fix(platform): harden runtime lifecycle cleanup
This commit is contained in:
@@ -5,6 +5,7 @@ import type { RuntimeConfig } from '../../YouleNexus/assets/framework/config/run
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import type { OutboundEnvelope } from '../../YouleNexus/assets/framework/core/types/envelope.ts';
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import type { Clock } from '../../YouleNexus/assets/framework/net/heartbeat.ts';
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import type { WireEvent } from '../../YouleNexus/assets/framework/net/wire-client.ts';
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import { Router } from '../../YouleNexus/assets/framework/protocol/router.ts';
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import type {
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GameEntry,
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GameHost,
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@@ -16,6 +17,7 @@ import {
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type PlatformWireClient,
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} from '../../YouleNexus/assets/framework/platform/runtime.ts';
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import type { ScenePort } from '../../YouleNexus/assets/framework/platform/scene-port.ts';
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import { PlatformStore } from '../../YouleNexus/assets/framework/platform/stores/platform-store.ts';
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function fixture(name: string): Record<string, unknown> {
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return JSON.parse(
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@@ -60,6 +62,42 @@ function runtimeConfig(gameid: string | number = '41'): RuntimeConfig {
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}) as RuntimeConfig;
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}
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interface Deferred<T> {
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readonly promise: Promise<T>;
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resolve(value: T): void;
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reject(error: unknown): void;
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}
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function deferred<T>(): Deferred<T> {
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let resolvePromise!: (value: T) => void;
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let rejectPromise!: (error: unknown) => void;
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const promise = new Promise<T>((resolve, reject) => {
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resolvePromise = resolve;
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rejectPromise = reject;
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});
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return { promise, resolve: resolvePromise, reject: rejectPromise };
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}
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function rejectedValue(promise: Promise<unknown>): Promise<unknown> {
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return promise.then(
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() => { throw new Error('Expected promise to reject'); },
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(error: unknown) => error,
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);
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}
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function thrownValue(operation: () => void): unknown {
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let didThrow = false;
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let thrown: unknown;
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try {
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operation();
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} catch (error) {
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didThrow = true;
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thrown = error;
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}
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assert.equal(didThrow, true, 'Expected operation to throw');
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return thrown;
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}
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class ManualClock implements Clock {
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private nextHandle = 1;
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readonly timers = new Map<number, { readonly fn: () => void; readonly ms: number }>();
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@@ -83,6 +121,24 @@ class ManualClock implements Clock {
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}
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}
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class ControlledClearClock extends ManualClock {
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private failureEnabled = false;
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private failure: unknown;
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onFailingClear: () => void = () => {};
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enableClearFailure(error: unknown): void {
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this.failure = error;
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this.failureEnabled = true;
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}
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clearTimeout(handle: unknown): void {
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super.clearTimeout(handle);
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if (!this.failureEnabled) return;
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this.onFailingClear();
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throw this.failure;
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}
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}
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class RecordingWireClient implements PlatformWireClient {
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readonly sent: OutboundEnvelope[] = [];
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readonly switchCalls: string[] = [];
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@@ -226,6 +282,39 @@ function beginEntryRecording(entry: GameEntry): void {
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(entry as GameEntry & { beginRecording(): void }).beginRecording();
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}
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interface CapturedGameHost {
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host: GameHost | null;
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}
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function makeCleanupFailureEntry(
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log: string[],
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disposeFailure: unknown,
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captured: CapturedGameHost,
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): GameEntry {
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let moduleNumber = 0;
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return makeGameEntry({
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createModule(): GameModule {
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moduleNumber += 1;
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const validationModule = moduleNumber === 1;
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return {
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attach(host) {
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if (validationModule) return;
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captured.host = host;
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host.subscribe(() => {});
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},
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handlePlatformEvent() {},
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handleGameMessage() {},
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restore() {},
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dispose() {
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if (validationModule) return;
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log.push('game:dispose');
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throw disposeFailure;
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},
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};
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},
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});
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}
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test('start resolves config, subscribes before connect, and never logs in without an account', async () => {
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const setup = makeRuntime();
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@@ -240,6 +329,197 @@ test('start resolves config, subscribes before connect, and never logs in withou
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assert.deepEqual(setup.scene.calls.map((call) => call.name), ['loading', 'login']);
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});
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test('stop while config is pending prevents every late startup continuation from reviving runtime', async () => {
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const configReady = deferred<RuntimeConfig>();
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const resourcesReady = deferred<void>();
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const minimumDisplayReady = deferred<void>();
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const wire = new RecordingWireClient();
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const scene = new RecordingScene();
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let resourcesStarted = 0;
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let minimumDisplayStarted = 0;
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let wireFactories = 0;
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const runtime = new PlatformRuntime({
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gameEntry: makeGameEntry(),
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resolveRuntimeConfig: () => configReady.promise,
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createWireClient() {
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wireFactories += 1;
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return wire;
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},
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scene,
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loadResources() {
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resourcesStarted += 1;
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return resourcesReady.promise;
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},
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waitForMinimumDisplay() {
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minimumDisplayStarted += 1;
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return minimumDisplayReady.promise;
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},
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getLoginDeviceSnapshot: () => DEVICE,
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});
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const starting = runtime.start();
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await Promise.resolve();
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assert.equal(resourcesStarted, 1);
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assert.equal(minimumDisplayStarted, 1);
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runtime.stop();
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configReady.resolve(runtimeConfig());
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resourcesReady.resolve(undefined);
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minimumDisplayReady.resolve(undefined);
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await assert.rejects(starting, /stopped/i);
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await assert.rejects(() => runtime.start(), /stopped/i);
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assert.equal(wireFactories, 0);
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assert.deepEqual(wire.lifecycle, []);
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assert.equal(runtime.ready, false);
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assert.deepEqual(scene.calls.map((call) => call.name), ['loading']);
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});
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test('subscribe startup failure enters fatal once and stops the created wire without starting it', async () => {
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const setup = makeRuntime();
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const primary = new Error('subscribe failed');
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setup.wire.onAction = (name) => {
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if (name === 'subscribe') throw primary;
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};
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const thrown = await rejectedValue(setup.runtime.start());
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assert.equal(thrown, primary);
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assert.deepEqual(setup.wire.lifecycle, ['subscribe', 'stop']);
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assert.equal(setup.wire.stopCalls, 1);
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assert.deepEqual(
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setup.scene.calls.filter((call) => call.name === 'fatal').map((call) => call.value),
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[primary],
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);
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});
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test('wire start failure cleans every established layer and preserves cleanup error order', async () => {
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const primary = new Error('wire start failed');
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const unsubscribeFailure = { step: 'unsubscribe' };
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const stopFailure = { step: 'wire.stop' };
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const cleanupLog: string[] = [];
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let moduleNumber = 0;
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let activeHost: GameHost | null = null;
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const entry = makeGameEntry({
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createModule(): GameModule {
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moduleNumber += 1;
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const currentModule = moduleNumber;
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return {
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attach(host) {
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if (currentModule === 1) return;
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activeHost = host;
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host.subscribe(() => {});
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},
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handlePlatformEvent() {},
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handleGameMessage() {},
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restore() {},
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dispose() {
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if (currentModule === 1) return;
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cleanupLog.push('game:dispose');
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throw undefined;
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},
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};
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},
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});
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const setup = makeRuntime(runtimeConfig(), entry);
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setup.wire.onAction = (name) => {
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if (name === 'start') {
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setup.wire.emit({ type: 'open', server: 'ws://agent' });
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setup.runtime.login(ACCOUNT);
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setup.wire.emit({
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type: 'message',
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message: {
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route: 'agent',
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rpc: 'player_login',
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data: fixture('player-login-room.json'),
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},
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});
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throw primary;
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}
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if (name === 'unsubscribe') {
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cleanupLog.push('wire:unsubscribe');
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throw unsubscribeFailure;
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}
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if (name === 'stop') {
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cleanupLog.push('wire:stop');
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const host = activeHost;
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assert.ok(host);
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assert.throws(() => host.getSnapshot(), /disposed/i);
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throw stopFailure;
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}
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};
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const thrown = await rejectedValue(setup.runtime.start());
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assert.ok(thrown instanceof Error);
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const errors = (thrown as Error & { readonly errors: readonly unknown[] }).errors;
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assert.deepEqual(cleanupLog, ['wire:unsubscribe', 'game:dispose', 'wire:stop']);
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assert.equal(errors.length, 4);
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assert.equal(errors[0], primary);
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assert.equal(errors[1], unsubscribeFailure);
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assert.equal(errors[2], undefined);
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assert.equal(errors[3], stopFailure);
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assert.equal(setup.scene.calls.filter((call) => call.name === 'fatal').length, 1);
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assert.equal(
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setup.scene.calls.find((call) => call.name === 'fatal')?.value,
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thrown,
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);
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const sceneCalls = setup.scene.calls.length;
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setup.wire.emit({ type: 'reconnecting', server: 'ws://agent' });
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setup.wire.emit({ type: 'open', server: 'ws://agent' });
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assert.equal(setup.scene.calls.length, sceneCalls);
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assert.equal(setup.wire.stopCalls, 1);
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});
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for (const failedGate of ['resources', 'minimum-display'] as const) {
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test(`${failedGate} failure after Wire start tears down once and stays fatal`, async () => {
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const resourcesReady = deferred<void>();
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const minimumDisplayReady = deferred<void>();
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const wireStarted = deferred<void>();
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const primary = new Error(`${failedGate} failed`);
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const setup = makeRuntime();
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const runtime = new PlatformRuntime({
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gameEntry: makeGameEntry(),
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resolveRuntimeConfig: async () => runtimeConfig(),
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createWireClient: () => setup.wire,
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scene: setup.scene,
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loadResources: () => resourcesReady.promise,
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waitForMinimumDisplay: () => minimumDisplayReady.promise,
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getLoginDeviceSnapshot: () => DEVICE,
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clock: setup.clock,
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});
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setup.wire.onAction = (name) => {
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if (name === 'start') wireStarted.resolve(undefined);
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};
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const starting = runtime.start();
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await wireStarted.promise;
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setup.wire.emit({ type: 'open', server: 'ws://agent' });
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if (failedGate === 'resources') {
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resourcesReady.reject(primary);
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minimumDisplayReady.resolve(undefined);
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} else {
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resourcesReady.resolve(undefined);
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minimumDisplayReady.reject(primary);
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}
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const thrown = await rejectedValue(starting);
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assert.equal(thrown, primary);
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assert.deepEqual(setup.wire.lifecycle, ['subscribe', 'start', 'unsubscribe', 'stop']);
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assert.equal(setup.wire.stopCalls, 1);
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assert.deepEqual(
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setup.scene.calls.filter((call) => call.name === 'fatal').map((call) => call.value),
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[primary],
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);
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const sceneCalls = setup.scene.calls.length;
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setup.wire.emit({ type: 'reconnecting', server: 'ws://agent' });
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setup.wire.emit({ type: 'open', server: 'ws://agent' });
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assert.equal(setup.scene.calls.length, sceneCalls);
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});
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}
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test('login sends one exact request and an ordinary reopen resends the same data with a four-second guard', async () => {
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const setup = makeRuntime();
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await setup.runtime.start();
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@@ -517,6 +797,69 @@ test('a game rpc named like a platform rpc cannot drive platform scenes', async
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assert.equal(setup.scene.calls.length, sceneCalls);
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});
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test('login gate routes each ignored room message once with zero runtime side effects', async () => {
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const originalDispatch = Router.prototype.dispatch;
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let routerDispatches = 0;
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Router.prototype.dispatch = function dispatchWithCount(message) {
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routerDispatches += 1;
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return originalDispatch.call(this, message);
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};
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try {
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const log: string[] = [];
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const entry = makeLoggingEntry(log, [], []);
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const setup = makeRuntime(runtimeConfig(), entry);
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await setup.runtime.start();
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beginEntryRecording(entry);
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setup.wire.emit({ type: 'open', server: 'ws://agent' });
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setup.runtime.login(ACCOUNT);
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const stateBefore = setup.runtime.state;
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const sceneCallsBefore = setup.scene.calls.length;
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const lifecycleBefore = [...setup.wire.lifecycle];
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setup.wire.emit({
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type: 'message',
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message: { route: 'room', rpc: 'self_exit_room', data: { seat: 1 } },
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});
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setup.wire.emit({
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type: 'message',
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message: { route: 'agent', rpc: 'self_join_room', data: fixture('self-join-room.json') },
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});
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assert.equal(routerDispatches, 2);
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assert.equal(setup.runtime.state, stateBefore);
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assert.deepEqual(log, []);
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assert.equal(setup.scene.calls.length, sceneCallsBefore);
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assert.equal(setup.scene.calls.filter((call) => call.name === 'fatal').length, 0);
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assert.deepEqual(setup.wire.lifecycle, lifecycleBefore);
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assert.equal(setup.wire.stopCalls, 0);
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} finally {
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Router.prototype.dispatch = originalDispatch;
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}
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});
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test('a handled no-op room message cannot drive a scene without a state transition', async () => {
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const setup = makeRuntime();
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await setup.runtime.start();
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setup.wire.emit({ type: 'open', server: 'ws://agent' });
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setup.runtime.login(ACCOUNT);
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setup.wire.emit({
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type: 'message',
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message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-success.json') },
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});
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const stateBefore = setup.runtime.state;
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const sceneCallsBefore = setup.scene.calls.length;
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setup.wire.emit({
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type: 'message',
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message: { route: 'room', rpc: 'self_exit_room', data: {} },
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});
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assert.equal(setup.runtime.state, stateBefore);
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assert.equal(setup.scene.calls.length, sceneCallsBefore);
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assert.equal(setup.scene.calls.filter((call) => call.name === 'fatal').length, 0);
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});
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test('joinRoom, prepare, and exitRoom delegate through the authoritative platform commands', async () => {
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const setup = makeRuntime();
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await setup.runtime.start();
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@@ -613,3 +956,194 @@ test('stop unsubscribes, disposes while the host is live, invalidates it, then s
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assert.deepEqual(log, ['wire:unsubscribe', 'dispose', 'wire:stop']);
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assert.equal(setup.wire.stopCalls, 1);
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});
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test('stop continues after clearTimeout and every later cleanup failure in exact order', async () => {
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const clearFailure = { step: 'clock.clearTimeout' };
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const disposeFailure = { step: 'game.dispose' };
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const leaseFailure = { step: 'lease.invalidate' };
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const stopFailure = { step: 'wire.stop' };
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const log: string[] = [];
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const captured: CapturedGameHost = { host: null };
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const clock = new ControlledClearClock();
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const wire = new RecordingWireClient();
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const scene = new RecordingScene();
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const originalStoreSubscribe = PlatformStore.prototype.subscribe;
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PlatformStore.prototype.subscribe = function subscribeWithFailingRelease(listener) {
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const release = originalStoreSubscribe.call(this, listener);
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return () => {
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release();
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log.push('lease:invalidate');
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throw leaseFailure;
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};
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};
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try {
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const runtime = new PlatformRuntime({
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gameEntry: makeCleanupFailureEntry(log, disposeFailure, captured),
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resolveRuntimeConfig: async () => runtimeConfig(),
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createWireClient: () => wire,
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scene,
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loadResources: async () => {},
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waitForMinimumDisplay: async () => {},
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getLoginDeviceSnapshot: () => DEVICE,
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clock,
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});
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clock.onFailingClear = () => { log.push('clock:clear'); };
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wire.onAction = (name) => {
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if (name === 'unsubscribe') {
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log.push('wire:unsubscribe');
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throw undefined;
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}
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if (name === 'stop') {
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log.push('wire:stop');
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const host = captured.host;
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assert.ok(host);
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assert.throws(() => host.getSnapshot(), /disposed/i);
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throw stopFailure;
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}
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};
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await runtime.start();
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wire.emit({ type: 'open', server: 'ws://agent' });
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runtime.login(ACCOUNT);
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wire.emit({
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type: 'message',
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message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json') },
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});
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wire.emit({ type: 'open', server: 'ws://agent' });
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assert.equal(clock.timers.size, 1);
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clock.enableClearFailure(clearFailure);
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log.length = 0;
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const thrown = thrownValue(() => { runtime.stop(); });
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assert.ok(thrown instanceof Error);
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const errors = (thrown as Error & { readonly errors: readonly unknown[] }).errors;
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assert.deepEqual(log, [
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'clock:clear',
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'wire:unsubscribe',
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'game:dispose',
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'lease:invalidate',
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'wire:stop',
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]);
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assert.equal(errors.length, 5);
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assert.equal(errors[0], clearFailure);
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assert.equal(errors[1], undefined);
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assert.equal(errors[2], disposeFailure);
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assert.equal(errors[3], leaseFailure);
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assert.equal(errors[4], stopFailure);
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assert.equal(scene.calls.filter((call) => call.name === 'fatal').length, 0);
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const completedLog = [...log];
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assert.doesNotThrow(() => { runtime.stop(); });
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assert.deepEqual(log, completedLog);
|
||||
assert.equal(wire.stopCalls, 1);
|
||||
} finally {
|
||||
PlatformStore.prototype.subscribe = originalStoreSubscribe;
|
||||
}
|
||||
});
|
||||
|
||||
test('kick completes close, invalidate, clear, kicked scene, and wire stop despite all failures', async () => {
|
||||
const disposeFailure = { step: 'game.dispose' };
|
||||
const leaseFailure = { step: 'lease.invalidate' };
|
||||
const clearFailure = { step: 'clock.clearTimeout' };
|
||||
const stopFailure = { step: 'wire.stop' };
|
||||
const log: string[] = [];
|
||||
const captured: CapturedGameHost = { host: null };
|
||||
const clock = new ControlledClearClock();
|
||||
const wire = new RecordingWireClient();
|
||||
const scene = new RecordingScene();
|
||||
const originalStoreSubscribe = PlatformStore.prototype.subscribe;
|
||||
PlatformStore.prototype.subscribe = function subscribeWithFailingRelease(listener) {
|
||||
const release = originalStoreSubscribe.call(this, listener);
|
||||
return () => {
|
||||
release();
|
||||
log.push('lease:invalidate');
|
||||
throw leaseFailure;
|
||||
};
|
||||
};
|
||||
|
||||
try {
|
||||
const runtime = new PlatformRuntime({
|
||||
gameEntry: makeCleanupFailureEntry(log, disposeFailure, captured),
|
||||
resolveRuntimeConfig: async () => runtimeConfig(),
|
||||
createWireClient: () => wire,
|
||||
scene,
|
||||
loadResources: async () => {},
|
||||
waitForMinimumDisplay: async () => {},
|
||||
getLoginDeviceSnapshot: () => DEVICE,
|
||||
clock,
|
||||
});
|
||||
clock.onFailingClear = () => { log.push('clock:clear'); };
|
||||
scene.onCall = (name) => {
|
||||
if (name === 'kicked') {
|
||||
log.push('scene:kicked');
|
||||
throw undefined;
|
||||
}
|
||||
if (name === 'fatal') log.push('scene:fatal');
|
||||
};
|
||||
wire.onAction = (name) => {
|
||||
if (name === 'unsubscribe') log.push('wire:unsubscribe');
|
||||
if (name === 'stop') {
|
||||
log.push('wire:stop');
|
||||
const host = captured.host;
|
||||
assert.ok(host);
|
||||
assert.throws(() => host.getSnapshot(), /disposed/i);
|
||||
throw stopFailure;
|
||||
}
|
||||
};
|
||||
|
||||
await runtime.start();
|
||||
wire.emit({ type: 'open', server: 'ws://agent' });
|
||||
runtime.login(ACCOUNT);
|
||||
wire.emit({
|
||||
type: 'message',
|
||||
message: { route: 'agent', rpc: 'player_login', data: fixture('player-login-room.json') },
|
||||
});
|
||||
wire.emit({ type: 'open', server: 'ws://agent' });
|
||||
assert.equal(clock.timers.size, 1);
|
||||
clock.enableClearFailure(clearFailure);
|
||||
log.length = 0;
|
||||
const kick = { msg: 'terminal cleanup test', code: 1 };
|
||||
|
||||
wire.emit({
|
||||
type: 'message',
|
||||
message: { route: 'agent', rpc: 'kick_server', data: kick },
|
||||
});
|
||||
|
||||
assert.deepEqual(log, [
|
||||
'game:dispose',
|
||||
'lease:invalidate',
|
||||
'clock:clear',
|
||||
'scene:kicked',
|
||||
'wire:stop',
|
||||
'wire:unsubscribe',
|
||||
'scene:fatal',
|
||||
]);
|
||||
assert.equal(wire.stopCalls, 1);
|
||||
assert.equal(scene.calls.filter((call) => call.name === 'kicked').length, 1);
|
||||
assert.equal(scene.calls.find((call) => call.name === 'kicked')?.value, kick);
|
||||
const fatal = scene.calls.find((call) => call.name === 'fatal')?.value;
|
||||
assert.ok(fatal instanceof Error);
|
||||
const sessionErrors = (fatal as Error & { readonly errors: readonly unknown[] }).errors;
|
||||
assert.equal(sessionErrors.length, 3);
|
||||
assert.equal(sessionErrors[0], disposeFailure);
|
||||
assert.equal(sessionErrors[1], leaseFailure);
|
||||
const kickCleanup = sessionErrors[2];
|
||||
assert.ok(kickCleanup instanceof Error);
|
||||
const kickErrors = (
|
||||
kickCleanup as Error & { readonly errors: readonly unknown[] }
|
||||
).errors;
|
||||
assert.equal(kickErrors.length, 3);
|
||||
assert.equal(kickErrors[0], clearFailure);
|
||||
assert.equal(kickErrors[1], undefined);
|
||||
assert.equal(kickErrors[2], stopFailure);
|
||||
|
||||
const completedLog = [...log];
|
||||
assert.doesNotThrow(() => { runtime.stop(); });
|
||||
assert.doesNotThrow(() => { runtime.stop(); });
|
||||
assert.deepEqual(log, completedLog);
|
||||
assert.equal(wire.stopCalls, 1);
|
||||
} finally {
|
||||
PlatformStore.prototype.subscribe = originalStoreSubscribe;
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user