fix(framework): kick_server 终止不重连(对齐真实客户端)
收到 kick_server 时 emit kicked 并 stop(),不再 onClose→重连→重踢空转。 kick 处理移出登录门控,登录态内外一致。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -114,14 +114,14 @@ export class NetClient {
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const msg = r.message;
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if (msg.rpc === 'submit_error') return; // docs §3.2-9
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// 服务器踢人:发事件并终止,**不自动重连**(对齐真实客户端 kick 弹窗停住;否则会空转重踢)。
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if (msg.rpc === 'kick_server') { this.bus.emit('kicked', msg.data); this.stop(); return; }
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if (this.isSendLoginState) { // docs §3.2-10 登录态门控
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if (msg.rpc === 'player_login') {
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this.isSendLoginState = false; this.isLogin = true;
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if (this.loginGuard != null) { this.clock.clearTimeout(this.loginGuard); this.loginGuard = null; }
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this.policy.reset();
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this.bus.emit('login', msg.data);
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} else if (msg.rpc === 'kick_server') {
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this.bus.emit('kicked', msg.data);
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}
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return; // 其它一律丢弃
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}
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