feat: integrate room framework and isolated subgame bundles

Complete room UI and protocol integration, move game definitions and resources behind bundle entries, publish authoritative version XML, and document single-game builds. Include all current resource changes and experiment artifacts.
This commit is contained in:
2026-09-09 03:13:18 +08:00
parent a7ec8aa6a7
commit 35216f75e7
1028 changed files with 835556 additions and 21415 deletions
@@ -0,0 +1,18 @@
// you can write GLSL code directly in here
#include <builtin/uniforms/cc-global>
#define iResolution cc_screenSize
#define iTime cc_time.x
#define iTimeDelta cc_time.y
#define iFrame cc_time.z
// shadertoy template
void mainImage (out vec4 fragColor, in vec2 fragCoord) {
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord / iResolution.xy;
// Time varying pixel color
vec3 col = 0.5 + 0.5 * cos(iTime + uv.xyx + vec3(0, 2, 4));
// Output to screen
fragColor = vec4(col, 1.0);
}
@@ -0,0 +1,7 @@
{
"__type__": "cc.Asset",
"_name": "chunk",
"_objFlags": 0,
"__editorExtras__": {},
"_native": ""
}