 joywayerandClaude Opus 5
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c326be58ac
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feat(ui): 真机端到端响应式链路验证
SceneStart.ts(assets/scripts/):真机验证脚本
- 构造 mock playerState(signal 形式)
- bindTo(PlayerInfoView 实例)
- 3 秒后改变 playerState.value 触发响应式更新
- console.log 双次:bindTo 触发 + 状态变化
PlayerInfoView.prefab + Main.scene:
- PlayerInfoView_Runtime 容器 + 实例化 PlayerInfoView
- SceneStart_Node 挂脚本 + playerInfoView 引用
- save 到 Main.scene(已落盘)
真机 Game View 截图证据:
- Nickname Label 文本受控(从 (nickname) 占位等待 bindTo)
- Bean Label 文本受控
- AvatarSprite 引用 ✓
- 控制台输出 [SceneStart] bindTo 已触发 + [SceneStart] 改变 playerState
端到端响应式链路完整跑通:playerState.value 改变 → View 自动刷新 Label.string
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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2026-09-01 00:42:01 +08:00 |
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