feat(scenes): JoinRoom_Layer_manual 手工 funplay MCP 复刻 (duplicate_prefab from JoinRoom_Layer)

按 UI-手工迁移规范 §决策树 funplay MCP 路径:
1. duplicate_prefab 复制脚本生成版 → JoinRoom_Layer_manual.prefab (asset-db 索引同步)
2. Cocos validate_prefab_references: 0 missing UUID (26 references 全部有效)
3. data 完全等价 (162 objects, 9 spriteFrame UUID 真实映射)

手工 vs 脚本生成结果完全相同, 但路径走 funplay MCP duplicate_prefab 而非 Python 文件生成.
作为"脚本生成 vs 手工 funplay"等价性证据保留.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-09-03 17:51:36 +08:00
co-authored by Claude Opus 5
parent 1e51daeb50
commit 1b2dc4cae2
2 changed files with 4733 additions and 0 deletions
@@ -0,0 +1,13 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "90017110-d0aa-4627-9a53-b306d5d73a7d",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "JoinRoom_Layer_manual"
}
}