界面迁移更新

This commit is contained in:
2026-09-05 00:12:11 +08:00
parent e2762d631d
commit 0aa66e1ec7
3187 changed files with 667915 additions and 211 deletions
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/**
* 层与图的 bucket 归属。见 spec §3.3。
* bucket 决定资源落进 framework/ui/atlas-{common,login,hall,room} 哪个目录。
*/
/** 登录相关:按层名点名,因其 LayerID 散落在 1..29 段内。 */
const LOGIN_LAYERS = new Set(['Logo_Layer', 'Login_Layer', 'Auth_layer', 'Bind_Layer', 'phoneInfo']);
/** 命名笼统、语义不明的层:标 unassigned 交人工归位,不猜。 */
const UNASSIGNED_LAYERS = new Set([
'Layer6', 'Layer13', 'Layer403', 'Layer411', 'Layer601', 'Layer603', 'Layer618',
]);
const ROOM_ID_MIN = 50;
const COMMON_ID_MIN = 600;
export function layerBucket(layerId, layerName) {
if (UNASSIGNED_LAYERS.has(layerName)) return 'unassigned';
if (LOGIN_LAYERS.has(layerName)) return 'login';
if (layerId >= COMMON_ID_MIN) return 'common';
if (layerId >= ROOM_ID_MIN) return 'room';
return 'hall';
}
/**
* 每张图按引用它的对象所在层决定 bucket。
* 跨多个 bucket → common;无对象引用 → unassigned。
*/
export function imageBuckets(source) {
const layerBucketById = new Map(
source.layers.map((l) => [l.layerId, layerBucket(l.layerId, l.name)]),
);
const bucketsPerImage = new Map();
for (const obj of source.objects.values()) {
if (!obj.ImageFileID) continue;
const b = layerBucketById.get(obj.BelongLayerID);
if (!b) continue;
if (!bucketsPerImage.has(obj.ImageFileID)) bucketsPerImage.set(obj.ImageFileID, new Set());
bucketsPerImage.get(obj.ImageFileID).add(b);
}
const out = new Map();
for (const id of source.images.keys()) {
const set = bucketsPerImage.get(id);
if (!set || set.size === 0) { out.set(id, 'unassigned'); continue; }
const real = [...set].filter((b) => b !== 'unassigned');
if (real.length === 0) out.set(id, 'unassigned');
else if (real.length === 1) out.set(id, real[0]);
else out.set(id, 'common');
}
return out;
}
@@ -0,0 +1,165 @@
import {
DESIGN_WIDTH, DESIGN_HEIGHT, CANVAS_WIDTH, CANVAS_HEIGHT,
toCocosPosition, inferWidget, stretchWidget, isFullScreen, isOffscreen,
} from './coords.mjs';
import { frameFileName, padWidth } from './frames.mjs';
import { layerBucket, imageBuckets } from './buckets.mjs';
/** 中间描述组装。见 spec §1。 */
const OBJECT_TYPE_SPRITE = 2;
const OBJECT_TYPE_TEXT = 4;
/**
* 帧号越界(旧数据里美术重导时帧数变少,但对象上的 FrameIndex 没跟着更新)。
* 只拦这一种已知情况——预判而非 try/catch,免得连带吞掉 frameFileName 里真正的实现 bug。
* 单帧图(frame_all<=1)的 FrameIndex 本就与渲染无关,不算越界。
*/
function isFrameIndexOutOfRange(obj, image) {
const requested = obj.FrameIndex || 1;
return image.frame_all > 1 && requested > image.frame_all;
}
function spriteBlock(obj, image, bucket, warnings) {
const dir = `atlas-${bucket}`;
const sliced = obj.L9 || obj.T9 || obj.R9 || obj.B9;
const outOfRange = isFrameIndexOutOfRange(obj, image);
const frameIndex = outOfRange ? 1 : (obj.FrameIndex || 1);
if (outOfRange) {
warnings.push({
objectId: obj.ObjectID,
layerId: obj.BelongLayerID,
imageFileId: obj.ImageFileID,
frameIndex: obj.FrameIndex,
frameCount: image.frame_all,
reason: `对象 ${obj.ObjectID}(${obj.ObjectName})引用 ${image.bmp} 的帧 ${obj.FrameIndex},`
+ `超出该图帧数 ${image.frame_all}(很可能是美术重导后 FrameIndex 未同步更新),已回退为帧 1`,
});
}
const block = {
frame: `${dir}/${frameFileName(image.bmp, frameIndex, image.frame_all)}`,
type: sliced ? 'sliced' : 'simple',
};
if (image.frame_all > 1) {
block.frameSet = {
prefix: `${dir}/${image.bmp.replace(/\.png$/i, '')}`,
count: image.frame_all,
pad: padWidth(image.frame_all),
};
}
if (sliced) {
block.slice = { left: obj.L9, right: obj.R9, top: obj.T9, bottom: obj.B9 };
}
return { block, outOfRange };
}
function toNode(obj, source, imageBucketMap, warnings) {
// 拉伸(四边置0)适用于全部满屏对象(spec §2.4: 实测 52 个),不论是否层内首个。
// backgroundNodeId(层内唯一)是另一件事:仅用于"首个+满屏"的背景判定,与此处解耦。
const stretch = isFullScreen(obj.Width, obj.Height);
const node = {
id: obj.ObjectID,
name: obj.ObjectName,
kind: obj.ObjectType === OBJECT_TYPE_TEXT ? 'label' : 'sprite',
position: toCocosPosition(obj.Left, obj.Top, obj.Width, obj.Height),
size: { width: obj.Width, height: obj.Height },
siblingIndex: obj.IndexOfLayer,
widget: stretch ? stretchWidget() : inferWidget(obj.Left, obj.Width),
flags: {
stretch,
offscreen: isOffscreen(obj.Left, obj.Top, obj.Width, obj.Height),
animation: obj.FrameStyle === 1,
frameIndexOutOfRange: false,
},
legacy: {
objectId: obj.ObjectID,
imageFileId: obj.ImageFileID ?? 0,
frameIndex: obj.FrameIndex ?? 0,
frameStyle: obj.FrameStyle ?? 0,
groupId: obj.GroupID ?? 0,
voiceFileId: obj.VoiceFileID ?? 0,
timerInterval: obj.TimerInterval ?? 0,
left: obj.Left,
top: obj.Top,
events: obj.events ?? [],
},
};
if (node.kind === 'sprite' && obj.ImageFileID) {
const image = source.images.get(obj.ImageFileID);
if (!image) {
throw new Error(
`对象 ${obj.ObjectID}(${obj.ObjectName})引用了不存在的图 ImageFileID=${obj.ImageFileID}`,
);
}
const { block, outOfRange } = spriteBlock(
obj, image, imageBucketMap.get(obj.ImageFileID) ?? 'unassigned', warnings,
);
node.sprite = block;
node.flags.frameIndexOutOfRange = outOfRange;
}
return node;
}
export function convertLayer(source, layer, imageBucketMap) {
const objs = layer.objectIds
.map((id) => source.objects.get(id))
.filter(Boolean);
const first = objs[0];
const backgroundNodeId =
first && isFullScreen(first.Width, first.Height) ? first.ObjectID : null;
const warnings = [];
const nodes = objs
.map((o) => toNode(o, source, imageBucketMap, warnings))
.sort((a, b) => a.siblingIndex - b.siblingIndex);
const nodeIdSet = new Set(nodes.map((n) => n.id));
const groups = source.groups
.map((g) => ({ groupId: g.groupId, nodeIds: g.objectIds.filter((id) => nodeIdSet.has(id)) }))
.filter((g) => g.nodeIds.length > 0);
return {
layerId: layer.layerId,
name: layer.name,
bucket: layerBucket(layer.layerId, layer.name),
backgroundNodeId,
groups,
nodes,
warnings,
};
}
export function convertAll(source) {
const imageBucketMap = imageBuckets(source);
const layers = source.layers.map((l) => convertLayer(source, l, imageBucketMap));
const objectIndex = {};
const warnings = [];
for (const doc of layers) {
for (const n of doc.nodes) objectIndex[String(n.id)] = { layerId: doc.layerId, nodeId: n.id };
warnings.push(...doc.warnings);
}
const manifest = {
generatedBy: 'scripts/convert-ui.mjs',
// 内容区基准(旧数据事实),坐标/三区据此判定,不随设计分辨率改变。
designWidth: DESIGN_WIDTH,
designHeight: DESIGN_HEIGHT,
// 设计分辨率画布(20:9),落地 Layer/Group 根节点尺寸据此设定。
canvasWidth: CANVAS_WIDTH,
canvasHeight: CANVAS_HEIGHT,
layers: layers.map((d) => ({
layerId: d.layerId,
name: d.name,
bucket: d.bucket,
file: `${String(d.layerId).padStart(3, '0')}-${d.name}.json`,
nodeCount: d.nodes.length,
})),
objectIndex,
};
return { layers, manifest, warnings };
}
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/**
* 坐标换算与锚点推断。见 spec §2。
* 旧引擎:原点左上、Y 向下、精灵锚点左上。
* Cocos:原点在父节点中心、Y 向上、节点锚点 (0.5, 0.5)。
*/
// 旧 UI 内容区基准(数据源事实,不可变)。
// 991 个对象的 Left/Top 都是相对旧引擎 1280×720 画布给出的,坐标换算、三区锚点、
// 满屏/越界判断都据此判定。它与「设计分辨率画布宽度」是两回事,见 CANVAS_WIDTH。
export const DESIGN_WIDTH = 1280;
export const DESIGN_HEIGHT = 720;
// Cocos 设计分辨率画布(20:9 主流移动端比例)。落地时 Layer/Group 根节点据此设定
// UITransform 尺寸,运行时 Canvas 按 designResolution + fitHeight 对齐到屏幕。
// 对象坐标与 Widget 值仍以 DESIGN_WIDTH 为基准——靠左贴左、靠右贴右、居中在中心,
// 画布变宽由 Widget 弹性贴边消化,无需重算坐标。
export const CANVAS_WIDTH = 1600;
export const CANVAS_HEIGHT = 720;
const HALF_W = DESIGN_WIDTH / 2;
const HALF_H = DESIGN_HEIGHT / 2;
const LEFT_ZONE = DESIGN_WIDTH / 4; // 320
const RIGHT_ZONE = (DESIGN_WIDTH * 3) / 4; // 960
/** 左上坐标 → Cocos 中心锚点坐标。spec §2.2。 */
export function toCocosPosition(left, top, width, height) {
return {
x: left + width / 2 - HALF_W,
y: HALF_H - top - height / 2,
};
}
/**
* 水平锚点三区推断。spec §2.3。
* fitHeight 下垂直方向永远精确撑满,故不推断垂直锚点。
*/
export function inferWidget(left, width) {
const cx = left + width / 2;
if (cx < LEFT_ZONE) return { horizontal: 'left', left };
if (cx > RIGHT_ZONE) return { horizontal: 'right', right: DESIGN_WIDTH - (left + width) };
return { horizontal: 'center', horizontalCenter: cx - HALF_W };
}
/** 背景与遮罩:四边拉伸。spec §2.4。 */
export function stretchWidget() {
return { horizontal: 'stretch', vertical: 'stretch', left: 0, right: 0, top: 0, bottom: 0 };
}
export function isFullScreen(width, height) {
return width >= DESIGN_WIDTH && height >= DESIGN_HEIGHT;
}
/** 坐标超出画布。spec §2.5:不裁剪,只标记。 */
export function isOffscreen(left, top, width, height) {
return left < 0 || top < 0 || left + width > DESIGN_WIDTH || top + height > DESIGN_HEIGHT;
}
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import { PNG } from 'pngjs';
import { frameRect } from './frames.mjs';
/**
* PNG 切分与重组。见 spec §4.2 ②。
* 切分是可逆操作,故「重组(切分(原图)) 的像素 === 原图像素」是对全部帧的完全验证。
*/
/** 切分整图 → 帧 Buffer 数组,下标 0 对应帧 1。 */
export function splitSheet(sheetBuffer, image) {
const sheet = PNG.sync.read(sheetBuffer);
const out = [];
for (let i = 1; i <= image.frame_all; i++) {
const r = frameRect(image, i);
const cell = new PNG({ width: r.width, height: r.height });
PNG.bitblt(sheet, cell, r.x, r.y, r.width, r.height, 0, 0);
out.push(PNG.sync.write(cell));
}
return out;
}
/** 把帧按原网格拼回整图。 */
export function reassemble(frameBuffers, image) {
const sheet = new PNG({ width: image.w * image.w1, height: image.h * image.h1 });
frameBuffers.forEach((buf, i) => {
const r = frameRect(image, i + 1);
const cell = PNG.sync.read(buf);
PNG.bitblt(cell, sheet, 0, 0, r.width, r.height, r.x, r.y);
});
return PNG.sync.write(sheet);
}
/**
* 比较两张 PNG 的**解码像素数据**。
* 不能比较文件字节——编码参数不同会让同像素的图产生不同字节。
*/
export function pixelsEqual(bufA, bufB) {
const a = PNG.sync.read(bufA);
const b = PNG.sync.read(bufB);
if (a.width !== b.width || a.height !== b.height) return false;
return Buffer.compare(a.data, b.data) === 0;
}
/** 对一张多帧图做重组校验。 */
export function verifySheet(sheetBuffer, image) {
const sheet = PNG.sync.read(sheetBuffer);
const expectW = image.w * image.w1;
const expectH = image.h * image.h1;
if (sheet.width !== expectW || sheet.height !== expectH) {
return {
ok: false,
reason: `尺寸不符: 实际 ${sheet.width}x${sheet.height},按网格应为 ${expectW}x${expectH}`,
};
}
const back = reassemble(splitSheet(sheetBuffer, image), image);
if (!pixelsEqual(sheetBuffer, back)) {
return { ok: false, reason: '重组后像素与原图不一致(切分逻辑有误)' };
}
return { ok: true };
}
@@ -0,0 +1,46 @@
/**
* 帧矩形与命名。见 spec §0.3、§3。
* 帧号 1 基、行优先——已由读取 00014.png 的网格内容与 11 个按钮的 FrameIndex 对照实证。
*/
/** 帧号 → 源矩形。FrameIndex=0 按帧 1 处理(实测仅 2 个对象如此)。 */
export function frameRect(image, frameIndex) {
const normalized = frameIndex === 0 ? 1 : frameIndex;
const idx = normalized - 1;
if (!Number.isInteger(idx) || idx < 0 || idx >= image.frame_all) {
throw new RangeError(
`帧号非法或越界: ${image.bmp} frameIndex=${frameIndex}(有效范围 1..${image.frame_all},0 视同 1)`,
);
}
return {
x: (idx % image.w) * image.w1,
y: Math.floor(idx / image.w) * image.h1,
width: image.w1,
height: image.h1,
};
}
/** 补零位数:保证字典序 = 帧序。 */
export function padWidth(frameCount) {
return String(frameCount).length;
}
/** 00014.png + 帧 5/共 12 → 00014_05.png;单帧图原样返回。 */
export function frameFileName(bmp, frameIndex, frameCount) {
if (frameCount <= 1) return bmp;
const normalized = frameIndex === 0 ? 1 : frameIndex;
if (!Number.isInteger(normalized) || normalized <= 0 || normalized > frameCount) {
throw new RangeError(
`帧号非法或越界: ${bmp} frameIndex=${frameIndex}(有效范围 1..${frameCount},0 视同 1)`,
);
}
const base = bmp.replace(/\.png$/i, '');
const n = String(normalized).padStart(padWidth(frameCount), '0');
return `${base}_${n}.png`;
}
/** 该图全部帧的文件名,下标 0 对应帧 1。 */
export function frameNames(image) {
return Array.from({ length: image.frame_all }, (_, i) =>
frameFileName(image.bmp, i + 1, image.frame_all));
}
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import { readFileSync, existsSync } from 'node:fs';
import { join } from 'node:path';
/** 源数据非法时抛出。第二准则:缺失/非法一律显式暴露,不兜底。 */
export class SourceError extends Error {
constructor(message) { super(message); this.name = 'SourceError'; }
}
function readJson(dir, name) {
const p = join(dir, name);
if (!existsSync(p)) throw new SourceError(`缺少源数据文件: ${p}`);
try {
return JSON.parse(readFileSync(p, 'utf8'));
} catch (e) {
throw new SourceError(`源数据 JSON 解析失败: ${p} — ${e.message}`);
}
}
function readArray(dir, fileName, key) {
const json = readJson(dir, fileName);
const arr = json[key];
if (!Array.isArray(arr)) {
throw new SourceError(
`源数据 ${fileName} 缺少顶层数组 "${key}"(实际为 ${typeof arr})`,
);
}
return arr;
}
/**
* 读取并校验 gameabc 导出数据。
* 源数组用 `{}` 占位空槽(下标即 ID),须跳过。
*/
export function loadSource(outputDir) {
const objects = new Map();
for (const entry of readArray(outputDir, 'gameabc_Object.json', 'ObjectList')) {
if (!entry || !entry.Property) continue;
const p = entry.Property;
objects.set(p.ObjectID, { ...p, events: Object.keys(entry.Event ?? {}) });
}
const images = new Map();
for (const i of readArray(outputDir, 'gameabc_Image.json', 'ImageFileList')) {
if (!i || i.id === undefined) continue;
if (i.w * i.h !== i.frame_all) {
throw new SourceError(
`图 ${i.bmp} 的网格与帧数不符: ${i.w}x${i.h}=${i.w * i.h} != frame_all=${i.frame_all}`,
);
}
images.set(i.id, i);
}
const layers = readArray(outputDir, 'gameabc_Layer.json', 'LayerList')
.filter((l) => l && l.Property)
.map((l) => ({
layerId: l.Property.LayerID,
name: l.Property.LayerName,
objectIds: l.ObjectList ?? [],
}));
const groups = readArray(outputDir, 'gameabc_GroupList.json', 'GroupList')
.filter((g) => g && g.GroupID !== undefined)
.map((g) => ({ groupId: g.GroupID, objectIds: g.ObjectList ?? [] }));
return { objects, images, layers, groups };
}