fix(scenes): remove manual JoinRoom prefab (Cocos cache 引发 Maximum call stack 递归)
funplay duplicate_prefab 复刻的 manual 副本在双击打开时触发
'Maximum call stack size exceeded' (Prefab._instantiate 递归). 根因是 Cocos 资产
数据库 cache 状态差异, 与 prefab 数据无关. 脚本生成版 JoinRoom_Layer.prefab
(commit 1daa22d) 正常, validate 0 missing UUID.
结论: duplicate_prefab 复刻路径在复杂 prefab 上不可靠. 正确路径:
直接 Editor UI 拖节点 + funplay MCP 工具调用 (不依赖 cache).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
-4720
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@@ -1,13 +0,0 @@
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "90017110-d0aa-4627-9a53-b306d5d73a7d",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "JoinRoom_Layer_manual"
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}
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}
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