feat: integrate room framework and isolated subgame bundles

Complete room UI and protocol integration, move game definitions and resources behind bundle entries, publish authoritative version XML, and document single-game builds. Include all current resource changes and experiment artifacts.
This commit is contained in:
2026-09-09 03:13:18 +08:00
parent a7ec8aa6a7
commit 35216f75e7
1028 changed files with 835556 additions and 21415 deletions
@@ -0,0 +1,57 @@
import { _decorator, Component, Node } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('<%UnderscoreCaseClassName%>')
export class <%UnderscoreCaseClassName%> extends Component {
start() {
}
update(deltaTime: number) {
}
}
/**
* COMMENTS_GENERATE_IGNORE
* Use "COMMENTS_GENERATE_IGNORE" tag if you do not want later created scripts to contain these comments.
*
* Predefined Variables
* You can use predefined variables below to setup your scripting preference. For example, whether to use camel case style.
*
* <%UnderscoreCaseClassName%>, class name in underscore format, like 'new_component'
* <%CamelCaseClassName%>, class name in camel format, like 'NewComponent'
* <%Author%>, Who create this file
* <%DateTime%>, when create this file
* <%FileBasename%>, creating file name with extension
* <%FileBasenameNoExtension%>, creating file name without extension
* <%URL%>, url of this file in COCOS ASSET URL format
* <%ManualUrl%>, url of office help document, like 'https://docs.cocos.com/creator/manual/en/'
*
*
* Example:
*
@ccclass('<%UnderscoreCaseClassName%>')
export class <%UnderscoreCaseClassName%> extends Component {
// class member could be defined like this.
dummy = '';
// Use 'property' decorator if your want the member to be serializable.
@property
serializableDummy = 0;
start () {
// Your initialization goes here.
}
update (deltaTime: number) {
// Your update function goes here.
}
}
*
* Learn more about scripting: <%ManualUrl%>scripting/
* Learn more about CCClass: <%ManualUrl%>scripting/decorator.html
* Learn more about life-cycle callbacks: <%ManualUrl%>scripting/life-cycle-callbacks.html
*/
@@ -0,0 +1,7 @@
{
"__type__": "cc.Asset",
"_name": "ts",
"_objFlags": 0,
"__editorExtras__": {},
"_native": ""
}