fix(framework): player_login.version 改为数字 versionCode(联调登录成功)

真机联调发现:协议 version 字段=数字 versionCode(源码 8 处 data.version=GameData.versionCode),
框架原发字符串 '1.1' 被服务器版本校验拒绝(kick_server 检查到新版本)。改为数字后登录成功
(state:0 playerid:430511)。
- ChannelIdentity/LoginRequestData.version: string→number,去掉冗余 versionCode 与未发送的 '1.1' 串
- query-string version 解析为数字;测试 fixture 同步

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-28 20:33:53 +08:00
co-authored by Claude Opus 4.8
parent fee5c8b0a0
commit ad661707ec
11 changed files with 12 additions and 15 deletions
@@ -6,7 +6,7 @@ import { parseLoginResponse } from '../../YouleNexus/assets/framework/protocol/l
import type { Clock } from '../../YouleNexus/assets/framework/net/heartbeat.ts';
const realishClock: Clock = { setTimeout: (fn, ms) => setTimeout(fn, ms), clearTimeout: (h: any) => clearTimeout(h) };
const IDENTITY = { agentid: 1, gameid: 2, openid: 'o', nickname: 'n', avatar: 'a', sex: 0, province: '', city: '', unionid: 'u', version: '1', channelid: 0, marketid: 0 };
const IDENTITY = { agentid: 1, gameid: 2, openid: 'o', nickname: 'n', avatar: 'a', sex: 0, province: '', city: '', unionid: 'u', version: 1, channelid: 0, marketid: 0 };
test('login 全流程:握手→登录→业务包,且 parseLoginResponse 识别房间恢复', async () => {
const t = new FakeTransport();