feat(ui-migration): 层与图的 bucket 归属

按 LayerID 段位 + 显式名单判定; 命名笼统的 7 个层标 unassigned 交人工归位, 不猜。
图按引用它的对象所在层归属, 跨 bucket 归 common, 无引用归 unassigned。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-28 01:12:53 +08:00
co-authored by Claude Opus 5
parent e49c28eae8
commit d2502276e0
2 changed files with 135 additions and 0 deletions
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import { test } from 'node:test';
import assert from 'node:assert/strict';
import { join } from 'node:path';
import { layerBucket, imageBuckets } from '../ui-migration/buckets.mjs';
import { loadSource } from '../ui-migration/gameabc-source.mjs';
import { ROOT } from '../lib/paths.mjs';
const REAL_SOURCE = join(ROOT, '..', 'projects', 'Game_Surface_3', 'output');
test('layerBucket 按名单判 login', () => {
assert.equal(layerBucket(1, 'Logo_Layer'), 'login');
assert.equal(layerBucket(2, 'Login_Layer'), 'login');
assert.equal(layerBucket(18, 'Auth_layer'), 'login');
assert.equal(layerBucket(16, 'Bind_Layer'), 'login');
assert.equal(layerBucket(29, 'phoneInfo'), 'login');
});
test('layerBucket 按 ID 段位判 hall / room / common', () => {
assert.equal(layerBucket(4, 'MainMenu_Layer'), 'hall');
assert.equal(layerBucket(26, 'Task_Layer'), 'hall');
assert.equal(layerBucket(50, 'MainScene_Layer'), 'room');
assert.equal(layerBucket(202, 'Player_Head_Score_Layer'), 'room');
assert.equal(layerBucket(418, 'ChatPannel_Layer'), 'room');
assert.equal(layerBucket(602, 'inputPannel'), 'common');
assert.equal(layerBucket(614, 'Loading_Layer'), 'common');
});
test('layerBucket 对命名笼统的层返回 unassigned(不猜)', () => {
for (const [id, name] of [[6, 'Layer6'], [13, 'Layer13'], [403, 'Layer403'],
[411, 'Layer411'], [601, 'Layer601'], [603, 'Layer603'], [618, 'Layer618']]) {
assert.equal(layerBucket(id, name), 'unassigned', `${name} 应为 unassigned`);
}
});
test('layerBucket 的 unassigned 优先于段位规则', () => {
// Layer601 若只按段位会判成 common,但名字笼统 → 必须 unassigned
assert.equal(layerBucket(601, 'Layer601'), 'unassigned');
});
test('imageBuckets 单一 bucket 的图归该 bucket', () => {
const source = {
objects: new Map([[1, { ObjectID: 1, ImageFileID: 7, BelongLayerID: 2 }]]),
layers: [{ layerId: 2, name: 'Login_Layer', objectIds: [1] }],
images: new Map([[7, { id: 7, bmp: 'a.png', frame_all: 1 }]]),
groups: [],
};
assert.equal(imageBuckets(source).get(7), 'login');
});
test('imageBuckets 跨 bucket 的图归 common', () => {
const source = {
objects: new Map([
[1, { ObjectID: 1, ImageFileID: 7, BelongLayerID: 2 }],
[2, { ObjectID: 2, ImageFileID: 7, BelongLayerID: 4 }],
]),
layers: [
{ layerId: 2, name: 'Login_Layer', objectIds: [1] },
{ layerId: 4, name: 'MainMenu_Layer', objectIds: [2] },
],
images: new Map([[7, { id: 7, bmp: 'a.png', frame_all: 1 }]]),
groups: [],
};
assert.equal(imageBuckets(source).get(7), 'common');
});
test('imageBuckets 无对象引用的图归 unassigned', () => {
const source = {
objects: new Map(),
layers: [],
images: new Map([[7, { id: 7, bmp: 'orphan.png', frame_all: 1 }]]),
groups: [],
};
assert.equal(imageBuckets(source).get(7), 'unassigned');
});
test('imageBuckets 在真实数据上给每张图一个归属(回归护栏)', () => {
const source = loadSource(REAL_SOURCE);
const m = imageBuckets(source);
assert.equal(m.size, source.images.size, '每张图都要有归属');
const valid = new Set(['login', 'hall', 'room', 'common', 'unassigned']);
for (const [id, b] of m) assert.ok(valid.has(b), `图 ${id} 的 bucket 非法: ${b}`);
});
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/**
* 层与图的 bucket 归属。见 spec §3.3。
* bucket 决定资源落进 framework/ui/atlas-{common,login,hall,room} 哪个目录。
*/
/** 登录相关:按层名点名,因其 LayerID 散落在 1..29 段内。 */
const LOGIN_LAYERS = new Set(['Logo_Layer', 'Login_Layer', 'Auth_layer', 'Bind_Layer', 'phoneInfo']);
/** 命名笼统、语义不明的层:标 unassigned 交人工归位,不猜。 */
const UNASSIGNED_LAYERS = new Set([
'Layer6', 'Layer13', 'Layer403', 'Layer411', 'Layer601', 'Layer603', 'Layer618',
]);
const ROOM_ID_MIN = 50;
const COMMON_ID_MIN = 600;
export function layerBucket(layerId, layerName) {
if (UNASSIGNED_LAYERS.has(layerName)) return 'unassigned';
if (LOGIN_LAYERS.has(layerName)) return 'login';
if (layerId >= COMMON_ID_MIN) return 'common';
if (layerId >= ROOM_ID_MIN) return 'room';
return 'hall';
}
/**
* 每张图按引用它的对象所在层决定 bucket。
* 跨多个 bucket → common;无对象引用 → unassigned。
*/
export function imageBuckets(source) {
const layerBucketById = new Map(
source.layers.map((l) => [l.layerId, layerBucket(l.layerId, l.name)]),
);
const bucketsPerImage = new Map();
for (const obj of source.objects.values()) {
if (!obj.ImageFileID) continue;
const b = layerBucketById.get(obj.BelongLayerID);
if (!b) continue;
if (!bucketsPerImage.has(obj.ImageFileID)) bucketsPerImage.set(obj.ImageFileID, new Set());
bucketsPerImage.get(obj.ImageFileID).add(b);
}
const out = new Map();
for (const id of source.images.keys()) {
const set = bucketsPerImage.get(id);
if (!set || set.size === 0) { out.set(id, 'unassigned'); continue; }
const real = [...set].filter((b) => b !== 'unassigned');
if (real.length === 0) out.set(id, 'unassigned');
else if (real.length === 1) out.set(id, real[0]);
else out.set(id, 'common');
}
return out;
}