feat: integrate room framework and isolated subgame bundles
Complete room UI and protocol integration, move game definitions and resources behind bundle entries, publish authoritative version XML, and document single-game builds. Include all current resource changes and experiment artifacts.
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@@ -12,7 +12,7 @@ import { STARTUP_CONFIG as EDITABLE_STARTUP_CONFIG } from '../../YouleNexus/asse
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const STARTUP_CONFIG = Object.freeze({...EDITABLE_STARTUP_CONFIG, configSource:'remote' as const});
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import type { ResolveRuntimeConfigOptions, RuntimeConfig } from '../../YouleNexus/assets/framework/config/runtime-config.ts';
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import type { ConfigFetcher } from '../../YouleNexus/assets/framework/config/remote-config.ts';
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import { BUILD_IDENTITY } from '../../YouleNexus/assets/framework/config/sources/defaults.ts';
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import { BUILD_IDENTITY } from '../fixtures/build-identity.ts';
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function options(search = ''): ResolveRuntimeConfigOptions & {
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fetcher: ConfigFetcher & { calls: number };
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@@ -24,7 +24,7 @@ function options(search = ''): ResolveRuntimeConfigOptions & {
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return { player_server_tcp: 'remote.example:3088' };
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},
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};
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return { startupConfig:STARTUP_CONFIG, hostKind: 'h5', win: {}, search, fetcher };
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return { buildIdentity:BUILD_IDENTITY, startupConfig:STARTUP_CONFIG, hostKind: 'h5', win: {}, search, fetcher };
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}
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test('local debug fetches remote config before choosing authoritative local servers', async () => {
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@@ -179,7 +179,7 @@ test('local consumers validate the injected source snapshot and its exact target
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test('local startup validates the selected project txt source', async () => {
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const localFetcher={async fetch(){return {showVisitor:1};}};
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const context=await resolveLocalStartup({startupConfig:{...STARTUP_CONFIG,configSource:'local'},hostKind:'h5',win:{},search:'',
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const context=await resolveLocalStartup({buildIdentity:BUILD_IDENTITY,startupConfig:{...STARTUP_CONFIG,configSource:'local'},hostKind:'h5',win:{},search:'',
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fetcher:{async fetch(){throw Error('remote forbidden');}},localFetcher});
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assert.equal(context.config.source,'local');
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assert.equal(context.config.gameserver,STARTUP_CONFIG.localConfigResource);
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