M4: 通用网页容器 + SettingsProxy + NavProvider + 子游戏切换
T-M4-01/02/03 GenericWebContainer(§11.3 第二套机制,不挂桥):
- javaScriptProxy 注入 settings 对象 6 方法(SettingsProxy,函数回调避开 ArkTS 对象字面量限制)
- 首次 100% runJavaScript 直调 getWebdata('<data>');返回键 isbackfinishweb→gamebackkeydown /
isexitdialogeshow→退出确认→backgameData();关闭 pop({data}) 101 语义回上层
- orientation "1"竖/其他横(window.setPreferredOrientation);browser 隐式 want
T-M3-06 NavProvider:OpenurlTitleData(开通用容器,onPop→callHandler getWebdata)、
SwitchOverGameData(同容器 loadUrl 切子游戏+重注入 app_data(launchtype'1')+方向+复位首屏标志)、
getGameinstall(同步 1/0 查 <解压根>/<dir>/index.html)、backgameData(重载大厅+待加载后 getWebdata)
导航解耦:common NavEvents(名+具名 payload interface);NavProvider 发 EventBus → BridgeGameContainer 执行
(容器持 pathStack/controller)。EventBus payload 放宽为 Object(ArkTS 禁 Record 字面量),用 GenericEventData
domain AppDataInjector.buildValues 复用(StartupOrchestrator + 子游戏切换共用,去重)
组装根装配 NavProvider
devecocli build 通过。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -22,6 +22,7 @@ export { ScanProvider } from './src/main/ets/providers/ScanProvider';
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export { CameraProvider } from './src/main/ets/providers/CameraProvider';
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export { LocationProvider } from './src/main/ets/providers/LocationProvider';
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export { AudioProvider } from './src/main/ets/providers/AudioProvider';
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export { NavProvider } from './src/main/ets/providers/NavProvider';
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// 微信 SDK 封装(EntryAbility 处理回调 want 需用)
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export { WeChatApi, WX_APP_ID } from './src/main/ets/wx/WeChatApi';
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@@ -0,0 +1,77 @@
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/**
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* 导航能力(契约 §8.8/§8.9/§8.10/§11,T-M3-06)。
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* - OpenurlTitleData:打开通用网页容器(路径 B,§11.2),关闭回传 → 上层 getWebdata。
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* - SwitchOverGameData:容器内切换子游戏(路径 A,§11.1),同容器 loadUrl。
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* - getGameinstall:同步返回子游戏资源是否就绪("1"/"0")。
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* - backgameData:子游戏带数据返回大厅。
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*
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* 容器持 pathStack/WebviewController,本 Provider 经 EventBus 发导航事件,由 BridgeGameContainer 执行。
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*/
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import { common } from '@kit.AbilityKit';
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import { FileSystem } from 'platform';
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import { ResourceManager, ConfigManager } from 'domain_resource';
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import { BridgeController } from 'feature_bridge';
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import { InboundHandlers, OpenUrlTitleDataReq, SwitchOverGameReq } from 'contracts';
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import { EventBus, NavEvents, OpenGenericWebPayload, SwitchGamePayload, BackGamePayload, Logger } from 'common';
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import { CapabilityContext, CapabilityProvider } from '../core/CapabilityProvider';
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export class NavProvider implements CapabilityProvider {
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readonly name: string = 'nav';
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private readonly log: Logger = Logger.tag('NavProvider');
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private context: common.UIAbilityContext | undefined = undefined;
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private config: ConfigManager | undefined = undefined;
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register(bridge: BridgeController, ctx: CapabilityContext): void {
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this.context = ctx.uiAbilityContext;
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this.config = ctx.config;
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bridge.registerHandler(InboundHandlers.OpenUrlTitleData, (data: string, _cb: (resp: string) => void) => {
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this.openUrl(data);
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});
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bridge.registerHandler(InboundHandlers.SwitchOverGameData, (data: string, _cb: (resp: string) => void) => {
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this.switchGame(data);
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});
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bridge.registerHandler(InboundHandlers.GetGameInstall, (data: string, cb: (resp: string) => void) => {
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cb(this.isGameInstalled(data) ? '1' : '0');
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});
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bridge.registerHandler(InboundHandlers.BackGameData, (data: string, _cb: (resp: string) => void) => {
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const payload: BackGamePayload = { data };
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EventBus.emit(NavEvents.BACK_GAME, payload);
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});
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}
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private openUrl(data: string): void {
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let req: OpenUrlTitleDataReq;
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try {
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req = JSON.parse(data) as OpenUrlTitleDataReq;
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} catch (e) {
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this.log.w(`OpenurlTitleData bad json: ${(e as Error).message}`);
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return;
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}
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const payload: OpenGenericWebPayload = { url: req.url, title: req.title, data: req.data, orientation: '' };
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EventBus.emit(NavEvents.OPEN_GENERIC_WEB, payload);
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}
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private switchGame(data: string): void {
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let req: SwitchOverGameReq;
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try {
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req = JSON.parse(data) as SwitchOverGameReq;
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} catch (e) {
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this.log.w(`SwitchOverGameData bad json: ${(e as Error).message}`);
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return;
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}
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const payload: SwitchGamePayload = { webtype: req.webtype, dir: req.Gamedirectory, data: req.data };
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EventBus.emit(NavEvents.SWITCH_GAME, payload);
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}
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/** 子游戏资源是否就绪:<解压根>/<dir>/index.html 存在。 */
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private isGameInstalled(dir: string): boolean {
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const ctx = this.context;
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const cfg = this.config;
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if (ctx === undefined || cfg === undefined || dir === '') {
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return false;
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}
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const urlpath: string = `${ResourceManager.resourceRoot(ctx)}/${cfg.getLocal().gamedir}`;
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return FileSystem.exists(`${urlpath}/${dir}/index.html`);
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}
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}
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