feat: integrate room framework and isolated subgame bundles

Complete room UI and protocol integration, move game definitions and resources behind bundle entries, publish authoritative version XML, and document single-game builds. Include all current resource changes and experiment artifacts.
This commit is contained in:
2026-09-09 03:13:18 +08:00
parent a7ec8aa6a7
commit 35216f75e7
1028 changed files with 835556 additions and 21415 deletions
@@ -0,0 +1,532 @@
{
"__type__": "cc.EffectAsset",
"_name": "internal/editor/terrain-image-brush",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
"techniques": [
{
"name": "transparent",
"passes": [
{
"blendState": {
"targets": [
{
"blend": true,
"blendSrc": 2,
"blendDst": 4,
"blendDstAlpha": 4
}
]
},
"program": "internal/editor/terrain-image-brush|terrain-brush-vs:vert|terrain-brush-fs:frag",
"depthStencilState": {
"depthTest": true,
"depthWrite": false
},
"properties": {
"BrushPos": {
"value": [
0,
0,
0,
1
],
"type": 16
},
"BrushParams": {
"value": [
2.5,
2.5,
0,
0
],
"type": 16
},
"BrushImage": {
"value": "grey",
"type": 28
},
"BrushDepthOffset": {
"value": [
0.05
],
"type": 13
}
}
}
]
}
],
"shaders": [
{
"blocks": [
{
"name": "Constant",
"members": [
{
"name": "BrushDepthOffset",
"type": 13,
"count": 1
}
],
"defines": [],
"stageFlags": 1,
"binding": 0
},
{
"name": "TexCoords",
"members": [
{
"name": "BrushPos",
"type": 16,
"count": 1
},
{
"name": "BrushParams",
"type": 16,
"count": 1
}
],
"defines": [],
"stageFlags": 16,
"binding": 1
}
],
"samplerTextures": [
{
"name": "BrushImage",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"sampleType": 0,
"binding": 2
}
],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": [],
"attributes": [
{
"name": "a_position",
"defines": [],
"format": 32,
"location": 0
}
],
"varyings": [
{
"name": "wposition",
"type": 16,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 0
}
],
"fragColors": [
{
"name": "cc_FragColor",
"typename": "vec4",
"type": 16,
"count": 1,
"defines": [],
"stageFlags": 16,
"location": 0
}
],
"descriptors": [
{
"rate": 0,
"blocks": [
{
"tags": {
"builtin": "local"
},
"name": "CCLocal",
"members": [
{
"name": "cc_matWorld",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matWorldIT",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_lightingMapUVParam",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_localShadowBias",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_reflectionProbeData1",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_reflectionProbeData2",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_reflectionProbeBlendData1",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_reflectionProbeBlendData2",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
}
],
"defines": [],
"stageFlags": 1
}
],
"samplerTextures": [],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
},
{
"rate": 1,
"blocks": [
{
"name": "Constant",
"members": [
{
"name": "BrushDepthOffset",
"type": 13,
"count": 1
}
],
"defines": [],
"stageFlags": 1,
"binding": 0
},
{
"name": "TexCoords",
"members": [
{
"name": "BrushPos",
"type": 16,
"count": 1
},
{
"name": "BrushParams",
"type": 16,
"count": 1
}
],
"defines": [],
"stageFlags": 16,
"binding": 1
}
],
"samplerTextures": [
{
"name": "BrushImage",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"sampleType": 0,
"binding": 2
}
],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
},
{
"rate": 2,
"blocks": [],
"samplerTextures": [],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
},
{
"rate": 3,
"blocks": [
{
"tags": {
"builtin": "global"
},
"name": "CCGlobal",
"members": [
{
"name": "cc_time",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_screenSize",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_nativeSize",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_probeInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_debug_view_mode",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
}
],
"defines": [],
"stageFlags": 17
},
{
"tags": {
"builtin": "global"
},
"name": "CCCamera",
"members": [
{
"name": "cc_matView",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matViewInv",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matProj",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matProjInv",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matViewProj",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matViewProjInv",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_cameraPos",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_surfaceTransform",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_screenScale",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_exposure",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_mainLitDir",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_mainLitColor",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_ambientSky",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_ambientGround",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_fogColor",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_fogBase",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_fogAdd",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_nearFar",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_viewPort",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
}
],
"defines": [],
"stageFlags": 17
}
],
"samplerTextures": [],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
}
],
"hash": 849981845,
"glsl4": {
"vert": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 0) out vec4 wposition;\nlayout(set = 1, binding = 0) uniform Constant {\n float BrushDepthOffset;\n};\nvec4 vert () {\n vec3 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.y += BrushDepthOffset;\n vec4 pos = vec4(worldPos, 1);\n pos = cc_matViewProj * pos;\n wposition = vec4(worldPos, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
"frag": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nlayout(location = 0) in vec4 wposition;\nlayout(set = 1, binding = 1) uniform TexCoords {\n vec4 BrushPos;\n vec4 BrushParams;\n};\nlayout(set = 1, binding = 2) uniform sampler2D BrushImage;\nvec4 frag () {\n float Radius = BrushParams.x;\n float Falloff = BrushParams.y;\n float Rotation = BrushParams.z;\n float DeltaU = BrushPos.x - wposition.x;\n float DeltaV = BrushPos.z - wposition.z;\n if (Rotation != 0.0) {\n float sine = sin(Rotation);\n float cosine = cos(Rotation);\n float _11 = cosine, _21 = sine;\n float _12 = -sine, _22 = cosine;\n float tmpx = DeltaU * _11 + DeltaV * _21;\n float tmpz = DeltaU * _12 + DeltaV * _22;\n DeltaU = tmpx;\n DeltaV = tmpz;\n }\n float k = 0.0;\n if (abs(DeltaU) < Radius && abs(DeltaV) < Radius) {\n float u = DeltaU / Radius * 0.5 + 0.5;\n float v = DeltaV / Radius * 0.5 + 0.5;\n k = texture(BrushImage, vec2(u, v)).r;\n }\n vec4 color = vec4(0, 0, 0, 0);\n color.rgb = vec3(100, 100, 135) / 255.0;\n color.a = 0.85 * k;\n return CCFragOutput(color);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
},
"glsl3": {
"vert": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n};\nin vec3 a_position;\nout vec4 wposition;\nlayout(std140) uniform Constant {\n float BrushDepthOffset;\n};\nvec4 vert () {\n vec3 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.y += BrushDepthOffset;\n vec4 pos = vec4(worldPos, 1);\n pos = cc_matViewProj * pos;\n wposition = vec4(worldPos, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
"frag": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nin vec4 wposition;\nlayout(std140) uniform TexCoords {\n vec4 BrushPos;\n vec4 BrushParams;\n};\nuniform sampler2D BrushImage;\nvec4 frag () {\n float Radius = BrushParams.x;\n float Falloff = BrushParams.y;\n float Rotation = BrushParams.z;\n float DeltaU = BrushPos.x - wposition.x;\n float DeltaV = BrushPos.z - wposition.z;\n if (Rotation != 0.0) {\n float sine = sin(Rotation);\n float cosine = cos(Rotation);\n float _11 = cosine, _21 = sine;\n float _12 = -sine, _22 = cosine;\n float tmpx = DeltaU * _11 + DeltaV * _21;\n float tmpz = DeltaU * _12 + DeltaV * _22;\n DeltaU = tmpx;\n DeltaV = tmpz;\n }\n float k = 0.0;\n if (abs(DeltaU) < Radius && abs(DeltaV) < Radius) {\n float u = DeltaU / Radius * 0.5 + 0.5;\n float v = DeltaV / Radius * 0.5 + 0.5;\n k = texture(BrushImage, vec2(u, v)).r;\n }\n vec4 color = vec4(0, 0, 0, 0);\n color.rgb = vec3(100, 100, 135) / 255.0;\n color.a = 0.85 * k;\n return CCFragOutput(color);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
},
"glsl1": {
"vert": "\nprecision mediump float;\nuniform highp mat4 cc_matViewProj;\nuniform highp mat4 cc_matWorld;\nattribute vec3 a_position;\nvarying vec4 wposition;\n uniform float BrushDepthOffset;\nvec4 vert () {\n vec3 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.y += BrushDepthOffset;\n vec4 pos = vec4(worldPos, 1);\n pos = cc_matViewProj * pos;\n wposition = vec4(worldPos, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nvarying vec4 wposition;\n uniform vec4 BrushPos;\n uniform vec4 BrushParams;\nuniform sampler2D BrushImage;\nvec4 frag () {\n float Radius = BrushParams.x;\n float Falloff = BrushParams.y;\n float Rotation = BrushParams.z;\n float DeltaU = BrushPos.x - wposition.x;\n float DeltaV = BrushPos.z - wposition.z;\n if (Rotation != 0.0) {\n float sine = sin(Rotation);\n float cosine = cos(Rotation);\n float _11 = cosine, _21 = sine;\n float _12 = -sine, _22 = cosine;\n float tmpx = DeltaU * _11 + DeltaV * _21;\n float tmpz = DeltaU * _12 + DeltaV * _22;\n DeltaU = tmpx;\n DeltaV = tmpz;\n }\n float k = 0.0;\n if (abs(DeltaU) < Radius && abs(DeltaV) < Radius) {\n float u = DeltaU / Radius * 0.5 + 0.5;\n float v = DeltaV / Radius * 0.5 + 0.5;\n k = texture2D(BrushImage, vec2(u, v)).r;\n }\n vec4 color = vec4(0, 0, 0, 0);\n color.rgb = vec3(100, 100, 135) / 255.0;\n color.a = 0.85 * k;\n return CCFragOutput(color);\n}\nvoid main() { gl_FragColor = frag(); }"
},
"builtins": {
"globals": {
"blocks": [
{
"name": "CCGlobal",
"defines": []
},
{
"name": "CCCamera",
"defines": []
}
],
"samplerTextures": [],
"buffers": [],
"images": []
},
"locals": {
"blocks": [
{
"name": "CCLocal",
"defines": []
}
],
"samplerTextures": [],
"buffers": [],
"images": []
},
"statistics": {
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 57,
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 44
}
},
"defines": [],
"name": "internal/editor/terrain-image-brush|terrain-brush-vs:vert|terrain-brush-fs:frag"
}
],
"combinations": [],
"hideInEditor": true
}
@@ -0,0 +1,98 @@
[
{
"__type__": "cc.Prefab",
"_name": "Spot Light",
"_objFlags": 0,
"_native": "",
"data": {
"__id__": 1
},
"optimizationPolicy": 0,
"asyncLoadAssets": false,
"persistent": false
},
{
"__type__": "cc.Node",
"_name": "Spot Light",
"_objFlags": 0,
"_parent": null,
"_children": [],
"_active": true,
"_level": 1,
"_components": [
{
"__id__": 2
}
],
"_prefab": {
"__id__": 4
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_layer": 1073741824,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.SpotLight",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_useColorTemperature": false,
"_colorTemperature": 6550,
"_intensity": 3000,
"_size": 0.3,
"_range": 5,
"_spotAngle": 30,
"_id": "",
"__prefab": {
"__id__": 3
}
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "42FuKkPeBOSLyZuICQqfaf"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "35C2xAi5dG/btOADE1TC8p"
}
]