this.onePerSprNum = 1; //一个玩家对应创建几个精灵 this.tagList = []; //创建精灵标识列表(用于删除创建精灵) //this.relvSpid = []; //位置相对精灵列表 // this.fSpid = null; //父精灵 // this.copySpid = null; //子精灵 // this.tag = null; //创建精灵起始自定义标识值(fspid+'add'+tag) // this.initPos = []; //创建精灵的初始位置 // this.stage = 0; //阶段 } //玩家人数 NN_Spid.prototype.person = 5; //创建精灵 NN_Spid.prototype.initSprite = function(){ //创建精灵 if(this.idList.length == 0 && this.addSprInfo.length > 0){ this.tagList = []; var spid = 0; for(var i = 0; i < this.person; i ++){ if(this.idList[i] == null){ //无预设id,创建新精灵 if(this.onePerSprNum > 1){ //一人对应多个精灵时二维数组 this.idList[i] = []; } for(var j = 0; j < this.onePerSprNum; j ++){ this.tagList.push(this.addSprInfo[4] + i * this.onePerSprNum + j); if(typeof this.addSprInfo[0] == "object"){ spid = ifast_addtospritefromspritecopy(this.addSprInfo[0][i], this.addSprInfo[1], this.addSprInfo[2], this.addSprInfo[3], this.tagList[this.tagList.length - 1]); } else { spid = ifast_addtospritefromspritecopy(this.addSprInfo[0], this.addSprInfo[1], this.addSprInfo[2], this.addSprInfo[3], this.tagList[this.tagList.length - 1]); } //记录精灵创建后id if(this.onePerSprNum > 1){ this.idList[i][j] = spid; //设置坐标 if(this.position.length > 0){ set_self(spid, 18, this.position[i][j], 0, 0); set_self(spid, 19, this.position[i][j], 0, 0); } }else { this.idList[i] = spid; //设置坐标 if(this.position.length > 0){ set_self(spid, 18, this.position[i], 0, 0); set_self(spid, 19, this.position[i], 0, 0); } } //隐藏 set_self(spid, 37, 0, 0, 0); //宽高设置 if(this.size.length > 0){ set_self(spid, 20, this.size[0], 0, 0); set_self(spid, 21, this.size[1], 0, 0); } } } } } }; //创建精灵 //NN_Spid.prototype.initPosition = function(){ //if(this.position.length > 0){ //for(var i = 0; i < this.idList.length; i ++){ //} //this.position = []; //相对其他精灵位置(数组形式与isList对应) //} //}; //清除创建的精灵 NN_Spid.prototype.distroySprite = function(){ if(this.idList.length > 0){ //有精灵标识列表,清理列表对应精灵 if(this.tagList.length > 0){ for (var i = 0; i < this.tagList.length; i ++){ ifast_dllpritefromspritecopy(this.addSprInfo[0], this.tagList[i]); this.idList[this.tagList[i] - this.addSprInfo[4]] = null; } this.tagList = []; }else { return ; //精灵全部为动态创建时可执行 if(this.idList.length > 0){ for (var i = 0; i < this.person; i ++){ for (var j = 0; j < this.onePerSprNum; j ++){ ifast_dllpritefromspritecopy(this.addSprInfo[0], this.addSprInfo[4] + i * this.onePerSprNum + j); } } this.idList = []; } } } }; //隐藏及显示精灵 isShow:为空或1时显示,为0隐藏 NN_Spid.prototype.show = function(wz, isShow){ if(this.idList.length > 0){ if(isShow == null){ isShow = 1; } if(wz >= 0){ if(typeof this.idList[wz] == "object"){ for(var i = 0; i < this.idList[wz].length; i++){ set_self(this.idList[wz][i], 37, isShow, 0, 0); } }else { set_self(this.idList[wz], 37, isShow, 0, 0); } }else { for(var i = 0; i < this.idList.length; i++){ if(typeof this.idList[i] == "object"){ for(var j = 0; j < this.idList[i].length; j++){ set_self(this.idList[i][j], 37, isShow, 0, 0); } }else { set_self(this.idList[i], 37, isShow, 0, 0); } } } } }; //设置坐标 space:一对多图片时的间隔 NN_Spid.prototype.setPosition = function(wz, x, y, space){ if(this.idList.length > 0 && wz >= 0){ var rPos = [0, 0]; if(this.relvSpid != null){ rPos = [get_self(this.relvSpid[wz], 18), get_self(this.relvSpid[wz], 19)]; } if(typeof this.idList[wz] == "object"){ if(space == null){ space = 0; } for(var i = 0; i < this.idList[wz].length; i++){ if(x != null){ set_self(this.idList[wz][i], 18, rPos[0] + x + space * i, 0, 0); set_self(this.idList[wz][i], 19, rPos[1] + y, 0, 0); }else if(typeof this.position[wz] == "object"){ set_self(this.idList[wz][i], 18, rPos[0] + this.position[wz][0] + this.position[wz][2] * i, 0, 0); set_self(this.idList[wz][i], 19, rPos[1] + this.position[wz][1], 0, 0); }else if(typeof this.position[wz] == "number"){ set_self(this.idList[wz][i], 18, rPos[0] + this.position[0] + this.position[2] * i, 0, 0); set_self(this.idList[wz][i], 19, rPos[1] + this.position[1], 0, 0); } } }else { if(x != null){ set_self(this.idList[wz], 18, rPos[0] + x, 0, 0); set_self(this.idList[wz], 19, rPos[1] + y, 0, 0); }else if(typeof this.position[wz] == "object"){ set_self(this.idList[wz], 18, rPos[0] + this.position[wz][0], 0, 0); set_self(this.idList[wz], 19, rPos[1] + this.position[wz][1], 0, 0); }else if(typeof this.position[wz] == "number"){ set_self(this.idList[wz], 18, rPos[0] + this.position[0], 0, 0); set_self(this.idList[wz], 19, rPos[1] + this.position[1], 0, 0); } } } }; //获取创建的精灵id NN_Spid.prototype.setSize = function(wz, w, h){ if(this.idList.length > 0 && wz >= 0){ var spid; if(typeof this.idList[wz] == "object"){ spids = this.idList[wz]; }else { spids = [this.idList[wz]]; } for(var i = 0; i < spids.length; i++){ if(w != null && h != null){ set_self(spids[i], 20, w, 0, 0); set_self(spids[i], 21, h, 0, 0); }else if(this.size){ if(typeof this.size[0] == "number"){ set_self(spids[i], 20, this.size[0], 0, 0); set_self(spids[i], 21, this.size[1], 0, 0); }else if(typeof this.position[0] == "object"){ set_self(spids[i], 20, this.size[wz][0], 0, 0); set_self(spids[i], 21, this.size[wz][1], 0, 0); } } } } }; //获取创建的精灵id NN_Spid.prototype.getSpriteId = function(wz, many){ if(this.idList[wz] != null){ if(many != null){ return this.idList[wz][many]; }else { return this.idList[wz]; } } }; ///////////////////////////////////////////////////////////////// ///////////////////////////游戏精灵配置////////////////////////// ///////////////////////////////////////////////////////////////// //创建房间时初始化配置数据 NN_Sprite.init_OnCreateDesk = function(roomtype){ if(roomtype[5] && roomtype[5][5] == 1){ //10人局 //框架相关显示 NN_Sprite.mainScence.playersInfo_10.init(); //if(roomtype[5][1] == 1){ //NN_UIP.mainScence.init(10, 1); //}else{ //NN_UIP.mainScence.init(10); //} var score_x = [get_self(346, 18) + 130, get_self(34, 18) + 50]; //框架相关配置 Game_Config.Max.PlayerCnt = 10; //房间最大人数 Game_Config.Info.textwidth_1 = 7; //昵称文字的宽度 Game_Config.Info.textwidth_2 = 11; //分数文字的宽度 Game_Config.Info.myPosition = get_self(346, 18) + 130;//自己信息对齐点(根据游戏界面自行修改) Game_Config.Info.position = [get_self(347, 18) + 50, get_self(348, 18) + 50, get_self(349, 18) + 50, get_self(350, 18) + 130, get_self(351, 18) + 130, get_self(352, 18) + 130, get_self(353, 18) + 50, get_self(354, 18) + 50, get_self(355, 18) + 50]; //聊天气泡 Game_Config.Chat.ChatDis = [30,11]; //聊天气泡与内容的间隔0位置左右间隔(最好不要低于30)1位置上下间隔 Game_Config.Chat.isLeft = [1,0,0,0,1,1,1,1,1,1]; //聊天气泡是否为以左边为基准线 Game_Config.Chat.ChatLoc = [[166,556],[1241,435],[1264,265],[1215,106],[782,3],[546,55],[310,3],[62,108],[15,265],[39,435]];//聊天气泡的基准点位置(注意是基准点位置!) //语音气泡 Game_Config.Voice.VoiceDis = [30,15]; //语音气泡与内容的间隔0位置左右间隔(最好不要低于30)1位置上下间隔 Game_Config.Voice.isLeft = [1,0,0,0,0,0,0,1,1,1]; //气泡是否为以左边为基准线 Game_Config.Voice.VoiceLoc = [[168,556],[1138,435],[1163,265],[1112,106],[807,3],[571,3],[330,3],[165,108],[115,265],[139,435]];//气泡的基准点位置(注意是基准点位置!) }else{ //5人 //框架相关显示 NN_Sprite.mainScence.playersInfo_5.init(); //NN_UIP.mainScence.init(5); //框架相关配置 Game_Config.Max.PlayerCnt = 5; //房间最大人数 Game_Config.Info.textwidth_1 = 7; //昵称文字的宽度 Game_Config.Info.textwidth_2 = 11; //分数文字的宽度 Game_Config.Info.myPosition = 194; //自己信息对齐点(根据游戏界面自行修改) Game_Config.Info.position = [1195,1195,85,85]; //游戏内聊天配置信息 Game_Config.Chat.ChatDis = [30,11]; //聊天气泡与内容的间隔0位置左右间隔(最好不要低于30)1位置上下间隔 Game_Config.Chat.isLeft = [1,0,0,1,1]; //聊天气泡是否为以左边为基准线 Game_Config.Chat.ChatLoc = [[35,517],[1100,315],[1100,105],[175,105],[175,315]];//聊天气泡的基准点位置 //游戏内聊天配置信息 Game_Config.Voice.VoiceDis = [30,15]; //语音气泡与内容的间隔0位置左右间隔(最好不要低于30)1位置上下间隔 Game_Config.Voice.isLeft = [1,0,0,1,1]; //气泡是否为以左边为基准线 Game_Config.Voice.VoiceLoc = [[35,517],[1100,315],[1100,105],[175,105],[175,315]];//气泡的基准点位置 } }; //游戏内框架内容调整 NN_Sprite.mainScence = { init: function(personMax, isBean){ if(personMax == 10){ //替换背景图 set_self(149, 1, 595, 0, 0); set_self(284, 1, 618, 0, 0); //时间背景 //NN_Sprite.mainScence.playersInfo_10.init(); //初始化玩家头像 }else { //替换背景图 set_self(149, 1, 66, 0, 0); set_self(284, 1, 67, 0, 0); //时间背景 //NN_Sprite.mainScence.playersInfo_5.init();//初始化玩家头像 } //玩家房号及房间类型显示 this.roomInfo(personMax); //按钮显示 this.btn(personMax, isBean); //桌 this.deskInfo(personMax); }, //玩家房号及房间类型显示 roomInfo: function(personMax){ var spids_show, //精灵列表 [精灵id,x, y] 显示 spids_hide; //隐藏的精灵 if(personMax == 10){ spids_show = [ //[1501, 8, 4], //10人背景条 //[284, 87, 0, 225, 47], //背景条 //[336, 101, 9], //手机信号显示 //[338, 147, 11], //电量显示 //[337, 147, 11], //电量显示 //[154, 208, 9], //小时 //[156, 254, 12], //点 //[155, 262, 9], //分钟 //[1501, 87, 4], //信息框 //1502, 1503, 1504, //中间局数及房间类型显示 //[1504, 450, 236], //房间类型 //[107, 15, 3] //按钮栏 ]; spids_hide = [1501, 291]; }else { spids_show = [ //[336, 101, 9], //手机信号显示 //[338, 147, 11], //电量显示 //[337, 147, 11], //电量显示 //[154, 208, 9], //小时 //[156, 254, 12], //点 //[155, 262, 9], //分钟 //[284, 0 + 87, 0, 225, 47], //背景条 //[107, 15, 3] //按钮栏 ];//[291, 239 + 87, 4], //房间号 spids_hide = [1501, 1502, 1503, 1504]; } //显示 for (var i = 0; i < spids_show.length; i++){ if(typeof spids_show[i] == "object"){ set_self(spids_show[i][0], 18, spids_show[i][1], 0, 0); set_self(spids_show[i][0], 19, spids_show[i][2], 0, 0); if(spids_show[i][3] != null){ set_self(spids_show[i][0], 20, spids_show[i][3], 0, 0); } if(spids_show[i][4] != null){ set_self(spids_show[i][0], 21, spids_show[i][4], 0, 0); } set_self(spids_show[i][0], 37, 1, 0, 0); }else { set_self(spids_show[i], 37, 1, 0, 0); } }0 //隐藏 for (var i = 0; i < spids_hide.length; i++){ set_self(spids_hide[i], 37, 0, 0, 0); } }, //按钮显示 btn: function(personMax, isBean){ var btnList; if(personMax == 10){ btnList = [[569, 490, 194], //分享平台 //[195, 393, 324], //邀请奖励 [183, 490, 284], //邀请好友 [515, 548, 403], //准备 [184, 548, 491], //开始 //横条 //[3143, 269, 284], //背景 //[3147, 499, 296], //房号 //[3146, 570, 298], //房号值 //[3145, 314, 268], //退出 //[3144, 821, 268], //解散 //[3151, 675, 276], //复制房号 [107, 0, -11], //设置 [152, 1093, 634], //语音 [153, 1185, 634], //聊天 [3115, 1119, 596], //聊天框 [3118, 1245, 624], //聊天红点 [3119, 1249, 627], //聊天数 [954, 44, 619], //机器人 //[389, 271, 148], //滚动信息背景 //[390, 628, 150] //滚动信息 ]; //判断分享平台按钮有没有显示 //if(isBean && GameData.hallConfig.shareButton){ //btnList[0] = [569, 330, 384]; //分享平台 //btnList[1] = [183, 650, 384]; //邀请好友 //} //是否需要准备 //if(Desk.needprepare != 1){ //btnList[3] = [184, 554, 480]; //开始 //} //无限局调整 if(Utl.getIsInfinite() == 1){ btnList[2] = [515, 548, 450]; //准备 //btnList[6] = [233, 424, 495]; //退出 //btnList[4] = [3014, 645, 495]; //换房间 } //if(get_self(656, 37) == 1){ //btnList[3] = [512, 654, 635]; //btnList[4] = [656, 430, 635]; //} }else{ btnList = [[569, 490, 194], //分享平台 //[195, 393, 324], //邀请奖励 [183, 490, 284], //邀请好友 [515, 548, 403], //准备 [184, 548, 491], //开始 //横条 //[3143, 269, 284 - 54], //背景 //[3147, 499, 296 - 54], //房号 //[3146, 570, 298 - 54], //房号值 //[3145, 314, 268 - 54], //退出 //[3144, 821, 268 - 54], //解散 //[3151, 675, 276 - 54], //复制房号 [107, 0, -11], //设置 [152, 1155, 520], //语音 [153, 1155, 625], //聊天 [3115, 1080, 595], //聊天框 [3118, 1220, 622], //聊天红点 [3119, 1220, 625], //聊天数 [954, 160, 495], //邀请好友 //[389, 251, 42], //滚动信息背景 //[390, 608, 44] //滚动信息 ]; //无限局调整 if(Utl.getIsInfinite() == 1){ btnList[2] = [515, 548, 397]; //准备 //btnList[6] = [233, 424, 495]; //退出 //btnList[4] = [3014, 645, 495]; //换房间 } } //位置调整 for (var i = 0; i < btnList.length; i++){ set_self(btnList[i][0], 18, btnList[i][1], 0, 0); set_self(btnList[i][0], 19, btnList[i][2], 0, 0); } }, //桌界面相关 deskInfo: function(personMax){ var sList; if(personMax == 10){ sList = [[[701, null, 300], //第几局 [702, null, 234], //第几局 [891, null, 319], //开始 [703, 599, 318], //计时器 [704, 620, 363], //计时器 [956, 788, 390] //不加注按钮 ]]; //无限局-计时器位置调整 //if(Utl.getIsInfinite()){ //sList[0][3] = [703, 599, 238]; //计时器 //sList[0][4] = [704, 620, 283]; //计时器 //} }else{ sList = [[[701, null, 250], //第几局 [702, null, 248], //第几局 [891, null, 274], //开始 [703, 599, 208], //计时器 [704, 620, 253], //计时器 [956, 555, 323]], //不加注按钮 [[784, 606, 474],[785, 999, 372],[786, 999, 165],[787, 198, 165],[788, 198, 372]], //抢庄状态 [[770, 942, 436],[771, 942, 231],[772, 203, 231],[773, 203, 436]] //摆牌中 //[[, , ],[, , ],[, , ],[, , ],[, , ]], ]; } for (var i = 0; i < sList.length; i++){ for (var j = 0; j < sList[i].length; j++){ if(sList[i][j][1] != null){ set_self(sList[i][j][0], 18, sList[i][j][1], 0, 0); } if(sList[i][j][2] != null){ set_self(sList[i][j][0], 19, sList[i][j][2], 0, 0); } } } }, }; //初始化玩家头像相关显示(10人局) NN_Sprite.mainScence.playersInfo_10 = { //头像框 headFrame: { spids: [346, 347, 348, 349, 350, 351, 352, 353, 354, 355], pos: [[163, 608], [1142, 458], [1165, 284], [1113, 114], [781, 7], [546, 7], [310, 7], [63, 114], [13, 284], [37, 458]], size: [[180, 100],[100, 150]], }, //头像 head: { spids: [376, 377, 378, 379, 380, 381, 382, 383, 384, 385], rPos: [[11 , 13], [13, 11]], //relativePos相对头像框坐标[横, 竖] size: [75, 75] }, //昵称 nickname: { spids: [406, 407, 408, 409, 410, 411, 412, 413, 414, 415], rPos: [[93, 22], [12, 92]], //相对头像框 }, //分数 score: { spids: [436, 437, 438, 439, 440, 441, 442, 443, 444, 445], rPos: [[112, 54], [31, 116]], //相对头像框 }, //表情动画底 expressionBtm: { spids: [468, 469, 470, 471, 472, 473, 474, 475, 476, 477], rPos: [26, 604], //相对头像 size: [90, 94] }, //互动动画 expression: { spids: [498, 499, 500, 501, 502, 503, 504, 505, 506, 507], rPos: [28, 603], //相对头像 size: [90, 90] }, //语音气泡 //文字气泡 //初始化玩家信息显示位置 init: function(){ var kind = [], fspid_x = 0, fspid_y = 0; for (var i = 0; i < 10; i ++){ fspid_x = this.headFrame.pos[i][0]; fspid_y = this.headFrame.pos[i][1]; //头像框 set_self(this.headFrame.spids[i], 18, fspid_x,0,0); set_self(this.headFrame.spids[i], 19, fspid_y,0,0); //头像宽高 set_self(this.head.spids[i], 20, this.head.size[0],0,0); set_self(this.head.spids[i], 21, this.head.size[1],0,0); if(i == 0 || i == 4 || i == 5 || i == 6){ set_self(this.headFrame.spids[i], 20, this.headFrame.size[0][0],0,0); set_self(this.headFrame.spids[i], 21, this.headFrame.size[0][1],0,0); //头像 set_self(this.head.spids[i], 18, fspid_x + this.head.rPos[0][0],0,0); set_self(this.head.spids[i], 19, fspid_y + this.head.rPos[0][1],0,0); //昵称 set_self(this.nickname.spids[i], 18, fspid_x + this.nickname.rPos[0][0],0,0); set_self(this.nickname.spids[i], 19, fspid_y + this.nickname.rPos[0][1],0,0); //分数 set_self(this.score.spids[i], 18, fspid_x + this.score.rPos[0][0],0,0); set_self(this.score.spids[i], 19, fspid_y + this.score.rPos[0][1],0,0); }else { set_self(this.headFrame.spids[i], 20, this.headFrame.size[1][0],0,0); set_self(this.headFrame.spids[i], 21, this.headFrame.size[1][1],0,0); //头像 set_self(this.head.spids[i], 18, fspid_x + this.head.rPos[1][0],0,0); set_self(this.head.spids[i], 19, fspid_y + this.head.rPos[1][1],0,0); //昵称 set_self(this.nickname.spids[i], 18, fspid_x + this.nickname.rPos[1][0],0,0); set_self(this.nickname.spids[i], 19, fspid_y + this.nickname.rPos[1][1],0,0); //分数 set_self(this.score.spids[i], 18, fspid_x + this.score.rPos[1][0],0,0); set_self(this.score.spids[i], 19, fspid_y + this.score.rPos[1][1],0,0); } //表情动画底 set_self(this.expressionBtm.spids[i], 18, get_self(this.head.spids[i], 18) + this.expressionBtm.rPos[0],0,0); set_self(this.expressionBtm.spids[i], 19, get_self(this.head.spids[i], 19) + this.expressionBtm.rPos[0],0,0); set_self(this.expressionBtm.spids[i], 20, this.expressionBtm.size[0],0,0); set_self(this.expressionBtm.spids[i], 21, this.expressionBtm.size[1],0,0); //互动动画 set_self(this.expression.spids[i], 18, get_self(this.head.spids[i], 18) + this.expression.rPos[0],0,0); set_self(this.expression.spids[i], 19, get_self(this.head.spids[i], 19) + this.expression.rPos[0],0,0); set_self(this.expression.spids[i], 20, this.expression.size[0],0,0); set_self(this.expression.spids[i], 21, this.expression.size[1],0,0); //测试---------------------------------------------------- //set_self(this.headFrame.spids[i], 37, 1,0,0); //set_self(this.head.spids[i], 37, 1,0,0); //set_self(this.nickname.spids[i], 37, 1,0,0); //set_self(this.score.spids[i], 37, 1,0,0); } } }; //初始化玩家头像相关显示(5人局) NN_Sprite.mainScence.playersInfo_5 = { //头像框 headFrame: { spids: [346, 347, 348, 349, 350, 351, 352, 353, 354, 355], pos: [[20, 597], [1130, 304], [1130, 96], [20, 96], [20, 304], [0, -500], [0, -500], [0, -500], [0, -500], [0, -500]], size: [[246, 112],[130, 180]], }, //头像 head: { spids: [376, 377, 378, 379, 380, 381, 382, 383, 384, 385], pos: [[32, 607], [1148, 317], [1148, 109], [38, 109], [38, 317], [0, -500], [0, -500], [0, -500], [0, -500], [0, -500]], size: [93, 93] }, //昵称 nickname: { spids: [406, 407, 408, 409, 410, 411, 412, 413, 414, 415], pos: [[149, 620], [1159, 420], [1159, 212], [49, 212], [49, 420], [0, -500], [0, -500], [0, -500], [0, -500], [0, -500]], }, //分数 score: { spids: [436, 437, 438, 439, 440, 441, 442, 443, 444, 445], pos: [[173, 662], [1175, 449], [1179, 241], [65, 241], [65, 449], [0, -500], [0, -500], [0, -500], [0, -500], [0, -500]], }, //表情动画底 expressionBtm: { spids: [468, 469, 470, 471, 472, 473, 474, 475, 476, 477], pos: [[26, 604], [1142, 314], [1142, 106], [32, 106], [32, 314], [0, -500], [0, -500], [0, -500], [0, -500], [0, -500]], size: [105, 99] }, //互动动画 expression: { spids: [498, 499, 500, 501, 502, 503, 504, 505, 506, 507], pos: [[28, 603], [1144, 313], [1144, 105], [34, 105], [34, 313], [0, -500], [0, -500], [0, -500], [0, -500], [0, -500]], size: [100, 100] }, //语音气泡 //文字气泡 //初始化玩家信息显示位置 init: function(count){ for (var i = 0; i < 10; i ++){ //头像框 set_self(this.headFrame.spids[i], 18, this.headFrame.pos[i][0],0,0); set_self(this.headFrame.spids[i], 19, this.headFrame.pos[i][1],0,0); if(i == 0){ set_self(this.headFrame.spids[i], 20, this.headFrame.size[0][0],0,0); set_self(this.headFrame.spids[i], 21, this.headFrame.size[0][1],0,0); }else { set_self(this.headFrame.spids[i], 20, this.headFrame.size[1][0],0,0); set_self(this.headFrame.spids[i], 21, this.headFrame.size[1][1],0,0); } //头像 set_self(this.head.spids[i], 18, this.head.pos[i][0],0,0); set_self(this.head.spids[i], 19, this.head.pos[i][1],0,0); set_self(this.head.spids[i], 20, this.head.size[0],0,0); set_self(this.head.spids[i], 21, this.head.size[1],0,0); //昵称 set_self(this.nickname.spids[i], 18, this.nickname.pos[i][0],0,0); set_self(this.nickname.spids[i], 19, this.nickname.pos[i][1],0,0); //分数 set_self(this.score.spids[i], 18, this.score.pos[i][0],0,0); set_self(this.score.spids[i], 19, this.score.pos[i][1],0,0); //表情动画底 set_self(this.expressionBtm.spids[i], 18, this.expressionBtm.pos[i][0],0,0); set_self(this.expressionBtm.spids[i], 19, this.expressionBtm.pos[i][1],0,0); set_self(this.expressionBtm.spids[i], 20, this.expressionBtm.size[0],0,0); set_self(this.expressionBtm.spids[i], 21, this.expressionBtm.size[1],0,0); //互动动画 set_self(this.expression.spids[i], 18, this.expression.pos[i][0],0,0); set_self(this.expression.spids[i], 19, this.expression.pos[i][1],0,0); set_self(this.expression.spids[i], 20, this.expression.size[0],0,0); set_self(this.expression.spids[i], 21, this.expression.size[1],0,0); //显示 //set_self(this.headFrame.spids[i], 37, 1,0,0); //set_self(this.head.spids[i], 37, 1,0,0); //set_self(this.nickname.spids[i], 37, 1,0,0); //set_self(this.score.spids[i], 37, 1,0,0); //set_self(this.expressionBtm.spids[i], 37, 1,0,0); //set_self(this.expression.spids[i], 37, 1,0,0); } } }; /* NN_Sprite.New("card", { idList : [], //精灵id列表 size : [], //尺寸 position : [], //相对其他精灵位置(数组形式与isList对应) addSprInfo : [], //创建精灵所需书数据[父精灵,复制精灵,x坐标,y坐标,起始标识] onePerSprNum : 1, //一个玩家对应创建几个精灵 }); */ NN_Sprite.headFrame = [346, 347, 348, 349, 350, 351, 352, 353, 354, 355]; //玩家手牌 NN_Sprite.New("card", { idList : [[725, 726, 727, 728, 729], [730, 731, 732, 733, 734], [735, 736, 737, 738, 739], [740, 741, 742, 743, 744], [745, 746, 747, 748, 749], [1513, 1514, 1515, 1516, 1517], [1518, 1519, 1520, 1521, 1522], [1523, 1524, 1525, 1526, 1527], [1528, 1529, 1530, 1531, 1532], [1533, 1534, 1535, 1536, 1537]], size : [54, 73], mySize : [108, 144], relvSpid: NN_Sprite.headFrame, position: [[212, -45, 107], [-166, 56, 27], [-166, 56, 27],[-166, 62, 27],[10, 101, 27],[10, 101, 27],[10, 101, 27],[108, 62, 27],[108, 56, 27],[108, 50, 27]], myPutPos: [395, -95, 27] }); //翻牌动画 NN_Sprite.New("turnCardAnim", { idList : [[750, 751], [752, 753], [754, 755], [756, 757], [757, 758], [1538, 1539], [1540, 1541], [1542, 1543], [1544, 1545], [1546, 1547]], size : [54, 73], mySize : [104, 144] }); // //牌型背景 NN_Sprite.New("cardTypeBmp", { idList: [764, 765, 766, 767, 768, 1556, 1557, 1558, 1559, 1560], size: [180, 50], relvSpid: [725, 730, 735, 740, 745, 1513, 1518, 1523, 1528, 1533], position: [-8, 46] //addSprInfo : [1510, 1548, 0, 0, 1] }); //具体牌型 NN_Sprite.New("cardType", { idList: [774, 775, 776, 777, 778, 1561, 1562, 1563, 1564, 1565], common: [[88, 46], [19, 1]], //普通牌型(倍数>1) special:[[110, 55], [-1, -8]], //特殊牌型 bomb: [[120, 100], [-2, -22]], //炸弹牌型 noCattle: [[90, 46], [42, 1]], //无牛 relvSpid: [764, 765, 766, 767, 768, 1556, 1557, 1558, 1559, 1560], position: [42, 0] //addSprInfo : [1510, 1549, 0, 0, 11] }); //牌型倍文字 NN_Sprite.New("cardTypeMult", { idList: [779, 780, 781, 782, 783, 1571, 1572, 1573, 1574, 1575], //addSprInfo : [1510, 1550, 0, 0, 21] size: [32, 32], relvSpid: [764, 765, 766, 767, 768, 1556, 1557, 1558, 1559, 1560], position: [145, 8] }); //牌型倍数数值 NN_Sprite.New("cardTypeMultVal", { idList: [982, 983, 984, 985, 986, 1566, 1567, 1568, 1569, 1570], //addSprInfo : [1510, 1551, 0, 0, 31] size: [20, 32], relvSpid: [764, 765, 766, 767, 768, 1556, 1557, 1558, 1559, 1560], position: [106, 8] }); //无牛遮罩 NN_Sprite.New("noNiuMask", { idList: [906, 907, 908, 909, 910, 1551, 1552, 1553, 1554, 1555], //addSprInfo : [1510, 1556, 0, 0, 41] size: [161, 72] }); //玩家已下注金币图标 NN_Sprite.New("betGoldIcon", { idList: [1666, 1667, 1668, 1669, 1670, 1671, 1672, 1673, 1674, 1675], size: [44, 47], relvSpid: [1636, 1637, 1638, 1639, 1640, 1641, 1642, 1643, 1644, 1645], position: [-22, -2] }); //玩家已下注背景 NN_Sprite.New("betBmp", { idList: [1636, 1637, 1638, 1639, 1640, 1641, 1642, 1643, 1644, 1645], //addSprInfo: [1510, 1511, 0, 0, 51], size: [108, 40], relvSpid: NN_Sprite.headFrame, position: [[429, -147], [-112, 0], [-112, 0],[-112, 0],[10, 62],[6, 62],[4, 62],[125, 0],[125, 0],[125, 0]] }); //玩家已下注值 NN_Sprite.New("betVal", { idList: [1646, 1647, 1648, 1649, 1650, 1651, 1652, 1653, 1654, 1655], size: [19, 28], //addSprInfo : [1510, 1512, 0, 0, 61] }); //抢庄状态 NN_Sprite.New("robState", { idList: [784, 785, 786, 787, 788, 1576, 1577, 1578, 1579, 1580], //addSprInfo : [1510, 1552, 0, 0, 71], relvSpid: NN_Sprite.headFrame, position: [[437, -190], [-100, 5], [-100, 5], [-100, 5], [51, 115], [51, 115], [51, 115], [133, 5], [133, 5], [133, 5]], posModel5: [[437, -190], [-250, 55], [-250, 55], [-246, 77], [51, 115], [51, 115], [51, 115], [255, 77], [255, 53], [255, 53]] //下注抢庄模式显示位置 }); //加注文字 NN_Sprite.New("addBet", { idList: [988, 989, 990, 991, 992, 1586, 1587, 1588, 1589, 1590], size: [86, 30], //addSprInfo : [1510, 1553, 0, 0, 81] relvSpid: [1636, 1637, 1638, 1639, 1640, 1641, 1642, 1643, 1644, 1645], position: [[4, 5], [-127, 5], [-127, 5],[-127, 5],[4, 5],[4, 5],[4, 5],[4, 5],[4, 5],[4, 5]] }); //加注值 NN_Sprite.New("addBetVal", { idList: [993, 994, 995, 996 ,997, 1591, 1592, 1593, 1594, 1595], //addSprInfo : [1510, 1554, 0, 0, 91] relvSpid: [988, 989, 990, 991, 992, 1586, 1587, 1588, 1589, 1590], size: [21, 30], position: [60, 1] }); //搓摆牌中 NN_Sprite.New("onRobPut", { idList: [1702, 770, 771, 772, 773, 1581, 1582, 1583, 1584, 1585], //addSprInfo : [1510, 1555, 0, 0, 101], relvSpid: [346, 730, 735, 740, 745, 1513, 1518, 1523, 1528, 1533], position: [[281, 45], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39]] }); //赢分动画 NN_Sprite.New("winAnim", { idList: [1656, 1660, 1661, 1662, 1657, 1658, 1659, 1663, 1664, 1665], relvSpid: NN_Sprite.headFrame, position: [[-85, -50], [-75, -85], [-75, -85], [-75, -85], [-85, -50], [-85, -50], [-85, -50], [-75, -85], [-75, -85], [-75, -85]] }); //小局结算赢取分数 settlement NN_Sprite.New("settScoreBg", { idList: [911, 912, 913, 914, 915, 1596, 1597, 1598, 1599, 1600], size: [190, 92], relvSpid: [376, 377, 378, 379, 380, 381, 382, 383, 384, 385], position: [[-62, -20], [-62, -20], [-62, -20], [-62, -20], [-62, -20], [-62, -20], [-62, -20], [-62, -20], [-62, -20], [-62, -20]] }); //小局结算分数加减符号 NN_Sprite.New("settAddSub", { idList: [831, 832, 833, 834, 835, 1601, 1602, 1603, 1604, 1605], relvSpid: NN_Sprite.settScoreBg.idList, position: [[281, 45], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39]], size: [27, 27], }); //小局结算赢取分数 NN_Sprite.New("settWinScore", { idList: [841, 842, 843, 844, 845, 1606, 1607, 1608, 1609, 1610], relvSpid: NN_Sprite.settAddSub.idList, position: [[281, 45], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39]], size: [28, 38], smallSize: [25, 34], }); //小局结算输分数 NN_Sprite.New("settLoseScore", { idList: [836, 837, 838, 839, 840, 1611, 1612, 1613, 1614, 1615], relvSpid: NN_Sprite.settAddSub.idList, position: [[281, 45], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39], [19, 39]], size: [28, 38], smallSize: [25, 34], }); //操作提示 NN_Sprite.tipsOpt = 1511; //点三张牌选牛提示背景 NN_Sprite.selectCardTipsBmp = 1701; //点三张牌选牛提示 NN_Sprite.selectCardTips = 1702; //手指 NN_Sprite.finger = 1703; //庄图标 NN_Sprite.zhuang = { id: 1707, relvSpid: NN_Sprite.headFrame, position: [[-33, -14],[58, -23],[48, -32],[58, -23],[-37, -13],[-37, -13],[-37, -13],[-32, -34],[-20, -33],[-30, -30]] }; //选庄动画图 NN_Sprite.selectZhuang = { idList: [1704, 1705], relvSpid: NN_Sprite.headFrame, position: [[-8, -6], [-10, -8]] }; //庄背景框 NN_Sprite.zhuangBg = { id: 890, relvSpid: NN_Sprite.headFrame, size: [[223, 140], [140, 192]], position: [-20, -20] }; //确定庄动画 NN_Sprite.zhaungAnim = { id: 1706, relvSpid: NN_Sprite.zhuang.id, position: [-61, -65] }; //按钮精灵 NN_Sprite.btn = { //抢庄按钮 rob: 1708, robPos: [[718, 340], [698, 340]], //不抢庄按钮 noRob: 1709, noRobPos: [[345, 340], [365, 340]], //有牛按钮 sureCattle: 1710, //无牛按钮 noCattle: 1711, }; //桌信息精灵 NN_Sprite.deskInfo = { bmp: 1502, //背景框 count: 1503, //局数 typeDes: 1504, //房间类型描述 }; //星星相关 NN_Sprite.star = { icon: 976, des: 980 }; //强制下注描述 NN_Sprite.forceBetDes = 987;