diff --git a/cocoscreator_projects/scripts/test/ui-convert.test.mjs b/cocoscreator_projects/scripts/test/ui-convert.test.mjs index e2a670a..7601d0e 100644 --- a/cocoscreator_projects/scripts/test/ui-convert.test.mjs +++ b/cocoscreator_projects/scripts/test/ui-convert.test.mjs @@ -50,11 +50,12 @@ test('convertLayer 识别背景:层内首个 + 满屏 → stretch', () => { assert.equal(bg.widget.horizontal, 'stretch'); }); -test('convertLayer 背景判定只认层内首个:非首位的满屏对象不算背景', () => { +test('convertLayer 背景判定只认层内首个,但拉伸适用于所有满屏对象(spec §2.4)', () => { const s = tinySource(); - // 追加一个非首位、同样满屏的对象——用来钉住"首个 + 满屏"而非"只要满屏"的判定规则 + // 追加一个非首位、同样满屏的对象(如"创建房间遮罩"那类)—— + // backgroundNodeId 仍应只认层内首个,但 flags.stretch/widget 对所有满屏对象一视同仁 s.objects.set(4, { - ObjectID: 4, ObjectType: 2, ObjectName: '第二张满屏图', Left: 0, Top: 0, Width: 1280, Height: 720, + ObjectID: 4, ObjectType: 2, ObjectName: '第二张满屏遮罩', Left: 0, Top: 0, Width: 1280, Height: 720, BelongLayerID: 2, IndexOfLayer: 4, ImageFileID: 1, FrameStyle: 0, FrameIndex: 0, L9: 0, T9: 0, R9: 0, B9: 0, GroupID: 5, VoiceFileID: 0, TimerInterval: 0, events: [], }); @@ -64,7 +65,8 @@ test('convertLayer 背景判定只认层内首个:非首位的满屏对象不 const doc = convertLayer(s, s.layers[0], imageBuckets(s)); assert.equal(doc.backgroundNodeId, 1, '背景仍应是层内首个对象'); const second = doc.nodes.find((n) => n.id === 4); - assert.equal(second.flags.stretch, false, '非首位的满屏对象不应被认作背景'); + assert.equal(second.flags.stretch, true, '满屏对象都应拉伸,不论是否层内首个'); + assert.equal(second.widget.horizontal, 'stretch'); }); test('convertLayer 非背景对象用三区锚点与转换坐标', () => { @@ -108,6 +110,26 @@ test('convertLayer 保留 legacy 承重字段', () => { assert.deepEqual(btn.legacy.events, ['mousedown']); }); +test('convertLayer 对象引用不存在的图时显式抛错(不兜底),消息可定位对象与图', () => { + const s = tinySource(); + s.objects.set(4, { + ObjectID: 4, ObjectType: 2, ObjectName: '缺图对象', Left: 10, Top: 10, Width: 50, Height: 50, + BelongLayerID: 2, IndexOfLayer: 4, ImageFileID: 999, FrameStyle: 0, FrameIndex: 0, + L9: 0, T9: 0, R9: 0, B9: 0, GroupID: 5, VoiceFileID: 0, TimerInterval: 0, events: [], + }); + s.layers[0].objectIds.push(4); + s.groups[0].objectIds.push(4); + + assert.throws( + () => convertLayer(s, s.layers[0], imageBuckets(s)), + (err) => { + assert.ok(err.message.includes('对象 4'), `错误信息应包含对象 ID: ${err.message}`); + assert.ok(err.message.includes('999'), `错误信息应包含图 ID: ${err.message}`); + return true; + }, + ); +}); + test('convertLayer 帧号越界:回退帧 1、标记 flags.frameIndexOutOfRange、收集 warning', () => { const s = tinySource(); // 追加一张 frame_all=2 的图,对象却写着 FrameIndex=3——复现真实数据里 9/40 那类越界 @@ -172,10 +194,23 @@ test('convertAll 的 manifest 含 ObjectID 全局索引(C 的承重依赖)', }); test('convertAll 在真实数据上覆盖全部对象与界面(回归护栏)', () => { - const { layers, manifest, warnings } = convertAll(loadSource(REAL_SOURCE)); + const source = loadSource(REAL_SOURCE); + const { layers, manifest, warnings } = convertAll(source); assert.equal(layers.length, 55, '界面数'); const total = layers.reduce((s, l) => s + l.nodes.length, 0); assert.equal(total, 991, '节点总数必须等于对象总数——不得丢对象'); assert.equal(Object.keys(manifest.objectIndex).length, 991, 'ObjectID 索引必须完整'); assert.equal(warnings.length, 10, '已知的帧号越界对象必须恰为 10 个——数量漂移应被人工关注'); + + // 内容级校验(不只是条数):objectIndex 每条的 layerId 必须等于该对象真实所属的层 + // (source 里的 BelongLayerID)。全量遍历能杀掉"全部条目被写成同一个 layerId" + // 这类变异——55 个不同层里任何一层的对象被错误映射,都会在此处失败。 + for (const [idStr, entry] of Object.entries(manifest.objectIndex)) { + const obj = source.objects.get(Number(idStr)); + assert.equal( + entry.layerId, + obj.BelongLayerID, + `ObjectID ${idStr} 的 objectIndex.layerId(${entry.layerId}) 应等于其 BelongLayerID(${obj.BelongLayerID})`, + ); + } }); diff --git a/cocoscreator_projects/scripts/ui-migration/convert.mjs b/cocoscreator_projects/scripts/ui-migration/convert.mjs index 946a34b..e7e87a6 100644 --- a/cocoscreator_projects/scripts/ui-migration/convert.mjs +++ b/cocoscreator_projects/scripts/ui-migration/convert.mjs @@ -55,7 +55,10 @@ function spriteBlock(obj, image, bucket, warnings) { return { block, outOfRange }; } -function toNode(obj, source, imageBucketMap, isBackground, warnings) { +function toNode(obj, source, imageBucketMap, warnings) { + // 拉伸(四边置0)适用于全部满屏对象(spec §2.4: 实测 52 个),不论是否层内首个。 + // backgroundNodeId(层内唯一)是另一件事:仅用于"首个+满屏"的背景判定,与此处解耦。 + const stretch = isFullScreen(obj.Width, obj.Height); const node = { id: obj.ObjectID, name: obj.ObjectName, @@ -63,9 +66,9 @@ function toNode(obj, source, imageBucketMap, isBackground, warnings) { position: toCocosPosition(obj.Left, obj.Top, obj.Width, obj.Height), size: { width: obj.Width, height: obj.Height }, siblingIndex: obj.IndexOfLayer, - widget: isBackground ? stretchWidget() : inferWidget(obj.Left, obj.Width), + widget: stretch ? stretchWidget() : inferWidget(obj.Left, obj.Width), flags: { - stretch: isBackground, + stretch, offscreen: isOffscreen(obj.Left, obj.Top, obj.Width, obj.Height), animation: obj.FrameStyle === 1, frameIndexOutOfRange: false, @@ -111,7 +114,7 @@ export function convertLayer(source, layer, imageBucketMap) { const warnings = []; const nodes = objs - .map((o) => toNode(o, source, imageBucketMap, o.ObjectID === backgroundNodeId, warnings)) + .map((o) => toNode(o, source, imageBucketMap, warnings)) .sort((a, b) => a.siblingIndex - b.siblingIndex); const nodeIdSet = new Set(nodes.map((n) => n.id));