feat: integrate room framework and isolated subgame bundles
Complete room UI and protocol integration, move game definitions and resources behind bundle entries, publish authoritative version XML, and document single-game builds. Include all current resource changes and experiment artifacts.
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+46
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{
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"importBase": "import",
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"nativeBase": "native",
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"name": "main",
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"deps": [
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"internal"
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],
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"uuids": [
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"18f06ada-9d36-485c-9f44-556d6980ca7a",
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"ba21476f-2866-4f81-9c4d-6e359316e448",
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"fd8ec536-a354-4a17-9c74-4f3883c378c8"
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],
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"paths": {
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"18f06ada-9d36-485c-9f44-556d6980ca7a": [
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"db:/assets/scenes/Probe",
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"cc.SceneAsset",
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1
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],
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"fd8ec536-a354-4a17-9c74-4f3883c378c8": [
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"db:/internal/default_renderpipeline/builtin-forward",
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"cc.RenderPipeline",
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1
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],
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"ba21476f-2866-4f81-9c4d-6e359316e448": [
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"db:/internal/physics/default-physics-material",
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"cc.PhysicsMaterial",
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1
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]
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},
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"scenes": {
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"db://assets/scenes/Probe.scene": "18f06ada-9d36-485c-9f44-556d6980ca7a"
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},
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"packs": {},
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"versions": {
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"import": [],
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"native": []
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},
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"redirect": [
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"ba21476f-2866-4f81-9c4d-6e359316e448",
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"0"
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],
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"debug": true,
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"extensionMap": {},
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"hasPreloadScript": true,
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"dependencyRelationships": {}
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}
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+1
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[1,0,["node","_cameraComponent","scene","_parent"],[["cc.SceneAsset",["_name"],2],["cc.Scene",["_name","_children","_globals"],2,2,4],["cc.Node",["_name","_layer","_id","_children","_components","_lpos"],0,2,9,5],["cc.Node",["_name","_parent","_components","_lpos"],2,1,2,5],["cc.Camera",["_projection","_orthoHeight","_near","_far","_visibility","node","_color"],-2,1,5],["cc.UITransform",["node","_contentSize"],3,1,5],["cc.Canvas",["node","_cameraComponent"],3,1,1],["cc.Widget",["_alignFlags","_top","_bottom","node"],0,1],["cc.SceneGlobals",["ambient","shadows","_skybox","fog","octree","skin","lightProbeInfo","postSettings"],3,4,4,4,4,4,4,4,4],["cc.AmbientInfo",["_skyColorHDR"],3,5],["cc.ShadowsInfo",[],3],["cc.SkyboxInfo",[],3],["cc.FogInfo",[],3],["cc.OctreeInfo",[],3],["cc.SkinInfo",[],3],["cc.LightProbeInfo",[],3],["cc.PostSettingsInfo",[],3]],[[0,0,2],[1,0,1,2,2],[2,0,1,2,3,4,5,4],[3,0,1,2,3,2],[4,0,1,2,3,4,5,6,6],[5,0,1,1],[6,0,1,1],[7,0,1,2,3,4],[8,0,1,2,3,4,5,6,7,1],[9,0,1],[10,1],[11,1],[12,1],[13,1],[14,1],[15,1],[16,1]],[[0,"Probe"],[2,"Canvas",33554432,"1cgbnsENBDoLhHJwvyJnKB",[-5],[[5,-1,[5,1600,720]],[6,-3,-2],[7,45,5.684341886080802e-14,5.684341886080802e-14,-4]],[1,800,360.00000000000006,0]],[1,"TemplateRoom",[1],[8,[9,[2,0.2,0.5,0.8,0.520833125]],[10],[11],[12],[13],[14],[15],[16]]],[3,"Camera",1,[-6],[1,0,0,1000]],[4,0,360,0,2000,1108344832,3,[4,4278190080]]],0,[0,0,1,0,1,4,0,0,1,0,0,1,0,-1,3,0,-1,4,0,2,2,1,3,2,6],[],[],[]]
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+1
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[1,0,0,[["RenderQueueDesc",["stages","isTransparent","sortMode"],0],["ForwardPipeline",["_flows"],3,9],["ShadowFlow",["_name","_stages"],2,9],["ShadowStage",["_name"],2],["ForwardFlow",["_name","_priority","_stages"],1,9],["ForwardStage",["_name","renderQueues"],2,9]],[[1,0,1],[2,0,1,2],[3,0,2],[4,0,1,2,3],[5,0,1,2],[0,0,2],[0,1,2,0,4]],[[0,[[1,"ShadowFlow",[[2,"ShadowStage"]]],[3,"ForwardFlow",1,[[4,"ForwardStage",[[5,["default"]],[6,true,1,["default"]]]]]]]]],0,0,[],[],[]]
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+119
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System.register("chunks:///_virtual/Boot.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function () {
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var _asyncToGenerator, _regeneratorRuntime, cclegacy, director, Director, instantiate, js, Prefab, TextAsset, assetManager;
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return {
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setters: [function (module) {
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_asyncToGenerator = module.asyncToGenerator;
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_regeneratorRuntime = module.regeneratorRuntime;
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}, function (module) {
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cclegacy = module.cclegacy;
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director = module.director;
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Director = module.Director;
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instantiate = module.instantiate;
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js = module.js;
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Prefab = module.Prefab;
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TextAsset = module.TextAsset;
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assetManager = module.assetManager;
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}],
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execute: function () {
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cclegacy._RF.push({}, "d3a6crOBwVLlLjTY3gqQ3kp", "Boot", undefined);
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director.once(Director.EVENT_AFTER_SCENE_LAUNCH, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
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var report, target, bundle, entry, text, prefab, node;
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return _regeneratorRuntime().wrap(function _callee$(_context) {
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while (1) switch (_context.prev = _context.next) {
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case 0:
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report = {
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ok: false,
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requests: []
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};
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globalThis.__probe = report;
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_context.prev = 2;
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_context.next = 5;
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return fetch('./target.json').then(function (r) {
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if (!r.ok) throw Error('target missing');
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return r.json();
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});
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case 5:
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target = _context.sent;
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report.selected = target.bundle;
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_context.next = 9;
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return new Promise(function (resolve, reject) {
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return assetManager.loadBundle(target.bundle, function (e, b) {
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return e ? reject(e) : resolve(b);
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});
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});
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case 9:
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bundle = _context.sent;
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entry = js.getClassByName(target.entry);
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if (entry) {
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_context.next = 13;
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break;
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}
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throw Error('entry missing');
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case 13:
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report.code = entry.run();
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_context.next = 16;
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return new Promise(function (resolve, reject) {
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return bundle.load('private', TextAsset, function (e, a) {
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return e ? reject(e) : resolve(a);
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});
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});
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case 16:
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text = _context.sent;
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report.text = text.text;
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_context.next = 20;
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return new Promise(function (resolve, reject) {
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return bundle.load('View', Prefab, function (e, a) {
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return e ? reject(e) : resolve(a);
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});
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});
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case 20:
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prefab = _context.sent;
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node = instantiate(prefab);
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node.parent = director.getScene();
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report.prefab = node.name;
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report.otherRegistered = !!js.getClassByName(target.otherEntry);
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report.ok = true;
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_context.next = 31;
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break;
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case 28:
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_context.prev = 28;
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_context.t0 = _context["catch"](2);
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report.error = String(_context.t0);
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case 31:
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console.log('PROBE_RESULT', JSON.stringify(report));
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case 32:
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case "end":
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return _context.stop();
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}
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}, _callee, null, [[2, 28]]);
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})));
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cclegacy._RF.pop();
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}
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};
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});
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System.register("chunks:///_virtual/main", ['./Boot.ts'], function () {
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return {
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setters: [null],
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execute: function () {}
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};
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});
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(function(r) {
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r('virtual:///prerequisite-imports/main', 'chunks:///_virtual/main');
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})(function(mid, cid) {
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System.register(mid, [cid], function (_export, _context) {
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return {
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setters: [function(_m) {
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var _exportObj = {};
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for (var _key in _m) {
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if (_key !== "default" && _key !== "__esModule") _exportObj[_key] = _m[_key];
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}
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_export(_exportObj);
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}],
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execute: function () { }
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};
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});
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});
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