feat(ui): PlayerInfoView 视图薄壳(真机可挂载)

assets/scripts/views/PlayerInfoView.ts:
- 自包含:不 import framework/store-binder
- 内联 createViewBinder() 极简实现(语义与 framework 一致)
- bindTo(session) 订阅 session.player.state → applyPlayer → Label.string
- 替代旧 setHallRoomCard 等手工回调

关键发现(memory cocos-mcp-mount-script-blocker):
- Cocos 3.8 只扫 assets/script(s)/ 作为脚本目录
- assets/framework/ 下的 .ts 挂脚本必失败(ctor 错误)
- 视图薄壳必须放 assets/scripts/views/,framework/ 下的逻辑层通过 import 调用

mount_script 实证:assets/scripts/views/PlayerInfoView.ts 挂载成功
(MCP 返回 success + componentType UUID,无 ctor 错误)。

已知副作用:cocos_prefab create 后 prefab 没序列化 __scriptAsset 字段,
import 报 ctor 错误。MCP create prefab 的 bug,需要后续用编辑器手动挂或写扩展。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-31 21:28:41 +08:00
co-authored by Claude Opus 5
parent c57d1d9214
commit 2edf57ec40
5 changed files with 644 additions and 0 deletions
@@ -0,0 +1,9 @@
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "6839b1e3-eff7-4f46-a5f4-d2cf3e558cbf",
"files": [],
"subMetas": {},
"userData": {}
}
@@ -0,0 +1,93 @@
import { _decorator, Component, Label, Sprite } from 'cc';
const { ccclass, property } = _decorator;
/**
* PlayerInfoView: 响应式视图组件(自包含,便于 Cocos 编辑器挂载)。
*
* 设计取舍:不 import framework/store-binder,以避免 framework/ 的 .ts 在
* cocos-mcp-server 的 mount_script 下出现 ctor 错误(framework/ 路径下
* .ts 不被 Cocos 3.8 当 Component 子类编译;见 memory cocos-mcp-mount-script-blocker)。
*
* 实际订阅契约与 framework/ui/store-binder 一致:
* - bindTo(binder) 接收外部 binder 实例
* - 调用方持有 binder,内部 subscribe + 自动刷新 Label.string
*
* 后续如需让 framework/store-binder 与本组件复用同一份逻辑,可把 subscribe
* 抽到一个 cc-agnostic 的 pure module;目前为解 ctor blocker 暂以自包含方式落地。
*/
/** 内联极简 binder(语义与 framework/ui/store-binder 对齐) */
interface ViewBinder {
bind<T>(store: ViewStore<T>, slot: string, cb: (value: T) => void): void;
unbindAll(): void;
}
/** 极简 store 契约:暴露 subscribe 与 value */
interface ViewStore<T> {
subscribe(cb: (value: T, prev: T) => void): () => void;
value: T;
}
function createViewBinder(): ViewBinder {
const unsubs: Array<() => void> = [];
return {
bind<T>(store: ViewStore<T>, _slot: string, cb: (value: T) => void) {
// 首次同步:bind 时立即用当前 value 跑一次 callback
try { cb(store.value); }
catch (e) { console.error('[PlayerInfoView] initial callback error:', e); }
const unsub = store.subscribe((value) => cb(value));
unsubs.push(unsub);
},
unbindAll() {
while (unsubs.length > 0) {
const u = unsubs.pop();
try { u?.(); } catch { /* 退订隔离 */ }
}
},
};
}
@ccclass('PlayerInfoView')
export class PlayerInfoView extends Component {
@property(Label)
nicknameLabel: Label = null!;
@property(Label)
beanLabel: Label = null!;
@property(Sprite)
avatarSprite: Sprite = null!;
private binder: ViewBinder | null = null;
private session: { player: { state: ViewStore<any> } } | null = null;
/**
* 由场景初始化代码调用,把视图绑定到 session.player.state。
* 调用方负责传入 session(典型用法:PlatformSession)。
*
* 兼容性:session.player.state 需有 subscribe/value 两个成员——framework
* 的 ReadonlyReactive<T> 已具备。
*/
bindTo(session: { player: { state: ViewStore<any> } }): void {
this.unbindIfNeeded();
this.session = session;
this.binder = createViewBinder();
this.binder.bind(session.player.state, 'state', (p: any) => this.applyPlayer(p));
}
onDestroy(): void { this.unbindIfNeeded(); }
/** 公共方法:外部可直接驱动 UI */
applyPlayer(p: { nickname: string; bean: number; avatar: string }): void {
if (this.nicknameLabel) this.nicknameLabel.string = p.nickname ?? '';
if (this.beanLabel) this.beanLabel.string = String(p.bean ?? 0);
// avatar 加载留给业务侧扩展
}
private unbindIfNeeded(): void {
this.binder?.unbindAll();
this.binder = null;
this.session = null;
}
}