test(presentation): verify runtime UI wiring and boundaries
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@@ -18,6 +18,7 @@ import {
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} from '../../YouleNexus/assets/framework/platform/runtime.ts';
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import type { ScenePort } from '../../YouleNexus/assets/framework/platform/scene-port.ts';
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import { PlatformStore } from '../../YouleNexus/assets/framework/platform/stores/platform-store.ts';
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import { PlatformUiController } from '../../YouleNexus/assets/framework/presentation/platform-ui-controller.ts';
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function fixture(name: string): Record<string, unknown> {
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return JSON.parse(
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@@ -1970,3 +1971,278 @@ test('kick completes close, invalidate, clear, kicked scene, and wire stop despi
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PlatformStore.prototype.subscribe = originalStoreSubscribe;
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}
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});
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test('real runtime renders the room before restoring canonical deskinfo', async () => {
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const events: string[] = [];
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const wire = new RecordingWireClient();
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const controller = new PlatformUiController({
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render: model => { events.push(`render:${model.page}`); },
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activate: page => { events.push(`activate:${page}`); },
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showOverlay: model => { events.push(`overlay:${model.kind}`); },
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}, { request: () => () => {} }, error => { throw error; });
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const deskinfo = { fixture: 'opaque' };
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const entry = makeGameEntry({ createModule: () => ({
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attach() { events.push('attach'); },
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handlePlatformEvent() {}, handleGameMessage() {}, dispose() {},
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restore(value) { assert.equal(value, deskinfo); events.push('restore'); },
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}) });
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const runtime = new PlatformRuntime({
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gameEntry: entry, resolveRuntimeConfig: async () => runtimeConfig(),
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createWireClient: () => wire, scene: controller,
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loadResources: async () => {}, waitForMinimumDisplay: async () => {},
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getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
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});
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controller.connect(runtime);
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await runtime.start();
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wire.emit({ type: 'open', server: 'ws://agent' });
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controller.login(ACCOUNT);
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wire.emit({ type: 'message', message: { route: 'agent', rpc: 'player_login',
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data: fixture('player-login-success.json') } });
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controller.joinRoom({ roomcode: '100001', location: null, ip: '127.0.0.1' });
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wire.emit({ type: 'message', message: { route: 'agent', rpc: 'self_join_room',
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data: { ...fixture('self-join-room.json'), deskinfo } } });
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assert.ok(events.includes('render:lobby'));
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assert.ok(events.indexOf('attach') < events.indexOf('render:room'));
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assert.ok(events.indexOf('render:room') < events.indexOf('activate:room'));
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assert.ok(events.indexOf('activate:room') < events.indexOf('restore'));
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controller.dispose(); runtime.stop();
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assert.equal(wire.stopCalls, 1);
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});
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test('real runtime keeps canonical roots and raw denials while login and join retries succeed', async () => {
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const wire = new RecordingWireClient();
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const overlays: unknown[] = [];
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const controller = new PlatformUiController({
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render: () => {}, activate: () => {},
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showOverlay: model => { overlays.push(model); },
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}, { request: () => () => {} }, error => { throw error; });
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const runtime = new PlatformRuntime({
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gameEntry: makeGameEntry(), resolveRuntimeConfig: async () => runtimeConfig(),
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createWireClient: () => wire, scene: controller,
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loadResources: async () => {}, waitForMinimumDisplay: async () => {},
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getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
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});
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controller.connect(runtime);
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await runtime.start();
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wire.emit({ type: 'open', server: 'ws://agent' });
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const preLoginRoot = runtime.state;
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controller.login(ACCOUNT);
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const loginDenial = { state: 7, showerror: 1, error: 'Login denied' };
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'player_login', data: loginDenial,
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} });
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assert.equal(runtime.state, preLoginRoot);
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const loginOverlay = overlays[overlays.length - 1] as { kind: string; outcome: { data: unknown } };
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assert.equal(loginOverlay.kind, 'denial');
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assert.equal(loginOverlay.outcome.data, loginDenial);
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const retryAccount = { ...ACCOUNT, openid: 'retry-account' };
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controller.login(retryAccount);
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assert.equal((wire.sent[wire.sent.length - 1]!.data as Record<string, unknown>).openid, 'retry-account');
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
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} });
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const lobbyRoot = runtime.state;
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const firstJoin = { roomcode: '999999', location: null, ip: '127.0.0.1' };
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controller.joinRoom(firstJoin);
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const joinDenial = { state: 99, roomcode: '999999', showerror: 1, error: 'No room' };
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'self_join_room', data: joinDenial,
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} });
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assert.equal(runtime.state, lobbyRoot);
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const joinOverlay = overlays[overlays.length - 1] as { kind: string; outcome: { data: unknown } };
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assert.equal(joinOverlay.kind, 'denial');
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assert.equal(joinOverlay.outcome.data, joinDenial);
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controller.joinRoom({ roomcode: '100001', location: null, ip: '127.0.0.1' });
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'self_join_room', data: fixture('self-join-room.json'),
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} });
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assert.equal(runtime.state.room.kind, 'inside');
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assert.equal((overlays[overlays.length - 1] as { kind: string }).kind, 'none');
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controller.dispose(); runtime.stop();
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});
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test('real runtime restores reconnect overlay and silences UI after kick or fatal', async () => {
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for (const terminal of ['kick', 'fatal'] as const) {
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const wire = new RecordingWireClient();
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const events: string[] = [];
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const controller = new PlatformUiController({
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render: model => { events.push(`render:${model.page}`); },
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activate: page => { events.push(`activate:${page}`); },
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showOverlay: model => { events.push(`overlay:${model.kind}`); },
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}, { request: () => () => {} }, error => { throw error; });
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const runtime = new PlatformRuntime({
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gameEntry: makeGameEntry(), resolveRuntimeConfig: async () => runtimeConfig(),
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createWireClient: () => wire, scene: controller,
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loadResources: async () => {}, waitForMinimumDisplay: async () => {},
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getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
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});
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controller.connect(runtime);
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await runtime.start();
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wire.emit({ type: 'open', server: 'ws://agent' });
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controller.login(ACCOUNT);
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
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} });
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wire.emit({ type: 'slow' });
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assert.equal(events[events.length - 1], 'overlay:reconnect');
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const activations = events.filter(event => event.startsWith('activate:')).length;
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wire.emit({ type: 'open', server: 'ws://agent' });
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assert.equal(events[events.length - 1], 'overlay:none');
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assert.equal(events.filter(event => event.startsWith('activate:')).length, activations);
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if (terminal === 'kick') {
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'kick_server', data: { code: 1, msg: 'terminal' },
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} });
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assert.equal(events[events.length - 1], 'overlay:kicked');
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} else {
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'player_login', data: { state: 0 },
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} });
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assert.equal(events[events.length - 1], 'overlay:fatal');
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}
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const terminalEvents = [...events];
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assert.throws(() => controller.login(ACCOUNT), /terminal/);
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wire.emit({ type: 'slow' });
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wire.emit({ type: 'open', server: 'ws://agent' });
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assert.deepEqual(events, terminalEvents);
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assert.equal(wire.stopCalls, 1);
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controller.dispose(); runtime.stop();
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}
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});
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test('real runtime alone governs login readiness while resources are pending', async () => {
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const resourcesReady = deferred<void>();
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const wire = new RecordingWireClient();
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const controller = new PlatformUiController({
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render: () => {}, activate: () => {}, showOverlay: () => {},
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}, { request: () => () => {} }, error => { throw error; });
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const runtime = new PlatformRuntime({
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gameEntry: makeGameEntry(), resolveRuntimeConfig: async () => runtimeConfig(),
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createWireClient: () => wire, scene: controller,
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loadResources: () => resourcesReady.promise, waitForMinimumDisplay: async () => {},
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getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
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});
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controller.connect(runtime);
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const starting = runtime.start();
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await Promise.resolve();
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await Promise.resolve();
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assert.deepEqual(wire.lifecycle, ['subscribe', 'start']);
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wire.emit({ type: 'open', server: 'ws://agent' });
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assert.equal(runtime.ready, false);
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assert.throws(() => controller.login(ACCOUNT), /login page/);
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assert.equal(wire.sent.length, 0);
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resourcesReady.resolve(undefined);
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await starting;
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assert.equal(runtime.ready, true);
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controller.login(ACCOUNT);
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assert.equal(wire.sent.length, 1);
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controller.dispose(); runtime.stop();
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});
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for (const phase of ['render', 'activate'] as const) {
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test(`real room ${phase} disposal interrupts restore and terminates the runtime`, async () => {
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const wire = new RecordingWireClient();
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let armed = false;
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let restores = 0;
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let controller!: PlatformUiController;
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controller = new PlatformUiController({
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render: model => {
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if (armed && phase === 'render' && model.page === 'room') controller.dispose();
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},
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activate: page => {
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if (armed && phase === 'activate' && page === 'room') controller.dispose();
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},
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showOverlay: () => {},
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}, { request: () => () => {} }, error => { throw error; });
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const runtime = new PlatformRuntime({
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gameEntry: makeGameEntry({ createModule: () => ({
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attach() {}, handlePlatformEvent() {}, handleGameMessage() {}, dispose() {},
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restore() { restores += 1; },
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}) }),
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resolveRuntimeConfig: async () => runtimeConfig(),
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createWireClient: () => wire, scene: controller,
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loadResources: async () => {}, waitForMinimumDisplay: async () => {},
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getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
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});
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controller.connect(runtime);
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await runtime.start();
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wire.emit({ type: 'open', server: 'ws://agent' });
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controller.login(ACCOUNT);
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
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} });
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armed = true;
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controller.joinRoom({ roomcode: '100001', location: null, ip: '127.0.0.1' });
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'self_join_room', data: fixture('self-join-room.json'),
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} });
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assert.equal(restores, 0);
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assert.equal(wire.stopCalls, 1);
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assert.throws(() => runtime.login(ACCOUNT), error => {
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assert.ok(error instanceof Error);
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const errors = (error as Error & { readonly errors: readonly unknown[] }).errors;
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assert.match(String(errors[0]), /lifecycle interrupted/);
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return true;
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});
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runtime.stop();
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});
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}
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test('application overlay teardown disposes Presenter, stops Runtime, and invalidates a late frame', async () => {
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const wire = new RecordingWireClient();
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const frames: Array<{ callback: () => void; cancelled: boolean }> = [];
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const renders: string[] = [];
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let armed = false;
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let runtime!: PlatformRuntime;
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let controller!: PlatformUiController;
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controller = new PlatformUiController({
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render: model => { renders.push(model.page); },
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activate: () => {},
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showOverlay: model => {
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if (armed && model.kind === 'reconnect') {
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controller.dispose();
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runtime.stop();
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}
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},
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}, { request: callback => {
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const frame = { callback, cancelled: false };
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frames.push(frame);
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return () => { frame.cancelled = true; };
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} }, error => { throw error; });
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runtime = new PlatformRuntime({
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gameEntry: makeGameEntry(), resolveRuntimeConfig: async () => runtimeConfig(),
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createWireClient: () => wire, scene: controller,
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loadResources: async () => {}, waitForMinimumDisplay: async () => {},
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getLoginDeviceSnapshot: () => DEVICE, clock: new ManualClock(),
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});
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controller.connect(runtime);
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await runtime.start();
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wire.emit({ type: 'open', server: 'ws://agent' });
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controller.login(ACCOUNT);
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wire.emit({ type: 'message', message: {
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route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json'),
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} });
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armed = true;
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const framesBeforeStop = frames.length;
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wire.emit({ type: 'slow' });
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assert.equal(frames.length, framesBeforeStop + 1);
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const lateFrame = frames[frames.length - 1]!;
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assert.equal(lateFrame.cancelled, true);
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assert.equal(wire.stopCalls, 1);
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const rendered = [...renders];
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lateFrame.callback();
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wire.emit({ type: 'open', server: 'ws://agent' });
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assert.deepEqual(renders, rendered);
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assert.throws(() => runtime.login(ACCOUNT), /stopped/);
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runtime.stop();
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});
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