feat(sdk): define single-game public contracts

This commit is contained in:
2026-09-05 00:41:39 +08:00
parent bdd8ddb2f6
commit e1556d50f4
13 changed files with 385 additions and 2 deletions
@@ -0,0 +1,10 @@
import type { GameModule } from './game-module.ts';
/** The one compile-time game identity and module factory for an app. */
export interface GameEntry {
readonly key: string;
readonly gameId: string | number;
readonly route: string;
resolveSeatCount(roomtype: readonly unknown[]): number;
createModule(): GameModule;
}
@@ -0,0 +1,15 @@
import type { GameSeatMapper } from './game-seat-mapper.ts';
import type { PlatformGameSnapshot } from './snapshots.ts';
export type GameHostCommand =
| { readonly type: 'room.prepare' }
| { readonly type: 'room.exit' };
/** The only platform capability surface available to a game module. */
export interface GameHost {
readonly seat: GameSeatMapper;
getSnapshot(): PlatformGameSnapshot;
subscribe(listener: (snapshot: PlatformGameSnapshot) => void): () => void;
sendGameMessage(rpc: string, data: unknown): void;
execute(command: GameHostCommand): void;
}
@@ -0,0 +1,11 @@
import type { GameHost } from './game-host.ts';
import type { GameServerMessage, PlatformToGameEvent } from './platform-events.ts';
/** Per-room game implementation with an explicit lifecycle. */
export interface GameModule {
attach(host: GameHost): void;
handlePlatformEvent(event: PlatformToGameEvent): void;
handleGameMessage(message: GameServerMessage): void;
restore(deskinfo: unknown): void;
dispose(): void;
}
@@ -0,0 +1,5 @@
/** Maps server seat numbers to the current game's view-seat numbers. */
export interface GameSeatMapper {
toView(serverSeat: number): number;
toServer(viewSeat: number): number;
}
@@ -0,0 +1,6 @@
export * from './game-entry.ts';
export * from './game-host.ts';
export * from './game-module.ts';
export * from './game-seat-mapper.ts';
export * from './platform-events.ts';
export * from './snapshots.ts';
@@ -0,0 +1,15 @@
/** Platform lifecycle events delivered to the current game module. */
export type PlatformToGameEvent =
| { readonly type: 'room.entered'; readonly roomtype: readonly unknown[] }
| { readonly type: 'room.player-joined'; readonly seat: number }
| { readonly type: 'room.player-left'; readonly seat: number }
| { readonly type: 'room.player-ready'; readonly seat: number }
| { readonly type: 'room.player-offline'; readonly seat: number }
| { readonly type: 'room.player-online'; readonly seat: number }
| { readonly type: 'room.dissolved' };
/** Opaque game-route server message; only the game interprets its data. */
export interface GameServerMessage {
readonly rpc: string;
readonly data: unknown;
}
@@ -0,0 +1,45 @@
/** Public connection phases available to a game. */
export type PlatformGameConnectionPhase =
| 'connected'
| 'logged-in'
| 'reconnecting'
| 'slow'
| 'kicked';
/** Plain public connection projection. */
export interface PlatformGameAppSnapshot {
readonly phase: PlatformGameConnectionPhase;
}
/** Plain public identity projection for the local player. */
export interface PlatformGameSelfSnapshot {
readonly playerId: number;
readonly seat: number;
}
/** Plain public room projection. `roomtype` remains opaque server data. */
export interface PlatformGameRoomSnapshot {
readonly roomcode: string;
readonly roomtype: readonly unknown[];
readonly stage: number;
readonly needprepare: number;
readonly infinite: number;
}
/** Plain public player projection for one occupied game seat. */
export interface GameSeatSnapshot {
readonly seat: number;
readonly playerId: number;
readonly nickname: string;
readonly avatar: string;
readonly online: boolean;
readonly ready: boolean;
}
/** Immutable platform data exposed to a game module. */
export interface PlatformGameSnapshot {
readonly connection: PlatformGameAppSnapshot;
readonly self: PlatformGameSelfSnapshot;
readonly room: PlatformGameRoomSnapshot;
readonly seats: readonly GameSeatSnapshot[];
}
@@ -1,3 +1,5 @@
export * from './contracts/index.ts';
import type { EventBus } from '../core/events.ts'; import type { EventBus } from '../core/events.ts';
import type { ReadonlyReactive } from '../core/reactive.ts'; import type { ReadonlyReactive } from '../core/reactive.ts';
import type { ReadonlyPlayerStore } from '../platform/readonly.ts'; import type { ReadonlyPlayerStore } from '../platform/readonly.ts';
@@ -26,6 +28,8 @@ export interface GameSeat {
} }
/** /**
* @deprecated migration-only. Use GameHost from sdk/contracts instead.
*
* GameContext:子游戏调用框架能力的唯一入口。 * GameContext:子游戏调用框架能力的唯一入口。
* *
* 只暴露只读 Store + 受限 net.send + 座位工具 + 事件总线。 * 只暴露只读 Store + 受限 net.send + 座位工具 + 事件总线。
@@ -47,6 +51,8 @@ export interface GameContext {
} }
/** /**
* @deprecated migration-only. Use GameModule from sdk/contracts instead.
*
* IGameModule:子游戏实现,被框架调用(框架 spec §4)。 * IGameModule:子游戏实现,被框架调用(框架 spec §4)。
* *
* 子游戏实现这个接口并注册自己;框架 Router 据 route 分发对局包。 * 子游戏实现这个接口并注册自己;框架 Router 据 route 分发对局包。
@@ -0,0 +1,87 @@
import { afterEach, test } from 'node:test';
import assert from 'node:assert/strict';
import { mkdtemp, mkdir, rm, writeFile } from 'node:fs/promises';
import { tmpdir } from 'node:os';
import { dirname, join } from 'node:path';
import { scanImportBoundaries } from '../../scripts/lib/import-boundaries.mjs';
const roots = [];
afterEach(async () => {
await Promise.all(roots.splice(0).map((root) => rm(root, { recursive: true, force: true })));
});
async function createFixtureRoot() {
const root = await mkdtemp(join(tmpdir(), 'youle-import-boundaries-'));
roots.push(root);
return root;
}
async function writeFixture(root, relativePath, source) {
const file = join(root, relativePath);
await mkdir(dirname(file), { recursive: true });
await writeFile(file, source, 'utf8');
}
function scan(root) {
return scanImportBoundaries({
frameworkDir: join(root, 'framework'),
gamesDir: join(root, 'games'),
});
}
test('scanner rejects sdk contracts importing a framework platform path', async () => {
const root = await createFixtureRoot();
await writeFixture(root, 'framework/sdk/contracts/bad.ts', "import '../platform/session.ts'\n");
assert.match(scan(root)[0].message, /sdk.*platform/);
});
test('scanner rejects game imports of framework net internals', async () => {
const root = await createFixtureRoot();
await writeFixture(root, 'games/a/assets/game/bad.ts', "import '../../../framework/net/net-client.ts'\n");
assert.match(scan(root)[0].message, /game.*framework\/net/);
});
test('scanner permits a game import of the public sdk barrel', async () => {
const root = await createFixtureRoot();
await writeFixture(root, 'games/a/assets/game/allowed.ts', "import '../../../../framework/sdk/index.ts'\n");
assert.deepEqual(scan(root), []);
});
test('scanner rejects games importing migration-only sdk declarations', async () => {
const root = await createFixtureRoot();
await writeFixture(root, 'games/a/assets/game/bad.ts', "import type { GameContext } from '../../../../framework/sdk/index.ts'\n");
assert.match(scan(root)[0].message, /game.*GameContext.*migration-only/);
});
test('scanner rejects cc imports in sdk contracts', async () => {
const root = await createFixtureRoot();
await writeFixture(root, 'framework/sdk/contracts/bad.ts', "import { Node } from 'cc'\n");
assert.match(scan(root)[0].message, /sdk\/contracts.*cc/);
});
test('scanner permits cc imports in game code', async () => {
const root = await createFixtureRoot();
await writeFixture(root, 'games/a/assets/game/allowed.ts', "import { Node } from 'cc'\n");
assert.deepEqual(scan(root), []);
});
test('scanner rejects framework imports resolving under games', async () => {
const root = await createFixtureRoot();
await writeFixture(root, 'framework/ui/bad.ts', "import '../../games/a/assets/game/entry.ts'\n");
assert.match(scan(root)[0].message, /framework.*games/);
});
test('scanner rejects new production imports of a quarantined legacy runtime', async () => {
const root = await createFixtureRoot();
await writeFixture(root, 'framework/application/bad.ts', "import '../net/net-client.ts'\n");
const violations = scan(root);
assert.equal(violations.length, 1);
assert.match(violations[0].message, /new production code.*legacy runtime/);
});
test('scanner rejects string-literal dynamic imports that cross a boundary', async () => {
const root = await createFixtureRoot();
await writeFixture(root, 'games/a/assets/game/bad.ts', "await import('../../../framework/net/net-client.ts')\n");
assert.match(scan(root)[0].message, /game.*framework\/net/);
});
@@ -0,0 +1,28 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import type {
GameEntry, GameHost, GameModule, GameServerMessage,
PlatformGameSnapshot, PlatformToGameEvent,
} from '../../YouleNexus/assets/framework/sdk/contracts/index.ts';
test('single GameEntry contract has no registry or runtime version member', () => {
const module: GameModule = {
attach(_host: GameHost) {},
handlePlatformEvent(_event: PlatformToGameEvent) {},
handleGameMessage(_message: GameServerMessage) {},
restore(_deskinfo: unknown) {},
dispose() {},
};
const entry: GameEntry = {
key: 'fixture', gameId: 41, route: 'fixture-route',
resolveSeatCount: () => 4,
createModule: () => module,
};
assert.equal(entry.route, 'fixture-route');
assert.equal('apiVersion' in entry, false);
});
test('public snapshot is plain readonly data', () => {
const value = {} as PlatformGameSnapshot;
assert.equal('state' in value, false);
});
+2 -1
View File
@@ -14,7 +14,8 @@
"convert-ui": "node scripts/convert-ui.mjs", "convert-ui": "node scripts/convert-ui.mjs",
"verify-frames": "node scripts/verify-frames.mjs", "verify-frames": "node scripts/verify-frames.mjs",
"test:framework": "node scripts/run-framework-tests.mjs", "test:framework": "node scripts/run-framework-tests.mjs",
"typecheck:framework": "tsc -p tsconfig.framework.json --noEmit" "typecheck:framework": "tsc -p tsconfig.framework.json --noEmit",
"check-boundaries": "node scripts/check-import-boundaries.mjs"
}, },
"devDependencies": { "devDependencies": {
"@types/node": "^26.0.1", "@types/node": "^26.0.1",
@@ -0,0 +1,18 @@
import { resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
import { scanImportBoundaries } from './lib/import-boundaries.mjs';
const projectDir = resolve(fileURLToPath(new URL('..', import.meta.url)));
const violations = scanImportBoundaries({
frameworkDir: resolve(projectDir, 'YouleNexus/assets/framework'),
gamesDir: resolve(projectDir, 'games'),
});
if (violations.length > 0) {
for (const { file, specifier, message } of violations) {
console.error(`[import-boundaries] ${file}: ${specifier} — ${message}`);
}
process.exitCode = 1;
} else {
console.log('[import-boundaries] OK');
}
@@ -0,0 +1,136 @@
import { readdirSync, readFileSync, statSync } from 'node:fs';
import { dirname, isAbsolute, relative, resolve } from 'node:path';
const SDK_ALLOWED = /framework[\\/]sdk(?:[\\/]|$)/;
const FRAMEWORK_INTERNAL = /framework[\\/](?:net|protocol|platform|application|domain|presentation|ui|core|compat)(?:[\\/]|$)/;
const LEGACY_RUNTIME = /framework[\\/](?:net[\\/]net-client|platform[\\/](?:session|startup|room-rpc-bus|readonly|stores[\\/](?:app-store|player-store|room-store|types))|protocol[\\/]room-handlers)\.ts$/;
const CONTRACTS_PATH = /framework[\\/]sdk[\\/]contracts(?:[\\/]|$)/;
const MIGRATION_ONLY_NAMES = new Set(['GameContext', 'IGameModule']);
/**
* Recursively scans TypeScript imports for framework/game layering violations.
* Paths in violations are normalized for useful, cross-platform diagnostics.
*/
export function scanImportBoundaries(options) {
const frameworkDir = resolve(options.frameworkDir);
const gamesDir = resolve(options.gamesDir);
const violations = [];
for (const file of [...typescriptFiles(frameworkDir), ...typescriptFiles(gamesDir)]) {
const source = readFileSync(file, 'utf8');
for (const imported of extractImports(source)) {
const resolved = imported.specifier.startsWith('.')
? resolve(dirname(file), imported.specifier)
: null;
const violation = findViolation({
file,
specifier: imported.specifier,
bindings: imported.bindings,
resolved,
frameworkDir,
gamesDir,
});
if (violation) violations.push(violation);
}
}
return violations;
}
function* typescriptFiles(directory) {
let entries;
try {
entries = readdirSync(directory);
} catch (error) {
if (error && error.code === 'ENOENT') return;
throw error;
}
for (const entry of entries) {
const file = resolve(directory, entry);
if (statSync(file).isDirectory()) yield* typescriptFiles(file);
else if (file.endsWith('.ts')) yield file;
}
}
function extractImports(source) {
const imports = [];
const staticImport = /\bimport\s+(?!\()(?:(?:type\s+)?([^;\n]+?)\s+from\s+)?(['"])([^'"\n]+)\2/g;
for (const match of source.matchAll(staticImport)) {
imports.push({ specifier: match[3], bindings: match[1] ?? '' });
}
const dynamicImport = /\bimport\s*\(\s*(['"])([^'"\n]+)\1\s*\)/g;
for (const match of source.matchAll(dynamicImport)) {
imports.push({ specifier: match[2], bindings: '' });
}
return imports;
}
function findViolation(context) {
const { file, specifier, bindings, resolved, frameworkDir, gamesDir } = context;
const filePath = displayPath(file);
const resolvedPath = resolved ? displayPath(resolved) : specifier;
const isContract = CONTRACTS_PATH.test(filePath);
const isGame = isInside(file, gamesDir);
const isFramework = isInside(file, frameworkDir);
if (isContract && specifier === 'cc') {
return violation(filePath, specifier, `sdk/contracts cannot import cc (${filePath})`);
}
if (isContract && resolved && dirname(resolved) !== dirname(file)) {
return violation(filePath, specifier, `sdk/contracts may import only sibling contracts; sdk path resolved to ${resolvedPath}`);
}
if (isGame && resolved && isFrameworkReference(resolved, frameworkDir) && !SDK_ALLOWED.test(resolvedPath)) {
return violation(filePath, specifier, `game code may import only framework/sdk; game import resolved to ${resolvedPath}`);
}
if (isGame && resolved && SDK_ALLOWED.test(resolvedPath) && importsMigrationOnlyName(bindings)) {
return violation(filePath, specifier, `game code cannot import ${migrationOnlyName(bindings)}; it is migration-only`);
}
if (isFramework && resolved && isInside(resolved, gamesDir)) {
return violation(filePath, specifier, `framework code cannot import games; framework import resolved to ${resolvedPath}`);
}
if (resolved && LEGACY_RUNTIME.test(resolvedPath) && !isLegacyRuntimeImporter(filePath, frameworkDir)) {
return violation(filePath, specifier, `new production code cannot import quarantined legacy runtime ${resolvedPath}`);
}
return null;
}
function isFrameworkReference(path, frameworkDir) {
return isInside(path, frameworkDir)
|| SDK_ALLOWED.test(path)
|| FRAMEWORK_INTERNAL.test(path)
|| /(?:^|[\\/])framework(?:[\\/]|$)/.test(path);
}
function isLegacyRuntimeImporter(filePath, frameworkDir) {
const normalizedFrameworkDir = displayPath(frameworkDir);
return filePath === `${normalizedFrameworkDir}/sdk/index.ts` || LEGACY_RUNTIME.test(filePath);
}
function importsMigrationOnlyName(bindings) {
return [...MIGRATION_ONLY_NAMES].some((name) => new RegExp(`\\b${name}\\b`).test(bindings));
}
function migrationOnlyName(bindings) {
return [...MIGRATION_ONLY_NAMES].find((name) => new RegExp(`\\b${name}\\b`).test(bindings));
}
function isInside(file, directory) {
const pathFromDirectory = relative(directory, file);
return pathFromDirectory !== '' && !pathFromDirectory.startsWith('..') && !isAbsolute(pathFromDirectory);
}
function displayPath(file) {
return file.replaceAll('\\', '/');
}
function violation(file, specifier, message) {
return { file, specifier, message };
}
export { FRAMEWORK_INTERNAL, LEGACY_RUNTIME, SDK_ALLOWED };