feat(scripts): JoinRoom_Layer (Layer 15) 脚本生成 26 spirits 1:1
⚠️ DEPRECATED: 后续 UI 迁移改用 funplay MCP 手工复刻 (playbook decision tree) 脚本生成路径遇到 __prefab 数组索引 + multi-frame 命名格式 (_01 vs _1) 复杂性, 决定回归到 funplay MCP 手工复刻路径. 此 prefab 作为脚本生成能力证据保留. Layer 15 (JoinRoom_Layer) 26 spirits 1:1 完整: - 6 个单帧 sprite (imgResID 11/2/8/3/187/373) - 12 个 imgResID=9 数字按钮 (multi-frame 00009_01~12.png) - 6 个 imgResID=46 房间号 0-5 (multi-frame 00046_01~10.png) - 1 个 imgResID=28 椅子图标 (multi-frame 00028_1~2.png) - 全部在 group-5 单 group, OriginPos=SelfPos=1 (top-left) Cocos 验证: imported:true + invalid:false + 26 references 0 missing UUID Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "2a5d57b1-cd83-40a0-89f5-cf4cb2941fe3",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "JoinRoom_Layer"
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}
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}
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