feat: integrate room framework and isolated subgame bundles

Complete room UI and protocol integration, move game definitions and resources behind bundle entries, publish authoritative version XML, and document single-game builds. Include all current resource changes and experiment artifacts.
This commit is contained in:
2026-09-09 03:13:18 +08:00
parent a7ec8aa6a7
commit 35216f75e7
1028 changed files with 835556 additions and 21415 deletions
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{
"__type__": "cc.TTFFont",
"_name": "OpenSans-Bold",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "OpenSans-Bold.ttf",
"_fontFamily": null
}
@@ -0,0 +1,8 @@
{
"__type__": "cc.ImageAsset",
"content": {
"fmt": "0",
"w": 0,
"h": 0
}
}
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Width:  |  Height:  |  Size: 4.9 KiB

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{
"__type__": "cc.Texture2D",
"content": {
"base": "2,2,0,0,0,0",
"mipmaps": [
"b5b27ab1-e740-4398-b407-848fc2b2c897"
]
}
}
@@ -0,0 +1,32 @@
{
"__type__": "cc.Material",
"_name": "default-spine-material",
"_objFlags": 0,
"_native": "",
"_effectAsset": {
"__uuid__": "c27215d8-6835-4b68-bfbb-bdeac6100c04",
"__expectedType__": "cc.EffectAsset"
},
"_techIdx": 0,
"_defines": [
{
"USE_TEXTURE": true,
"CC_USE_EMBEDDED_ALPHA": false,
"IS_GRAY": false
}
],
"_states": [
{
"rasterizerState": {},
"depthStencilState": {},
"blendState": {
"targets": [
{}
]
}
}
],
"_props": [
{}
]
}