M2(容器+能力骨架+启动接线): CapabilityProvider/Registrar/AppModule + BridgeGameContainer 完整化 + Splash 接编排
T-M2-13 能力插件框架骨架:CapabilityProvider/CapabilityContext 接口、CapabilityRegistrar(批量注册+生命周期转发)、
组装根 AppModule.buildCapabilities()(唯一知道全部能力处)、EchoSampleProvider 样板
T-M2-10 BridgeGameContainer 完整化:经 Registrar 注册能力(替换内联 handler)、首次进度 100% 推 appservice/setPostUrl、
加载 params.entryUrl(回退 test_echo)、前后台 EventBus 联动、aboutToDisappear 全量清理;getContext→getHostContext 去弃用
SplashPage:进入即跑 StartupOrchestrator,完成 replace 进大厅、showmessage 阻断弹公告、进度条
内置测试大厅 rawfile/gamehall_builtin.zip(gamehall/index.html+data/test.json+version.xml,正斜杠标准 zip),
作 M2 端到端 + V2(file:// XHR) 离线验证页;真实大厅由远程 zip 在生产下发
devecocli build 通过。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,29 +1,62 @@
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import { common } from '@kit.AbilityKit';
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import { StartupOrchestrator, StartupResult, StartupStage } from 'domain_resource';
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import { RouteName, BridgeGameParams } from '../routes/AppRoutes';
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/**
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* 启动引导页壳(对应 weclomeactivity1)。
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* M0:仅路由壳,点击进入大厅容器。M2:接入 StartupOrchestrator(配置/资源/app_data 注入)后再跳。
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* 启动引导页(对应 weclomeactivity1,框架 §4/§8.1)。
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* 进入即跑 StartupOrchestrator(本地配置→远程配置→资源准备→app_data 注入),
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* 完成后 replace 进大厅容器;被 showmessage 阻断时弹公告。
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*/
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@Component
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export struct SplashPage {
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pathStack: NavPathStack = new NavPathStack();
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@State private stageText: string = '正在启动…';
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@State private percent: number = 0;
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@State private blocked: string = '';
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private enterHall(): void {
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const params: BridgeGameParams = { entryUrl: '', launchType: '0' };
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this.pathStack.replacePathByName(RouteName.BRIDGE_GAME, params, false);
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aboutToAppear(): void {
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this.runStartup();
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}
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private async runStartup(): Promise<void> {
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const ctx: common.UIAbilityContext = this.getUIContext().getHostContext() as common.UIAbilityContext;
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const orchestrator = new StartupOrchestrator(ctx, (stage: StartupStage, percent: number) => {
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this.stageText = stage;
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this.percent = percent;
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});
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try {
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const result: StartupResult = await orchestrator.run();
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if (result.enter) {
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const params: BridgeGameParams = { entryUrl: result.entryUrl, launchType: '0' };
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this.pathStack.replacePathByName(RouteName.BRIDGE_GAME, params, false);
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} else {
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this.blocked = result.message;
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}
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} catch (e) {
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const err = e as Error;
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this.blocked = `启动失败:${err.message}`;
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}
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}
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build() {
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NavDestination() {
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Column({ space: 16 }) {
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Text('TSGame 启动引导')
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.fontSize(22)
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Text('TSGame')
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.fontSize(28)
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.fontWeight(FontWeight.Bold)
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Text('M0 脚手架 · 路由壳')
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.fontSize(14)
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.fontColor(Color.Gray)
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Button('进入大厅')
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.onClick(() => this.enterHall())
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if (this.blocked === '') {
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Text(`${this.stageText} ${this.percent}%`)
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.fontSize(14)
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.fontColor(Color.Gray)
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Progress({ value: this.percent, total: 100, type: ProgressType.Linear })
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.width('60%')
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} else {
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Text(this.blocked)
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.fontSize(16)
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.fontColor(Color.Red)
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.textAlign(TextAlign.Center)
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.padding({ left: 24, right: 24 })
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}
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}
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.width('100%')
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.height('100%')
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