feat: integrate login flow, lobby UI and bitmap font resources
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
import test from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { readFileSync } from 'node:fs';
|
||||
import { PlatformStore } from '../../YouleNexus/assets/framework/platform/stores/platform-store.ts';
|
||||
import { parseLoginResponse } from '../../YouleNexus/assets/framework/protocol/contracts/login-contract.ts';
|
||||
|
||||
const response = () => JSON.parse(readFileSync(new URL('../fixtures/contracts/player-login-success.json', import.meta.url), 'utf8')).data;
|
||||
test('login publishes server assets and task status, including subsequent login changes', () => {
|
||||
const store = new PlatformStore();
|
||||
const data = response();
|
||||
store.applyLoginSuccess(parseLoginResponse(data));
|
||||
const self = () => store.getState().players.entities[data.playerid] as any;
|
||||
assert.equal(self().roomcard, 3);
|
||||
assert.equal(self().taskstate, 1);
|
||||
assert.equal(self().score, 0);
|
||||
assert.equal(self().sign, null);
|
||||
store.applyLoginSuccess(parseLoginResponse({...data, roomcard:8, taskstate:0}));
|
||||
assert.equal(self().roomcard, 8);
|
||||
assert.equal(self().taskstate, 0);
|
||||
});
|
||||
test('invalid supplied asset fields reject the complete login without publishing partial state', () => {
|
||||
const store = new PlatformStore(), before = store.getState();
|
||||
assert.throws(() => store.applyLoginSuccess(parseLoginResponse({...response(), roomcard:'3'})), /roomcard/);
|
||||
assert.equal(store.getState(), before);
|
||||
});
|
||||
Reference in New Issue
Block a user