chore: 纳入项目全部源码进根仓库统一管理

删除 YouleNexus 内嵌 .git,统一由根仓库唯一管理。提交:
- projects/ 旧 H5 模板 Game_Surface_3 与各子游戏源码
- cocoscreator_projects/YouleNexus 工程 + cocos-creator-mcp 扩展源码
- CLAUDE.md、.mcp.json 等配置
library/temp/node_modules/dist 等缓存由 .gitignore 排除。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-28 11:55:13 +08:00
co-authored by Claude Opus 4.8
parent f5673c33c8
commit 7ab748919a
7317 changed files with 2810014 additions and 0 deletions
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var Calculator = {
//计算器
}
Calculator.show1 = function(branch){
//计算器计算
if (branch.length>0) {
Utl.getMultipleResult(branch);
GameUI.showCalBtn(branch);
}
}
Calculator.show = function(inputArr,interval,interval_num,initial,digit,num_id,bol_id,reference_id,version){
//inputArr : 同Game_Modify.calResult
//interval : 减号号和数字的间隔
//interval_num : 2个数字间的间距
//initial : 第一个人的数字显示X坐标的中心位置
//digit : 个位数字的宽
//num_id : 第一个数字id
//bol_id : 第一个-号id
//reference_id : 第一个参照物id 用于数字居中
//version : 版本 true竖版, false横版
//if (!version) {
for (var i = 0;i<Public_data.data.maxman;i++) {
//结果转码
set_draw (min_replaceAll(String(ifast_abs(inputArr[i])),'\\.', 'b', ''),num_id+i,initial+(i*interval_num)-digit/2,digit);
set_self(num_id+i,37,1,0,0);
set_self(num_id+i,20,digit*ifast_inttostr(ifast_abs(inputArr[i])).length,0,0);
duiqi(num_id+i,reference_id+i,1);
if(inputArr[i]<0){
set_self(bol_id+i,37,1,0,0);
set_self(bol_id+i,18,get_self(num_id+i,18,0,0,0)-interval,0,0);
}
}
}
function set_draw (num,id,weizhi,len) {
set_self(id,18,weizhi - (ifast_inttostr(num).length - 1)*len/2,0,0);
set_self(id,20,len*ifast_inttostr(num).length,0,0);
set_self(id,7,num);
};
//局数显示
var game_num = function(type){
if(Utl.getIsInfinite() == 0){
if (type) {
set_self(id_config.game,37,1,0,0);//局
set_self(id_config.Slash,37,1,0,0);//斜杠
set_self(id_config.min_num,37,1,0,0);//小局数
set_self(id_config.max_num,37,1,0,0);//大局数
set_self(id_config.min_num,18,get_self(id_config.Slash,18,0,0,0) - id_config.ward_interval-5 - (ifast_inttostr(Public_data.data.num[0]).length - 1) * id_config.ward_wide ,0,0);
set_self(id_config.min_num,20,id_config.ward_wide*ifast_inttostr(Public_data.data.num[0]).length,0,0);
set_self(id_config.min_num,7,Public_data.data.num[0]);
set_self(id_config.max_num,18,get_self(id_config.Slash,18,0,0,0) + id_config.ward_interval,0,0);
set_self(id_config.max_num,20,id_config.ward_wide*ifast_inttostr(Public_data.data.num[1]).length,0,0);
set_self(id_config.max_num,7,Public_data.data.num[1]);
set_self(id_config.game,18,get_self(id_config.max_num,18,0,0,0) + id_config.ward_interval + id_config.ward_wide*ifast_inttostr(Public_data.data.num[1]).length,0,0);
}else{
set_self(id_config.game,37,0,0,0);//局
set_self(id_config.Slash,37,0,0,0);//斜杠
set_self(id_config.min_num,37,0,0,0);//小局数
set_self(id_config.max_num,37,0,0,0);//大局数
}
}
}
var cards_interval = function(){
//设置手牌间距
var wei = 1280-id_config.wide[0];//最后一张牌的坐标
var inter = parseInt((wei-5)/(id_config.hc_len[Utl.getMySeat()]-1));
if (inter>70) {
id_config.car_intervalx[0] = 70;
}else{
id_config.car_intervalx[0] = inter;
}
}
var config_carlen = function(){
//设置手牌长度
id_config.hc_len[0] = game.config.card_len[Public_data.data.roomtype[2]-1][Public_data.data.roomtype[8]-1];
id_config.hc_len[1] = game.config.card_len[Public_data.data.roomtype[2]-1][Public_data.data.roomtype[8]-1];
id_config.hc_len[2] = game.config.card_len[Public_data.data.roomtype[2]-1][Public_data.data.roomtype[8]-1];
if (Public_data.data.banker>-1) {
id_config.hc_len[Public_data.data.banker] = id_config.hc_len[Public_data.data.banker]+Public_data.data.undercards.length;
}
}