feat(sdk): define single-game public contracts
This commit is contained in:
@@ -0,0 +1,10 @@
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import type { GameModule } from './game-module.ts';
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/** The one compile-time game identity and module factory for an app. */
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export interface GameEntry {
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readonly key: string;
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readonly gameId: string | number;
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readonly route: string;
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resolveSeatCount(roomtype: readonly unknown[]): number;
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createModule(): GameModule;
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}
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@@ -0,0 +1,15 @@
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import type { GameSeatMapper } from './game-seat-mapper.ts';
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import type { PlatformGameSnapshot } from './snapshots.ts';
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export type GameHostCommand =
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| { readonly type: 'room.prepare' }
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| { readonly type: 'room.exit' };
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/** The only platform capability surface available to a game module. */
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export interface GameHost {
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readonly seat: GameSeatMapper;
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getSnapshot(): PlatformGameSnapshot;
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subscribe(listener: (snapshot: PlatformGameSnapshot) => void): () => void;
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sendGameMessage(rpc: string, data: unknown): void;
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execute(command: GameHostCommand): void;
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}
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@@ -0,0 +1,11 @@
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import type { GameHost } from './game-host.ts';
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import type { GameServerMessage, PlatformToGameEvent } from './platform-events.ts';
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/** Per-room game implementation with an explicit lifecycle. */
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export interface GameModule {
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attach(host: GameHost): void;
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handlePlatformEvent(event: PlatformToGameEvent): void;
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handleGameMessage(message: GameServerMessage): void;
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restore(deskinfo: unknown): void;
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dispose(): void;
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}
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@@ -0,0 +1,5 @@
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/** Maps server seat numbers to the current game's view-seat numbers. */
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export interface GameSeatMapper {
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toView(serverSeat: number): number;
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toServer(viewSeat: number): number;
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}
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@@ -0,0 +1,6 @@
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export * from './game-entry.ts';
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export * from './game-host.ts';
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export * from './game-module.ts';
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export * from './game-seat-mapper.ts';
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export * from './platform-events.ts';
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export * from './snapshots.ts';
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@@ -0,0 +1,15 @@
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/** Platform lifecycle events delivered to the current game module. */
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export type PlatformToGameEvent =
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| { readonly type: 'room.entered'; readonly roomtype: readonly unknown[] }
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| { readonly type: 'room.player-joined'; readonly seat: number }
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| { readonly type: 'room.player-left'; readonly seat: number }
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| { readonly type: 'room.player-ready'; readonly seat: number }
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| { readonly type: 'room.player-offline'; readonly seat: number }
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| { readonly type: 'room.player-online'; readonly seat: number }
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| { readonly type: 'room.dissolved' };
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/** Opaque game-route server message; only the game interprets its data. */
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export interface GameServerMessage {
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readonly rpc: string;
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readonly data: unknown;
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}
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@@ -0,0 +1,45 @@
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/** Public connection phases available to a game. */
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export type PlatformGameConnectionPhase =
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| 'connected'
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| 'logged-in'
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| 'reconnecting'
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| 'slow'
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| 'kicked';
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/** Plain public connection projection. */
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export interface PlatformGameAppSnapshot {
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readonly phase: PlatformGameConnectionPhase;
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}
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/** Plain public identity projection for the local player. */
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export interface PlatformGameSelfSnapshot {
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readonly playerId: number;
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readonly seat: number;
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}
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/** Plain public room projection. `roomtype` remains opaque server data. */
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export interface PlatformGameRoomSnapshot {
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readonly roomcode: string;
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readonly roomtype: readonly unknown[];
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readonly stage: number;
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readonly needprepare: number;
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readonly infinite: number;
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}
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/** Plain public player projection for one occupied game seat. */
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export interface GameSeatSnapshot {
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readonly seat: number;
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readonly playerId: number;
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readonly nickname: string;
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readonly avatar: string;
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readonly online: boolean;
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readonly ready: boolean;
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}
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/** Immutable platform data exposed to a game module. */
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export interface PlatformGameSnapshot {
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readonly connection: PlatformGameAppSnapshot;
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readonly self: PlatformGameSelfSnapshot;
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readonly room: PlatformGameRoomSnapshot;
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readonly seats: readonly GameSeatSnapshot[];
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}
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@@ -1,3 +1,5 @@
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export * from './contracts/index.ts';
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import type { EventBus } from '../core/events.ts';
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import type { ReadonlyReactive } from '../core/reactive.ts';
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import type { ReadonlyPlayerStore } from '../platform/readonly.ts';
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@@ -26,6 +28,8 @@ export interface GameSeat {
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}
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/**
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* @deprecated migration-only. Use GameHost from sdk/contracts instead.
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*
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* GameContext:子游戏调用框架能力的唯一入口。
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*
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* 只暴露只读 Store + 受限 net.send + 座位工具 + 事件总线。
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@@ -47,6 +51,8 @@ export interface GameContext {
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}
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/**
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* @deprecated migration-only. Use GameModule from sdk/contracts instead.
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*
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* IGameModule:子游戏实现,被框架调用(框架 spec §4)。
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*
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* 子游戏实现这个接口并注册自己;框架 Router 据 route 分发对局包。
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@@ -92,4 +98,4 @@ export interface IGameModule {
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onDissolve?(): void;
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/** 玩家离线/上线(在线由 onPlayerJoin 重复触发,离线由本钩子)。 */
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onOffline?(seat: number): void;
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}
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}
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@@ -0,0 +1,87 @@
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import { afterEach, test } from 'node:test';
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import assert from 'node:assert/strict';
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import { mkdtemp, mkdir, rm, writeFile } from 'node:fs/promises';
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import { tmpdir } from 'node:os';
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import { dirname, join } from 'node:path';
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import { scanImportBoundaries } from '../../scripts/lib/import-boundaries.mjs';
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const roots = [];
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afterEach(async () => {
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await Promise.all(roots.splice(0).map((root) => rm(root, { recursive: true, force: true })));
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});
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async function createFixtureRoot() {
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const root = await mkdtemp(join(tmpdir(), 'youle-import-boundaries-'));
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roots.push(root);
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return root;
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}
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async function writeFixture(root, relativePath, source) {
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const file = join(root, relativePath);
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await mkdir(dirname(file), { recursive: true });
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await writeFile(file, source, 'utf8');
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}
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function scan(root) {
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return scanImportBoundaries({
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frameworkDir: join(root, 'framework'),
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gamesDir: join(root, 'games'),
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});
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}
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test('scanner rejects sdk contracts importing a framework platform path', async () => {
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const root = await createFixtureRoot();
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await writeFixture(root, 'framework/sdk/contracts/bad.ts', "import '../platform/session.ts'\n");
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assert.match(scan(root)[0].message, /sdk.*platform/);
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});
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test('scanner rejects game imports of framework net internals', async () => {
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const root = await createFixtureRoot();
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await writeFixture(root, 'games/a/assets/game/bad.ts', "import '../../../framework/net/net-client.ts'\n");
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assert.match(scan(root)[0].message, /game.*framework\/net/);
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});
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test('scanner permits a game import of the public sdk barrel', async () => {
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const root = await createFixtureRoot();
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await writeFixture(root, 'games/a/assets/game/allowed.ts', "import '../../../../framework/sdk/index.ts'\n");
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assert.deepEqual(scan(root), []);
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});
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test('scanner rejects games importing migration-only sdk declarations', async () => {
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const root = await createFixtureRoot();
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await writeFixture(root, 'games/a/assets/game/bad.ts', "import type { GameContext } from '../../../../framework/sdk/index.ts'\n");
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assert.match(scan(root)[0].message, /game.*GameContext.*migration-only/);
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});
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test('scanner rejects cc imports in sdk contracts', async () => {
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const root = await createFixtureRoot();
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await writeFixture(root, 'framework/sdk/contracts/bad.ts', "import { Node } from 'cc'\n");
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assert.match(scan(root)[0].message, /sdk\/contracts.*cc/);
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});
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test('scanner permits cc imports in game code', async () => {
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const root = await createFixtureRoot();
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await writeFixture(root, 'games/a/assets/game/allowed.ts', "import { Node } from 'cc'\n");
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assert.deepEqual(scan(root), []);
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});
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test('scanner rejects framework imports resolving under games', async () => {
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const root = await createFixtureRoot();
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await writeFixture(root, 'framework/ui/bad.ts', "import '../../games/a/assets/game/entry.ts'\n");
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assert.match(scan(root)[0].message, /framework.*games/);
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});
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test('scanner rejects new production imports of a quarantined legacy runtime', async () => {
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const root = await createFixtureRoot();
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await writeFixture(root, 'framework/application/bad.ts', "import '../net/net-client.ts'\n");
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const violations = scan(root);
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assert.equal(violations.length, 1);
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assert.match(violations[0].message, /new production code.*legacy runtime/);
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});
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test('scanner rejects string-literal dynamic imports that cross a boundary', async () => {
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const root = await createFixtureRoot();
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await writeFixture(root, 'games/a/assets/game/bad.ts', "await import('../../../framework/net/net-client.ts')\n");
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assert.match(scan(root)[0].message, /game.*framework\/net/);
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});
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@@ -0,0 +1,28 @@
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import type {
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GameEntry, GameHost, GameModule, GameServerMessage,
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PlatformGameSnapshot, PlatformToGameEvent,
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} from '../../YouleNexus/assets/framework/sdk/contracts/index.ts';
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test('single GameEntry contract has no registry or runtime version member', () => {
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const module: GameModule = {
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attach(_host: GameHost) {},
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handlePlatformEvent(_event: PlatformToGameEvent) {},
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handleGameMessage(_message: GameServerMessage) {},
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restore(_deskinfo: unknown) {},
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dispose() {},
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};
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const entry: GameEntry = {
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key: 'fixture', gameId: 41, route: 'fixture-route',
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resolveSeatCount: () => 4,
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createModule: () => module,
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};
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assert.equal(entry.route, 'fixture-route');
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assert.equal('apiVersion' in entry, false);
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});
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test('public snapshot is plain readonly data', () => {
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const value = {} as PlatformGameSnapshot;
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assert.equal('state' in value, false);
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});
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@@ -14,7 +14,8 @@
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"convert-ui": "node scripts/convert-ui.mjs",
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"verify-frames": "node scripts/verify-frames.mjs",
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"test:framework": "node scripts/run-framework-tests.mjs",
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"typecheck:framework": "tsc -p tsconfig.framework.json --noEmit"
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"typecheck:framework": "tsc -p tsconfig.framework.json --noEmit",
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"check-boundaries": "node scripts/check-import-boundaries.mjs"
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},
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"devDependencies": {
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"@types/node": "^26.0.1",
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@@ -0,0 +1,18 @@
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import { resolve } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { scanImportBoundaries } from './lib/import-boundaries.mjs';
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const projectDir = resolve(fileURLToPath(new URL('..', import.meta.url)));
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const violations = scanImportBoundaries({
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frameworkDir: resolve(projectDir, 'YouleNexus/assets/framework'),
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gamesDir: resolve(projectDir, 'games'),
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});
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if (violations.length > 0) {
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for (const { file, specifier, message } of violations) {
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console.error(`[import-boundaries] ${file}: ${specifier} — ${message}`);
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}
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process.exitCode = 1;
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} else {
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console.log('[import-boundaries] OK');
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}
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@@ -0,0 +1,136 @@
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import { readdirSync, readFileSync, statSync } from 'node:fs';
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import { dirname, isAbsolute, relative, resolve } from 'node:path';
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const SDK_ALLOWED = /framework[\\/]sdk(?:[\\/]|$)/;
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const FRAMEWORK_INTERNAL = /framework[\\/](?:net|protocol|platform|application|domain|presentation|ui|core|compat)(?:[\\/]|$)/;
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const LEGACY_RUNTIME = /framework[\\/](?:net[\\/]net-client|platform[\\/](?:session|startup|room-rpc-bus|readonly|stores[\\/](?:app-store|player-store|room-store|types))|protocol[\\/]room-handlers)\.ts$/;
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const CONTRACTS_PATH = /framework[\\/]sdk[\\/]contracts(?:[\\/]|$)/;
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const MIGRATION_ONLY_NAMES = new Set(['GameContext', 'IGameModule']);
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/**
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* Recursively scans TypeScript imports for framework/game layering violations.
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* Paths in violations are normalized for useful, cross-platform diagnostics.
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*/
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export function scanImportBoundaries(options) {
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const frameworkDir = resolve(options.frameworkDir);
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const gamesDir = resolve(options.gamesDir);
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const violations = [];
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for (const file of [...typescriptFiles(frameworkDir), ...typescriptFiles(gamesDir)]) {
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const source = readFileSync(file, 'utf8');
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for (const imported of extractImports(source)) {
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const resolved = imported.specifier.startsWith('.')
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? resolve(dirname(file), imported.specifier)
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: null;
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const violation = findViolation({
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file,
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specifier: imported.specifier,
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bindings: imported.bindings,
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resolved,
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frameworkDir,
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gamesDir,
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});
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if (violation) violations.push(violation);
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}
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}
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return violations;
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}
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function* typescriptFiles(directory) {
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let entries;
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try {
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entries = readdirSync(directory);
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} catch (error) {
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if (error && error.code === 'ENOENT') return;
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throw error;
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}
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for (const entry of entries) {
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const file = resolve(directory, entry);
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if (statSync(file).isDirectory()) yield* typescriptFiles(file);
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else if (file.endsWith('.ts')) yield file;
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}
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}
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function extractImports(source) {
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const imports = [];
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const staticImport = /\bimport\s+(?!\()(?:(?:type\s+)?([^;\n]+?)\s+from\s+)?(['"])([^'"\n]+)\2/g;
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for (const match of source.matchAll(staticImport)) {
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imports.push({ specifier: match[3], bindings: match[1] ?? '' });
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}
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const dynamicImport = /\bimport\s*\(\s*(['"])([^'"\n]+)\1\s*\)/g;
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for (const match of source.matchAll(dynamicImport)) {
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imports.push({ specifier: match[2], bindings: '' });
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}
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return imports;
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}
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function findViolation(context) {
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const { file, specifier, bindings, resolved, frameworkDir, gamesDir } = context;
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const filePath = displayPath(file);
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const resolvedPath = resolved ? displayPath(resolved) : specifier;
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const isContract = CONTRACTS_PATH.test(filePath);
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const isGame = isInside(file, gamesDir);
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const isFramework = isInside(file, frameworkDir);
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if (isContract && specifier === 'cc') {
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return violation(filePath, specifier, `sdk/contracts cannot import cc (${filePath})`);
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}
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if (isContract && resolved && dirname(resolved) !== dirname(file)) {
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return violation(filePath, specifier, `sdk/contracts may import only sibling contracts; sdk path resolved to ${resolvedPath}`);
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}
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if (isGame && resolved && isFrameworkReference(resolved, frameworkDir) && !SDK_ALLOWED.test(resolvedPath)) {
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return violation(filePath, specifier, `game code may import only framework/sdk; game import resolved to ${resolvedPath}`);
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}
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if (isGame && resolved && SDK_ALLOWED.test(resolvedPath) && importsMigrationOnlyName(bindings)) {
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return violation(filePath, specifier, `game code cannot import ${migrationOnlyName(bindings)}; it is migration-only`);
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}
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if (isFramework && resolved && isInside(resolved, gamesDir)) {
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return violation(filePath, specifier, `framework code cannot import games; framework import resolved to ${resolvedPath}`);
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}
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if (resolved && LEGACY_RUNTIME.test(resolvedPath) && !isLegacyRuntimeImporter(filePath, frameworkDir)) {
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return violation(filePath, specifier, `new production code cannot import quarantined legacy runtime ${resolvedPath}`);
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}
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return null;
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}
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function isFrameworkReference(path, frameworkDir) {
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return isInside(path, frameworkDir)
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|| SDK_ALLOWED.test(path)
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|| FRAMEWORK_INTERNAL.test(path)
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|| /(?:^|[\\/])framework(?:[\\/]|$)/.test(path);
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}
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function isLegacyRuntimeImporter(filePath, frameworkDir) {
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const normalizedFrameworkDir = displayPath(frameworkDir);
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return filePath === `${normalizedFrameworkDir}/sdk/index.ts` || LEGACY_RUNTIME.test(filePath);
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}
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function importsMigrationOnlyName(bindings) {
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return [...MIGRATION_ONLY_NAMES].some((name) => new RegExp(`\\b${name}\\b`).test(bindings));
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}
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function migrationOnlyName(bindings) {
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return [...MIGRATION_ONLY_NAMES].find((name) => new RegExp(`\\b${name}\\b`).test(bindings));
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}
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function isInside(file, directory) {
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const pathFromDirectory = relative(directory, file);
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return pathFromDirectory !== '' && !pathFromDirectory.startsWith('..') && !isAbsolute(pathFromDirectory);
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}
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function displayPath(file) {
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return file.replaceAll('\\', '/');
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}
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function violation(file, specifier, message) {
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return { file, specifier, message };
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}
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export { FRAMEWORK_INTERNAL, LEGACY_RUNTIME, SDK_ALLOWED };
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