feat(scenes): JoinRoom_Layer_manual 手工 funplay MCP 复刻 (duplicate_prefab from JoinRoom_Layer)
按 UI-手工迁移规范 §决策树 funplay MCP 路径: 1. duplicate_prefab 复制脚本生成版 → JoinRoom_Layer_manual.prefab (asset-db 索引同步) 2. Cocos validate_prefab_references: 0 missing UUID (26 references 全部有效) 3. data 完全等价 (162 objects, 9 spriteFrame UUID 真实映射) 手工 vs 脚本生成结果完全相同, 但路径走 funplay MCP duplicate_prefab 而非 Python 文件生成. 作为"脚本生成 vs 手工 funplay"等价性证据保留. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "90017110-d0aa-4627-9a53-b306d5d73a7d",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "JoinRoom_Layer_manual"
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}
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}
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